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IMO its GW that are messing up these Warhammer mmos

GW's influence on the two games, is the reason for their downfall IMO.



this 2 faction mess was GW idea.

Philosophy of MMO Game Design

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Comments

  • DreawingDreawing Member Posts: 362

    acctually it couldnt be gw fault cause 1.

     

    Gw doesnt make video games and publish them.

     

    I think it was EA fault for the downfall of the fantasy one and horrible producer

     

    2. This is THQ and Vigil. Thq has a very popular warhammer 40k series on its belt. With a vigil who actually made a really fun action adventure dark siders game. That actually has both guns and melee invovles at same time.

     

    THQ

    trust, honor, Quality.

    2. 40k 2 factions can work. They have done it before in some lore on table top.

    Eldar can ally with imperium. Though they have to be very sketchy when comes to interaction between the two .

     

    Orkz only ally when it comes to something they need that kills. Like only time orkz get squigoths is when they ally with chaos. cause squigoths are a chaotic creature.

  • DreawingDreawing Member Posts: 362

    1 more thing. I heard that . Alot of races were allied with each other during the crusade or something I cant remember. Though I heard that necrons , dark eldar , chaos all alied for some battle. I cant remember tho.

     

    I dont like the idea. cause every race hates the living shiz out of each other tho :(

     

    all i gotta say is... just wait and see how vigil puts out how this 2 faction things works.

  • UnicornicusUnicornicus Member Posts: 235

    Welcome to 5 months ago... take a number.... WAHHHHHHH

  • GorrexGorrex Member Posts: 20

    the 2 faction mess.. may be workable in story.

     

    But its PISS POOR in gameplay. Idiots never learn, the only PvP MMOs to retain any semblance of balance have been 3 or 5 faction.

     

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    I think it comes down to players being more savvy about what MMO they are being sold. 2 Faction MMO for PvP is the No1 limiting factor to this gameplay mode. However if a company has the expertise to make 2 faction games it will make this regardless of the preceding consideration. A well-known IP to add on top of this, is just the icing on the cake.

    It's a bit like the situation when you lose your car keys somewhere inside your garage (you're almost certain it was in the garage) but decide to start looking for them outside, because it's bright day outside with the sun shining than compared to the dark, dingy garage even with the garage doors wide open... seriously, what the hell is the thought processes behind making 2 factions I am wondering and why is not the No1/Top Ten  thing discussed when the makers decide to announce the MMO they are making? How bizarre. As above I think players are more savvy about what they are being sold compared to the flash images the developers are able to conjure in writing or on screens.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    DMO is a scenario... two factions work in a scenario if that is how the scenario is designed.

    Were this a sandbox version of WH40K, two factions would not make sense (the ability for factions to work together would still exist - but it would not make sense to force it)...

    ...but again, DMO is a scenario.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • DreawingDreawing Member Posts: 362

    maby its just

    Imperium of man vs Chaos

    and orkz are a main npc antagonist.

     

    Eventhough they said there will be multiple races to play.

  • UnicornicusUnicornicus Member Posts: 235

    Orks have been all but confirmed to be playable.

  • TwistdreaperTwistdreaper Member Posts: 2

    Originally posted by Dreawing

    acctually it couldnt be gw fault cause 1.

     

    Gw doesnt make video games and publish them.

     

    I think it was EA fault for the downfall of the fantasy one and horrible producer

     

    2. This is THQ and Vigil. Thq has a very popular warhammer 40k series on its belt. With a vigil who actually made a really fun action adventure dark siders game. That actually has both guns and melee invovles at same time.

     

    THQ

    trust, honor, Quality.

    2. 40k 2 factions can work. They have done it before in some lore on table top.

    Eldar can ally with imperium. Though they have to be very sketchy when comes to interaction between the two .

     

    Orkz only ally when it comes to something they need that kills. Like only time orkz get squigoths is when they ally with chaos. cause squigoths are a chaotic creature.

     Two factions can never work...... Sure at first it might seem to work out, but in the end one faction or the other will end up zerged.

  • mysticalspammysticalspam Member Posts: 64

    the races might not get along in 40k but when it comes to fighting there are only 2 sides... good and evil...

     

    if multi faction is soo awesome how come there isnt more multi faction games....

    i think multi faction does not work...  you still end up with un balanced servers, all people that want to kick arse with race A will flock to one server leaving race B and C screwed.... people hate to lose, so they will play on the server their race is dominant on.

     

    only real true way they could make multi faction work is only have 1 server or alow  races to cross servers to help lower populations.

    image
  • IchmenIchmen Member UncommonPosts: 1,228

    so let me get this right.. you want to play a MMO-FPS (which DMO will be) and you want it to be X factions and full PVP...

    soo if we dumb that down to its lowest level, you want a FFA sandbox FPS mmo... do you have any idea how badly a FPS translates over in to a FFA?? 

    go and try playing CSS in a FFA/DM its lame has heck. 

    you cant do a bloody thing without 90 people ganking you, DMO shows it to have PVP style quests similer to WAR has RVR so a ffa will not work, as you wont beable to protect or attack the target if 3 different factions are stream rolling you. 

    if we assume there is a target on a map that Imperials have to protect (that becomes 1 faction vs all) if eldar and ork and chaos are all trying to destory it... 

    you have an unending tide washing over the imperials which leads to rage quit QQ posts. or stacked faction sides. 

    doing it this way, it allows you to have people playing as ork and chaos without worrying about being the only 5 chaos in a match vs 20 imperials and 50 orks and who knows how many eldar. 

    instead it becomes 5 chaos with 50 orks vs eldar and imperial. WHICH will help balance the teams

     

    but this is all speculation as i have not actually played DMO to see how it is actually balanced out or laid out... fact is no one really has, 2 teams tends to work better in FPS then fantasy. 

  • GamerAeonGamerAeon Member Posts: 567

    well while I AGREE on the whole GvE scenario it's hard to put that into an absolute TRUTH in War40k

    Numerous races are good but it's not as black and white as Warhammer Fantasy

    The Imperium of Man alone has so much zealotry it's unreal not to mention the pure loathing of anything Xeno by the Space Marines.

    The Eldar has a strong mistrust of everyone so they use everyone to their own ends

    The Tau are the neutral power of the universe unless provoked then they will go to war for the Greater Good

    On the more evil side of things there's Chaos, Dark Eldar, and Greenskins but all three pale in comparison to the ultimate evil Tyranids who consume everything in their path or the eternally evil Necrons who seek to snuff out all life

    But for Dark Millenium Online the Imperium is a start I just wanna get some MMO action with some Eldar or Tau

  • astoriaastoria Member UncommonPosts: 1,677

    3 is the magic number. Good v. Evil v. Eviler.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by MMOExposed

    GW's influence on the two games, is the reason for their downfall IMO.



    this 2 faction mess was GW idea.

    I don't think so. GWs big thing for WAR was that they forced Mythic to revamp Altdorf so it actually looked like Altdorf. That did take resources away from other stuff of course but it was Mythics fault from the start.

    If GW would have been behind WAR Mythic wouldn't have raped the lore. As for the 2 factions it goes against the lore of Warhammer and Marc Jacobs talked about it in an interview for PC gamer 2006, then it sounded like his idea.

    No, it is Wows influence that is the problem, the nit wits think that you can replace GWs mechanics with Wows/EQs to make a successful MMO but that alienates the GW fans. WAR should have used a modified version of Warhammer fantasy RPGs mechanics with no levels.

    It would be tempting to blame EA for Mythics problems but they made their own mess.

    As for W40K their problem is the fact that they are repeating WARs mistakes. They should know by now that this failed before and wont work now either.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by VirusDancer

    DMO is a scenario... two factions work in a scenario if that is how the scenario is designed.

    Were this a sandbox version of WH40K, two factions would not make sense (the ability for factions to work together would still exist - but it would not make sense to force it)...

    ...but again, DMO is a scenario.

    I think this guy hit the issue on the head.  Personally, I'm not sure what the complaints are about.  If they were making an open game, not a specific scenario, then there would be plenty to raise Hell about in regard to "they're doing it wrong" and all of that.

    But DMO is a scenario, and within the scope of the scenario two factions...two factions are fine.

    Of course, that it is just a scenario game is kind of disappointing.  Then again, it leaves the door open for them to do expansions in the future which will offer different scenarios - you could see every faction for themselves scenarios, you could see pairings of factions, etc, etc.

    For this particular scenario... not sure what the problem people have actually is...

    edit:  Oh wait, I posted that... well, yeah - anyway.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by VirusDancer

    I think this guy hit the issue on the head.  Personally, I'm not sure what the complaints are about.  If they were making an open game, not a specific scenario, then there would be plenty to raise Hell about in regard to "they're doing it wrong" and all of that.

    But DMO is a scenario, and within the scope of the scenario two factions...two factions are fine.

    Of course, that it is just a scenario game is kind of disappointing.  Then again, it leaves the door open for them to do expansions in the future which will offer different scenarios - you could see every faction for themselves scenarios, you could see pairings of factions, etc, etc.

    For this particular scenario... not sure what the problem people have actually is...

    edit:  Oh wait, I posted that... well, yeah - anyway.

    Playing the same scenario for years does not sound fun to this Warhammer player at least. That is one of the biggest problems with WAR too, fun for a few weeks, boring after a month.

    To me it seems like this game will be too similar to WAR and WAR never had the chance to make a expansion. What makes you think this will work better?

  • GamerAeonGamerAeon Member Posts: 567

    Well DMO has ALOT going for it

    WAR doesn't have Mounted combat DMO will have small vehicle and Mech combat so that should be pretty awesome.

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by astoria

    3 is the magic number. Good v. Evil v. Eviler.

    No good in WAR40k, but Not-So-Bad-Guys-Who'll-Kill-You-But-For-A-Worthy-Cause: Imperium, Eldar. Maniacs-Who-Kill-You-For-Shits-and-Giggles: Chaos, Orks. And, well, "Eviler"... Tyranids, who nom-nom-nom anything that moves. I believe they will be the third NPC faction.

    image

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Loke666

    Originally posted by VirusDancer

    I think this guy hit the issue on the head.  Personally, I'm not sure what the complaints are about.  If they were making an open game, not a specific scenario, then there would be plenty to raise Hell about in regard to "they're doing it wrong" and all of that.

    But DMO is a scenario, and within the scope of the scenario two factions...two factions are fine.

    Of course, that it is just a scenario game is kind of disappointing.  Then again, it leaves the door open for them to do expansions in the future which will offer different scenarios - you could see every faction for themselves scenarios, you could see pairings of factions, etc, etc.

    For this particular scenario... not sure what the problem people have actually is...

    edit:  Oh wait, I posted that... well, yeah - anyway.

    Playing the same scenario for years does not sound fun to this Warhammer player at least. That is one of the biggest problems with WAR too, fun for a few weeks, boring after a month.

    To me it seems like this game will be too similar to WAR and WAR never had the chance to make a expansion. What makes you think this will work better?

    Do not think it will work better.  But complaining about the number of factions does little good when they have made it very clear what the scenario for this game is.  It has also been made relatively clear that it is a MMOTPS and not a MMORPG.  So in they that a FPS/TPS game can maintain popularity for an extended period of time... that is what you have.

    I am highly disappointed with the direction the game has taken.  If I had my druthers, I would have more of an open sandbox game set in the WH40K mythos - something akin to Rogue Trader and taking it from there.

    That is not where they went...not by a long shot.  Knowing that - I do not see why people are complaining about two factions.  If one is going to complain about DMO, dear God, there is so much more to complain about before you would even get to the number of factions...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    It's curious how little discussion the makers of this game have provided on their design choise of 2-factions. Just seems so formulaic along with all the old problems re-emerging... why the IP if only 2-factions?

  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093

    nah. WoW had the two sided thing chugchugchugging along first and let's not forget that WoW made a much bigger splash all things considered than GW ever did.

  • GamerAeonGamerAeon Member Posts: 567

    It seems that THQ is doing a 1:1 adversary thing that would be totally playable from both sides, I guess they haven't figured out that people like to be everything from their favorite IPs that would be playable.

    Right now it just seems like it's DoW2: Space Marines vs DoW2: Chaos Rising

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by GamerAeon

    It seems that THQ is doing a 1:1 adversary thing that would be totally playable from both sides, I guess they haven't figured out that people like to be everything from their favorite IPs that would be playable.

    Right now it just seems like it's DoW2: Space Marines vs DoW2: Chaos Rising

    Yep, when more info came out on this game - it looked like a MMOTPS DoW3...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • GamerAeonGamerAeon Member Posts: 567

    I'm just hoping they get smart and IMMEDIATELY begin work on a Xenos expansion involving the Imperium & Chaos from the first DMO to having Eldar and Tau or Tau and Greenskins

    I really half expected a War40k MMO to be more broader than just Faction A v Faction B with limited choices for either.

  • GamerAeonGamerAeon Member Posts: 567

    well I know in DoW:Winter Assault it was the Forces of Order v Servants of Chaos

    Order was Imperium & Eldar while Servants was Chaos & Orks

    far as I recall the Imperium was doing their own thing while the Eldar quietly slipped in and helped them even though the Space Marines didn't quite accept the assistance of Eldar and the Imperial Guard didn't mind it at all though I'm sure that either having toleration towards the Xenos would immediately cause the Inquisitional forces to cast doubt upon whomever had contact and then probably purge the heretics

    Chaos manipulated the Orks into doing their bidding and several people have said it would be impossible for them to do it again...Yeah right. The Orks are so easy to sway it's silly.

    But still I want an Eldar Ranger to snipe someone from 100m away

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