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Started, Got Ganked. Quit.

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  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Pocahinha

    When the game starts choose a PVE server, fixed.

    You got ganked because you made a mistake dont blame the ganker os the game..

    True as far as it goes. But thats not to excuse ganking.  Ganking and griefing serve no useful purpose.  No, not even keeping various anti socials and out right sociopaths entertained.  They do how ever speak volumes about the design, business and play experience (or lack there of) of the Dev's in question.  Even with as PvP centric as CCP's EVE online is, they have had to deal with these issues (see the evolution of Concord and the high sec ROE) to protect their business model.

    "If you can't kill it, don't make it mad."
  • SolestranSolestran Member Posts: 342

    This is why I generally avoid PvP games altogether.  The clientelle tend to be immature, obnoxious and afraid of a fair fight.

  • joejccva71joejccva71 Member UncommonPosts: 848


    Originally posted by ianicus
    To sum it up, this post very clearly displays the poor attitude most "hardcore" pvp'ers out there have these days. Its a sad state, I always play on PVP servers when I play an MMO, however I certainly reserve the right to speak up if I feel a certain aspect of the game could use improving. If im watching a GAME IMPOSED cinematic for a mission and dont even have the OPTION to defend myself? thats not PVP....sorry folks thats bad game design.

    Why does everyone think that hardcore PVPers are "gankers"? Ganking is such an amateur term honestly.

    1. Hardcore PVPers don't whine and cry when a fight doesn't go their way.
    2. Hardcore PVPers aren't always "ready" for battle. They take it as it comes.
    3. It's not about how many times I killed one person or killed many players, it's about how many times you didn't kill me. If I have to run away to survive, I still win because I will come back and find you once again.

    4. There is no such thing as a fair fight.
    5. If you have to wait until you are "ready to PVP", then you don't belong on a PVP server.

    There are alot of guilds and players that love PVP that go by these 5 rules, and don't whine or have a problem with it. Why do you think this is?

  • SolestranSolestran Member Posts: 342

    Originally posted by joejccva

     




    Originally posted by ianicus

    To sum it up, this post very clearly displays the poor attitude most "hardcore" pvp'ers out there have these days. Its a sad state, I always play on PVP servers when I play an MMO, however I certainly reserve the right to speak up if I feel a certain aspect of the game could use improving. If im watching a GAME IMPOSED cinematic for a mission and dont even have the OPTION to defend myself? thats not PVP....sorry folks thats bad game design.




     

    Why does everyone think that hardcore PVPers are "gankers"? Ganking is such an amateur term honestly.

    1. Hardcore PVPers don't whine and cry when a fight doesn't go their way.

    2. Hardcore PVPers aren't always "ready" for battle. They take it as it comes.

    3. It's not about how many times I killed one person or killed many players, it's about how many times you didn't kill me. If I have to run away to survive, I still win because I will come back and find you once again.

    4. There is no such thing as a fair fight.

    5. If you have to wait until you are "ready to PVP", then you don't belong on a PVP server.

     Not even trying to fight someone your level or camping spawn points so people can't fight back is typical of most PvP games.

  • ianicusianicus Member UncommonPosts: 665

    Originally posted by joejccva

     




    Originally posted by ianicus

    To sum it up, this post very clearly displays the poor attitude most "hardcore" pvp'ers out there have these days. Its a sad state, I always play on PVP servers when I play an MMO, however I certainly reserve the right to speak up if I feel a certain aspect of the game could use improving. If im watching a GAME IMPOSED cinematic for a mission and dont even have the OPTION to defend myself? thats not PVP....sorry folks thats bad game design.




     

    Why does everyone think that hardcore PVPers are "gankers"? Ganking is such an amateur term honestly.

    1. Hardcore PVPers don't whine and cry when a fight doesn't go their way.

    2. Hardcore PVPers aren't always "ready" for battle. They take it as it comes.

    3. It's not about how many times I killed one person or killed many players, it's about how many times you didn't kill me. If I have to run away to survive, I still win because I will come back and find you once again.

    4. There is no such thing as a fair fight.

    5. If you have to wait until you are "ready to PVP", then you don't belong on a PVP server.

    There are alot of guilds and players that love PVP that go by these 5 rules, and don't whine or have a problem with it. Why do you think this is?

     Im not whineing about ganking or pvp, in fact im not "whineing" at all. Im agreeing with the point that the OP brought up that the fact you can be killed during a GAME IMPOSED cutscene is silly, doesnt make any sense at all. To put it into context did you ever see batman get his butt raped in any superhero monologs, or while talking to commisioner gordon during a long cutscene? didnt think so. IF they are going to put in long drawn out cutscenes, it should be instanced, your chracter should be removed from the game world for the duration of the scene.

    "Well let me just quote the late-great Colonel Sanders, who said…’I’m too drunk to taste this chicken." - Ricky Bobby
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by ianicus

    Originally posted by joejccva

     




    Originally posted by ianicus

    To sum it up, this post very clearly displays the poor attitude most "hardcore" pvp'ers out there have these days. Its a sad state, I always play on PVP servers when I play an MMO, however I certainly reserve the right to speak up if I feel a certain aspect of the game could use improving. If im watching a GAME IMPOSED cinematic for a mission and dont even have the OPTION to defend myself? thats not PVP....sorry folks thats bad game design.





     

    Why does everyone think that hardcore PVPers are "gankers"? Ganking is such an amateur term honestly.

    1. Hardcore PVPers don't whine and cry when a fight doesn't go their way.

    2. Hardcore PVPers aren't always "ready" for battle. They take it as it comes.

    3. It's not about how many times I killed one person or killed many players, it's about how many times you didn't kill me. If I have to run away to survive, I still win because I will come back and find you once again.

    4. There is no such thing as a fair fight.

    5. If you have to wait until you are "ready to PVP", then you don't belong on a PVP server.

    There are alot of guilds and players that love PVP that go by these 5 rules, and don't whine or have a problem with it. Why do you think this is?

     Im not whineing about ganking or pvp, in fact im not "whineing" at all. Im agreeing with the point that the OP brought up that the fact you can be killed during a GAME IMPOSED cutscene is silly, doesnt make any sense at all. To put it into context did you ever see batman get his butt raped in any superhero monologs, or while talking to commisioner gordon during a long cutscene? didnt think so. IF they are going to put in long drawn out cutscenes, it should be instanced, your chracter should be removed from the game world for the duration of the scene.

     

    The cutscene was instigated by the player.   The player wasn't even in the open world for what seemed like 5 minutes,  and the cut scene is literally only 3 seconds.  

     

    Its basically the "what does this button do?" mentality on this one.  If you don't know what to expect, and you know you are in a hostile area, you don't just run around interacting with everything unless you're asking for trouble.    I'll tell you one thing,  I bet he learned not to try running a race when a red player is around.  Isn't that the point?  Consider it a learning exercise. 



  • VrakorVrakor Member Posts: 26

    i could say that the most childish and cowardly behavior ive ever met in MMO's have been on PVE ruleset servers ... ppl running circles around you spamming emotes , killstealing , not attacking a player with pvp tag but coming back when they have 5 friends with em or just plain baiting with half a raids worth of players ... some of the stuff is reportable offences but i much rather deal with the situation at a hand than play the game through GM's ... PVE'rs often do tend to like the option to choose the fights that favor them so it isnt as black and white u all make it sound.

    many situations happening in pvp servers for example corpse camping is a result of player stupidity .... like u could imagine if you kill enemy faction member who comes to your questing / grinding area to take a hint after 5-6 kills to not come back because the spot is clearly claimed by a ----> ENEMY <---- faction. No ... instead it often sparks a demand on the games forum how pvp should be togleable in PVP server even when theres a PVE option available.

    i will make the comparison that EVE feels like a British upperclass teaparty compared to some of the "hippie" like PVE server experience i have had the displeasure to witness.

  • theartisttheartist Member Posts: 553

    Originally posted by ianicus

    Originally posted by theartist

    Geesh MMOs with PVP in it should come with a box of Huggies.

    WHAAAAA whaaaaa... I couldn't just restart and play. WHAAAAANNN! I gots no friends because I solo in MMOs.. WHAAANNN!! I didn't win the first time playing WHANANANNANANANAAA

    Bah.

    Cry babies make me ill to my stomach.

     lol I guess everyone just has to roll with the punches on a pvp server, and if a player has a concern that a game mechanic maybe should be tweaked he is a crybaby, get real man...

    It wasn't anything about mechanics.

    Bad place at the wrong time, and could be remedied in a way other than bitch'n & quit'n.

  • ianicusianicus Member UncommonPosts: 665

    Originally posted by theartist

    Originally posted by ianicus

    Originally posted by theartist

    Geesh MMOs with PVP in it should come with a box of Huggies.

    WHAAAAA whaaaaa... I couldn't just restart and play. WHAAAAANNN! I gots no friends because I solo in MMOs.. WHAAANNN!! I didn't win the first time playing WHANANANNANANANAAA

    Bah.

    Cry babies make me ill to my stomach.

     lol I guess everyone just has to roll with the punches on a pvp server, and if a player has a concern that a game mechanic maybe should be tweaked he is a crybaby, get real man...

    It wasn't anything about mechanics.

    Bad place at the wrong time, and could be remedied in a way other than bitch'n & quit'n.

     Honestly I think you missed the whole point of the argument, not suprised.

    "Well let me just quote the late-great Colonel Sanders, who said…’I’m too drunk to taste this chicken." - Ricky Bobby
  • VanadromArdaVanadromArda Member Posts: 445

    I'm still investigating the case of the DC Universe PVP Server, and I can say it's too early to make any solid conclusion yet. I've noticed of course that 'Flight' is very powerful at low levels, but I haven't gotten high enough to get the grappling abilities for Acrobatics yet to see even once I get those - if I can truly be toe-to-toe with fliers.

     

    Flight & Low Level PVP

     

    This bugs me, mainly because of the game's Radar. You can see someone on your radar, reguardless of the height. So what I OFTEN see, is a a player will camp a tough quest area. When I mean tough, I mean the sort which has a large amount of enemies that are very powerful, and can quickly out number a hero/villain and threaten them with very powerful combo attacks a player can quickly fall victim too if they don't dodge.

    What I see happening far too often, is that a player will wait for an enemy player to do a quest there and start fighting NPCs. Then drop out of the sky, and join the NPCs in quickly smashing the player. They'll get the credit for the kill, even if the NPCs did most of the beating up on the poor player.

    Also, I see players who level 15+ constantly flying around hunting players who are under level 10. They'll dive in, throw off a dozen stuns, and kill before the low level player has any chance to really reacte. If they by chance the low level player proves to be more than a match for the cowardly fly-boys, the players with flight will slowly fly upwards and out of range. If you don't have flight, you can't chase them down.

    This is when I think Grappling hooks will come in handly. I've been snatching ala Scorpion's 'GET OVER HERE' move quite a few times when I tried to get away form higher level players. Once you get Grappling hooks, I think it's pretty much 'I WIN' for you. While Flight dominates low level PVP, I have a feeling that Acrobatics, while unpopular right now, might be the supperior PVP tool at higher levels.

  • kiernkiern Member UncommonPosts: 428

    Honestly, I think it's pretty cheap for high level characters to sit outside a newbie area and gank people, but that's why I don't play on PvP servers.  There are plenty of other places they could go if they actually wanted fair fights. Some PvP people find that acceptable, some don't.  

    However, Masked weasel was correct, that cinimatic is only about 5 seconds long.  it basically rotates the camera to show you the path then rotates back.  He would have been killed either way.  If he had looked around for enemies first, he would have seen the danger.  He probably didn't think about it, or expect to need to, but now it's a lesson learned.  Next time he will look around first.

    Keep in mind that this is beta and many things have not been put in place yet. Especially since those PvP servers just went up recently. It's easy enough to modify the cinematics, and easy enough to implement a level limit.  I think they are waiting on a level limit, because the game is based more on the skill of the player than the level of the character, so the level ranges can be larger, and they probably want to see what those boundaries are.   It amazes me that people know that it is still in beta testing, and yet are quick to condemn the for all eternity for things that could be changed in a single patch.  The people playing on the PvP servers will test and provide feedback and things will change.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by OrleanKnight

     

    Also, I see players who level 15+ constantly flying around hunting players who are under level 10. They'll dive in, throw off a dozen stuns, and kill before the low level player has any chance to really reacte. If they by chance the low level player proves to be more than a match for the cowardly fly-boys, the players with flight will slowly fly upwards and out of range. If you don't have flight, you can't chase them down.

    This is when I think Grappling hooks will come in handly. I've been snatching ala Scorpion's 'GET OVER HERE' move quite a few times when I tried to get away form higher level players. Once you get Grappling hooks, I think it's pretty much 'I WIN' for you. While Flight dominates low level PVP, I have a feeling that Acrobatics, while unpopular right now, might be the supperior PVP tool at higher levels.

     

    No movement ability is "superior" as each has a glaring flaw.  Though in PvP fliers have the ability to go vertical and try and get away there are ways to bring them back, and if you ground them, they are pretty much defenseless.  They have the ability to get the drop on most players,  but you can easily see them coming if you take note of the minimap. 

     

    While in the air something as simple as a knock back can pull them down, which most ranged players have an abundance of, and every weapon type has a stun, knockback and block breaker which can ground fliers.  Plus the  aerial combat speed seems slower then the acrobatics and super speed as far as strafing goes,  but it may just be an illusion because you're floating.

     

    Out of the three the one that seems to work the best for getting away is super speed, not because its faster but because it has a dash ability that you can use in combat that is pretty fast, and as long as you have the energy you can reuse it to get far away even if you're in the middle of combat.  

     

    As for PvP'ers jumping in and killing you while you're fighting other mobs.. happens pretty regularly on both ends.  As long as he kills you and the mob doesn't you're okay as you get more item decay from mobs killing you then other players.



  • shamallshamall Member CommonPosts: 516

    1. The mini  map will let you know if a player is above or below you.  Thats what the chevron above or below the dot means.

    2. A few of the power sets start off with powers that will pull your target to you or make you jump to them or stun them outright. Playing on a pvp server these are the first powers you want to get

    3. You made this thread way too fast befor learning how the game works.

    4. Judging by your post, as much as you want to, as much as you think you should,  you do not belong on a pvp server. If you did, you would of never made this thread.

    5. When you spawn in the little dome if any enemy players are close, click on the terminal in the center of the dome and it will launch them clear across town.

    On a pvp server you will die A LOT. You will get ganked when not expecting it, you will get teamed up on, you will get spawn camped, emeny players will camp quest locations, enemy players will run/fly away, enemy players will bait you. Players on your own side might lure you into a trap so their friends on the other side can kill you. If you can not deal with any of this then YOU DO NOT BELONG ON A PVP SERVER! 

    So stop bitching, roll on the pve server and when you want to do some pvp go to the pvp zones or type /pvp in open world when you think you are ready for it.

    No arrogance or elitism involed, its just the way pvp is in almost any pvp game. Thats why your getting so much crap because people who are not ready for pvp try it, get their ass handed to them then run to the forums crying about it all the damn time.

    The Brave Do Not Fear The Grave

  • VanadromArdaVanadromArda Member Posts: 445

    This thread isn't about me you know.

    I like how it's transformed into a bit of a conversation on open world PVP in-general.

    I think you've missed that part of the thread there buddy. But nice try to get your two cents in there.

  • ShamorauShamorau Member UncommonPosts: 181

    I must admit i find it amusing when someone goes on a pvp server gets ganked and leaves it cause of the ganking. isnt that what pvp is all about these days? dont find an equal to fight lets camp some noob area and rack up kills. while yes it sux that you got done during a cinematic, but still being on a pvp server entitles whomever to come kick your ass whenever.

  • joejccva71joejccva71 Member UncommonPosts: 848


    Originally posted by Shamorau
    I must admit i find it amusing when someone goes on a pvp server gets ganked and leaves it cause of the ganking. isnt that what pvp is all about these days? dont find an equal to fight lets camp some noob area and rack up kills. while yes it sux that you got done during a cinematic, but still being on a pvp server entitles whomever to come kick your ass whenever.


    Well, I wouldn't say that ganking is what it's all about on a PVP server but yea..it comes with the package. The reason why I like open world PVP is because there is that feel of never being safe. I don't care who it is or what they are doing. I will do whatever means neccessary to gain an advantage, and if that means I wait until a player starts attacking a mob for me to attack him, well then thats what I'll do.

    You can call it "not fair" or "not honorable". If you want honor, go into the armed services. I play games to have fun, I PVP to have fun. I PVP to not lose, and if I do lose then oh well. I will write that person's name down and come back another day and kill him. I don't trash talk in game while PVP'ing. I kill and move on to the next target. Not a word is spoken.


    If someone is crying after I kill them because "they weren't ready", then thats their problem. Learn from it and get better.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by joejccva

     




    Originally posted by Shamorau

    I must admit i find it amusing when someone goes on a pvp server gets ganked and leaves it cause of the ganking. isnt that what pvp is all about these days? dont find an equal to fight lets camp some noob area and rack up kills. while yes it sux that you got done during a cinematic, but still being on a pvp server entitles whomever to come kick your ass whenever.




     



    Well, I wouldn't say that ganking is what it's all about on a PVP server but yea..it comes with the package. The reason why I like open world PVP is because there is that feel of never being safe. I don't care who it is or what they are doing. I will do whatever means neccessary to gain an advantage, and if that means I wait until a player starts attacking a mob for me to attack him, well then thats what I'll do.

    You can call it "not fair" or "not honorable". If you want honor, go into the armed services. I play games to have fun, I PVP to have fun. I PVP to not lose, and if I do lose then oh well. I will write that person's name down and come back another day and kill him. I don't trash talk in game while PVP'ing. I kill and move on to the next target. Not a word is spoken.



    If someone is crying after I kill them because "they weren't ready", then thats their problem. Learn from it and get better.

    I've been playing mostly on the PvP servers lately,  but training my friends on the PvE servers... mostly though I think I just may not be cut out to be a hardcore PvP'er.  I AM honorable.  I always focus on a fair fight,  and usually let the enemy take the first hit to see if they are serious.  I've even waited for an enemy to come back from AFK before I fought them.

     

    My thing is,  its not sporting to fight those that aren't ready, or can't defend themselves. In the off chance that I'm attacked by low level players I'll take them to within an inch of their life and not do a killing blow so they can run away and heal.   I don't get in a group and camp the spawn points, but I've been camped.   I know when I'm outmatched, and I know when someone just got lucky and I'll likely come back and fight multiple times in both instances to either, hone my skills, or to beat that other person.   

     

    I've never played on a PvP server for this amount of time before because I used to hate regular MMOs where I knew the outcome before I started the match.  "That guys level 50, I'm level 47,  his gear is better, I have no chance."  Then I just get to die.   Here,  everyone has a chance.  I like to imagine the look on the other players face when their level 20 attacks my level 13 and gets beaten multiple times.  

     

    Theres so much I hate about the PvP servers.  The attitude of players both on my side and the other team.  The elitism that the PvP'ers are so much better than the PvE'ers.  The absence of groups for anything other than grouping up to camp points.  Its rare to see a contrast from these kind of players,  and players I consider to be more like... me.  These kind of servers just seem to cater to those kind of players.

     

    I still have my place as I'm really good at the current combat system,  I'm just overall not impressed with the community on these types of servers.



  • RudedawgCDNRudedawgCDN Member UncommonPosts: 507

    This post and the poster is a perfect example of what is so wrong with most players today.

    Orleanknight, you are playing in a beta

    Beta is to iron out bugs and address player issues such as this.

    Instead of coming to a third party mmo site and crying about it - why aren't you giving SOE feedback like a beta participant is supposed to?

    In future, don't bother joining beta's unless you plan on offering constructive feedback through the proper channels.

    nub.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by zigmund

    This post and the poster is a perfect example of what is so wrong with most players today.

    Orleanknight, you are playing in a beta

    Beta is to iron out bugs and address player issues such as this.

    Instead of coming to a third party mmo site and crying about it - why aren't you giving SOE feedback like a beta participant is supposed to?

    In future, don't bother joining beta's unless you plan on offering constructive feedback through the proper channels.

    nub.

     Actually what I find is the same old whine and cheese fest that I see in other mmo forums.  You got those who whine about being killed, and those who brag about doing it.

    To come here and whine about a beta and getting owned is priceless.

  • sloebersloeber Member UncommonPosts: 504

    Originally posted by Paradoxy

    And this is what keyboard tough guys call PVP. Ganking lowbies in spawn points with their high levels. Watch out now, soon someone will call you a baby and carebear.

     agree with what this guys says :)

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by zigmund

    This post and the poster is a perfect example of what is so wrong with most players today.

    Orleanknight, you are playing in a beta

    Beta is to iron out bugs and address player issues such as this.

    Instead of coming to a third party mmo site and crying about it - why aren't you giving SOE feedback like a beta participant is supposed to?

    In future, don't bother joining beta's unless you plan on offering constructive feedback through the proper channels.

    nub.

    Given that this is SOE(and knowing their past history) how much good do you think posting on their official forums would do?  About as much as posting here does. ^^ SOE Dev's are almost as insolated and isolated as SE Dev's are.  We've seen the results of that from both companies.  Ganking and griefing serve no *useful* purpose in a game. Especially not in the modern western markets.

    "If you can't kill it, don't make it mad."
  • kiernkiern Member UncommonPosts: 428

    Well mindless SOE bashing is certainly not constructive or even accurate. They listen as much as any other company. They just don't act on the whim of every malcontent with a thought on how they think the game should be.

     

    People can stop bashing the OP, he updated his post to say he is now on a PvE server and enjoying the game.

     

    As I mentioned before, the PvP servers just went up last week, and then they were focused on getting the PS3 beta servers up.  They haven't started tweaking the PvP stuff yet, There is a section on the beta forums dedicated to PvP.  People are posting their PvP thoughts and suggestions.  believe it or not, it's not filled with a bunch of people complaining about ganking. It's mostly suggestions on improvements. Some are concerned about ganking, but there is debate on what a viable solution is.  PvP people are different.  To much restriction is not fun, for more hardcore PvP people, and not enough restriction is not fun for milder PvP people.

    Keep in mind that there are no newbie zones, it's a completely open world.  Yes, there are certain safe houses where newbies start, but higher levels also use those same safe houses.  I think the biggest hot zones will be the quest areas, especially  the ones where heroes and villains both have quests to do in the same area.  I think that will be where most of the fighting will be, and it will be intense. Also keep in mind, higher levels are not invulnerable, like in other games.  Numbers and player skill will be important factors as well.  Because of that, if they choose a range cap for PvP they will do it carefully, and it will likely be a wider range than you see in other games. We'll have to wait and see.It far to early to judge.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by Paradoxy

    And this is what keyboard tough guys call PVP. Ganking lowbies in spawn points with their high levels. Watch out now, soon someone will call you a baby and carebear.

    Cry more.

    "Come and have a look at what you could have won."

  • joejccva71joejccva71 Member UncommonPosts: 848


    Originally posted by Wraithone

    Originally posted by zigmund
    This post and the poster is a perfect example of what is so wrong with most players today.
    Orleanknight, you are playing in a beta
    Beta is to iron out bugs and address player issues such as this.
    Instead of coming to a third party mmo site and crying about it - why aren't you giving SOE feedback like a beta participant is supposed to?
    In future, don't bother joining beta's unless you plan on offering constructive feedback through the proper channels.
    nub.
    Given that this is SOE(and knowing their past history) how much good do you think posting on their official forums would do?  About as much as posting here does. ^^ SOE Dev's are almost as insolated and isolated as SE Dev's are.  We've seen the results of that from both companies.  Ganking and griefing serve no *useful* purpose in a game. Especially not in the modern western markets.


    SOE made some mistakes, but they are still a VERY successful MMO company. Instead of trolling, how about you come up with something constructive to post.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by joejccvaWhy

    does everyone think that hardcore PVPers are "gankers"? Ganking is such an amateur term honestly.

    1. Hardcore PVPers don't whine and cry when a fight doesn't go their way.

    2. Hardcore PVPers aren't always "ready" for battle. They take it as it comes.

    3. It's not about how many times I killed one person or killed many players, it's about how many times you didn't kill me. If I have to run away to survive, I still win because I will come back and find you once again.

    4. There is no such thing as a fair fight.

    5. If you have to wait until you are "ready to PVP", then you don't belong on a PVP server.

    There are alot of guilds and players that love PVP that go by these 5 rules, and don't whine or have a problem with it. Why do you think this is?

    VERY well said!!!

    And I would also add that Hardcore PvPers don't "gank" newb toons. We may have fun teasing them in an effort to show them they're in the wrong area for their level (knocking down to low health or incap), but outright gank killing is just stupid and something I VERY seldom see. I have seen low levels come LOOKING for a fight though, maybe they want to see how vast the level differences are, maybe they want to be a pest...in that case, it's situational as to how you treat them.

    Hardcore PvPers know that that low level dude running around flagged for PvP is future content - It's foolish to ruin it ahead of time.

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