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Comprehensive Version Update Details (11/25/2010)

HyanmenHyanmen Member UncommonPosts: 5,357


Quests


 


Several additional tutorial messages have been implemented in the main scenario quests.


 




The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20:





Information on individual personalities will be now available when selecting a Path Companion.




A Yes/No confirmation prompt will now appear when selecting a Path Companion.


 





During main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed.


 




Several new regional guildleves for Disciples of the Land have been added.


 




The following changes have been made to the guildleve system:





When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.




In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party.


image


The difficulty setting for certain guildleves can now be lowered after they have been activated.

* Completion bonuses are adjusted in accordance with the newly selected difficulty level.

* Difficulty can be lowered multiple times until reaching one star.

* Difficulty cannot be lowered while party members are in combat.




Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu.




When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. The following conditions must be met when leve linking:

* Players must be in a party.

* Players must possess the same (uncompleted) guildleve as the one being activated.




Leve linking players will now receive experience and skill point bonuses.




The following adjustments have been made to levequest targets:



* Physical/magical accuracy and evasion rates have been lowered.

* Maximum HP has been increasd.


 



The number of crystals earned on local levequests has been adjusted.


 




Guild marks can now be earned from lower-level local levequests.


 




The difficulty for the faction levequest "Collecting Sea Shells" has been adjusted.


 





Experience and skill point bonuses are now awarded by behests.






Battle




The amount of skill points required to attain ranks 11 through 31 has been reduced.

Excess skill points resulting from version update changes are retained and applied towards the next rank.


Ex.) A player at rank 17 with 13,000 skill points prior to the version update.

As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.

* In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.




image

Rank

Prior to Version Update

After Version Update

11

5,700

5,000

12

7,300

5,900

13

8,500

6,800

14

9,600

7,700

15

11,000

8,700

16

12,000

9,700

17

14,000

11,000

18

15,000

12,000

19

17,000

13,000

20

18,000

15,000

21

20,000

16,000

22

22,000

20,000

23

24,000

22,000

24

26,000

23,000

25

28,000

25,000

26

30,000

27,000

27

32,000

29,000

28

35,000

31,000

29

37,000

33,000

30

39,000

35,000

31

42,000

38,000




The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.


 




The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.

Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.


 




Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist.


 




The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.


 




The attack range of conjurers and thaumaturges has been adjusted.


 




The parry rate for Marauder's Arms has been increased.


 




A bonus to accuracy has been granted to Archer's Arms based on distance to the target.


 




The following actions and statuses have been adjusted.



Class

Action

Details

Pugilist

Taunt



Affinity value for other classes adjusted.



Featherfoot



Stamina cost reduced from 5 to 3.5.




Effect duration increased from 15 to 30 seconds.




Evasion rate increased.



Blindside



Effect now also applies to attacks made with throwing weapons.



Discerning Eye



Effect now also applies to attacks made with throwing weapons.



Seismic Shock II



MP cost reduced from 20 to 15.



Light Strike



Evasion rate increased.



Gladiator

Provoke



Affinity value for other classes has been adjusted.



Howling Vortex



Effect duration increased from 30 to 15 seconds.



Obsess



Enmity generation of target increased.



Luminous Spire



MP cost reduced from 20 to 10.



Riot Blade



Amount of damage dealt increased.



Marauder

Bloodbath



Stamina cost reduced from 6 to 3.5.



Defender



Reduces magic potency and increases magic defense as well.




Cancels effect if used while Defender is already active.




Effect duration increased from 15 to 30 minutes.




Effect ends if class is changed.



Foresight



Stamina cost reduced from 5 to 3.5.




Effect duration increased from 15 to 30 seconds.




Parry rate increased.



Disorient



Enmity generation of target increased.



Warmonger



Enmity generation rate adjusted.




Length of effect duration adjusted.



Maim



Reduction in directional defense adjusted.



Steadfast



Parry rate increased.



Archer

Raging Strike



Effect applies to attacks made with throwing weapons.



Hawk's Eye



Effect applies to attacks made with throwing weapons.



Trifurcate



MP cost reduced from 30 to 15.



Lancer

Ferocity



No longer has a stamina cost.




Effect applies to attacks made with throwing weapons.



Speed Surge



Effect duration increased from 2 to 3 minutes.




Effect ends if class is changed.



Comrade in Arms



Enmity generation rate adjusted.



Feint



TP cost increased from 250 to 500.



Life Surge



Effect duration increased from 120 to 180 seconds.




Effect ends if class is changed.



Conjurer

Tranquility



Changing classes incurs a full recast timer.



Repose



Enmity generation rate adjusted.



Cure, Cure II, Cure III



Enmity generation rate adjusted.



Shock Spikes, Shock Spikes II



Stun durations determined by affinity.



Protect, Protect II



Amount of defense granted increased.



Shell, Shell II



Amount of magic defense granted increased.



Purge, Purge II



Enmity generation of target increased.



Sleep



Enmity generation rate adjusted.



Thaumaturge

Exaltation



Changing classes incurs a full recast timer.



Scourge, Scourge II



Cast time reduced from 3 to 2 seconds.




Amount of damage dealt increased.



Banish, Banish II



Cast time reduced from 3 to 2 seconds.




Amount of damage dealt increased.



Sacrifice, Sacrifice II, Sacrifice III



Enmity generation rate adjusted.




Amount of HP healed increased.



Slow, Gravity, Bind, Silence, Paralyze, Blind



Enmity generation of target increased.



Punishing Barbs



Effect duration reduced from 60 seconds to 20 seconds.




Stamina cost reduced from 6 to 3.




Damage dealt by spikes cannot exceed player's current HP.




Affinity value for other classes adjusted.



Absorb ATK, Absorb DEF, Absorb ACC, Absorb EVA



Amount of attribute absorbed increased.




Effect duration increased by 50% for caster.



Emulate



Enmity generation of target increased.



Contagion



Enmity generation of target increased.






Facing a target to attack is now automated when an action is selected.


 




New enemy types have been added.




image



Enemy populations in all areas have been increased and reorganized.





[ Before ]

 

[ After ]

image

image





The following changes have been made to enemy territories.*

* A territory is the area where an enemy spawns and roams while not engaged.





Enemy territories have been expanded.




A log message appears when an enemy returns to its territory.




Enemies that return to their territory will not recover HP for a certain period of time.





 


The following adjustments have been made to loot.





High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.




Prior to Version Update

?

After Version Update

Normal Quality


Normal Quality

High Quality +1


Normal Quality

High Quality +2


High Quality +3

High Quality +3


High Quality +3





Items





Player inventory capacity has been increased from 80 to 100 slots.


 




Smallclothes no longer suffer wear, and therefore no longer require repairs.

Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.


 




The following changes have been made to a number of items.





Optimal ranks have been adujusted.




Item stats have been adjusted.


 




The materials required to repair the following items have been changed.



Item

Before

After

Leather Himantes

Buffalo Leather Spetch

Canvas Fent

Cotton Doublet Vest (Yellow)

Sheep Leather Spetch

Cotton Fent




Stack capacity for the following items has been increased from 99 to 999:

Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.


 





The following ashkin (undead) no longer drop equipment:

Rotting Corpses, Fallen Soldiers, Fallen Pikemen, Fallen Captains, Fallen Mages, Fallen Wizards, Skeleton Soldiers, Wight Warriors, Wendigo


 




The following adjustments have been made to synthesis recipes.





The number of steps required to initiate synthesis have been reduced.




The effects of each synthesis type (normal, bold, rapid) have been adjusted.




New synthesis recipes have been added.




Several existing recipes have been adjusted.




The degree of difficulty for several recipes have been adjusted.




Synthesis of the following items no longer requires a subskill.

Mudstone Grinding Wheel, Bronze Mortar




The relevant treatise for the following items has been changed.



Item

Before

After

Bone Sword Grip

Bonecarving Training

--

Hempen Singlet

--

Tailoring Training

Hempen Pagne

--

Tailoring Training

Hempen Breastcloth

--

Tailoring Training




The number of crystals required for nearly all existing recipes has been reduced by 20%.


 





The following adjustments have been made to gathering:





The chances of obtaining specific items has been increased when a "sweet spot" is found during the targeting phase.*

* This refers to the phase of gathering in which a portion of the exposed ore to strike, the section of a tree to notch, or the depth at which to fish is selected.




Hints are now provided in the log during the targeting phase.




image



The relation between tackle and fish has been adjusted. Wait times may be reduced for hits from fish with a high attraction to the tackle being used.





The following Disciple of the Land actions have been changed to search only for gathering points of the specified grade:



Class

Action

Miner

Lay of the Land

Survey the landscape to locate grade 1 mineral deposits.

Lay of the Land II

Survey the landscape to locate grade 2 mineral deposits.

Lay of the Land III

Survey the landscape to locate grade 3 mineral deposits.

Lay of the Land IV

Survey the landscape to locate grade 4 mineral deposits.

Botanist

Arbor Call

Survey the landscape to locate grade 1 mature trees.

Arbor Call II

Survey the landscape to locate grade 2 mature trees.

Arbor Call III

Survey the landscape to locate grade 3 mature trees.

Arbor Call IV

Survey the landscape to locate grade 4 mature trees.

Fisher

Gulleye

Survey the landscape to locate grade 1 schools of fish.

Gulleye II

Survey the landscape to locate grade 2 schools of fish.

Gulleye III

Survey the landscape to locate grade 3 schools of fish.

Gulleye IV

Survey the landscape to locate grade 4 schools of fish.





System



Main Menu


Reponse time of the user interface (UI) has been improved.


 




Skill and experience bars have been added to the main screen.


 




Attributes & Gear has been split into two options on the main menu, Attributes and Gear.


 




The profile displayed when examining another player has been changed. Item details can now be viewed without selecting a slot. Active linkshell details are now displayed in the log.




image



When playing solo, loot now automatically enters a player's inventory. If a player's inventory is full, the loot will be placed in the loot list.


 




A Loot option appears in the Interactions menu whenever one or more items occupy the loot list.


 




The display of inactive UI widgets has been altered.


 




The gamepad can now toggle auto-run on and off, even when a UI widget is active.


 




Cursor positions are now saved independently for the Ctrl and Alt macro palettes.



Menu Option

Details

Attributes



Displays attribute, skill, and key item data via tabs.

Tabs can be cycled through using Tab and Shift+Tab on the keyboard, or the Open Macro (Ctrl) and Open Macro (Alt) buttons on a gamepad.




Key Items has been moved from the Inventory window to the Attributes window.




The general layout has been rearranged, and off hand weapon and tool data is no longer displayed.




The display of element values has been unified with that of the Point Allotment window.



Gear



Mousing over gear now displays item details.




Selecting a slot now displays only gear that may be equipped in that slot.




The Wear value can be viewed by clicking on the arrow icon in the lower right of the item window. It may also be accessed by pressing left or right on the directional pad of a gamepad, or the left or right arrow keys on a keyboard while the item window is open.

* In the December version update, the Wear value will be incorporated into the main item window.



Actions & Traits



The main hand/off hand selection box that appeared when setting an action to the action bar has been removed.



Inventory



The upper portion of the Inventory window now displays a list of items in a player's possession. Highlighting an item displays its icon, statistics, and other details below.




A menu containing Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options has been added.




A sort feature has been added.

* Enabling the sort feature organizes an inventory by item type. Disabling it will list items in the order in which they entered the inventory.



Journal



Area names are displayed on the journal map screen.




Player's current location is shown on the journal map screen when in the area being displayed.




A history of completed quests has been added.



Party



World population and nearby player counts are no longer displayed.



Social Lists



A party invite feature has been added to the Friend List.




The Tab key can now be used to navigate between the given name and surname fields when registering a player in the Friend List or Blacklist.



Linkshell



Active linkshells are now denoted by an icon on the linkshell list.




image



The active linkshell crest icon now appears next to linkshell messages in the log.




A linkshell's log and number are now displayed next to it on the linkshell list.



Map



Player coordinates are now displayed in the upper left portion of the map.




The text command can be used to display a player's current coordinates.




Scrolling on the map can now be performed by dragging the mouse.




The Page Up and Page Down keys can now be used to zoom in and out on the map.




Locations of the player and other party members are now displayed on the map in real-time.




The log now remains visible while the map screen is open.




image

Configuration

Audio Settings



Volume has been changed to Audio Settings.



Camera



A Vertical Camera Position option has been added.




A NPC Camera Lock in Events option has been added. Enabling this feature causes the camera to lock onto NPCs when they are spoken to.



Chat Filters



Two customizable tabs with toggle functionality have been added.

A Log Transparency option has been added.

Enabling these tabs will cause them to display in the log.

* Text input is available on the default General and Battle tabs only.

* Log tabs can be cycled through by using Ctrl+← or Ctrl+→. The last selected log tab will now remain active at all times.




image



Synthesis- and gathering-related chat filters have been added.



Text Coloration



A Text Coloration option has been added. Font colors for chat modes may now be changed.



Log Transparency



The transparency of the log while inactive may now be changed.



Chat-specific Keyboard



A Chat-specific Keyboard option has been added. Enabling this feature will allow direct chat input without first opening the chat prompt.

* Key mapping is not possible while the Chat-specific Keyboard is enabled.


 





Keyboard Settings



New commands that can now be mapped to the keyboard are listed below. [Target Settings]

?Party Member 1

?Party Member 2

?Party Member 3

?Party Member 4

?Target Nearest PC

?Target Nearest NPC

[Other]

?Open Attributes window

?Open Gear window

?Open Actions & Traits window

?Open Point Allotment window

?Open Inventory

?Open Loot window

?Open Journal

?Examine target

?Open Bazaar

?Begin synthesis action

?Begin gathering action

* Newly added commands are not included in the default keyboard settings.




In the default keyboard settings, Target Self has been reassigned to the F1 key, and Target Nearby Party Members to the F6 key.

The U key now uses an item. The Z key now toggles between single-target and area of effect modes for spells.

* Enabling these new key assignments requires that default keyboard settings be restored.



User Macros



Whole macros can now be copy and pasted. Copy and pasting individual lines within a macro can still be done by selecting text with the mouse and then using the Ctrl+C and Ctrl+V commands.






Others


The following changes have been made to anima-based transportation:





The amount of anima required by the Return command has been reduced from 2 to 1.




The amount of anima required by the Teleport command in when traveling to a city-state's aetheryte plaza has been reduced by half.




By paying a small fee of gil to an aetheryte camp's gatewarden, players can now register the location as one of their Favored Destinations. Up to three locations can be registered in this way.

Teleportation to a favored aetheryte requires only half the anima of normal teleportation.




A player's current anima total will now be displayed when selecting a teleportation destination.

* City-state aetheryte plazas cannot be registered as Favored Destinations.





image



The following adjustments have been made to the chat system:





The log window chat prompt will now remain displayed at all times.


 




Players can now use the button directly above the chat prompt to select chat modes, adjust log settings, and more.


 




Changing chat modes while typing a message will no longer delete the text in the chat prompt.


 




Changing pages in the auto-translate dictionary can now be done by using left and right directional arrows.


 




Emotes used by PCs included on a player's Blacklist will no longer appear in that player's log.


 




Players can now use the subcommand motion in conjunction with an emote text command to display the emote's motion without the accompanying text.



?Example:

? /wave - Both PC motion and log text are displayed

? /wave motion - Only PC motion is displayed


 



Ctrl+R can now be used to open a /tell chat prompt automatically addressed to the last player from whom a /tell was received.




Pressing Ctrl+R repeatedly scrolls through the names of the last 20 players from whom /tells were received.




Chat modes can now be changed using the following methods:




?

Temporary Switch

Permanent Switch

Say

Ctrl+S

/s

Tell

--

/t

Shout

Ctrl+H

--

Party

Ctrl+P

/p

Linkshell

Ctrl+L

/l

Using LOL is like saying "my argument sucks but I still want to disagree".
«1

Comments

  • HyanmenHyanmen Member UncommonPosts: 5,357

    When used while not in chat mode, the aforementioned Ctrl commands will open the chat prompt in the selected mode.

    * In the December version update, the function of Ctrl+T will be changed to open a /tell chat prompt addressed to the last player to whom you sent a /tell.



    The text command /equip will now work to equip multiple items of the same name to multiple slots.


     




    The subcommands main and sub are no longer necessary when using the text commands /action and /equipaction.




    The method of accessing market wards has been changed.

    image



    The following changes have been made to retainers:





    The number of inventory slots available to retainers has been increased from 80 to 100.


     




    Retainers can now be made to "model" their wares by equipping items in their bazaars.


     




    The screen used to transfer items between player and retainer has been overhauled. Now players can exchange items (other than those stacked) simply by selecting them.


     




    The screen once accessed via the gil button has been replaced by a tab. Transferring gil to and from a retainer can now be done directly from this tab.


     





    Prices will now be displayed next to individual items in retainer and player bazaars.


     




    Bazaar text for Seeking, Selling, Damaged, etc. has been replaced with icons.




    The font color for a bazaar item's quantity and price now changes depending on the item's status. Items sold in stacks now have parentheses around the stack quantity.





    image

    Selling (by unit)

    image

    Selling (by set)

    image

    Seeking

    image

    Damaged





    The action bar can now be moved from its default location.


     




    The Battle Regimen toggle can no longer be reached by pressing the directional arrows on the keyboard or left/right on a controller's D-pad.


     




    When cycling through targets with the Tab key, priority is now given to those targets located in front of the player.


     




    When engaging multiple enemies, a player now automatically targets the next enemy when one has been defeated.


     




    If a player with no target is targeted by an attack or spell, that player now automatically targets the attacker or caster.


     




    Players can now target themselves or other party members by clicking on their HP/MP bar.


     




    A party member's HP/MP bar will now glow when targeting that member.


     




    Guest NPCs can now be sub-targeted.


     




    PCs and NPCs will now perform motions while engaged in Parley.


     




    The door to the Adventurers' Guild in Ul'dah is now always open.


     




    The character creation screen will now indicate Worlds where character creation is temporarily not available.


     




    Server load issues have been addressed.


     




    Individual areas are now processed across multiple servers.




    Due to this change, the names of some players in the same area may be displayed in a semi-transparent font.


     




    The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.


     




    The following changes have been made to the FINAL FANTASY XIV Config program:





    The Drawing Quality option located on the Video Settings tab (under General) has been split into two new options: General Drawing Quality and Background Drawing Quality.

    * Depending on their PC environment, some players may experience better performance by lowering these settings.




    The tab Font Settings has been added under General.

    Players can use this option to change the in-game font to any Windows system font.

    Please note, using Windows system fonts may cause in-game text to be displayed incorrectly or result in awkward UI layouts.



    image




    Bug Fixes




    The following issues have been addressed:







    An issue where aetherial nodes would dematerialize prematurely.




    An issue where the following aetheryte camps were not paired with the correct aetherial gates:



    Before

    ?

    After

    Camp Brittlebark <-> The Fogfens


    Camp Brittlebark <-> Singing Shards

    Camp Revenant's Toll <-> Singing Shards


    Camp Revenant's Toll <-> The Fogfens




    An issue regarding incorrect information for the following levequest:



    Before

    ?

    After

    Mining Horizon's Edge In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Horizon's Edge and search for viable mineral deposits.


    Mining Nophica's Wells In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Nophica's Wells and search for viable mineral deposits.




    An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.


     




    An issue where the marauder action Defender would always increase enmity.


     




    An issue where Warmonger would not grant the correct status effect.


     




    An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.


     




    An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.


     




    An issue where the lancer ability Fleet of Foot would remain active while in passive mode.


     




    An issue where the area of effect for the thaumaturge action Nature's Fury was not accurate.


     




    An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.


     




    An issue where high-quality (+1, +2, +3) items were not being properly equipped when using text commands.


     




    An issue where when viewing a player's bazaar, the previous item's name was being displayed.


     




    An issue where in-game volume would increase dramatically during certain cutscenes.


     




    Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.




    Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)




    Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)







    Known Issues





    Players possessing 100 items may sometimes receive an error message when attempting to exchange items with a retainer, preventing the trade. Should this problem arise, players should reduce their inventory to 99 items before opening trade with the retainer again.


     




    Auto-targeting of engaged enemies after one is defeated may not function correctly.



    Using LOL is like saying "my argument sucks but I still want to disagree".
  • Hrayr2148Hrayr2148 Member Posts: 649

    I love comeback stories.   It's nice seeing you on these forums again Hyanmen..... any opinions on these changes?

     

    I for one... am really really.... EXCITED!

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Hrayr2148

    I love comeback stories.   It's nice seeing you on these forums again Hyanmen..... any opinions on these changes?

    Thanks.

    First of all, I hope they'll make the exp/skill bar toggleable in the future.. I hate seeing my progress all the time =/

    Secondly, I find it hilarious that they are hiding the # of players in the world. They probably don't want anyone to see the numbers drop for obvious reasons, lol.

    Third, fuck yes the uncooperative Uldah door is always open.

    Also some obvious nerfs, but the acc and magic acc adjustments are welcome.

    There's also a list of all the recipes and items that received changes, but who cares?

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ParadoxyParadoxy Member Posts: 786

    Interesting. They diabled the option for viewing players per server through party window.

    Touche SE.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • Hrayr2148Hrayr2148 Member Posts: 649

    I can understand why.... It's hard trying to make a game survive when people are using a tool to undermine the game.

     

    Once the populations stabolize... (after PS3 release), I'll bet money that the search feature will be reinstated.

     

    There are certain people on these forums, everyone knows who, that have made their calling to see this game fail.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Hrayr2148

    There are certain people on these forums, everyone knows who, that have made their calling to see this game fail.

    Which is why it's not fun to post here without any ammunition.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Hrayr2148

    I can understand why.... It's hard trying to make a game survive when people are using a tool to undermine the game.

     

    Once the populations stabolize... (after PS3 release), I'll bet money that the search feature will be reinstated.

     

    There are certain people on these forums, everyone knows who, that have made their calling to see this game fail.

    How can anyone undermine a game by posting accurate numbers using party functions? if population is low its low, it 's not as if people are tryign to fabricate numbers. And don't hold your breath, this feature is gone for good.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • Hrayr2148Hrayr2148 Member Posts: 649

    People are less likely to try an MMO if they think it's going to die a short time later.  They don't want to invest in a game they think has no potential.

     

    So when people constantly post people are leaving, people are less likely to try it out for themselves before making a decision.

     

    It's like dooming a game before it has a chance to redeem itself.   Removing that feature isn't a big deal to me... not at all.

  • ExekileExekile Member UncommonPosts: 80

    This really seems like a great update, cudos to square! I quit the game after I'd played the first month, but now I just have to check it out again! I'm most excited about the SP system being revamped, hopefully I'll be able to enjoy party play!

     

  • ant211ant211 Member Posts: 54

    happy to see the ui delay will be improved, looking forward to checking the new stuff out :)

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by ant211

    happy to see the ui delay will be improved, looking forward to checking the new stuff out :)

    Too bad won't be acceptable yet, most likely. Well, this game won't become good just overnight.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • Hrayr2148Hrayr2148 Member Posts: 649

    Paradoxy... i think the troll comment was intended for Chouji.

     

    I still believe that when a company is trying to correct a sinking ship, it needs to silence the guy yelling "the ship is sinking we're all going to DIE!!!!" 

    The guy that yells that is preventing from turning the ship around.  The guy that yells that isn't helping anyone and is making a bad situation worse.   If they want people to look at the merits of the game and the great changes, it's easier when someone isn't constantly asking "how many people are on that server!?"

     

    This is a good, temporary change.  

  • taus01taus01 Member Posts: 1,352

    Originally posted by Hrayr2148

    Chouji... you're not your usually chipper self....

     

    Did the update put a damper on your Thanksgiving spirits?

    This turkey is patched up and stuffed with greatness, well done SE. I feel sad for the people that love to see the game fail.

    "Give players systems and tools instead of rails and rules"

    image
  • taus01taus01 Member Posts: 1,352

    [Mod Edit]

    I really like that the made Arrows stack to 999, now i really consider leveling Archer. One other change i like is the extension of the party Bonus system to -10 levels.

    So many unexpected changes i don't know where to start. This is really an awesome patch.

    Well done SE!

    "Give players systems and tools instead of rails and rules"

    image
  • NikkitaNikkita Member Posts: 790

    Not bad. I have not played in over two weeks. Would be inteersting to check the latest changes. Increase in inventory slot is nice. All my 80 slots are full ;)

     

    image


    Bite Me

  • shal.ffxishal.ffxi Member Posts: 115

    Originally posted by taus01

    Chouji... your posts have nothing to do with the Patch they do not belong in this thread or add any value or means of discussion ABOUT THE PATCH.

    Please put posts about the failing game, subscriber numbers, gil farmers in to the respective threads.

    This thread is about the PATCH. Please stick to the topic.

    ~/~

    I really like that the made Arrows stack to 999, now i really consider leveling Archer. One other change i like is the extension of the party Bonus system to -10 levels.

    So many unexpected changes i don't know where to start. This is really an awesome patch.

    Well done SE!

    Yeah Taus01, I was hoping they stack the arrows to 999. Infact I sent SE 2 mails on this to at least make it 999 or better 9999. Maybe they listened. lol. 

    I will level archer too now.

    image

  • SelpharesSelphares Member Posts: 430

    Archery I should consider it now as well. I must say the game runs really smooth now in the inventory area in general the whole UI sem to be a lot faster and Mobs at least in Guildleves seem to give fixed Skillpoints as far I can tell, from killing certain squirrels. It is sure something ncie for me as a caster.

  • BenthonBenthon Member Posts: 2,069

    I agree with the UI being completely responsive. It's a much more fun game when everything runs completely smooth, combat actually seems fluid. Most of the annoying "Are you sure" prompts are gone. I went to the Bazaar and actually found trading items and buy/selling to be somewhat enjoyable, because of this. They really reduced the time you waste waiting. It's maybe .5 seconds now compared to 2seconds.

    He who keeps his cool best wins.

  • BattagBattag Member Posts: 94

    i just thought i would say that after the patch the game is WAY more enjoyable and deserves a second chance.  Give it a try, glad i did.

  • NekrataalNekrataal Member Posts: 557

    Originally posted by Battag

    i just thought i would say that after the patch the game is WAY more enjoyable and deserves a second chance.  Give it a try, glad i did.

     Good to hear. I'll jump in later tonight & try it for myself.

    /cheer

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Battag

    i just thought i would say that after the patch the game is WAY more enjoyable and deserves a second chance.  Give it a try, glad i did.

     This. How fast the UI functions now will blow your mind.

     

    Admittedly, it never should've had to have been patched in.

    He who keeps his cool best wins.

  • DLangleyDLangley Member Posts: 1,407

    Lets cut out the baiting. Read the RoC before posting. Stay on topic.

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    did they remove the thing where you have to come to a complete stop to unsheath your weapons?

  • wizyear2099wizyear2099 Member UncommonPosts: 310

    Originally posted by TribeofOne

    did they remove the thing where you have to come to a complete stop to unsheath your weapons?

    we didn't get those cool moves yet, but we can cast Flare much better now :).

  • SelpharesSelphares Member Posts: 430

    Originally posted by TribeofOne

    did they remove the thing where you have to come to a complete stop to unsheath your weapons?

    Did people never to listen to their parents about sharp things in your hands and running? :)

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