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I remember when playing healer was something awesome. You kept everyone alive, you were well respected and wanted, and people swollowed all your diva quirks and oddities, because you were so crucial to the group.
Now we have an ascent of soloism and self-heals everywhere, and many MMOs don't even feature real healers anymore. Gone are days when like in EQ you rolled strong healer because you loved being the background person who keeps everything together. Being healer was a sort of a role in itself, like being the wandering, hero-doctor. Just like CC and mezzing vanished due to soloability and making MMOs easy for everyone, classes which were once strong and needed for all the tough content vanish or fade into the background, and what remains are all jack-of-all-trades classes who can do a bit of everything but ultimately excel at nothing. It seems these days groups only know damage dealers or tanks, and even those are blended together more and more. I just don't like that.
On the one hand we have no MMos where more and more people just solo. The tons of solo content have made the need for healers so minimal, so yes you can still roll a healer, but you'll end up just healing yourself all the time. No one needs your talents.
Then we have games which just don't really have healers anymore. Games like Champions Online, where more or less everyone heals himself. Or LOTRO, who do have Runekeeper and Bard, but I never felt those were really healers. Yes they do heal, but the built & design just does not give me this feeling to be a "medic" in LOTRO.
Take the development of EQ2 as example. Once a lot of mobs were heroic. You NEEDED a group. You needed a good mezzer for CC and a REAL healer to keep everyone alive. Now, almost all mobs are soloable, most new quests are solo quests, and the remaining group quests are rarely ever done; good luck trying to find a group for THEM these days.
It's just disheartning. I loved to play healer in CoX and Vanguard a lot, and it was always nice to hear how good my healing service was at the end. It was fun to be so needed and specialized in something. But devaluating healers seems trend, see WOW. And soon everyone just heals himself, see SWTOR or whatever fashionable new MMO you like. MMOs which still have real healers, like AoC, I always felt those healers are just a pale shadow of their former selves. Neither Bear Shaman nor Templar were really so good and again it was REALLY difficult to ever get a group. Once playing healer was a guarantee to always have a group wanting you, which was the most fun part of playing healer.
I miss being able to play a good healer, these days.
/rant end
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I think you're overthinking things too much, honestly.
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healers nowadays are not capable of hardcore healing.... devs wanna make us all suffer with crappy 1/4 heals, i never play healers, i rather summoners or scout(with pets) or just warriors, so i can solo peacefully with potions
ahh healing...
poor bastards don't actually play mmorpgs like the rest of us. just a really low tech version of whack a mole.
kinda wish they would evolve the mechanic to be more exciting and immersive.
Playing: Rift, LotRO
Waiting on: GW2, BP
You and everybody else, alas.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I know of only one MMO that doesn't feature healers, technically, and that's Guild Wars 2, and that's only because the majority of the classes can function as healers (particularly the casters), meaning if you really want to play a healer, equip a water weapon and go have fun keeping people alive. They're even nice enough to give you a couple of damage spells so you can contribute during those moments when no one needs a heal.
Every other MMO I can think of has a healer class. AoC, you mentioned BS and Temp as healers? My main was a healer, last I checked he was a PoM. My heals were plenty loved and adored when I was playing, which admittedly was a long time ago (and so your problem may just be the lack of community in that game these days). So, I'm not really sure where you're coming from.
As I've said before, I always play the healer, which is why I feel I can speak up as much or more about the change in healers in MMOs. I remember being a Priest in Ragnarok Online, and the only way I could contribute to a fight was by slapping things with my staff or using Mag E, and that only worked on undead enemies. Yes, healing is fun, but in every game there are times when your team just doesn't need you that much, particularly when they're mowing down all those weak enemies on the way to the big boss. There's no good reason why you shouldn't enjoy having some skills to contribute during those battles as well, even if they're not that powerful compared to the 'mage' of the group, except that you're lazy.
As for Solo content, there's a reason for this. In games where healers are necessary just for everyday grinding, that gave healers the ability to solo. That meant everyone else was shit out of luck. All the healers were off doing their own thing and there weren't enough to help everyone else level. This meant groups and groups of people would stagnate. You think this is fair? Take a game like Rappelz, where everyone can solo very well but no one can group a dungeon without a healer (especially if you're 3-4 man'ing it, and by healer I'm including healing pets) unless they've dropped loads of money in the item mall. I'd spend DAYS on my alts shouting for a healer for my group and not get any luck, but I could get a group whenever I wanted on my healer. That's great, but sometimes I want to dps, and I can't, because there's a shortage of healers and the only ones in the game already either A) team with their static group or team with their guild members only (because yanno, all PUGs in the history of EVER ended in utter failure /sarcasm).
This is what you want to return to? You don't think that's just the slightest bit selfish that you want to hinder the fun and progress of everyone else just so you can feel a little more desired?
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It was always a nice ego stroke when playing a healer. You're often thanked specifically after a run, you're the center of attention and always protected in that your comrades will drop everything if you get into any kind of trouble, and you're always sought after by pretty much every group. But playing the game by fixating on health bars kind of sucks. I'm not really going to miss it all that much when I start playing GW2 and can actually watch the encounters unfold instead of seeing them as a series of increasing and decreasing health displays. I won't miss the healer prima donnas either. There are many of them who take their special role a bit too seriously.
Truth be told, the dmg output of those old time healers was so low, it was a CHORE to solo. I avoided it whenever possible.
Having real old time healers (just like CCers) was a part of a MMO system were people actually played together, not were lost in soloers hell.
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I was exlusively a healer for quite some time, healing in EQ was very challenging.. thats why i enjoyed it... one wrong heal and your LOADING....PLEASE WAIT..
But like you say, devs. are making healers obsolete... EQ now has Mercenary's.... totaly forgeting about the Boxing epidemic.. theres no room for a healer anymore, because A. they either have a healer merc, or B. they are boxing a healer.
I Healed as a Priest in wow, did quite a few raids... and it got quite tiresome... for instance, purely an example... was doing a grull raid back in BC... and a huntard Auto-ran right into grull, as she screamed... zomg my pillow hit my keyboard, hurp derp.. after the raid wiped, i was screamed at for not being ready and healing too my 100% potential... i was like Whaaaaaaa? we were about 5-10 minutes away from pulling, we hadnt drank our pots.. or refreshed our buffs...or even rezd the ones who fell in the previous fight... yet it was the healers fault for the huntard wiping the raid... That kind of logic really pushed me away from healing..
I ended up putting my priest on the back burner, and re-rolled a prot pally... but essentially, retarded dps, lack of Decent healers.. pushed me away from tanking, i do recall tanking that naxramass raid, and the one after that... it just got really Tiresome... i enjoyed tanking ALOT... but when it gets down too the nitty gritty, it seemed people ALWAYS shit-talk the tanks for not being EXACTLY as the wowelitehomos builds or numbers... Its like, dude if you wanna take over with your Rogue and tank.. be my guest, but untill than stfu..
Alas the final straw in my healing/tanking days, was the DPS meters.... god i hated the folks who merely stared at their numbers, not even paying attention too the encounter... Dude i threw 6k dps that fight... yea but you died in about 3 seconds because you were to busy staring at your dps meter instead of moving out of the fire..
in before TL:DR
I think the issues with healers are two fold.
People waiting around to play because they need to find a healer and the healer game being exactly what was said above, a game of whack-a-mole.
The only time I ever saw a healer that I thougth was cool was in Guild Wars where a healer could have holy magic that could harm.
I really like the idea of the healer in LOTRO as a minstrel that raises morale. Part of me thinks that the minstrel should always have the lute out and the entire game play should be a sort of song mini-game but that would probably not be for everyone.
I also wonder if it would be possible to have a healer that healed by their very nature of being in a party. So, in essence they are a holy warrior that can ocassionally throw out a big heal but who "heals" by being in the party which essentially applies a small continuous healing buff.
this way they could concentrate on fighting but the health of party members would continously tick upwards, maybe at variable rates. And then they can cast some sort of large heal.
Conversely I think it would be cool to have something like a necromancer that healed by doing damage. As they do damage they can bank certain points that can be used for a heal. Wahammer might have somehting like this come to think of it. Or, perhaps every bit of damage they do gets transferred to the party.
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Have you tried playing a cleric in DDO? It's the most fun I have had as a healer and is different from other MMOs since you don't regen spell points so it becomes more of a game of resource managment.
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I usually give credit to healers not because they're godly players but because they're there so everyone else can have a blast. It's like taking one for the team to stare at health bars couple hours.
I always hear the words of Paul Barnett when it comes to re-inventing healing in MMOs. During one of his coke-boosted hype preaching podcasts he promised there'd be no such thing as "heal heal heal" classes in WAR. What they ended up with were a basic healbot and two types of "hybrids" that still heal very much traditionally when you get past the fluff.
And lastly, the cool of healers hasn't worn off. Good healers are always greatly appreciated. But I'm also concerned about this solo thinking that rules almost every MMO nowadays. Soon people only get together ingame to brag what phat loot they received from their latest solo dungeon run.
no that is true huh
I've always played the role of the healer/buffer class, and it's sad to see all the new MMOs get away from healers. They only time you need a healer now is in some dungeons and most raids. Take lotro for instance, almost everything upto 40ish can be soloed, or done without a minstrel/RK. Once you get to Angmar people start asking for a healer, except for GB, GA runs. The only time you need healers are for endgame in today's MMOs, and sometimes not even then. AoC had a pretty decent dungeon system that healers were required. Lotro also had a decent system, but almost all the classes in lotro can take at least 3-4 hits before death, except on bosses. This made healing rather easy, I miss the days of missing one heal and everyone died, but had to keep thier mouth quiet less you leave and the entire raid was stopped dead in it's tracks...THE POWAH! hehe
This is what I fear for the healing class. By making the game solo friendly to "endgame" not many people manage to really learn their class roles through levelling, and appear as eBay's. Yes, you can run dungeons and such on your way up, but when a game is offering you the chance to just go about your merry way solo and level, you dont run those dungeons often, and interact with others less so. For a healer, learning the nuances of healing large groups, or even one group whilst on the way up is a godsend, being able to just solo through content, when you get to max level store your DPS gear and get out the healing gear then try to muddle your way through will get people dead, and give you an awful name.
Healers need to learn how to heal when in groups, in many different groups of players with differing skill levels, and in all kinds of situations. For PvE, yes, you do tend to focus on Health bars alot more than situational awareness, in PvP you have to keep an eye on everything, which is a real stress inducing time.
I liked healing, and I liked tanking, however the mindset of some players and arrogance, ego and sense of entitlement that some people would display has turned me off of MMO gaming for now. I wasnt a primadonna healer, I would laugh if I died, but be very upset if someone under my care died. I would be a pain in the arse to my tank if I knew him well enough to handle my threat, and try to push for more threat.
Healers need to practice in groups whilst levelling, if the current trend of solo content until endgame is continued, then games should offer a premium service where you can pay and extra $X to access 'Endgame' and skip the levelling crap.
We got spoiled - spoiled, I say ! - from Vanguard.
After that, I kinda lost the motivation to play games where healers are just healers and cant do anything else.
And healers vanishing from games doesnt improve that situation at all. I suck as damage dealer.
short answer- Its better not to depend on anyone because he can simply screw you up because of HIS mistakes
Plus i am pretty sure most people in games are more satisfied when they do damage and kill something instead of trying to help teammates
The games are getting easier, healing is going out the window due to the need to pull in the console kiddies. FPS games used to be difficult, then they threw out healthpacks and healing points and replaced it with "Duck and your health will come back.". Do you expect MMO's to get any different treatment? Guild Wars 2 is going that way already, having no healing class whatsoever, it's not long until all games are mindless bash-a-thons. I fear the day.
Best time I ever had playing a healer in any MMORPG was in DAoC on my Cleric. She was awesome. I miss playing her. She could heal, buff, and fight when needed. My Priest in WoW I love to play, but she has no where near the utility my Cleric in DAoC had and is religated to just basically healing.
It was funny, tody in WoW I was playing my tank running chain heroics to get rep for the Cartel and the healer that I picked up off of Spire loved me. She asked if I would move to her server and join her guild. I kept aggro like a super magnet. I play a DK Blood tank so I can heal myself. Because I hold aggro so well she didn't have to heal the others except in times from AOEs and that meant just hitting her CoF. Most of the time she was just DPS'ing and loving it. ::sigh::
This is all good and well, for ICC heroics...but I have experienced Cata dungeons and healers are going to be needed more than ever and we suck post Cataclsym. People are going to hate pure healers. Blizzard gutted our class and when players find out just how bad our heals have become post Cataclysm...the bitching and moaning on the boards will reach levels unseen in WoW before because we healers will not be able to heal the stupid. Yes I said stupid. No amount of wishing will ever get people to play their characters properly again. DPS will pull - screw the tank. Nobody will use skills they have to stop taking aggro(this is post Cataclsym) like feign death and fade...they do not use them now - why should they start. Instead they'll whine to Blizzard that the game is to hard now and Blizzard will nerf everything. Mark my words...by spring all new dungeons will be as easy as if not easier than current ICC randoms.
I honestly have no idea why they tend to move away from healer classes. I know quite a few people who really enjoy being just a healer and not some kind of a dps/tank/heal hybrid.
MMO's tend to get more boring each day for all these idiotic changes.
Yeah, Vanguard had pretty cool healers, Disciple, Blood Mage... nice classes. ^^
I miss Vanguard, but the servers are awfully empty.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Pen and paper Dungeons and Dragons version 4.0
Everyone has a heal. You can get by without a main healer.
Who would've thought D&D would've gone down that road?
What I understand, the self heals are closely tied to the new "leader" role which buffs them. At the same time cleric takes a more active role and still has the ability to heal or buff his/her friends' self heals.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
And I have problems to grasp why you americans kept to love this type of Pen & paper game.
To me, D&D always felt like being some sort of computer game without computer.
In Germany we tend to play a certain game that doesn't have real classes. There aren't even heals that you could use in combat. Though combat is still awesome fun (if it happens after all).
Healers are a thing that belonged to computer games, but not anymore. I like this trend. I always hated it when I could not do something special (like a dungeon) because no healer was online.
Healers are something grouping would need and since everyone is crying to play solo,helaers will soon be a thing of the past.Now they are making healers nothing more than healing mages.
The one apsect of RPG that didn't need to be touched was the basic dps/tank/heal roles,this is what made the RPG genre.Going back as far as the original RPG games like even Wizardry,you needed to make a cleric/healer,Might nMagic agian needed healing.Even those single player games you still controlled 3-6 players ,so that you could have the typical dps/tank/heal setup.
FFXI did the heal class the best justice,but started to stray from it's core design later on.The WHM had typical healing but also got the teleports and invisible/sneak/regens and some enfeebs.They didn't stop there,the RDM had maybe the biggest arsenal of spells/abilities of any class in the game,too many imo and should have been nerfed long before other nerfs came about.Then FFXI added the Dancer class a whole new way to play the healer class,really FFXI had the best class designs of any game,and healing DOES matter in FFFXI because it was designed to be a grouping game.Multi-class also gave the healers the ability to add other various abilities and spells making it even more fun when soloing,example Hexa -Strike while subbing Ninja for shadows.
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It's not a good thing to force people to group in order to level up. This would make MMOs unappealing to a lot of people. Sure everybody likes grouping but sometimes you simply don't have the time to group. I might have 3 hours to spend this night and then I might just look for a group. But if I have 1 hour to play and I spend 40 minutes looking for group, well you get the picture. And there's also the fact that most lowbie zones end up being ghost zones because the majority of the population is at max level. It will be even harder to find a group and you will spend all of your time looking for group rather than enjoying the game.
And it's stupid to assume that all people make a sacrifice for the team and pick up the boring role. I thoroughly enjoy playing a healer and I have played a healer in every MMO I've tried. I find dpsing extremely boring.