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The Friday Update 11/12: Crew Skills...What do you think?

2

Comments

  • trypantstrypants Member Posts: 19
    Originally posted by Sabradin

    This game has Kevin Durant written all over it.
     
    That means future win.

     

    this gave me a chuckle.

    awesome video, I can't wait to play this game.
  • NazgolNazgol Member Posts: 864

    Impressive!

    In Bioware we trust!

  • kegtapkegtap Member Posts: 261

    Very nice update I like the idea.

     

    They also showed us the bounty hunter ship!!

    I can feel your anger. This game is defenseless. Take your weapon. Strike this game down with all of your hatred, and your journey towards towards the Dark Side will be complete.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I think this game just went from srpg to legit mmorpg for a lot of people. Im definitely more excited about swtor now.

  • SabradinSabradin Member Posts: 772

    this makes me think you can a lot tell how serious a developer is taking their mmo by how they treat crafting..

    "dr noob" (that durr appreviated not doctor)

    tell me more! lol

    Just when you think you have all the answers, I change the questions.

  • SabradinSabradin Member Posts: 772

    Originally posted by trypants

    Originally posted by Sabradin

    This game has Kevin Durant written all over it.

     

    That means future win.

     

    this gave me a chuckle. awesome video, I can't wait to play this game.

    LOL tell me this doesn't scream SWTOR

    http://www.shoezoo.com/nike-kd-ii-kevin-durant-basketball-shoes-386423-041.html?utm_source=google-base&utm_medium=organic&utm_campaign=google-base

    i bet he's in beta.

    Just when you think you have all the answers, I change the questions.

  • sungodrasungodra Member Posts: 1,376

    wow. I am shocked that bioware has come up with a system like this. It looks like the best crafting system I have ever seen, maybe even better than swg if that is possible. Looks like a very fun crafting system. Super impressed I must say. This game has just made its way back to the top of my list for 2011... hopefully.

    image


    "When it comes to GW2 any game is fair game"

  • ElikalElikal Member UncommonPosts: 7,912

    Seeing the detailled explanation and watching the new vid, I say I approve. ^^

    Looks good to me.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • ZERMINUSZERMINUS Member Posts: 241

    Originally posted by saucelah

    I can honestly say I like this, yay!

     

    A lot of things that have happened to MMOs to streamline them and make them more casual friendly kill my feeling of immersion, but this system, for me at least, increases immersion.  Noice.

    Come on, this is basically a very simple second person compilation system. It requires no skill or attention by your main avatar. As someone said in this thread 'it's crafting for people who hate craqfting'. Well, that's OK. But I don't think the people who actually enjoyed crafting - sophisticated, rich and involving crafting - will be pleased at all.

  • SwaneaSwanea Member UncommonPosts: 2,401

    Originally posted by ZERMINUS

    Originally posted by saucelah

    I can honestly say I like this, yay!

     

    A lot of things that have happened to MMOs to streamline them and make them more casual friendly kill my feeling of immersion, but this system, for me at least, increases immersion.  Noice.

    Come on, this is basically a very simple second person compilation system. It requires no skill or attention by your main avatar. As someone said in this thread 'it's crafting for people who hate craqfting'. Well, that's OK. But I don't think the people who actually enjoyed crafting - sophisticated, rich and involving crafting - will be pleased at all.

    To each their own.

     

    I think this system is wonderful.  Rather then me farming for 3 hours to get enough for a few items, I get to play the game while my companions do their thing.  Instead of getting my node taken by someone passing by after I cleared the mobs, I don't have to worry.  Instead of doing something solo every day, I can socialize in this MMO.  Oh wait, as most trolls say, this solo player game.   The way they talk of crafting, it is a huge step away from the normal single player crafting in all MMOs.  Since you know, you don't go off and do it by yourself like any other one.

  • ZERMINUSZERMINUS Member Posts: 241

    Originally posted by Swanea

    Originally posted by ZERMINUS


    Originally posted by saucelah

    I can honestly say I like this, yay!

     

    A lot of things that have happened to MMOs to streamline them and make them more casual friendly kill my feeling of immersion, but this system, for me at least, increases immersion.  Noice.

    Come on, this is basically a very simple second person compilation system. It requires no skill or attention by your main avatar. As someone said in this thread 'it's crafting for people who hate craqfting'. Well, that's OK. But I don't think the people who actually enjoyed crafting - sophisticated, rich and involving crafting - will be pleased at all.

    To each their own.

     

    I think this system is wonderful.  Rather then me farming for 3 hours to get enough for a few items, I get to play the game while my companions do their thing.  Instead of getting my node taken by someone passing by after I cleared the mobs, I don't have to worry.  Instead of doing something solo every day, I can socialize in this MMO.  Oh wait, as most trolls say, this solo player game.   The way they talk of crafting, it is a huge step away from the normal single player crafting in all MMOs.  Since you know, you don't go off and do it by yourself like any other one.

    "Oh wait, as most trolls say, this solo player game."

    Really? Really? Come off it, this is the most solo-friendly feature yet. In this case, it's so solo friendly, not only do you not have to depend on any other player character, you don't even have to depend on YOUR OWN player character.

  • MMOrUSMMOrUS Member Posts: 414

    Originally posted by ZERMINUS

    Originally posted by saucelah

    I can honestly say I like this, yay!

     

    A lot of things that have happened to MMOs to streamline them and make them more casual friendly kill my feeling of immersion, but this system, for me at least, increases immersion.  Noice.

    Come on, this is basically a very simple second person compilation system. It requires no skill or attention by your main avatar. As someone said in this thread 'it's crafting for people who hate craqfting'. Well, that's OK. But I don't think the people who actually enjoyed crafting - sophisticated, rich and involving crafting - will be pleased at all.

     What skill is required in crafting?

    Patience, luck and the ability to grind is definately required, but certainly not skill.

    However yes this system will appeal to those who hate to craft, or who just don't have the patience or time to craft.

    Plus there are very few games that have a rich involving crafting process, SWG was about the best I've seen in any MMO, all the others where basically go to your nearest AH, buy the ingredients, push your "Produce 100 of X items" and then make a cup of tes.

    I'm playing EQ2 again, and even their crafting with it's mini game becomes tedious, I'd rather much prefer it to be taken out of my hands, at least they do have guild gatherers that collect the resources for you, 1 step in the right direction.

     

     

  • thexratedthexrated Member UncommonPosts: 1,368

    Massively's interview gives a bit more detail about the depth of the system:

    "There are elite, rare recipes. People who want to dabble in crafting, can, and can be successful in it and make themselves a little bit better. People who are not terribly interested in crafting can do the mission system and still get some cool stuff out of their companion characters. People who are really into crafting have a huge, complex system that they're going to be able to go into and become masters at."

    http://www.massively.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/

    "The person who experiences greatness must have a feeling for the myth he is in."

  • TillerTiller Member LegendaryPosts: 11,449

    The only thing you don't have to deal with watching while crafting  is this

    llllllllllllllllllllllllllllllllllllllllll

    99/400



    and this

    lllllllllllllllllllllll

    20m/24hrs

    other than that you have the same control as you would with any other MMO. You crew is just your crafting tool, you can leave behind.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • TillerTiller Member LegendaryPosts: 11,449

    Originally posted by thexrated

    Massively's interview gives a bit more detail about the depth of the system:

    "There are elite, rare recipes. People who want to dabble in crafting, can, and can be successful in it and make themselves a little bit better. People who are not terribly interested in crafting can do the mission system and still get some cool stuff out of their companion characters. People who are really into crafting have a huge, complex system that they're going to be able to go into and become masters at."

    http://www.massively.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/

    Missions kinda reminded me of the mission terminal in swg with the detailed little behind the scence story, though we don't have to go out and hunt for a lair, or look for npc dancing with each other around a flag, which is fine because it was never as interesting as those stories made it sound. "Go clear the speeder lanes"  "Help a Viggo"  The first time I read a SWG mission on a mission terminal I was excited to go work, only to find a big pile of something steaming with some gaint frogs gathered around it lol.

    Your crew does the work (just a dice roll) and brings you the loot, you don't have to worry about the disappointing parts, though I' m sure there are places to hunt if you want.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by ZERMINUS


    Originally posted by Swanea


    Originally posted by ZERMINUS



    Originally posted by saucelah


    I can honestly say I like this, yay!
     
    A lot of things that have happened to MMOs to streamline them and make them more casual friendly kill my feeling of immersion, but this system, for me at least, increases immersion.  Noice.

    Come on, this is basically a very simple second person compilation system. It requires no skill or attention by your main avatar. As someone said in this thread 'it's crafting for people who hate craqfting'. Well, that's OK. But I don't think the people who actually enjoyed crafting - sophisticated, rich and involving crafting - will be pleased at all.

    To each their own.

     

    I think this system is wonderful.  Rather then me farming for 3 hours to get enough for a few items, I get to play the game while my companions do their thing.  Instead of getting my node taken by someone passing by after I cleared the mobs, I don't have to worry.  Instead of doing something solo every day, I can socialize in this MMO.  Oh wait, as most trolls say, this solo player game.   The way they talk of crafting, it is a huge step away from the normal single player crafting in all MMOs.  Since you know, you don't go off and do it by yourself like any other one.

    "Oh wait, as most trolls say, this solo player game."

    Really? Really? Come off it, this is the most solo-friendly feature yet. In this case, it's so solo friendly, not only do you not have to depend on any other player character, you don't even have to depend on YOUR OWN player character.

     So What you are saying is that you didn't read the new info on crafting. That you will hate TOR just because regardless of features. That's fine, you have your own opinion. But you are wrong on crafting and single player.

    You can only have 3 skills for your crew. And only 1 of those can be a crafting skill. So you will have to buy or trade for what you can't get on your own. You can chose to use only the mission skills for a single player option. But you only get a random item for it. If you want to craft, you have to develope your skills to a high level. You have to find rare recipes, probably in a raid situation. And you need to experiment. The dev's said that the beat items needed to craft will come from players. That the best crafters will be able to craft just under the best items in the game. And make a lot by selling to other players. Dosen't sound single player to me. Oh, and you can harvest with your character. And you can sit in your ship to watch your items being made as in any other crafting station in other MMO's. But you don't have to which is nice IMO.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • BelgaraathBelgaraath Member UncommonPosts: 3,204

    Im not sure how I feel about the crafting update. I guess I still dont know enough about it or need to see it in practice. One think I like about picking things up myself is that it forces you to explore a little. On the flip side it can get very boring at times. Need more info.

    There Is Always Hope!

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    For me this makes the game sound even more fun than it already did. Now my companions aren't just there to fight alongside me. They can be used to craft, gather and talk to other people. For those that like doing all that tedious grinding themselves, they have the option of doing so. The rest of us that don't, can just give the orders to the companions and enjoy the game. A win win as far as I'm concerned.

    Currently Playing: World of Warcraft

  • TeiraaTeiraa Member UncommonPosts: 447

    Interesting. This crafting system has potential for some new innovations.

    From a RP perspective, I personally don't like the idea of bossing the crew members around though. But I can see that this will be attractive to many players (esp. younger ones).

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by ZERMINUS

    Originally posted by saucelah

    I can honestly say I like this, yay!

     

    A lot of things that have happened to MMOs to streamline them and make them more casual friendly kill my feeling of immersion, but this system, for me at least, increases immersion.  Noice.

    Come on, this is basically a very simple second person compilation system. It requires no skill or attention by your main avatar. As someone said in this thread 'it's crafting for people who hate craqfting'. Well, that's OK. But I don't think the people who actually enjoyed crafting - sophisticated, rich and involving crafting - will be pleased at all.

    Its not like we dont like crafting. Crafting in an MMO is great. The thing I like to do is JUST craft not gather the stuff.

    For example.

    Im guessing cooks in real life prefer to cook than gather and buy their products.

    Also guessing joiners prefer to make things out of wood than actually collecting the wood.

     

    Crafting systems can easily be sophisticated, rich and evolving without the gathering process.

    image
  • catlanacatlana Member Posts: 1,677

    Originally posted by tillamook

    Originally posted by Belshazzaar

    This looks awesome! I know a lot of people have been hating on SWTOR, but come launch time all the people who said things like "this game is gay! GW2 is going to be the bestest game EVAR!!" will be playing along with the rest of us.

    It's because this system is actually interesting to people who never liked crafting in any game. It might be more of a draw than even BioWare realized.

    Being one of those that is not a big crafting fan, I find the SWToR crafting system interesting. 

  • VengerVenger Member UncommonPosts: 1,309

    I like the crew system.  I think it adds some needed depth to the genre.

  • RobsolfRobsolf Member RarePosts: 4,607

    My view is mixed; it all depends, for me, on what you can make and how it all fits into the economy.  Having it done by the crew doesn't bother me a bit, but there could be a canon issue, should they ever craft your lightsaber.  I'd be happier with a system in which they make the basic item, and you then customize it to suit you.

    That's the thing with "doing something a bit differently".  You don't know whether that's a good or a bad thing, til' you have it in your hands.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by ZERMINUS

    "Oh wait, as most trolls say, this solo player game."

    Really? Really? Come off it, this is the most solo-friendly feature yet. In this case, it's so solo friendly, not only do you not have to depend on any other player character, you don't even have to depend on YOUR OWN player character.

    I'll just let them argue this point...

    "No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself. That being said, to us, watching a progress bar has always been the least interesting part of crafting in other MMOs. The part of being a crafter that is interesting to us is things like finding rare schematics, finding hard-to-find components, and the social game of finding customers and suppliers. We really wanted devoted crafters to be able to focus on these aspects of crafting, and not so much on the 'watch a progress bar go forward' part of things. Crafting should be a social thing - staring at a progress bar is not."

      I think they get it a little more than most present Devs, well... this satement says they do. You can tear down this system all you want. One thing you can't say is they aren't using their minds in a creative manner, while considering both sides of the coin.

    On one side you have people like me, I hate crafting even what was present in SWG. I hate gathering, again even how it was presented in SWG. This gives me a crafting tool I will use, as well as alternative methods of using it.

    On the other side there are dedicated crafters, who like nothing more than advancing in this side of the game. They get to focus on their business, they take care of the social end while their help takes care of the manufacturing and supply. I'll have to agree with others and say this is one of the better crafting systems I've seen on paper.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Robsolf

    My view is mixed; it all depends, for me, on what you can make and how it all fits into the economy.  Having it done by the crew doesn't bother me a bit, but there could be a canon issue, should they ever craft your lightsaber.  I'd be happier with a system in which they make the basic item, and you then customize it to suit you.

    That's the thing with "doing something a bit differently".  You don't know whether that's a good or a bad thing, til' you have it in your hands.

    At one of the shows this year it actually showed the player crafting their lightsaber.  I don't think companions will be doing the lightsaber crafting....

     

    I don't know for sure, but how I think something like lightsaber crafting would work,  would be pretty much like an equipment slot.  One slot for the hilt,  maybe a few slots for the crystals....  then when you get items for your saber like new hilts you just switch them in and out.  Yes I know - I'm guessing - but the first saber the player themselves will craft.



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