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fix the lag (almost won my 3rd pvp match but got disconnected from server just b4 the win!
fix the race vs race ( how about a political system that blankets an area were by the party in power can tax or change laws or give the race a buff or where power can be swayed with capture points like battles for political capitals or something, im fishing here)
fix the grind (how about being able to use in game gold to purchase a focused skill advanced learning tool that would help you skill faster in that area, hell it could be quest lines to get such items, make them epic crafted items that players can sell at shops and trade, $4!+ man something!)
expand the crafting (what about color options on armor/robes and wep??? (I have berries!)
make player vender shops something all crafters could obtain and plop em all down in a huge player city/mall (screw the trade channel this is DARKFALL!)
bring on the prestiege classes!
more spells ( i love em)
more armor ( i love to hate it)
more robes (how about being able to wear them over armor? or being able to wear spacific armor with a robe?)
more wep (options options options)
more fun!
more more more!!!
please excuse my poor spelling
Comments
Mostly viable requests if you ask me and very possible.
I am not a fan of what i am about to say but its really the bottom line.
When the day is done, and you want to play an MMO, when you turn your machine on you have the choice to play DF or another MMO. I think that statement speaks for itself when you look at the MMO landscape.
I know its like saying 'vote for me becuase the other guy is worse' but when complaining about DF a little perspective is in order.
speaking of which I think I am about to have a seizure from the 'dragonsager' add next to me on the website. Why every MMO has to be a saturday morning cartoon is beyond me.
Please do not respond to me, even if I ask you a question, its rhetorical.
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Edit* Weird....I feel the urge to elaborate a little. I really hate using the word "potential" with an mmorpg but anybody can see what this game could be given enough time and support. I apreciate it has a small development team and not as much cash as it's triple a competition. There are not a lot of games out there like Darkfall. However as it stands right now there just isn't enough there at the moment to keep me interested for longer than a month. I'm always keeping an eye out to see whats hapenening with it however and have hope for its future,
so it returns to my statement basically.
what you are saying is that either you have found another MMO that keeps your intrest longer than a month or no MMO's at all which might either be a case of ADD or just not as intrested in MMO's as you might think.
My curiousity is if its the first thing (you found an MMO that holds your attention more than DF) then I am curious. I have a fairly good post history of not attacking games or players who suggest they like more than DF so I am not asking as a trap.
When the day is done I always ask myself, if not Darkfall then what?...
Please do not respond to me, even if I ask you a question, its rhetorical.
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Was Agreeing with the o.p about what features I would like to see in the game in the future. Sorry didn't read your first post. I think we posted around the same time. Seriously though you raise a good question and it has made me think. My personal feeling for DF is that it is the kind of game I like to dip my toe into every so often. As I said before there really is not anything else like it out there, and I have a lot of respect and time for it. I think if you are the kind of person that enjoys everything DF has to offer you will seldom want to play anything else and will be hooked for life. For me though there is just something missing and I can not put my finger on what it is. Maybe I just haven't put enough hours into it? I belive if a game grabs you it grabs you and a lot of that is down to what you are looking for in your mmorpg of choice Unfortunatly for me what I am looking for changes all the time. I am always subed to either Eve and or WoW which gives you some kind of idear how my mindset can change. For me Darkfall just doesn't always grab me, but I enjoy playing it in little bursts. I think as the game changes over time and more features added that may change and I will find myself playing it more often. Sorry if that seems a bit rambling, was just trying to give you an honest answer:)
Could it be what is missing most is a feature not-so-much unlike what WarHammer offers in the form of battles for control of areas? by this i mean that imho the hugest thing DarkFAll is lacking is A REASON for doing something.
dont get me wrong, i love the game and you've hit it on the head when you said if you like darkfall there is NOTHING else
but some form of a global power struggle would do it for me i think.
It isn't so much as what is missing but that there are so many items that need some attention, as you eluded to in the o.p..
"DarkFAll is lacking is A REASON for doing something" - Exactly. Tack on "or makes no sense" and you have a pretty good picture of some of the issues Darkfall still has after nearly 2 years being on the market.
Darkfall has been stated as to "Have a lot of potential". The problem is that it has been the case since launch. There are a lot of (ex)players that wish for Darkfall to be better than it is, and there is nothing wrong with that.
As far as "if you like Darkfall there is NOTHING else"? I have to disagree.
Just replace the word "Darkfall" in that phrase with pretty much anything else and you'll see what I mean.
I don't subscribe to the "Darkfall>All the Rest" ideology.
DarkFall FAQ - Read then Question with Boldness
Do you like to be part and live on Agon ? Do you like to make experience on Agon alone or with friends ?
There is your reason...
No one will tell you, "oh today you have to do this and to do that ..."...This is a sign of themepark quest driven games..
Its you that is responsible for the reason behind what you will do in your gaming session ...and this is a sign for a sandbox environment..
If you can answer both initial questions of my post with 'yes' you have a sufficient reason..
Don't make it sound like its the games fault for when you just dislike it..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Even in themepark games like WoW you aren't forced to do anything: you can level, craft, trade, dungeon crawl, PvP or do dailies/faction thingies or just hunt for achievements. Most MMOs aren't as linear as you posted "themeparks" are. That isa misconception.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I have to ask why try to turn the the concerns that the o.p. brought up into a "Themepark vs. Sandbox" argument?
Darkfall is no different than any other game. While there isn't a robust questing system in place, a player still HAS to do certain things in order to accomplish certain things. So yes, you are forced in the broader sense.
Heck, I don't HAVE to do anything in any game. Whether it be Darkfall, WoW, LotRO, Warhammer, Vanguard, etc...
As I stated in my previous post, there is always room for improvement in Darkfall. This is supported by the simple fact that there is a development team whose sole purpose is to fix and improve the game.
"Don't make it sound like its the games fault for when you just dislike it.."
So you are saying that Darkfall is perfect and beyond reproach? I don't even think Mr. Tasos would share in that sentiment.
DarkFall FAQ - Read then Question with Boldness
my personal view is that if the game doesnt grab you by the .... within the first few nights then you will likely not like it long term. that said, others I have talked to disagree with me. My reaction to the game was instantly positive which is why i have that view.
I dont want to suggest that DF is the best game on the market for everyone but I do believe it to be the best one for me. Often the first thing that enters my head when people complain about the game is not so much 'they are wrong' but more 'what game is better? or How is it different from all other MMO's in that respect'
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although i agree most MMO's are not as lineral as us sandboxers suggest I will say from my experience with EQ2 though exploring all the zones without leveling up is impossible and leveling up without doing quests is a practice of insanity.
These are two aspects I do not like about games.
First rule for me, the entire map should be open to me when I log in, no execptions.
Rule two, if I dont want to do quests I should be able to play the game realistically without doing so.
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It's partial misconception. In all 'themepark' MMO's there are things you can't do, unless you've finished the preceding quests/storylines. I'm fine with that personally but players that are more into sandbox games want to be able to do anything they want at any time they want and not feel like they have to follow a set trail.
You also got to remember that not all of us who hate DF like the way other mmorpg's are made. If we did, we would'nt be here anymore.
The reason why DF attracted a huge amount of player base during release, is simply because those players were attracted by the old website description before launch. Old website description and the DF we got today are 2 different games. Most of us who left DF are either not playing any mmorpg, playing old sandbox mmorpg or Eve and Mortal online.
The game was not even suppose to have a huge grind. In fact, those who grind the most were suppose to be punished by losing skill and stats that they dont use. It was like, the more skills/stats you got, the more you lose. When a huge amount of player base started to macro and ignoring ban waves, this is when a bigger amount of player base left, including the death of Hyperion. no matter what, games that dont do anything against macroer are doom with a small player base.
Now we got to rely on something 100 time worst then how DF was suppose to be in order to play DF legitly again. Offline progression. really?
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so am i understanding that you are saying there are a large amount of players who do not like DF and do not like any other MMO as well?
I really do not honestly buy the view of 'well I would like the game if it was as advertised but because its not the same as they said I therefore do not like it'.
If you see an add for a themepark ride that involves removing your eyes and putting an axe in your skull and you go to the ride only to find out its not like that at all but rather filled with pretty girls who love you and will do anything for you, do you then say 'i dont like the ride because it was not as advertised"?
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1. Fix the grind
2. Create more lore
3. Fix the malfunctional alignment system
Those 3 things are what is keeping DF to becoming a true success, and it's been repeated since beta. I know they (Aventurine) like to take baby steps, but holy fucking shit, it's been almost 2 years from launch.
/end rant
Well your type of argument, which you inherited from the post you quoted reminded me that "themepark mentality" ..
We can discuss it in different scope if you like..
The point i wanted to bring up against the "there is no reason behind what you do" claim, was that the reason has to be brought by yourself into your gaming session rather then a npc or some scripted NPC dialog is telling you.
You need to undertstand "whats going on" in your surroundings, then act the way you want to progress and putting yourself small or big goals in your gaming session, so in that context its on you to put the "reason" behind what you do. Having few options or many to choose from doesn't matter at this point.
In that context is also meant my comment about liking - disliking the game..if you understood the rules, the environment, the politics and what makes this world and like them you probably won't also have any problem to find the "reason" behind what you do and if you for whatever reason don't like it then of course you will missing said "reason" ...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I think the subject can be explained by illustrating my gaming experience in 2004.
I had just finished played morrowind for around 100 hours. In that game I didnt have a clue what the storyline was and i didnt care, the game was fantastic! I immediately started exploring, doing a few random village quests as I wondered into the world and that was the game for me it was a blast.
Then I got EQ2.
I had to do the city quests first, ok that is bothering but maybe if I just do it I can see the world of EQ2 and get out of these seweers.
Ah, finally i can go into the world!, well not exactly. I can fight just outside the city sure but I need to level up to get well into the lands. Ok well, I can do that just by killing stuff right? No I have to do quests. Ok well I will do that.
Finally after a week or so I am able to get to the next zone portal without diying only to die immediately before even crossing the bridge.
I then rage quit the game.
Darkfall is what Morrowind online could have been
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1st of all, DF is the 1st mmorpg with FPS gameplay, so its safe to say that some players who left DF are not playing any other mmorpg's.
I just made a list of mmorpg's they would play once they done seing that DF doesnt offer enough. I also counted out carebears and player who claim to leave the game after a day or before 3 weeks. Others are usual players from fps games or competitive games who were attracted by DF since DF had not been advertised with sush an horrible grind. In fact, the only player left are fps gamers exploiters, so its even worst for the RP audience. At the time DF was release, Shadow bane vanished so they got all the SB players. AGain, SB had no grind, so most of them left too.
[Mod Edit]
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on the first point you and I would both be guessing what 'most' of the players are doing now I certiantly didnt know most of the players who left. That said, i will just take your word for it. For an FPS game Darkfall is not all that great, for a RPG MMO with FPS style combat its fantastic in my mind.
On the second point, thanks for finding the strawman in my example I am still 99% sure you understand my point. And the point I have given is why I really do not care about how a game is advertised, only how it is. I have seen many movies, TV shows and games in my life that I felt were different than advertised. sometimes better, sometimes worse its just a fact of life.
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