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New interview reveals item-based character-progression

massively talks with Atanas


We've heard tell of equipment-use skills that increase the power of your skills/abilities. Is this, in effect, the game's leveling/progression system even though character advancement is technically skill-based? Can you give us specifics on how this system works?

It is not exactly like that. There are skills embedded in Earthrise that allow players to equip better armor and weapons. Buying a weapon or armor skill does not increase the power of the player because he still needs to find and equip the right weapon or armor for the updated skill. After he equips the new weapon or armor, only the weapon and armor stats will be upgraded, which will also upgrade the player stats derived from them such as stamina and health. There will be no upgrade on the other skills of the player, which means that the power of other skills/abilities will remain the same.


Skills have to be trained to unlock better equipment, but other then that don't have any influence to your stats.

With the missing friendly fire and the available AoE-CCs and AoE-weapons I smell low-skilled (character-skills!) and low-equipped zergs of throwaway alts incoming, doing away with any player-accountability.

It defies any logic.

---

New QOTW in the Earthrise-forums about criminals does add to the above...

You'll loose your criminal status over time even while logged off.

So you can gank mindlessly with one of your toons and just play with another one, until the criminal status mystically disappeared.

The more info they release, the more the game looks like total failure.

A FFA PvP sandbox without any meaningful consequences and totally item-based. Oh joy.

Comments

  • Rockgod99Rockgod99 Member Posts: 4,640
    Ok so you skill up I'n let's say plasma rifles. By skilling this skill you meet the equip requirement for that particular weapon. The skill it self has no affect on the character until that item is equipped. I can see skills like 10% hp increased while wielding swords and stuff like that.
    Its different...

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • jrs77jrs77 Member Posts: 419

    You level up rifles to level 5 to be able to wield an Assault Rifle MK 5, but the skill-level doesn't have any other effects then to allow you to field the weapon in question.

    Stats are only derived from the equipment you wear, not from the skills and their respective level. You're 100% dependant on the equipment to get better stats and the skills are only a limiting factor to the equipment you can use.

    As high-end equipment is only craftable with rare ressources coming from conquestable territory, the big guilds controlling the territories and the ressources will allways have the advantage of better stats.

    And with the possibility of mindless ganking without real consequences, you can make 100% sure, that no smaller guild will ever make it to the point, where they can become a threat.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by jrs77

    You level up rifles to level 5 to be able to wield an Assault Rifle MK 5, but the skill-level doesn't have any other effects then to allow you to field the weapon in question.Stats are only derived from the equipment you wear, not from the skills and their respective level.You're 100% dependant on the equipment to get better.

     

    Then why have skills? Why not just make normal levels and gear with level requirements? The whole thing sounds odd to me... I'll wait until the game goes into open beta or releases before I make my final judgement. It makes no sense to completely dismiss this game on this information alone.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • jrs77jrs77 Member Posts: 419

    I was hoping for the best through the last 2 years, but the last 2 month have destroyed the whole thing actually with the announced mechanics.

    Just look at the global warehouses they also mentioned in the massively-interview.... No need to transporting goods from A to B, but access from everywhere you are.

    You go to your guilds base, harvest rare minerals, store them in the bank and have access to them within the 100% safe cities and crafting-facilities.

    Trading and/or smuggling is a dead profession with this system aswell.

    All that sounded very good two years ago, when they were just talking about the general idea of the game, but now it's more sounding like Darkfail then preCU SWG or EvE.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Rockgod99

    Originally posted by jrs77

    You level up rifles to level 5 to be able to wield an Assault Rifle MK 5, but the skill-level doesn't have any other effects then to allow you to field the weapon in question.

    Stats are only derived from the equipment you wear, not from the skills and their respective level.

    You're 100% dependant on the equipment to get better.

     

    Then why have skills? Why not just make normal levels and gear with level requirements? The whole thing sounds odd to me... I'll wait until the game goes into open beta or releases before I make my final judgement. It makes no sense to completely dismiss this game on this information alone.

    Because like many so-called "skill based" games, they just replace the word "level" with "skill". Same mechanic with a different name.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • CavadusCavadus Member UncommonPosts: 707

    Originally posted by jrs77

     zergs of throwaway alts incoming, doing away with any player-accountability.

     

    Am I in bizzaro world or something?  When have you ever cared about accountability?  I could dredge up dozens of posts from ER's "Alts" thread in which you lambasted those of us who demanded player accountability.

    Seriously, who are trying to kid (or troll)?

    image

  • aleosaleos Member UncommonPosts: 1,943

    In Anarchy online you had skills and levels. however levels didn't mean shit because you could be level 20 wearing level 140 armor with an equal or greater level weapon. Only thing that mattered is if you had the "skills" to equip it.

  • StoogeMonkeyStoogeMonkey Member Posts: 185

    I don't understand the fuss? while i share your pessimism about the banking, i dont see how needing a certain level fo skill to equip an item will cause stampedes of naked zergs?

    if you get your stats from gear, then naked guys will be weak as crap and you can just destroy them, it all depends on how steep the progression is.

  • Joker2240Joker2240 Member Posts: 664

    Originally posted by aleos

    In Anarchy online you had skills and levels. however levels didn't mean shit because you could be level 20 wearing level 140 armor with an equal or greater level weapon. Only thing that mattered is if you had the "skills" to equip it.

    BINGO! WE HAVE A WINNER! I also HIGHLY doubt they would make gear that require higher tier of skills weaker then gear that require lower tier skills.  If so then they are going to lose A LOT of people as their would be NO point at all of playing this game. 

    I can't believe the amount of trolling that is going on in this thread. I mean really you guys are putting it down WAY to fast without thinking of other possibilities and situations.

  • Vicar1492Vicar1492 Member Posts: 12

    I may be missing some facts here, but it seems to me there is some logical inconsistency in the OP's reasoning.  The interview say there are skills in the game for equipment use.  He didn't say the ONLY skills are equipment use.  In reference to such skills he said that they only allow increases in stats via the increased stats of higher tier armor.  He never says there won't be other skills which have an impact on stats. 

    So level 10 in rifles allows you to use Rifle X; the rifle skill doesn't actually add any stats to the rifle.  He doesn't say that there won't be a "marksman" skill which adds stats to use of any rifle.  So a combination of skills which allow equiping items, and skills which enhance your abilities to use such items would be required.  I'm just not seeing the exclusivity that is implied by the OP's reasoning. 

    To be fair I haven't been following this game as much as others, and so there may be other statements already given that contradict what I'm saying, but thought I would share my two cents.

  • Joker2240Joker2240 Member Posts: 664

    Originally posted by Vicar1492

    I may be missing some facts here, but it seems to me there is some logical inconsistency in the OP's reasoning.  The interview say there are skills in the game for equipment use.  He didn't say the ONLY skills are equipment use.  In reference to such skills he said that they only allow increases in stats via the increased stats of higher tier armor.  He never says there won't be other skills which have an impact on stats. 

    So level 10 in rifles allows you to use Rifle X; the rifle skill doesn't actually add any stats to the rifle.  He doesn't say that there won't be a "marksman" skill which adds stats to use of any rifle.  So a combination of skills which allow equiping items, and skills which enhance your abilities to use such items would be required.  I'm just not seeing the exclusivity that is implied by the OP's reasoning. 

    To be fair I haven't been following this game as much as others, and so there may be other statements already given that contradict what I'm saying, but thought I would share my two cents.

    No, you are pretty much spot on and I support this logic.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Joker2240

    Originally posted by aleos

    In Anarchy online you had skills and levels. however levels didn't mean shit because you could be level 20 wearing level 140 armor with an equal or greater level weapon. Only thing that mattered is if you had the "skills" to equip it.

    BINGO! WE HAVE A WINNER! I also HIGHLY doubt they would make gear that require higher tier of skills weaker then gear that require lower tier skills.  If so then they are going to lose A LOT of people as their would be NO point at all of playing this game. 

    I can't believe the amount of trolling that is going on in this thread. I mean really you guys are putting it down WAY to fast without thinking of other possibilities and situations.

    I've yet to see anyone successfully duplicate AO's skill/level hybrid system, so we'll see.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • jrs77jrs77 Member Posts: 419


    Originally posted by lkavadas

    Originally posted by jrs77  zergs of throwaway alts incoming, doing away with any player-accountability.
     
    Am I in bizzaro world or something?  When have you ever cared about accountability?  I could dredge up dozens of posts from ER's "Alts" thread in which you lambasted those of us who demanded player accountability.
    Seriously, who are trying to kid (or troll)?

    I'm not the one you think I am. I've never typed a single word in the official forums so far.


    Originally posted by StoogeMonkey
    I don't understand the fuss? while i share your pessimism about the banking, i dont see how needing a certain level fo skill to equip an item will cause stampedes of naked zergs?
    if you get your stats from gear, then naked guys will be weak as crap and you can just destroy them, it all depends on how steep the progression is.

    If the difference between LvL 1 and LvL 10 gear is 100%, then you would have a point, but Masthead keeps telling us for the last two years, that a newb will have a good chance to kill a veteran, if the newb knows how to play the game.
    So the difference between the starter and the high-end-gear isn't anything steep.


    Originally posted by Vicar1492
    I may be missing some facts here, but it seems to me there is some logical inconsistency in the OP's reasoning. The interview say there are skills in the game for equipment use. He didn't say the ONLY skills are equipment use. In reference to such skills he said that they only allow increases in stats via the increased stats of higher tier armor. He never says there won't be other skills which have an impact on stats.
    So level 10 in rifles allows you to use Rifle X; the rifle skill doesn't actually add any stats to the rifle. He doesn't say that there won't be a "marksman" skill which adds stats to use of any rifle. So a combination of skills which allow equiping items, and skills which enhance your abilities to use such items would be required. I'm just not seeing the exclusivity that is implied by the OP's reasoning.
    To be fair I haven't been following this game as much as others, and so there may be other statements already given that contradict what I'm saying, but thought I would share my two cents.

    Those other skills don't have levels. Only the equipment-skills are progressive.

    We know from older interviews and QoTW allready, that there won't be passive skills and abilities. There won't be a skill like "marksman" that increases your accuracy by 5% for each level or anything like this.

    The training of skill in Earthrise, other then the equipment-skills is like a big grabbag, where you can freely choose which skills in which order you're going to grab. You accumulate XP while doing quests and killing mobs and then you can buy any skill (ability would be better of a word, as that's exactly what it is) with those XP. You don't need to "level up" through the skills.

  • Rockgod99Rockgod99 Member Posts: 4,640
    You guys have me all confused. I don't know if the game Is going to use a similar AO style or what. I'll just wait and see, I refuse to get all pissed off for nothing.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • CavadusCavadus Member UncommonPosts: 707

    Originally posted by jrs77

    I'm not the one you think I am. I've never typed a single word in the official forums so far.

     

    LOL, Xy.  Your excessive use of commas is a dead giveaway and you're using your ER forum avatar. 

    Enough with the facade.

     

    image

  • M4koM4ko Member Posts: 385

    Originally posted by lkavadas

    Originally posted by jrs77

    I'm not the one you think I am. I've never typed a single word in the official forums so far.

     

    LOL, Xy.  Your excessive use of commas is a dead giveaway and you're using your ER forum avatar. 

    Enough with the facade.

     

    yea i must say too much of a coincidence.

     

    In reference to original post: why care so much about Alts? IF i understand correctly, skills will have to be earned, by either leveling or in Atanasov interview as he says they will have to be "bought", and then you will have to acquire the weapons for those skills, either way, you will have to spend almost have the time on Alt as much as you spend your Main,by either leveing or acquiring money. In this case neither Alt or Main will be on par with other peoples's Mains who only spend their time on one char.

  • jrs77jrs77 Member Posts: 419


    Originally posted by lkavadas

    Originally posted by jrs77
    I'm not the one you think I am. I've never typed a single word in the official forums so far.
     
    LOL, Xy.  Your excessive use of commas is a dead giveaway and you're using your ER forum avatar. 
    Enough with the facade.
     

    Whatever you want to think. I'm still not her. The only thing we've in common is, that we're both germans.

  • tikitiki Member Posts: 395

    I dont exactly see the difference between this system and every other level based system.  Personally, it seems like a pretty good system to me, seems like you will be able to add to the fight and effort almost from the get go, and all extra effort put into a character is just to gain slight edges over the opponent.

     

    But, honestly who knows.  They have only released fragments of information and we really haven't given them the chance to put the pieces together.  Either way, lets juts give them a little more time before hating on this.

     

    EDIT:  I will agree with your side note about how items in banks can be taken out at any location.  This seems like a step in the wrong direction since they are revolving around the insurance strategy.  Seems to take the risk out, but we will see.

    East Carolina University, Computer Science BS, 2011
    --------------------
    Current game: DAOC

    Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.

    Waiting on: Earthrise

    Names: Citio, Goldie, Sportacus

  • CavadusCavadus Member UncommonPosts: 707

    Originally posted by jrs77

     

    Whatever you want to think. I'm still not her. The only thing we've in common is, that we're both germans.

     

    Oh, then how do you know this "Xy" character is a she?

    You. Are. Ridiculous. 

    You're not fooling anyone, just give it up.

    image

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Rockgod99

    You guys have me all confused. I don't know if the game Is going to use a similar AO style or what. I'll just wait and see, I refuse to get all pissed off for nothing.

     

    I vote this.

     

    And I hope they do replicate AO's style.  It's hard on newer players sometimes, but once you understand it, you can do some crazy fun things with it.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • M4koM4ko Member Posts: 385

    Originally posted by lkavadas

    Originally posted by jrs77

     

    Whatever you want to think. I'm still not her. The only thing we've in common is, that we're both germans.

     

    Oh, then how do you know this "Xy" character is a she?

    You. Are. Ridiculous. 

    You're not fooling anyone, just give it up.

    well and now he/she deleted the account for some reason...wtf?

  • Eighty7Eighty7 Member UncommonPosts: 22

    Sounds identical to EVE. You wanna use the bad ass Tech3s, train up. And there is no problem with EVE's skill system unless your a power leveler..then your out of luck :)

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Eighty7

    Sounds identical to EVE. You wanna use the bad ass Tech3s, train up. And there is no problem with EVE's skill system unless your a power leveler..then your out of luck :)

    The EVE leveling system isn't so much a "skill system" as it is a macro-transaction, the longer  you pay the higher your skills get.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • CavadusCavadus Member UncommonPosts: 707

    Originally posted by M4ko

    well and now he/she deleted the account for some reason...wtf?

    She had ER forum account deleted as well.

    /doesn'tcare

    image

  • BroomyBroomy Member UncommonPosts: 487

    I don't see the difference between this system (skill up to allow one to utilize different items that provide bonuses and stats) than AO or EVE.  I am looking forward to ER but I'll admit I havent been following the forums and game progress.  Am I off here?  When I play EVE I choose the skills I want in order to fly/equip different ships and their modules.  These items provide me with stats.  My avatar (my pod) doesnt gain the stats, just the skills.

     

    In short, I am not sure what the OP is upset about.  Isnt  this representative of a skill-based system?

    Current Games: WOW, EVE Online

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