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I'm rather curious to see if anyone can give me a title to a balanced PVP MMO... All I hear from every MMo is that its unbalanced all the time just curious if a true balanced game exsists...I personally think that balancing is next to near impossible because for the simple fact that someone always wins and someone always loses.. just some food for thoguht!
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Some games are decently balanced i think but nothing is ever perfectly balanced. I think Daoc did a good job and warhammer tried to do a decent job but the aoe spam stun locking is really unbalanced in both of those games or so i hear ive really only played warhammer but i hear positives with Daoc. I think pvp games with less classes are probably more balanced but im willing to sacrifice some balance for more classes but thats just me.
If your going to ban the trolls please for our sake ban the Fan Boys too.
GW - Not perfectly balanced but apparently the most balanced PvP game.
Eve- also not perfectly balanced but very balanced by many people's standards especially when it all boils down to skill.
This is not a game.
What I've always wanted to know was why people think Pvp NEEDS to be balanced.
I mean really why nerf an archer so he and a melee fighter are balanced? Wouldn't it make more sense to leave them be and make a player learn how to play his character?
Ok give the magic user a big whompin' spell but have the cool down longer. If he toasts the target the first shot, ok fine. If not some hairly barbarian is going to run up and shove a sword up the guys .... nose.
The whole balanced thing has always seemed to me to be the perfect example of dumbing down a game.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Oh how very clever of you. Therefore now I suggest taking WoW's mage, giving it as much HP as a paladin, and making arcane explosion deal 100 million damage in a 1000 yard AOE.
Fact is that when it does not require skill to pwn anyone else, it needs a nerf. Which is a lot different from 'learning to play your class' like you said.
Without any sort of balance, everyone would just discover the strongest class and play as nothing else. Balance does more than make fair(er) PvP, it also improves replayability and lengthens a games life, gives players a reason to try out another class if they are on par with each other.
Balanced PvP refers to equal chances of fights regardless of class / items and normally concentrates of the skills used and equipment. If you make say, a mage spell deal 1/2 of the target HP in dmg with a low cool down and fast cast it will be unbalanced unless penalties are given. Otherwise, everyone will roll X class and spam XX skills for straight wins.
Lots of F2P PvP mechanics fail to balance classes properly and further incentivate for OP battles by selling items (HP batteries/buffs/etc) and making the power of the gear (enchanting...) weared surpass the skill of the oponents if not equally geared.
Not everyone wants to invest XXX$ on a game to be able to "compete".
With this said, GW is a nice PvP game which promotes player skill and ability to work with others above gear importance.
Guild Wars, hands down, has the most balanced pvp.
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
only problem with your question is do you mean 1v1 8v8 or 100v100, no realm or 2 realm or 3+ realm balance? many have acheived 1 or all of these, whether you like it or not depends on your perspective and play style
There is no perfectly balanced PVP, period. You balance one class and another becomes OP. However as already stated above, i agree a decently balanced PVP would be GW.
I was just more interested in why everyone complains about balance when there truly is no such thing... I just get tired of mmo's always nerfing classes to please other players... etc..
Counter strike
Guild war 1 have the most balance pvp i've ever seen.
-no gear advantage
-no lv advantage
-hundred of thousand of way to build your toon
-flexible and interesting class without much limitation elementalist as tank anyone?
-no op class as from my experience all class and group build can be countered but it's more complex than rock paper scissor.
-no zerg or unbalance population.
-only limit is your own intellect and skill
I have never played GW or DAoC, but I have heard those were balanced. EvE's PvP system is pretty good. I find that the gear aspect is fairly reasonable advantage vs the risk it is to fit/carry it into battle. Darkfall's PvP system is good, but I personally don't care for all the jumping up and down, bunny hopping, seizure- inducing nonsense.
Earlier post questioned how many people involved in the PvP which is a good question. If i get frustrated playing a MMO, I find the PvP in Battlefield: Bad Company 2 pretty balanced..hahaha.
FoTM builds will always dominate social games, no matter if it's a certain PvP or PvE build. Getting them perfectly balanced I think is impossible, but the good companies make the adjustments.
Playing: BF4/BF:Hardline, Subnautica 7 days to die
Hiatus: EvE
Waiting on: World of Darkness(sigh)
Interested in: better games in general
OK I think I understand the balanced Pvp thing better now, especially with respect to the games replayability and trying different classes. That part makes prefect sense.
Silver_Leaf: While I didn't understand a single WoW thing you said, parts of your second paragraph came through.
"Fact is that when it does not require skill to pwn anyone else, it needs a nerf. Which is a lot different from 'learning to play your class' like you said."
Most of the Pvp I've seen in AoC, PotBS, SWG didn't seem to have a lot of skill involved; larger groups preying on lesser number groups. Yes it's historical correct but not really very skill directed.
When I said learn you class what I meant can be shown by an example from Mount & Blade: Warband. After they introduced MP play groups would form that were either Cav or Archers and the archers would find a good spot to shoot from and kill the Cav since they couldn't get at them. Cav quickly learned to use mixed archer and melee troops to pin 'em and then root 'em out. Not only historically correct but showing a learning curve.
Just2duh: "Without any sort of balance, everyone would just discover the strongest class and play as nothing else."
While I do agree with how this would effect the long term life of a game, wouldn't a learning curve develope here too? Start - everyone goes for heavy fighter, they fight and the more skillful or lucky wins. Then someone down the road figures out that if they can keep their distance archers or magic users might work too.
Or even mixed forces. Now I know SWG tried this concept; Commando's to pin them, Smugglers to protect the medic's or officers etc... and it looks like TOR is going to try it too but you really need a good dedicated group to pull it off, otherwise you get a 'run in like headless chickens' type attacks.
With an attack method like that then the balanced Pvp would really be needed.
Thanks all for the input.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Id say EVE. As one mans vagabond is another mans cerberus. And much depends on flying skills, understanding the combat mechanics and the ability to think quickly on your feet.
Guild Wars wins by large distance.
Shadowbane.
It didn't matter if your 5 guys are OP uber builds. I always ran with 29 other people.
Really that's how pvp balance should be. Not making rogues and pallys have the same DPS.