Nice to see something a bit differant, but is it taking MMO's forward? Well yes with the physics but the restrictions of not having a open world are a step backward. A game like this helps point the way forward though, add an open world, keep the instances to dungeons and you have a MMO of the future.
On the other hand it is definatly taking online play forward, which is good to see.
An 8? Goodness. Great graphics, great polish, and great tutorial. Beyond that its an empty shell of a game. Its f2p for a reason. No one with half a functioning brain would pay for it.
Players who like the game will agree with an 8/10. People who dislike the game will disagree. You just can't beat opinions.
Pretty much this. A review is just a statement of opinion. Based on what this game is and claims to be, I give it an 8. Ideally, I'd do away with all numerical ratings, but it's what we do here at the site. I'd much prefer a "Buy it, Try it, Avoid it, Wait for it" approach that we're starting to use on our first looks. But people love them some numbers... so much controversy!
Thanks folks, those who realize that the 8 is just one man's opinion.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
So yeah, where is the MMO part of that game because only thing I see is a lonely grind fest. Like seriusly, Im not even sure if I saw another player in any of your screenshot. Is there PVP at all? Also, how the hell can you guys give such high ratings when we read the HUGE and OBVIOUS flaws you are describing. What about you people from MMORPG.COM leave the numbers 10, 9 and 8 and work a lot more with the number 4, 5, 6 and 7 because none of the current MMO(also read recent) deserve such high ratings... None.
This game is in no way whatsoever adaptive. You're going to be stuck doing the samething over and over for your entire duration of the game unless you're Korean and know how to abuse certain glitches.
Yeah well that's kind of how all MMORPGs work. Find the skills that work the best then spam them constantly. Atleast Vindi you need to aim your attacks based on the situation.
First off, giving such a shallow game an 8 is rather stretching it a bit don't you think? Not to say it is not fun to play initially, but it gets olds fast.
Suggestion, every time you get on a boat check your connect speed to the host because whoever started the boat is the host. If you don't have a decent connection to them (displays on the party window) get off the boat, you are just wasting your time. Some people out there with really bad connections.
It is a cute game though, just that it is more or less an updated Diablo without as much content. You should expect more in this day and age.
I agree. To suggest an 8 in a category of Massively-Multiplayer Online Role Playing Game is going to run the gammet of resposnes for many; laughable, rediculous, shock, dishonest, strange. Maybe some of those reactions might be a bit harsh, but the score is inaccurate in the context of being a Massively-Multiplayer Online Role Playing Game, as far as I'm concerned.
So, Ford, I only question the context of comparison and inclusion for Vintictus in the mmorpg category to come up with an 8; a game that is really a lobby-system Cooperative Role Playing Game.
Immediate Cons
Heavily instanced
Repetitive nature
Shallow nature
3 classes
Gender-locked classes
All hack and slash combat
No open world player interaction
Static game-play
Linear game-play
Just as Guild Wars 1 was and 2 will be a CORPG, if ANet delivers on what they have planned, I’d assume the score scale is changing from 1-10 to 1-20, where Vindictus has an 8, and GW2 has the potential for an 18.
Over the last couple of years as more shoe-box, lobby-system, heavily instanced, linear cooperative oriented games hit the shelves, why don't reviewers and sites fail to categorize them more closely to what they are, rather than align them to what they aren’t?
Context is a component of credibility, and I think the copy-written review might be fine, this score is out of context with the games’ classification on mmorpg.com and in the genre.
You do realize GW2 is fully MMO, not a CORPG don't you?
Those who think Vindi is short have apparently never played Mabinogi before or are not familiar with DevCat studios.
DevCat releases content constantly. And considering the game was free from the get go, I really don't think anyone should be complaining about the current length.
Also 3 characters? Yeah well there's a point to this to. The game will only bring in so many new players once it's been around for a while. Releasing a new class will bring old players back with low level characters that will be able to play along with new players.
The only part of Vindi which I don't think is absolute diamonds is the fact that it doesn't yet have a lot of permanent NX items like Mabinogi does.
Those who think Vindi is short have apparently never played Mabinogi before or are not familiar with DevCat studios.
DevCat releases content constantly. And considering the game was free from the get go, I really don't think anyone should be complaining about the current length.
Also 3 characters? Yeah well there's a point to this to. The game will only bring in so many new players once it's been around for a while. Releasing a new class will bring old players back with low level characters that will be able to play along with new players.
The only part of Vindi which I don't think is absolute diamonds is the fact that it doesn't yet have a lot of permanent NX items like Mabinogi does.
The only part? You like the peer to peer system and its results in the NA markets? At the very least they should reset it on a daily basis as the Korean version does. Its not a bad game, all things considered, but group play with that lagged out system is very unpleasant.
Few corrections, unless it was changed between when I stopped playing, to now.
Only the 2 last boats require a coin fee, the first one is free of charges, as it serves mainly for tutorial purposes.
And you don't have to visit an NPC to use your AP, it can be done at any time outside of a dungeon simply by going into the skill menu.
As for the score? I may like the game, but 8 still seems too generous. 6-7 sure, but no 8. There is zero mention about the actual customization and just how limited it really is. Besides minor tattooes, you have to rent options out, which ultimately can be ignored anyways because you will never see it on your character. They are essentially hiding stat sticks in "customization" as an excuse to force you to pay what could be easily $20-30 just to have your characters look the way you like for 5-10 minutes out of the hours or so you play them.
Which is inexcusable. DFO has stats on all its avatar gear, and are still permanent. Hell, the biggest downside to its system is just the color and what you get is random, but its only what, a dollar a piece? And you can trade them too. Hell, it can't even begin to apply to the hair slot since it gives a meager "7" luck. The game went the way of Allods to me, and completely screwed up the item shop to a point where my interest in a game was ruined (when I've been looking forward to it for a few years now).
The lag also helped though. I couldn't join a single god-dang group without having 0 bars and minute-long spikes of being locked in place. And before I see another "stop playing you ain't in the states" response, I do live in NA, Nexon just needs to bother with actually fixing their side of the mess.
First off, giving such a shallow game an 8 is rather stretching it a bit don't you think? Not to say it is not fun to play initially, but it gets olds fast.
Suggestion, every time you get on a boat check your connect speed to the host because whoever started the boat is the host. If you don't have a decent connection to them (displays on the party window) get off the boat, you are just wasting your time. Some people out there with really bad connections.
It is a cute game though, just that it is more or less an updated Diablo without as much content. You should expect more in this day and age.
I agree. To suggest an 8 in a category of Massively-Multiplayer Online Role Playing Game is going to run the gammet of resposnes for many; laughable, rediculous, shock, dishonest, strange. Maybe some of those reactions might be a bit harsh, but the score is inaccurate in the context of being a Massively-Multiplayer Online Role Playing Game, as far as I'm concerned.
So, Ford, I only question the context of comparison and inclusion for Vintictus in the mmorpg category to come up with an 8; a game that is really a lobby-system Cooperative Role Playing Game.
Immediate Cons
Heavily instanced
Repetitive nature
Shallow nature
3 classes
Gender-locked classes
All hack and slash combat
No open world player interaction
Static game-play
Linear game-play
Just as Guild Wars 1 was and 2 will be a CORPG, if ANet delivers on what they have planned, I’d assume the score scale is changing from 1-10 to 1-20, where Vindictus has an 8, and GW2 has the potential for an 18.
Over the last couple of years as more shoe-box, lobby-system, heavily instanced, linear cooperative oriented games hit the shelves, why don't reviewers and sites fail to categorize them more closely to what they are, rather than align them to what they aren’t?
Context is a component of credibility, and I think the copy-written review might be fine, this score is out of context with the games’ classification on mmorpg.com and in the genre.
You do realize GW2 is fully MMO, not a CORPG don't you?
Volkon, ya know, your right and I'm wrong in that comparison. GW2 is in -development as a mmorpg, as opposed to GW1 which is much more of a CORPG. I should have known better, as I'm really anticipating GW2, and shouldn't have lumped GW2 in my comparison, but I am still disturbed that my perception of such a linear, limited, and shallow game as Vindictus, through this review, can share the same review score as GW1, if the game is even to be considered as a CORPG.
So let me step back....took my licks....So I'm still struggling with the context of the score; which is what I originally stated. A score, not for a mmorpg category game, obviously, but a score for a CORPG game? If it's a CORPG, then a 6 should suffice.
But as other have pointed out, and through my 'wtf fog', I think the author called it a 'multiplayer action-RPG', and clarified .'hack n slash' in there as well.
I have to become less jaded by the mis-information of previously launched mmo's, and their attempts to capitalize on the moniquer of "Massively-Multiplayer Online Role Playing Game", when in fact many fall short of really carrying that acronym, and be more accepting of what each game is.
So in closing, as the author never claimed it to be, Vinditus is not a mmorpg, but at best, an Action RPG with heavy elements of Hack n Slash fun. Perhaps in that category it is deserving of an 8; I'm continuing to see for myself. But again, as i origonally stated, in my opinion, not within the category of a mmorpg, or a CORPG, such as GW1.
Comments
im gw fan, so i dont have any problem with instances! can't wait to play it in europe!
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
Nice to see something a bit differant, but is it taking MMO's forward? Well yes with the physics but the restrictions of not having a open world are a step backward. A game like this helps point the way forward though, add an open world, keep the instances to dungeons and you have a MMO of the future.
On the other hand it is definatly taking online play forward, which is good to see.
It's a grindy game It gets boring after 3 days of playing.
Game isnt an MMO.
0/10
The game is fun. The combat is fun. The visuals are great.
It's a perfect game to play when you only have a half hour or an hour. It's easy to log in and get right into the action.
I think most people will probably burn out fairly quickly if they go overboard on play time. Take it for what it is.
BTW, also good for when you are the mood to play a game and just bash things. Good way to relieve some frustrations.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Its biggest fail is the forced server separation... that stuff should be outlawed.
Wish the EU site was open, probably opens up a day before launch. Grrrr!!
An 8? Goodness. Great graphics, great polish, and great tutorial. Beyond that its an empty shell of a game. Its f2p for a reason. No one with half a functioning brain would pay for it.
Verdict:
Fun for 30 minutes.
Pretty much this. A review is just a statement of opinion. Based on what this game is and claims to be, I give it an 8. Ideally, I'd do away with all numerical ratings, but it's what we do here at the site. I'd much prefer a "Buy it, Try it, Avoid it, Wait for it" approach that we're starting to use on our first looks. But people love them some numbers... so much controversy!
Thanks folks, those who realize that the 8 is just one man's opinion.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Fingers crossed I hope on dec 2nd at last i can play that game !!
Yeah, something that I found unusual.
Getting old is mandatory...growing up is optional.
So yeah, where is the MMO part of that game because only thing I see is a lonely grind fest. Like seriusly, Im not even sure if I saw another player in any of your screenshot. Is there PVP at all? Also, how the hell can you guys give such high ratings when we read the HUGE and OBVIOUS flaws you are describing. What about you people from MMORPG.COM leave the numbers 10, 9 and 8 and work a lot more with the number 4, 5, 6 and 7 because none of the current MMO(also read recent) deserve such high ratings... None.
-------------------------------------
Before: developers loved games and made money.
Now: developers love money and make games.
I also gave this an 8.0. I think it will make a great back up game for myself and up to 3 friends lol.
Yeah well that's kind of how all MMORPGs work. Find the skills that work the best then spam them constantly. Atleast Vindi you need to aim your attacks based on the situation.
You do realize GW2 is fully MMO, not a CORPG don't you?
Oderint, dum metuant.
Those who think Vindi is short have apparently never played Mabinogi before or are not familiar with DevCat studios.
DevCat releases content constantly. And considering the game was free from the get go, I really don't think anyone should be complaining about the current length.
Also 3 characters? Yeah well there's a point to this to. The game will only bring in so many new players once it's been around for a while. Releasing a new class will bring old players back with low level characters that will be able to play along with new players.
The only part of Vindi which I don't think is absolute diamonds is the fact that it doesn't yet have a lot of permanent NX items like Mabinogi does.
The only part? You like the peer to peer system and its results in the NA markets? At the very least they should reset it on a daily basis as the Korean version does. Its not a bad game, all things considered, but group play with that lagged out system is very unpleasant.
Few corrections, unless it was changed between when I stopped playing, to now.
Only the 2 last boats require a coin fee, the first one is free of charges, as it serves mainly for tutorial purposes.
And you don't have to visit an NPC to use your AP, it can be done at any time outside of a dungeon simply by going into the skill menu.
As for the score? I may like the game, but 8 still seems too generous. 6-7 sure, but no 8. There is zero mention about the actual customization and just how limited it really is. Besides minor tattooes, you have to rent options out, which ultimately can be ignored anyways because you will never see it on your character. They are essentially hiding stat sticks in "customization" as an excuse to force you to pay what could be easily $20-30 just to have your characters look the way you like for 5-10 minutes out of the hours or so you play them.
Which is inexcusable. DFO has stats on all its avatar gear, and are still permanent. Hell, the biggest downside to its system is just the color and what you get is random, but its only what, a dollar a piece? And you can trade them too. Hell, it can't even begin to apply to the hair slot since it gives a meager "7" luck. The game went the way of Allods to me, and completely screwed up the item shop to a point where my interest in a game was ruined (when I've been looking forward to it for a few years now).
The lag also helped though. I couldn't join a single god-dang group without having 0 bars and minute-long spikes of being locked in place. And before I see another "stop playing you ain't in the states" response, I do live in NA, Nexon just needs to bother with actually fixing their side of the mess.
Good to hear. I was hoping someone would post the date here. Thanks ^.^
any news about this title comming to EU soon ?
Alias Warin
Let's stay on the topic of the thread guys.
Volkon, ya know, your right and I'm wrong in that comparison. GW2 is in -development as a mmorpg, as opposed to GW1 which is much more of a CORPG. I should have known better, as I'm really anticipating GW2, and shouldn't have lumped GW2 in my comparison, but I am still disturbed that my perception of such a linear, limited, and shallow game as Vindictus, through this review, can share the same review score as GW1, if the game is even to be considered as a CORPG.
So let me step back....took my licks....So I'm still struggling with the context of the score; which is what I originally stated. A score, not for a mmorpg category game, obviously, but a score for a CORPG game? If it's a CORPG, then a 6 should suffice.
But as other have pointed out, and through my 'wtf fog', I think the author called it a 'multiplayer action-RPG', and clarified .'hack n slash' in there as well.
I have to become less jaded by the mis-information of previously launched mmo's, and their attempts to capitalize on the moniquer of "Massively-Multiplayer Online Role Playing Game", when in fact many fall short of really carrying that acronym, and be more accepting of what each game is.
So in closing, as the author never claimed it to be, Vinditus is not a mmorpg, but at best, an Action RPG with heavy elements of Hack n Slash fun. Perhaps in that category it is deserving of an 8; I'm continuing to see for myself. But again, as i origonally stated, in my opinion, not within the category of a mmorpg, or a CORPG, such as GW1.
I-WANT-THIS-GAME !!!
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er.. well it's fun but it's not "that" fun.
Honestly, I would pare down your desire as I suspect you might feel cheated in the end.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
too bad its been having random maintainence times with 5 min warning