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MMOs don't have checkpoints like single-player games. Mostly because it was impossible to implement a checkpoint in a MMO. But with phasing everything has changed. Phasing makes it possible to implement checkpoints.
You are doing a mission. You are in your own individual instance. You make a checkpoint. Then you make something stupid. But no problem, your individual instance can be reset to your latest checkpoint. And you try again.
I'm quite sure, that the developers will implement some kind of checkpoint in the future. And I think that a lot of players will like this feature.
Comments
Biggest lol
Good idea. And i am sure it will be implemented soon enough.
Its probably last thing separating MMO from becoming Singleplayer online game
Wouldn't you really rather play single player games?
Eh, with the state of MMORPGs these days, I guess you are already.
Once upon a time....
That is actually a very good idea.
I would hate to play an MMO that does that, but I'm sure it would go down well with the mainstream crowd.
No, the problem is you make something stupid. Don't make something stupid. It's never a good idea to make something stupid...
....like babies, for instance. Or modern mmorpgs with any level of consequences if you expect the game to.... oooh look, shiny thing on TV!
According to a Facebook quiz, I'm a genius.
I'll take checkpoints, and NO phasing.
You have an open dungeon, and when you get to a certain NPC, he or she gives you a token that can transport you to that NPC in the future, bypassing all the easier levels of the dungeon.
NO phasing.
Phasing is stupid, and doens't belong in a multiplayer game, IMO.
Isn't that the case already In most MMORGPS?
You die and then respawn in a graveyard. You run back to where you were when you died and the mobs reset so you can try again.
In instances, usually when you kill a boss, it will stay dead even if you died on a boss further into the instance.
You only get the 'start over from beginning' mechanic if you take to long and an instance resets or for specific fights like Northrend Beasts or Violent Hold in WoW. Failed escort missions tend to require you to start from scratch.
I remember when I first logged into and played Everquest.
Just walking out from the main city and trying to kill your first bug - meant a struggle between life and death.
There was a real feeling of danger...
And relief and or victory when you actually accomplished something.
I never play single player games because I find them BORING.
Now I find MMO's are boring.
Removing the sense of danger in mmo's has killed it for me.
Phasing is making it so that two people see different things. As in one person has done a quest so now when they're in an area they see a friendly quest hub, whereas the person who hasn't done the quest sees enemy NPCs. The two players might be standing next to each other but they're invisible to each other because they're each in a different phase.
http://www.wowwiki.com/Phasing
I don't see how that applies to a single player instance.
Besides, as you describe it, MMOs already have checkpoints. You fight a boss, do something stupid and wipe. The instance resets to how it was right before you engaged.
Right now you spawn outside an instance and the trash stays dead. Would you want respawning inside the instance at certain points but the trash past that point respawns?
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
um... this is already in the game... it's called graveyards. If a dungeon has 3 bosses, and you kill 2 and wipe on the third, you don't have to start over, the first two bosses stay dead.
If you are doing a quest and you are supposed to kill 10 rats, and you die after killing 8, you go back and only have to kill the other 2.
If you are doing a long quest chain, and you fail near the end, you don't have to do the entire quest chain again, you restart at the last stage you cleared.
The only difference between checkpoints in a single player game and MMORPGs is that one requires you to 'reload' data, and the other requires you to make your character run a bit.
While only a cartoon, it hits the nail on the head.
Exactly how easy do we want our games to be? While many tout the benifits of bringing in more casual players to the MMO market ..the cost is equally high as we lose any sense of accomplishment within the game.
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
Actually, that cartoon says nothing about how easy or hard the game is. It only points out that in the past players seemed more willing to keep replaying the same content when they died. Heck the first guy could have been playing the easiest game ever that gave him a thousand lives and he simply sucks at it.
hehee wont take long.
I would like to see "ghostcars" also,so i can see how someone did it and how i failed in realtime so I can be better.
Generation P
Did you forget to equip your rusty short sword or something? I wouldn't exactly call fighting skeletons and orc pawns a struggle between life and death.
It was if you agro's two at a time.. Back in the day, ADDS were a real issue to be dealt with.. Todays ADDS just mean you are in combat 5 more seconds then normal
For the sake of god, how about a "pause" button? just go back to your solo games if you want this crap.,
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Got to agree. You guys aren't talking about a Massive Multiplayer Persistent World here. This is Single Player Game with Multiplayer capability stuff.
Once upon a time....
I don't exactly like the idea of checkpoints. Heck, I don't even like them in solo games. But for different reasons.
At some point i want the possibility of failure.
For me, failure can be a powerful tool. It can engergize me to strive harder, to learn from my mistakes. To be better.
An teacher of mine once told me "let your gurus be your mistakes".
Something I try to live by.
So if I wipe in a dungeon then it's ok to learn how better to beat that dungeon.
Checkpoints feel a bit cheap for my taste and I wouldn't be interested for the most part.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So you prefer your checkpoint to be at the start of the dungeon rather than have multiple ones inside the dungeon?
I only play sandbox games.
Any game with phasing, checkpoints or instances wouldn't come close to getting my money.
Make a difference!
This i loled.
Checkpoints in a MMO? -.- what is happening too this world? cmon, give me a break!
Why are you playing MMO's if you wanna play in a solo instance with checkpoints and shit? Go play some damn singleplayer games..
Currently Playing Path of Exile
I'm not even sure we need a "check point". If it's an open dungeon like Lineage 2 there would be no "check points".
If the party wipes then I have no problem having the entire run be a wipe instead of spawning and just having all of us appear in town.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I smell a troll.
Anyhow...if Phasing is a checkpoint (which I do not dissagree with), then you can use multiple phasing thru the course of quest line.
I am not in favor of Phasing but rather dynamic changes that take place in the persistant world that everyone sees. I am in favor of character flagging which is a type of checkpoint. This character flagging can be used to further strengthen the MMO mechanic, but the checkpoint can't be used to further MMO's. There is only one real use for checkpoints in MMO and that is on huge raid encounter dungeons having a save of dungeon progress of the instance so your original raiding party can fight the rest of the dungeon over the course of a week or something.
So then you want the town to be the checkpoint?