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I've been playing the beta quite a bit today and find the game extremely fun but I just learned that the level cap is 30 and seeing as all the quests I've been doing are nothing but kill, collect, free quests I had hopes for better content at higher levels. I'm only level 9 right now but the level cap isn't too far off and if this is all there is in terms of gameplay I'm not too excited about it.
So my question is, since they seem to be taking the guild wars route aka level to cap extremely quickly and do majority of the content then what exactly is there in terms of gameplay besides the missions? And if there's a huge emphasis on missions at end game, are they quality missions or ones with a repetitive nature?
Before anyone calls me a troll, I'm not dissing the game as I find it quite fun, these are just my own personal concerns.
Comments
They will be adding content to the game asap so I'm not all that concerned. I think they are doing a good job not adding too much at one time and making sure stuff is polished. I would rather have 30 levels of stuff that works than 60 levels of crap that don't work. That is just how i think of it.
I didnt know about lvl cap.Is it so low.
That means that we will advance very slow.
I dont know about the end content also.Hope they have some kind of raid or dungeons.
Although the game is a lot fun with the new combat system
Oh I actually prefer the low level cap, definitely not saying they should raise it. What I meant was that with a low level cap, they have to have a lot more going on in end game to cover for that aswell.
Yeh, Im all for polished content as well but like said their kill x quests isn't exactly quality content and thats all I've done so far in game so would like some better content in those regards.
The truth is, most of the people you'll hear from here haven't played the end game, however, the end game revolves around blistering tough PvE and PvP. Level 30 "end game" content are, raids, "hard" alerts, DUOs, special PvP missions and arenas, including earning PvP rewards to open up new legends characters and iconic gear. You also have feats to earn (for more skill points) and costume pieces to find from investigations etc.
The alert content requires more structured groups, not necessarily utilizing roles, but they have to utilize tactics to stay alive.
Seems pretty standard, those alerts have me intrigued though.
But what about the main storyline? Does it just end at level 30 and is there much besides combat related activities as in crafting, player housing (I heard they were implementing lairs of some sort?), mini games, things of those sort?
I prefer the low level cap. I'm more PvP focused however. I'd rather spend a small amount of time hitting max level and spending majority of my time doing World PvP, Arenas, and whatnot. I think the content is fine to get you past the levels, but keep you interested. I am excited to see what SOE will be adding update wise.
I would personally like adventure packs from Champions online to be the sort of content they add, it expands the map, gives more PVE, story, grouping oppurtunites and makes the world feel more dynamic. I think that sort of thing would be a lot nicer than simply adding more quests to existing areas, would be especially cool if they make the main storyline progress with each scenario too.
They stated that they would be adding a Solo endgame content patch prior to release to cover some of the concerns about "Needing more to do" they also officially announced the release of monthly story chapters in addition to the normal content expansions/patches.
Not a troll question at all, legit.
The endgame will be what probably 95% of MMOs games made now will be: endgame PvP arenas and crap like "Capture the ... w/e" or "Defend the.. w/e" thingy.
For any gaming company, it's INCREDIBLY easy and cost effective to just create a few PvP battlegrounds once, then just rotate the rewards for that zone.
The vast majority of PvP people don't care much about zone looks anyways, they just want to ubersmoke someone and collect gear, then queue up and go back inside again. They really don't care for endgame story, so companies know they don't have to put a lot into endgame content if they put in PvP stuff for them to chase around.
Add in some "World rankings" or something and you just guaranteed a ton of subscription income for the title chasers every month, lol. As long as the Pvp is good, those people will never leave and don't require much new stuff.. just new weapons and armor really.
It's been said before by many people on the forum, but even given the real (comic) DC universe's size this game will NOT be very deep.
The missions while leveling are good and diverse, but you fly through them so fast that basically you are going to be rerolling a new toon probably every month given how fast you can roll through a main storyline (Batman, Supes, WW, Joker, etc)
A good clue is ALL the safe houses look exactly the same (copy/pasted), no matter which one you enter. Metro PD station #6 looks EXACTLY like Gothams PD station, which strangely enough, looks EXACTLY like all the bad guy's stations and hangouts. Lex Luthor's club looks just like a police station. Not very deep.
At least the Watchtower and the villian's main lair look different. (even though they seem the same)
This game is banking on two types of players:
1. the player who LOVES pvp and
2. The player who likes to keep rerolling alts to see all the different stories.
But if youre planning on logging in at 30 and having stuff to do daily, I doubt that's going to happen much until 6 months from now.
"TO MICHAEL!"
The last patch added in the level 30 solo content which involves missions to go into level 30 versions of early solo instances and complete objectives.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
But if youre planning on logging in at 30 and having stuff to do daily, I doubt that's going to happen much until 6 months from now.
The last patch added in the level 30 solo content which involves missions to go into level 30 versions of early solo instances and complete objectives.
Would have to see that content before I called it meaningful. Right now there isn't enough feedback on those to go on, since it was the last patch.
"TO MICHAEL!"
/sigh
Would I be stretching to say you don't enjoy the game?
You seem to be picking at all the little negatives you can find. You said that you doubt there will be anything to do at max level for the first six months. Not only are you ignoring the fact that there is already 2-man, 4-man, and 8-man content in game (and that is just the PvE side), but when I point out that the new max-level solo content was recently added, you dismiss it off-hand as possibly meaningless without the benefit of the doubt.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I think people are trying to compare the PvE in DC to the PvE in WoW (As it is now). Let me remind you that WoW started with little to no "end game" PvE. What it did have was a small variety of epic doungeons that you took a squad of 5 or 10 and spent hours messing the place up.
I would hope to see content more like that than the boring send in 25-40 people and smash a boss, rinse repeat.
I'm not sure you're going to find everyone as in love with the game as you are. That's why games are made... differently for many folks.
The things I've brought up aren't stretching, even if they are negatives. Look on the forums. I haven't mentioned anything that hasn't been repeated so whether I like the game or not isn't the issue. It's "Are the complaints valid?" "Are things people said about the classes true?"
Again, these are in response to your "you can just save points" issues. Most people aren't going to find saving points for 22 levels sane. They are not going to be able to PvP properly, nor are they going to have a team of saved points people taking down Bizarro and the like.
The excessive button clicking, points and class limitations seem to be a big enough issue that they dominate forums so... just not sure what your point is about my particular opinion.
Nowhere did I say it's a horrible game but as usual, when someone says something true where a game has shortcomings, seems the Fan Patrol comes out in arms as if they were the ones who made the game.
Just don't get that at all.
"TO MICHAEL!"
Hmmm...
Let's stick to the topic at hand. I already conceded your point in the other thread that saving points while PvPing is not viable. Here, though, we are talking about content.
Pointing out shortcomings is fine and everyone should know that this game has it's share. What I was pointing out was that you said: "The endgame will be what probably 95% of MMOs games made now will be: endgame PvP arenas and crap like "Capture the ... w/e" or "Defend the.. w/e" thingy." and: "This game is banking on two types of players:
1. the player who LOVES pvp and
2. The player who likes to keep rerolling alts to see all the different stories.
But if youre planning on logging in at 30 and having stuff to do daily, I doubt that's going to happen much until 6 months from now."
The first is a fallacy and the second is opinion based on said fallacy.
Current content in game:
Missions
PvP Arenas
Legends PvP
Alerts (low level 4-man group content)
Hard mode alerts (high level 4-man content)
Duos (high level 2-man)
Raids (high level 8-man)
Now, for the OP's question which boils down to: is the content repetetive? Yes, very. Mileage may vary from person to person on how long they can take it.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
The problem is "Is the content worth it at the end" is subjective. Right now for some, no there might not be enough content if you're not into the PVP. They added some solo endgame missions but yes it's mostly just mission. For me the content seems to be enough and I enjoy the game enough to pay 15 a month to see what they do. There's 2 ways it could go. A they could live up to their promise and release monthly storyline missions and occasional bigger updates called "Publishes". or B they could fail to live up to that and it's slower to come out with stuff than people will feel is worth the 15.
It's all up to you though what I enjoy some above posters obviously don't. Can't really tell you what side you'll be on.
My thought is this
Game is 50$ and approximatly it'll take a couple weeks at a casual pace to get to the cap and maybe a little longer to get bored of what endgame stuff IS there. By then your free month will be up and you'll have gotten about as much "Playtime" out of it as any 60$ console game and you can cancel if you don't feel it's worth your coninued support of 15. With this you can always cancel and wait and see what they do with the updates and then make your choice of "Re-upping"
Some people are a little....fanatic about proving themselves right whether a fan or a non fan. The game is fun for me despite what problems it has and I am hopeful enough and have played beta anough already to know that for me it's worth it. It might not be for you but pick up the box play it for 30 days get your normal "Playtime" out of it and see for yourself. If the only thing you're worried about is "Staying power" (and not gameplay itself) then you can always cancel without having to pay a monthly.
EDIT: Remember this is a new game and not many games come out on release day that have 2 years of hardcore playing worth of content. It all boils down to wether the promise of "Monthly content" pans out.
Good post Everith, totally agree.
I enjoy the game also and did pre-order it. The only thing i dont like is the mysterious cash shop.
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Yea this worries me too but hopefully it goes the way of EQ2 and most of it's like odd fluff items like hats and stuff.
Thanks a lot for the very detailed replies!
Reading this thread and doing a little more research on my own, I think it's safe to say that the game will have plentful of content to do and compared to MMOs released in the last year or so this game seems to be in a much better condition, polish and content wise. Monthly content definitely has me excited, and the devs do seem very commited so it seems to be going in the right direction.
As far as the cash shop goes, I wasn't aware of there being one before you guys brought it up so that saddens me a bit especially considering the lack of customization options in game. I think all those will have to bought instead.
No matter whether a game mentions a cash shop or not, you can probably assume (moving forward) that every game will have one of some form or another.
Based upon how CoH does it, I would assume that SOE will add some costume pieces, maybe a character aura, etc to the shop. Also, since it is SOE, you can probably assume that you'll be dropping ~$30 per year on an expansion (Based upon the 237 EQ and EQ II expansions).
Overall, I'd be more than happy to pay for awesome costume pieces and expansions that continuously add more content. Cash shops that are done well are an amazing thing! If they start adding items like buff potions or something, that is where I would walk away from a game.
Sorry for the rambling...I just let my thoughts flow with little editing.
Not sure why we had several tit/tat posts when you finally come to the same thing I said.. the game isn't very deep right now. Pretty much what I was trying to point out in response to the OP. This game is going to be a PvP thriving game pretty much at endgame right now.
Period.
Six months it may be some scintillating PvE endgame, but it's not ready now. So to look at what the OP said about 'endgame" and "besides the missions" (not the low level stuff you included for some strange reason) its this from your own list:
Hard mode alerts (high level 4-man content)
Duos (high level 2-man)
Raids (high level 8-man)
That's assuming one is capped and doesn't need to do missions at endgame. Alerts aren't anything but missions really. You queue up, go inside, are told "Kill 30 robots and grab 10 generators" or w/e, kill a boss and leave in 15 minutes or so.
The only thing different is it's instanced so you only have your team in it which is nice. I like the alerts personally, because they are short missions. But once you do, say, the same quick alert more than 10x, it won't be that much fun.
I haven't done duos or raids yet, I didn't know they were in the game. How many 8 man raids are in the game now?
Again, this is not a 'bad game' and I don't think I'm submarining it.
It's good fun but it doesn't look like it's designed to be a deep, long term MMO. More like one for the PvP/solo players who like quick hitting action and logging out.
"TO MICHAEL!"
That.
PvP arenas can keep people busy, but I want genuine group stuff that takes strategy rather than 15 different button mashing 20 people raids.
There are at least 4 raids that I know of.
The thing is, Alerts have gone through the roof in terms of toughness, and I've been hearing more and more that players are starting to fail them when they aren't coordinated. I've been through all the alerts after each patch and they have gotten tougher. You'll see more people taking them on with pre-made groups then PUGs once they get past Gorilla Island. Hive might be manageable but right now Oolong is a no go without a coordinated team.
I will say, this game feels like it was built around PvP more than it does PvE. It does have some great PvE moments, and really cool story elements, but the thing I feel that will play the biggest part of PvE is going to be feat hunting which will really only end up gearing you towards PvP with the additional skill points you gain.
The difference with the PvP in this game is, for the most part, you can always defend yourself, and I think that may make people open up a bit more and try the PvP servers, which will truly change the game completely in terms of longevity for the player.
I'll be the first to say this game isn't for everyone, but never will I say there is a lack of content or no end game, nor can I say this game won't last for a few months in its current state. Granted if they add more missions and things to do monthly thats an even bigger plus.
Personally I think the biggest flaw SOE has with this game is that it just isn't guided enough. It doesn't let players know what features are out there, and what to do when you aren't doing a mission or PvPing.
How tough would it be to get a message from oracle when you get to a new area saying, "Want to take a break from your mission? Explore this area to get some extra feat points?" Or "Hero, theres a new investigation available in this area, see if you can find all the clues." and then list how many there are to find. Just simple things like walking players through that and letting them know the rewards or teaching PvE players how to flag for PvP would go a very long way. Right now most players just bypass that and end up looking around for something to do.