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Permanent debuffed in Lotro. sorry no fun...

24

Comments

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by junzo316 

    I would rather Turbine work on the combat animations, the pudding hair, and the annoying horse animation glitch where I'm not in sync with the horse while riding.

     Lol...every time I see you make the "pudding hair" comment it cracks me up.  Never heard it before but it is so fitting

    XD

    ...and yes I agree with your list of what Turbine should concentrate on.  That and server stability.  Least on the one I'm playing on.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • motorunmotorun Member UncommonPosts: 29

    Originally posted by Wickedjelly

    Originally posted by Yamota

    I assume there is no class that can remove debuffs?

     Yes, there are classes that can.  There are also potions one can take to remove the debuffs. Well, most types anyways.

    Yeah, well, you know, that's just, like, your opinion, man.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by tuccos

    this is the first game where all of my characters are almost permanent debuffed while hunting, either a Wolf slows me and when it wears off the next wolf slows me or a bear debuffs me for 5 mins then the next bear does the same. never mind if playing a low level character or higher level, it only gets worse and the durations are longer the higher  level mobs are.

    Up to Level 60 i think i was debuffed 90% of my hunting time, sometimes i had 5 mins debuff with -170 Will/Fate or i got all my resists debuffed to Zero. 

    Sometimes i had 2 Wound Effects, 2 Poison effect on my character and if unlucky a 5 mins resist debuff...

    I am not sure why Turbine feels that debuffing players forever while hunting/questing is fun, for me its frustrating to see a 5 mins debuff wearing off and 20 sec later i am having it again. The same counts for all the runspeed slows that are caused by animals and some hunter types of mobs.

    its not fun beeing slowed and crawling for 30 mins until a quest goal is achieved Turbine......

     

    p.s btw Potions are way pointless, they dont protect after cureing. The next mob can debuff you again.......... its possible to burn through 30 potions if thats fun for someone.... its not for me. 

     If this is really your experience (and not an exaggeration) then you must be taking a rather wierd path as in my experience through two different servers most places don't have lot's of mobs that debuff you.  Basically if you find it to be that big of a problem you should be able to rather easily avoid enemies that have abilities that debuff you.

    The only de buffs that really bother me though are the ones that deplete mana (which are rare and only happen at higher levels) and the ones that slow you down the rest I generally ignore as they have little to no effect on your actual combat ability.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by motorun

    Yeah, well, you know, that's just, like, your opinion, man.

     ; )

    +1

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Portland

    mellee classes are debuffed all time while range classes arent.  turbine has to reduce the durations of all the debuffs, some are just annoying and there is no way to avoid them as mellee.

    a hunter can play debuff free, a loremaster too but captain, warden, guardian, burglar etc etc suffer from turbines crazy debuff code. 

    potions help but usually you are debuffed again seconds after

     

     

     

     

     I think the problem may be just not being able to overlook those minor annoyances, My first two max levelled toons are a Captain and a Champion and as stated earlier yes as a melee fighter you will encounter more debuffs than ranged but more often than not they don't even effect your ability to chain together fights.  I've noticed since the free to play launch they lessened the number of potions dropped off of mobs (which used to drop lot's of potions) but even when they dropped lot's of them I often just sold them anyway as the effects of the debuffs were so minimal.

    Unless someone just can't stand having those little symbols under the character panel there is no reason to even worry about those debuffs.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • JoarnajJoarnaj Member Posts: 258

    Originally posted by tuccos

    this is the first game where all of my characters are almost permanent debuffed while hunting, either a Wolf slows me and when it wears off the next wolf slows me or a bear debuffs me for 5 mins then the next bear does the same. never mind if playing a low level character or higher level, it only gets worse and the durations are longer the higher  level mobs are.

    Up to Level 60 i think i was debuffed 90% of my hunting time, sometimes i had 5 mins debuff with -170 Will/Fate or i got all my resists debuffed to Zero. 

    Sometimes i had 2 Wound Effects, 2 Poison effect on my character and if unlucky a 5 mins resist debuff...

    I am not sure why Turbine feels that debuffing players forever while hunting/questing is fun, for me its frustrating to see a 5 mins debuff wearing off and 20 sec later i am having it again. The same counts for all the runspeed slows that are caused by animals and some hunter types of mobs.

    its not fun beeing slowed and crawling for 30 mins until a quest goal is achieved Turbine......

     

    p.s btw Potions are way pointless, they dont protect after cureing. The next mob can debuff you again.......... its possible to burn through 30 potions if thats fun for someone.... its not for me. 

    Wait a minute. So you are currently playing several characters - "all of my characters are almost permanent debuffed..." - and you have at least one character that you've gotten past level 60 - "Up to level 60 i think i was debuffed... ." You have found this to be, "frustrating," "not fun," and, "not for me," and yet - multiple characters and past level 60?

    I hate to call you out like this but you are simply not being truthful. You either found the game to be fun while you leveled your first character to cap and then got frustrated with alt leveling (not likely) or you got frustrated long before hitting cap and are trying to make yourself sound like a credible source (possible) or you're just trying to badmouth a game you've barely played - if you've played at all (I hope not, although giving descriptors like, "wound effects, poison, wolf slows, and bear debuffs," definitely lend to the notion that you haven't ever played this game.)

    So - would you mind updating us on how much you actually have played this game and if you actually had a bad experience or if you just have a wolf-slowing axe to grind with Turbine?

    I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!

  • BarCrowBarCrow Member UncommonPosts: 2,195

    I have a Hunter as a main myself . Usually stuff is dead before they reach me (i.e get any debuffs). I also don't make it a habit of running through fields of mobs (apparently in a zig zag pattern) in an effort to hit every one.... Even when I get debuffed ..I'm usually too busy killing things to notice.

  • SovrathSovrath Member LegendaryPosts: 32,780

    I'd also like to agree with the person who said "just ignore them". Unless you are in a dungeon where a serious mob has given you a particularly nasty buff, it' really doesn't matter.

    At all.

    I rarely use potions in this game even though I keep them on hand. And if you are in a party then problem solves itself unless you are told to watch for fear or something like that.

    But I've practically completely soloed to 65 and am now on my way to 65 with a warden and the issue is a non-issue.

    As I said before, there are certain instances where you will have to worry about fear pots or wounds or something like that. But with anything else just ignore it, your efficacy isn't ruined that much.

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  • Zookz1Zookz1 Member Posts: 629

    Originally posted by Sovrath

    I'd also like to agree with the person who said "just ignore them". Unless you are in a dungeon where a serious mob has given you a particularly nasty buff, it' really doesn't matter.

    At all.

    I rarely use potions in this game even though I keep them on hand. And if you are in a party then problem solves itself unless you are told to watch for fear or something like that.

    But I've practically completely soloed to 65 and am now on my way to 65 with a warden and the issue is a non-issue.

    As I said before, there are certain instances where you will have to worry about fear pots or wounds or something like that. But with anything else just ignore it, your efficacy isn't ruined that much.

     

    Off-topic, but Warden is the best class in the entire game. Just thinking about it makes me want to reinstall LOTRO.

  • RobsolfRobsolf Member RarePosts: 4,607

    There are areas where i get what the OP is talking about.  And sure, it's annoying.

    I keep all cure pots with me nowadays, but I only use them before a boss encounter or when I'm in a tight situation.  Like healing pots, they're instant, so you don't have to worry about inductions during combat.

    There's also resistance food that you can make to help mitigate the effects.

    Thing is, these debuffs are part of what makes a mobs challenge rating.  They may have debuffs, but they generally fall short in other categories:  Armor, HP, damage, etc.  Wolves that give you strength wounds, for example, can't take nearly as much damage as other mobs of the same level.

    Lastly, many of these long term attacks are inductions and usually have a "tell".  I think most classes have an attack that interrupts inductions(I could be wrong, I know champs and hunters do).  That's part of the strategy, part of what make PVE in LotRO something more than "stand there and beat on each other til somebodies health bar runs out".

  • MuktukMuktuk Member UncommonPosts: 84

    Agree with OP.

    Anything that slows the pace of the game (walk/run speed, cast speed, mana drain, etc.) should be very rare or exclusive to boss fights.  That is, unless it is possible for every class to remove or avoid those debuffs.

  • McGamerMcGamer Member UncommonPosts: 1,073

    Originally posted by tuccos

    this is the first game where all of my characters are almost permanent debuffed while hunting, either a Wolf slows me and when it wears off the next wolf slows me or a bear debuffs me for 5 mins then the next bear does the same. never mind if playing a low level character or higher level, it only gets worse and the durations are longer the higher  level mobs are.

    Up to Level 60 i think i was debuffed 90% of my hunting time, sometimes i had 5 mins debuff with -170 Will/Fate or i got all my resists debuffed to Zero. 

    Sometimes i had 2 Wound Effects, 2 Poison effect on my character and if unlucky a 5 mins resist debuff...

    I am not sure why Turbine feels that debuffing players forever while hunting/questing is fun, for me its frustrating to see a 5 mins debuff wearing off and 20 sec later i am having it again. The same counts for all the runspeed slows that are caused by animals and some hunter types of mobs.

    its not fun beeing slowed and crawling for 30 mins until a quest goal is achieved Turbine......

     

    p.s btw Potions are way pointless, they dont protect after cureing. The next mob can debuff you again.......... its possible to burn through 30 potions if thats fun for someone.... its not for me. 

    Did you even bother learning the mechanics of the game before ranting? Seriously, all of those problems with getting debuffed can be prevented in a dozen different ways. 

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Muktuk

    Agree with OP.

    Anything that slows the pace of the game (walk/run speed, cast speed, mana drain, etc.) should be very rare or exclusive to boss fights.  That is, unless it is possible for every class to remove or avoid those debuffs.

    That's the thing; they really don't.  I'd say most of these debuffs they're talking about knock you down to about 85-90% of your potential.  That's enough to sway a close fight, but when you're out "hunting"(assume a "kill X mobs" quest), most of your fights aren't gonna be close.

    The pots that you need to heal them stack 50 high, and are available from a healer vendor.  They can be found in almost all quest hubs.

  • TyrrhonTyrrhon Member Posts: 412

    Haha that's the thing, many debuffs reduce your stats to zero and it still does not matter, it just annoys. What does it tell you about gear?

    I wish debuffs would be dispelled on successful resist check, not just prevented from applying. Would make resist stats actually useful.

    As for warg snares, try to wear +8% run speed necklace, it will not negate the slow but it may negate the limping animation.

  • PhelimReaghPhelimReagh Member UncommonPosts: 682

    I was in the barrow downs, and my melee character was constantly cursed or something to the point he lost all his Might and Agility. He was pretty useless against the various wights, barghests, etc. Since they would always get hit for another curse/poison as soon as one wore off, he was basically gimped the entire time.

    Not quite as much of a problem for my casters/rangers, but yeah, it was annoying. If there was a reasonable way to protect against it, it wouldn't be so bad.

    I'm sure they'll find something to sell us in the store.

  • tuccostuccos Member Posts: 36

    Originally posted by Muktuk

    Agree with OP.

    Anything that slows the pace of the game (walk/run speed, cast speed, mana drain, etc.) should be very rare or exclusive to boss fights.  That is, unless it is possible for every class to remove or avoid those debuffs.

     

    nice to see at least one honest person here. the rest seems to be either big fans of lotro or employees from Turbine.

    i wonder why 90% of the persons here enjoy playing Debuffed/Slowed etc etc etc...  i dont

     

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by tuccos

    Originally posted by Muktuk

    Agree with OP.

    Anything that slows the pace of the game (walk/run speed, cast speed, mana drain, etc.) should be very rare or exclusive to boss fights.  That is, unless it is possible for every class to remove or avoid those debuffs.

     

    nice to see at least one honest person here. the rest seems to be either big fans of lotro or employees from Turbine.

    i wonder why 90% of the persons here enjoy playing Debuffed/Slowed etc etc etc...  i dont 

     Give me a break.  There are plenty of things one could bring up about this game where it is lacking.  It isn't everyone's fault you picked one of the lamest there is to bitch about.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    What I always disliked was the run speed debuff you'd get when falling from high places.  Realism be damned as many times when I'm trying to find the shortest distance between point A and point B, I may take a few leaps off of some high places, and it's really annoying to be forced to limp along for every how many seconds after taking falling damage.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    ^That one can be annoying especially if you accidentally fall from a rather far height.  Seems to take forever to go away.  Suppose it beats the alternative of simply dying, but it can still be annoying.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • UW1975UW1975 Member Posts: 183

    Originally posted by tuccos

    Originally posted by Muktuk

    Agree with OP.

    Anything that slows the pace of the game (walk/run speed, cast speed, mana drain, etc.) should be very rare or exclusive to boss fights.  That is, unless it is possible for every class to remove or avoid those debuffs.

     

    nice to see at least one honest person here. the rest seems to be either big fans of lotro or employees from Turbine.

     

     

    Being big fan of LOTRO is a crime now?

    And before complaining about debuffings, do you realize there is  food who gives huge resist bonus against debuffs?

    Honest, debuffs can be midly annoying, but not really a gamebreaker.

  • just2duhjust2duh Member Posts: 1,290

     I havn't really noticed any over debuffing issues, but then again i've only played the archer class, so mostly everything dies before it even gets near enough to hit lol.

     Guess maybe the OP should be doing that same, play the easy mode ranger or whatever it was called.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by tuccos

    Originally posted by Muktuk

    Agree with OP.

    Anything that slows the pace of the game (walk/run speed, cast speed, mana drain, etc.) should be very rare or exclusive to boss fights.  That is, unless it is possible for every class to remove or avoid those debuffs.

     

    nice to see at least one honest person here. the rest seems to be either big fans of lotro or employees from Turbine.

    i wonder why 90% of the persons here enjoy playing Debuffed/Slowed etc etc etc...  i dont

     

     

     Maybe it's not that folks enjoy it but just simply don't care as it's not that big of a deal.  If you chose to worry about the little box that says you are slowed, poisoned, etc. then be my guest but I think the worse thng I've had happen because of debuffs in LOTRO is an occasional fight that I might die in from morale loss at the end of the fight and even that is rare.

    Otherwise I and as you put it ninety percent of the people on here simply can't be bothered to pitch a fit about something so insignificant.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • sentry13sentry13 Member Posts: 115

    I agree, that's something I always thought they could ease up on in LotRO.  If it only happend every once in a while I could see the sense of potions and what not to cure them, but when it's almost every fight and potion cooldowns are still up it feels pointless to even carry them.

  • ZilverrugZilverrug Member Posts: 132

    I actually like my characters to be being thematically debuffed. Those level 65 skirmish mobs put loads of debuffs on my character and it makes fighting them slightly less easy.

    To add to the "really important to remove debuffs": those that drain away power.

  • BarbarbarBarbarbar Member UncommonPosts: 271

    Never played LOTR but can't help thinking about turbines other game; DDO. That game has debuffs to the point where anger is replaced by stupified laughter. Like when you are in a dungeon and a random caster mob casts blind on you.

    You are now blind, your whole screen is black. Yep it is going to stay that way. You give up and come out of the dungeon and stand in the city and guess what, that black screen isn't going away by itself hahaha.

    The most ludicrous thing is if you go to their forums- Yes, I did that- such choices are furiously defended by people who happen to think this is a good way to increase a games difficulty level. What kind of shoots it all down though, is that it turns out they are all carrying work-arounds. These being "clickables" which are put on cloth pieces, and so you realise you will be walking around with 5 pairs of shoes, 3 capes and 7 chainmails in your backpack to be ready for all eventualities.

    I can't respect people who defend something like permadeath in a game, when it turns out they have a workaround. An ill developed and microheavy workaround.

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