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No more chances for ffxvi.

FurorFuror Member Posts: 374

Yea you heard me, i managed to get myself intoa  good linkshell and shelled out $80 for ce. Unfortunately for square time has ran out. My large linkshell has planned to go back to ffxi, and my girlfriend (who is a huge fan of square enix) has canceled already. Her friends ffxvi has been canceled as well. Its too late for square i predict massive quitters after 1 month.

her friends are going back to ffxi as well. Too little too late imo.

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Comments

  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177

    With the exception of WoW, Runescape, Eve Online, possibly Fallen Earth, every MMO has seen a massive drop in subscribers one month after release. I attribute this to the same group of people who shouldn't be preordering games, preordering games and then getting angry and quitting because the servers are laggy, or the game isn't as full of content or tweaked to its community's preferences as a game that came out five years previously is at that exact point.

    image

  • Mellow44Mellow44 Member Posts: 599

    Wait six months and buy the PlayStation 3 version of the game.

    Problem solved!

    All those memories will be lost in time, like tears in the rain.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Mellow44

    Wait six months and buy the PlayStation 3 version of the game.

    Problem solved!

    Yup, all you have to do is blow another $60 to find out you still love FFXI.

  • BademBadem Member Posts: 830

    hahahaha OMG hahahhahahahha

     

    sorry

     

    hahahahahahahahhahahahah

     

    The game is in 'HeadStart' at the moment, also FFXVI is not even on the radar atm....

    Given FFXI and FFXIV I much prefer 14 over 11. new game, no guides, no hand holding, and I am loving it.

     

    Some people wont like like it , some will, thats the way of the world and all down to consumer choice, sadly you dont seem to be very clear in your mini 'Rant' as to what the issue you had with it was, Personally I like that fact I am dropped into a world with no pointers telling me where to go, it Talk to Adventure person in starting spot who starts me on Questline, or I go pick up some Leve's and kill some monster.

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by colddog04

    Originally posted by Mellow44

    Wait six months and buy the PlayStation 3 version of the game.

    Problem solved!

    Yup, all you have to do is blow another $60 to find out you still love FFXI.

    If you still love it then play it.

    All those memories will be lost in time, like tears in the rain.

  • konrad16660konrad16660 Member Posts: 182

    Originally posted by Obidom

    hahahaha OMG hahahhahahahha

     

    sorry

     

    hahahahahahahahhahahahah

     

    The game is in 'HeadStart' at the moment, also FFXVI is not even on the radar atm....

    Given FFXI and FFXIV I much prefer 14 over 11. new game, no guides, no hand holding, and I am loving it.

     

    Some people wont like like it , some will, thats the way of the world and all down to consumer choice, sadly you dont seem to be very clear in your mini 'Rant' as to what the issue you had with it was, Personally I like that fact I am dropped into a world with no pointers telling me where to go, it Talk to Adventure person in starting spot who starts me on Questline, or I go pick up some Leve's and kill some monster.

    ----> I would have to agree that it is very nice having a game that you have to actually explore and find out about for yourself.  It is actually one of the funnest things about this "fresh" world.  I was getting sick of games playing themselves for me.  As for people that are still playing FFXI I don't think they should be giving out advice at all.

  • karmathkarmath Member UncommonPosts: 904

    Originally posted by Obidom

    hahahaha OMG hahahhahahahha

     

    sorry

     

    hahahahahahahahhahahahah

     

    The game is in 'HeadStart' at the moment, also FFXVI is not even on the radar atm....

    Given FFXI and FFXIV I much prefer 14 over 11. new game, no guides, no hand holding, and I am loving it.

     

    Some people wont like like it , some will, thats the way of the world and all down to consumer choice, sadly you dont seem to be very clear in your mini 'Rant' as to what the issue you had with it was, Personally I like that fact I am dropped into a world with no pointers telling me where to go, it Talk to Adventure person in starting spot who starts me on Questline, or I go pick up some Leve's and kill some monster.

    Keep laughing! I'll find your post you make in a month and link you this. Humor will ensue!

  • JayarisJayaris Member Posts: 308

    Originally posted by Furor

    Yea you heard me, i managed to get myself intoa  good linkshell and shelled out $80 for ce. Unfortunately for square time has ran out. My large linkshell has planned to go back to ffxi, and my girlfriend (who is a huge fan of square enix) has canceled already. Her friends ffxvi has been canceled as well. Its too late for square i predict massive quitters after 1 month.

    her friends are going back to ffxi as well. Too little too late imo.

    I've seen full guilds switch to new MMO's and go straight back to WoW. It's been 6 days, and your link shell has already called it quits. Same developer does not mean a 2.0 release of their previous game, I've no doubt you'll be happier on a game where you're already established and it has been under development for a lot longer. I'm not sure why you all felt the need to move in the first place if you were all having such a jolly good times on FFXI.

     

    Best of luck.

    Hi

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Obidom

    hahahaha OMG hahahhahahahha

     

    sorry

     

    hahahahahahahahhahahahah

     

    The game is in 'HeadStart' at the moment, also FFXVI is not even on the radar atm....

    Given FFXI and FFXIV I much prefer 14 over 11. new game, no guides, no hand holding, and I am loving it.

     

    Some people wont like like it , some will, thats the way of the world and all down to consumer choice, sadly you dont seem to be very clear in your mini 'Rant' as to what the issue you had with it was, Personally I like that fact I am dropped into a world with no pointers telling me where to go, it Talk to Adventure person in starting spot who starts me on Questline, or I go pick up some Leve's and kill some monster.

    Sadly head start or not, the game was sold to people via retail outlets (where you can still purchase copies that are sitting on store shelves) and game sites have been posting what information is available and talking about the game. So while using 'its only head start' as some form of excuse is tempting, it doesn't stop the fact that for all intents and purposes the game has launched and has been live since the 22nd of this month.

    I mean whats going to be the next defensive excuse for the game when someone says they don't like it? "The game doesn't technically launch till March 2011 when the PS3 version comes out"?

    'Head Starts' 'Soft Launches' and similar terms are just BS in the grand scheme of things. It's just a crappy marketing ploy to get people to PO and play a game that is likely still in a highly unpolished state, and when they complain the devs can point to the 'Head Start' or 'Soft Launch' line and get fans to defend them.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • AldersAlders Member RarePosts: 2,207

    Originally posted by Jayaris

    Originally posted by Furor    

    I'm not sure why you all felt the need to move in the first place if you were all having such a jolly good times on FFXI.

     

     

    I'm sure it's mostly because many assumed that SE would take everything great about XI and expand on it. Unfortunately what we got was a shell of a game that ignored many great things from XI and with basically no content.

     

    Here's where the argument gets made that SE launched XI the same way with little content and slowly added to it over time. While this was fine in 2002, we expect more now. We expect at least 3-5 instances at launch and tons of side content other than leveling. Leve's and graphics just aren't enough to warrant a switch from XI. Not at this time anyway.

  • JayarisJayaris Member Posts: 308

    Originally posted by Alders

    Originally posted by Jayaris


    Originally posted by Furor    

    I'm not sure why you all felt the need to move in the first place if you were all having such a jolly good times on FFXI.

     

     

    I'm sure it's mostly because many assumed that SE would take everything great about XI and expand on it. Unfortunately what we got was a shell of a game that ignored many great things from XI and with basically no content.

     

    Here's where the argument gets made that SE launched XI the same way with little content and slowly added to it over time. While this was fine in 2002, we expect more now. We expect at least 3-5 instances at launch and tons of side content other than leveling. Leve's and graphics just aren't enough to warrant a switch from XI. Not at this time anyway.

    No here's where I say you're both naive morons for assuming it would be awesome and pre-ordering. I couldn't care less about XI never played it and the only place I've seen it mentioned in the past 5 years is this forum.

    Hi

  • CorresCorres Member Posts: 132

    game will have his audience simple as that. go back do sea and sky and remember the "old" days of FFXI. these are over.

  • AldersAlders Member RarePosts: 2,207

    Originally posted by Jayaris

    Originally posted by Alders


    Originally posted by Jayaris


    Originally posted by Furor    

    I'm not sure why you all felt the need to move in the first place if you were all having such a jolly good times on FFXI.

     

     

    I'm sure it's mostly because many assumed that SE would take everything great about XI and expand on it. Unfortunately what we got was a shell of a game that ignored many great things from XI and with basically no content.

     

    Here's where the argument gets made that SE launched XI the same way with little content and slowly added to it over time. While this was fine in 2002, we expect more now. We expect at least 3-5 instances at launch and tons of side content other than leveling. Leve's and graphics just aren't enough to warrant a switch from XI. Not at this time anyway.

    No here's where I say you're both naive morons for assuming it would be awesome and pre-ordering. I couldn't care less about XI never played it and the only place I've seen it mentioned in the past 5 years is this forum.

     

    Except i saw the game for what it was in beta and didn't preorder, nor am i waiting 6 months for the game to be finished. Doesn't change that i feel SE dropped the ball at a perfect time to release a game when there's nothing else to be excited about for another 6 months.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by fyerwall

    I mean whats going to be the next defensive excuse for the game when someone says they don't like it? "The game doesn't technically launch till March 2011 when the PS3 version comes out"?

     

    It's already starting...

    Fact is, some people are going to feel compelled to defend "their game" no matter what the argument.

    For me, I was on Geek Mode Overdrive when I heard XIV was going to be a MMO and have been following every piece of news ever since.

    I got into Alpha/Beta, did my part to report the bugs, test the systems and diligently help SE track down and squash bugs...

    I did start feeling "something's missing here" throughout Beta, particularly into open beta when I got to see other areas, but I figured 'well, they haven't launched yet, they've said they're keeping most of the game held back for launch... it's going to come together on launch".

    Only, for me... it hasn't.

    I don't know what it is, but my first steps in FFXIV - even in Beta - just weren't as awe-inspiring as XI. It has nothing to do with XI being my first MMO (it wasn't), or that I'm expecting FFXIV to be "XI With Better Graphics". Not even close. The only thing I ever *expect* SE to do in any of their games is, frankly, the unexpected.

    That said... for me anyway, they captured lightning in a bottle with XI that they don't seem to have in XIV. The game just doesn't give me the feeling of stepping into a carefully thought out and crafted world like FFXI did... and still does.  The cities in XIV are great. Love those. The rest of the areas? Not so much.

    And please, no one bother with the whole, "Well, there was a whole expansion added in that first year of XI so you can't compare the NA release to the JP release" - none of the content in Zilart means squat to a brand-new player. All the starting areas that were in XI at NA launch were there at JP launch. Zilart brought nothing to the game for someone stepping into the game for the first time that wasn't there with the Japanese release.

    Name any zone in XI - particularly the original areas - and there's a story to be told there. Some piece of history or some strange landmark or something that gives it depth and personality. Hell, there are even stones with some history of each area etched into them. SE put a lot of thought and care and detail into the creation of Vana'diel that's apparent very early on. Eorzea, so far, just doesn't seem to have been given that same attention, it feels like a limited world with very large, repetitive and overall uninteresting areas. Again - my opinion.

    To put it another way.. Eorzea so far - again, to me - lacks "soul"... something Vana'diel is brimming with.

    That's just one aspect. I'm going to give it a few months and see how things go. Maybe it'll fill out more and feel more like a true virtual world rather than a collection of large areas with camps of mobs and crystals/nodes scattered about... Or, maybe it won't. Frankly, the "soul" I feel is missing from XIV is something that has to be crafted into the world from the start, when the world and each area is on the drawing board... It can't be "tacked on" later.. So I'm not getting my hopes up.

    To be sure, I'm not feeling "betrayed" or "ripped off". I don't want SE's head on a stake and I'm not going to try and convince anyone to not buy it. I made the decision to buy the game, I knew what it was like in Beta and I gave it the chance that launch would bring more to the table. I'm accountable for my decision and that's fine. I just feel a bit underwhelmed with the game at this point.

     

    Edit: Fixed a beta timeline error :-p

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Thank you Mike.

    You've always been a straight shooter here, and you come off as very unbiased. I know that I am not the only person that appreciates that.

    I was not able to play beta, but was looking forward to checking this out come official launch.

    I'm taking all positive and negative posts for what they are right now, it's a new game and there's always the newness awe as well as the hatred. The truth for me, usually falls somewhere in the middle.

    With that said, reading your post gave me a pretty decent perspective of the game, and I now think that I might play around with XI for a month or two while watching XIV closely. It's been a long time since I last played XI, and $10 for everything (minus the newest add-on I think) it's a pretty great deal. 

    Just wanted to say thank you for your candor!

     

     

     

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Mithrandolir

    Thank you Mike.

    You've always been a straight shooter here, and you come off as very unbiased. I know that I am not the only person that appreciates that.

    I was not able to play beta, but was looking forward to checking this out come official launch.

    I'm taking all positive and negative posts for what they are right now, it's a new game and there's always the newness awe as well as the hatred. The truth for me, usually falls somewhere in the middle.

    With that said, reading your post gave me a pretty decent perspective of the game, and I now think that I might play around with XI for a month or two while watching XIV closely. It's been a long time since I last played XI, and $10 for everything (minus the newest add-on I think) it's a pretty great deal. 

    Just wanted to say thank you for your candor!

     

     

     

    Heheh np. I typically try to keep my posts "reasoned" - sometimes I don't succeed, but most of the time I think I do okay.

    I do feel like I have to reitterate the "in my opinion" so much because some who read forums seem to forget that, at the end of the day, that's really all it is. One person's opinion.

    Anyways... thanks for making it through that wall-o-text :).

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • kaltoumkaltoum Member Posts: 304

    Originally posted by Furor

    Yea you heard me, i managed to get myself intoa  good linkshell and shelled out $80 for ce. Unfortunately for square time has ran out. My large linkshell has planned to go back to ffxi, and my girlfriend (who is a huge fan of square enix) has canceled already. Her friends ffxvi has been canceled as well. Its too late for square i predict massive quitters after 1 month.

    her friends are going back to ffxi as well. Too little too late imo.

    Really, massive quitting? we must be doomed haan?

    90% of haters are begging for love. 10% just want a little attention -- Paulo Coelho

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Furor

    Yea you heard me, i managed to get myself intoa  good linkshell and shelled out $80 for ce. Unfortunately for square time has ran out. My large linkshell has planned to go back to ffxi, and my girlfriend (who is a huge fan of square enix) has canceled already. Her friends ffxvi has been canceled as well. Its too late for square i predict massive quitters after 1 month.

    her friends are going back to ffxi as well. Too little too late imo.

     game hasnt ever released yet lol i expect a decent patch before release

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by kaltoum

    Originally posted by Furor

    Yea you heard me, i managed to get myself intoa  good linkshell and shelled out $80 for ce. Unfortunately for square time has ran out. My large linkshell has planned to go back to ffxi, and my girlfriend (who is a huge fan of square enix) has canceled already. Her friends ffxvi has been canceled as well. Its too late for square i predict massive quitters after 1 month.

    her friends are going back to ffxi as well. Too little too late imo.

    Really, massive quitting? we must be doomed haan?

     hes full of it the servers are gettign fuller and fuller. hence why its starting to lag now because in open beta the servers didnt get this full. but thats whyt here having this pre release

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Alders

    Originally posted by Jayaris

    Originally posted by Furor    

    I'm not sure why you all felt the need to move in the first place if you were all having such a jolly good times on FFXI.

     

     

    I'm sure it's mostly because many assumed that SE would take everything great about XI and expand on it. Unfortunately what we got was a shell of a game that ignored many great things from XI and with basically no content.

     

    Here's where the argument gets made that SE launched XI the same way with little content and slowly added to it over time. While this was fine in 2002, we expect more now. We expect at least 3-5 instances at launch and tons of side content other than leveling. Leve's and graphics just aren't enough to warrant a switch from XI. Not at this time anyway.

     youd o know they will be adding more as time goes on ffxi is what 8 year old FFxi was WORSE at release

  • sungodrasungodra Member Posts: 1,376

    sounds like people are willing to go from one boring game to another and then back again....

     

    I am playing ff14 right now, I may even sub for an extra month, but that will probably be it. Not because I don't think it is a good game , or whatever, but because I play games for the PVP in the games. I don't think killing npc is fun.

    image


    "When it comes to GW2 any game is fair game"

  • angelsfangangelsfang Member Posts: 93

    I pretty much agree with mike on all points.  XIV is not a terrible game, it's just disappointing.  I can live with the clunky interface, but the world itself feels so desolate (me starting in Ul'Dah probably makes it worse).  I can run for miles and miles and only encounter one or two mobs.  Nothing to do with spawn camping, it's just that the world is EMPTY.  Caves/dungeons are like one or two small rooms ( so far).

  • SelpharesSelphares Member Posts: 430

    Well at least the mine further in the Norh of Ul'dhar is pretty big actually,  compared to that the normal natural desert caves are pretty small. Oh and yes the spawn from mobs could be higher but not really an issues when traveling with others, special when the leves are shared.

    It may sound odd for a MMORPG but it makes more fun with more people together. ;)

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Originally posted by angelsfang

    I pretty much agree with mike on all points.  XIV is not a terrible game, it's just disappointing.  I can live with the clunky interface, but the world itself feels so desolate (me starting in Ul'Dah probably makes it worse).  I can run for miles and miles and only encounter one or two mobs.  Nothing to do with spawn camping, it's just that the world is EMPTY.  Caves/dungeons are like one or two small rooms ( so far).

    So would you say then that it's something that you don't see getting better with time? A design flaw? Or would you say that it's something that could be recognized and enhanced over time?

    If there's one thing that kills a mmorpg for me faster than anything else, it's an empty world that lacks soul, and nothing being done about it.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Mithrandolir

    Originally posted by angelsfang

    I pretty much agree with mike on all points.  XIV is not a terrible game, it's just disappointing.  I can live with the clunky interface, but the world itself feels so desolate (me starting in Ul'Dah probably makes it worse).  I can run for miles and miles and only encounter one or two mobs.  Nothing to do with spawn camping, it's just that the world is EMPTY.  Caves/dungeons are like one or two small rooms ( so far).

    So would you say then that it's something that you don't see getting better with time? A design flaw? Or would you say that it's something that could be recognized and enhanced over time?

    If there's one thing that kills a mmorpg for me faster than anything else, it's an empty world that lacks soul, and nothing being done about it.

    The impression I'm left with is that perhaps SE designed these ginormous (and they are ginormous) regions as sort of a "blank slate" to be filled in or otherwise utilized later. There are some points of interest scattered about, but you typically have to really run to get to them. I'm sure they will have some significance in the storyline, or perhaps in local lore as well.

    To illustrate what I mean about  how the areas in XI are "crafted" and thought out, as I mention in a previous post... let's look at two zones: Batallia Downs and Eldiemme Necropolis. The Necropolis is basically what it sounds like...a place for the dead, that spreads out beneath Batallia Downs, skeletons, ghosts and hounds haunting its corridors. The Necropolis has a series of entrances, contained within barrow-like mounds spread across the Downs. So, depending on where in the Necropolis you want to enter, you'll need to find the appropriate entrance from the Downs.

    Now... there's also a bit of interplay that takes place between the areas as well. For example.. There's an island at I-11 in Batallia that is a focal point for various missions and quests. The only way to get there is by entering the Necropolis, triggering a set of gates that alternately open/close - requiring assistance of at least one other player - and then pass through a winding tunnel to eventually emerge on that island.

    Another portion of Batallia which exists at F-5 on the map can only be reached by going around through the Northlands, and entering the Downs from Beaucedine Glacier.  So here you are, running through the Downs and, even if you feel you've scoured every inch of the place, there is one area that you can not get to until you've passed through some higher level areas. 

    Now let's get into the areas themselves... Batallila is immediately recognizable, thanks to the mounds scattered across it, and the ruins sitting atop a number of them. Along the cliffs to its NE side, you see blackened, dead trees all leaning away from the cliff, as though some great force blew through there, leaning them over... Also, to look at the cliff face itself, it's charred black... further evidence of some violent events that took place near there in some previous time. The area's landscape itself tells a story, or at least makes one wonder "what happened here?"

    Then there's the Necropolis... With its various gates with levers that alternately open and close them... large rooms with what appear to be graves.... at least one of them being a false floor that drops you to the level below... Again, a very well thought-out map.

    That's just *two* zones in the game, both of which were there at launch. There is more creativity, thought and care put into the design of those two areas alone - apart and together - than I've seen so far in all my exploration of FFXIV... and I've explored quite a bit.

    *That* is what I'm talking about. That's what XIV is missing in its world design.

    And XI is loaded with such examples... some even better than what I've presented.

    Look at the Jungles of the Elshimo region for another example of brilliantly thought out and complex area design. Or, one of my favorites... Pso'xja, a complex 3D labrynth... Every area feels very deliberately planned and crafted. The areas in XIV so far, in my opinion, feel very "thrown together" and arbitrary by comparison.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

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