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Oh my... here we go again, what a letdown

2

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  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    I actually liked this game over CoX and CO.

    I could never get into the Super Hero mmorpgs for some odd reason, however DCUO Beta seems to hold my interest well beyond the other two. Maybe because I used to collect comics books back in the day and understand the DC Universe than a fabricated one made by CoX and CO. So I got the immersion factor here.

    To me this game plays like a console game, but find it rather different and intriguing than its competitors.

    I am a casual gamer when it comes to mmo's, so I can see me not racing to level cap for the sake of end content if I decide to buy it.

    At this point I don't know if I will play, I guess it will depend if my friends decide to try it out.

  • drgrandrgran Member UncommonPosts: 192

    The difference with CoH/CO and DC basicly Cryptic vs. Sony

    Power sets/Skill powers - CoH has 2 powersets for each toon to start. you cant change them after making the toon. (respecing in the same power set though) DC is the same way. CO you can remake your toon anyway anytime which is nice.

    DCs six power sets that can go 2 different ways

    lvl 10 you get access to iconic powers can respec when you get access to Icon powers and just use icon powers. Then you have Skills melee and Movement.

    Movement powers arent just for moving they have actual powers unlike CoH and CO. and remember CoH hasnt updated their travel powers yet. CO travels are mostly the same.

    not to bad. agreed could use more powersets

    Control - CoH i dont like the normal control of MMOs. On DCU I like controls when using Xbox 360 controller, never got use to Keyboard/mouse.

    Price - here it is normal price nothing to really get mad at.

    Action bar -  CoH/CO clicking with a mouse like normal MMOs, the control on DC is more in actiony

    Content -  CoH has a ton more but been out for 6yrs. DC has about as much as CoH release. We arent gonna talk about CO on that.

    Costume Customization - Cryptic started doing that first and on release forgot about the rest of the game. DC started with the Game then went to the custom.  DC does need more costume options. I did notice in game when you select the tailoring icon you have a spot for Facial hair. might be planned on seperating hair and facial hair in the future. wish they had more then just 3 models. maybe like a body type like the Flash/Supergirl, making it 4 different types.

    Crafting - CoH isnt to bad still have to farm for recipes like you do for armor and CO has crafting that sucks (no real experience with that). DC has none.

    Graphics - this is just a opinion. but with the Graphic update with CoH i liked but DC is more pleasing to the eye.  CO looks like a disney cartoon. But i dont like how DC doesnt give you much of a chose on how much detail you want to put in it.

    Story - Good luck on better DCU with story.

    I like the fact that DC has armor in it and you can change your toon on the fly. no tailoring shop. and with the arguement with i dont want superman armor cause i want my own hero. that is kinda weird considering that you (your toon) is in the DC Universe and was once a normal human and i could see that most would look up to the iconic heroes and would like to be one of them.

    DC actually had Super Speed that you can run up the walls. CoH had it in alpha and beta but took it out . Champions at one point had the idea that they can use super speed running up walls and all but pulled it out before beta.

    Champions had plans to have armor similar to DC having it but pulled that idea as well. (i just remember reading it on forums when champions was about to go beta)

    agreed with op on Durablity it does suck.

    Agreed with OP on UI on pc you should beable to move it around

    Now if they release with what they got im fine with it as long as they dont change it on release date (like CO did) but they would have to fix alot within the first month. I remember CoH being laggy and bugs in it on release, not to bad now. still got alot lag/bugs when the new expansion was released. Hell even WoW has lag with just a expansion and the lag was bad on release ( not none playable bad but bad).

    i did like it on PC over PS3 (might be cause my tv sucks) but when compared with 2 same monitors PC looked better.

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  • LaterisLateris Member UncommonPosts: 1,847

    I really do love the in game art work. The games is fun. Just not for me at this early stage for the release client. They will tweak it out in time.  I am just looking for more story and depth at my stage of my game life at my age.

  • DarkcrystalDarkcrystal Member UncommonPosts: 963

    I agree  it cost to much but its the same price as every other MMo, I also feel all super heros games should be console based thats why i,m buying it for PS3, also my hand does not hurt since I'm playing it on the console where it belongs..

     

    I wish they shared servers with the PC version but it seems they are not, I also feel if it was f2p it would be crap..

     

    Oh and show me a game where  its f2p... All games that are F2P you ned up spending more then 15 bucks a month to play so show me sucha  game that is any good...

     

    I do think it should be like Guild wars B2P... I do feel they should share servers PC and ps3... If your hands hurt buy a controller problem solved... I,m glad DCO brang it to consoles because all  of them should  of been champs would of been better on the PS3  or xbox and COX sucked period was a trashy game period.

     

    I like DCO feels ike a MMO with roles where champs and COX everyone was doing w/e in groups... IS dco PERFECT NO..they will fix some of the issues that people dislike so i,m not worried..

     

    IF you like console games I suggest playing this on PS3 over PC.. But thats me, I a`lways play MMo's on the PC but this game I perfer not to..

  • gandalesgandales Member UncommonPosts: 472

    DCUO has many features that are kind double edge swords.

     

    1. Customization. Body morphology is pretty limited and I find it difficult to change in the future, since it seems like many things in the graphic model are attached to a constrained character body types. While some costume pieces are pretty cool, so far (lvl 23 in beta) the are not so impressive costumes. So I am guessing that the really cool ones are the iconic, which are basically 3 per faction (hopefully not attached to mentor). So you better like one of those 3 or you will be in trouble.

     

    2. The game story is good but not yours. You are immerse in story that makes every player an accidental hero/villain. That makes the possibilities of having actual value on creating a background story for your character pretty low. In CoX/CO you are a hero/villain the origin and story is part of the player enjoyment.

     

    I think the environment and the content quantity are the biggest assets of this game but  they have areas in which they are currently lacking.

  • ClyptsoClyptso Member Posts: 147

    I just plug my PS3 controller in the PC and play the game fine. Its action game so controllers are way better. The price is the same price as every other new game. I can pay 60 bucks for a single player game I can beat in 8 hours or less. Single player RPGs are longer play time I know. I believe DCUO will be one those games I can unsubscribe if i get bored and resubscribe at later date and just jump back into easy. The game has so much room to grow too and improve. I playing it cause its different and its based off DC Universe because I'm a huge Batman fan. I know I will get my money worth for 2-3 months at least better value than most games in general.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    I'm not so certain this game is going to steal people from either CoX or CO. The game styles don't rival each other because they're nothing like one another. DCUO is very button mashy, with lots of things coming at you at once, versus the other two which rely more on strategy and clever combinations of powers (except in boss fights, where realistically all of the above games require some strategy to complete successfully). It's sort of like comparing Dynasty Warriors to Darksiders, to me at least. They both have the mob mentality elements but one is a bit more mindless fun than the other. That's not to knock the playstyles by the way, I own and enjoy both games.

    I think DCUO will be in a league of it's own, it's going to appeal to a completely different audience. The only games CO and CoX have to concern themselves with are each other. And on that note, with CO going F2P soon, that gives people another superhero game to play without having to pay a dime, which may actually hurt DCUO's PC numbers, especially with all these PC users complaining they feel second-rate thanks to the UI. Those that do care will now have the opportunity to play both; sub to one, freebie the other. I don't think I'm allowed to talk specifics about the f2p, but the 'free' aspect isn't as restrictive as I thought it would be. It may finally begin to compete with CoX. Maybe. Shoulda done all that crap right from the start but whatever, different discussion. DCUO though? Like I said, they may be the same genre in terms of theme, but they're not comparable in gameplay.

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  • Sicc1Sicc1 Member UncommonPosts: 243

    I got into the beta expecting a comlete piece of trash like COH/COV and the other superhero games.Instead i found the game different enough and the action of combat enought to keep me playing and want to pick it up.Im so sick of all the same crap,the combat is different and fun for me even though its allot of mashing.Im tired of tab target and rolling my face on the number keys.I dont care about the price or the monthly fee,when i get bored ill cancel.Its just money, it comes and goes.

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  • natuxatunatuxatu Member UncommonPosts: 1,364

    Bummer... wonder when developers are going to learn... looks like GW2 and TOR are the first ones to really start listening and do it right.

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  • cylon8cylon8 Member UncommonPosts: 362

    sony was from the beginning very frugal with what the divulged in terms of game content even up until beta. There will undoubtedly be a big content push in the first 6 months and they do seem very dedicated to working on the game.  The price/subscription I'd imagine is to recoup the cost of developing on 2 platforms...so in a way I understand it but I don't agree with it.  I think it's kinda wrong to go making coh and co comparisons, both those games launched as flawed products...and remember the delay was to avoid cataclysm ..which underwhelmed ALOt of  people...so I'd say get the game on sale, it inclused 30 days game time...if you hate it leave, if you've been beta-ing the game and hate it then don't buy it, constantly coming to the forums to dissuade others from playing ehat they may find to be an overally good game is disingenuine and frankly counter productive.

    so say we all

  • RyukanRyukan Member UncommonPosts: 857

    Played a bit of the PC beta and didn't find it that impressive. Aside from the button mashing 'action' type combat it didn't feel like it was offering much more than the other super hero MMO's out there. Personally it feels like it is riding the iconicism of the DC universe too much. But most importantly, it feels like it is not ready for release in about two weeks.

    I could see this as an f2p game, but I can't see myself dropping $50 on the box and $15 a month on it.

  • VyethVyeth Member UncommonPosts: 1,461

    Remember, while the combat may seem refreshing at first, if there is nothing else to do, the novelty will wear off..

    Remember when everyone was looking forward to the combat in Age of Conan? It was too, a buttom mashing sensation, but after your 50th or so battle, it was considered a little drab and repititious..

    We all claim to hate the "skill click", but in a "skill click" offense how many attacks can you effectively have and use (or think about using?) Not 6.. I've seen people with 3-4 hotbars full of skills that could be used at anytime in some mmo's..

    While skill clicks are seen as boring, the "GOOD" mmo's will make you pick the right skill for the moment, balance mana or endurance usage, or even consider a which move to add next to your combo chain (vanguard)..

    I would have preferred (even with the "skill click") a combat system with a multitude.. and I mean a MULTITUDE of combat options, especially for a comic book mmo.. Even if the heroes all basically "looked' the same, having ample and ample amounts of powersets and powers would still give people the power to create the hero that they want.

  • comerbcomerb Member UncommonPosts: 944

    Originally posted by Vyeth

    Remember, while the combat may seem refreshing at first, if there is nothing else to do, the novelty will wear off..

    Remember when everyone was looking forward to the combat in Age of Conan? It was too, a buttom mashing sensation, but after your 50th or so battle, it was considered a little drab and repititious..

    We all claim to hate the "skill click", but in a "skill click" offense how many attacks can you effectively have and use (or think about using?) Not 6.. I've seen people with 3-4 hotbars full of skills that could be used at anytime in some mmo's..

    While skill clicks are seen as boring, the "GOOD" mmo's will make you pick the right skill for the moment, balance mana or endurance usage, or even consider a which move to add next to your combo chain (vanguard)..

    I would have preferred (even with the "skill click") a combat system with a multitude.. and I mean a MULTITUDE of combat options, especially for a comic book mmo.. Even if the heroes all basically "looked' the same, having ample and ample amounts of powersets and powers would still give people the power to create the hero that they want.

    Combat will never be a weakness of this game.  This game has a lot of weaknesses, many of them listed in this thread, but combat is not one of them.  It also isn't a weakness of AoC, and your description of how AoC combat plays out makes me seriously doubt you played the game beyond the tutorial.

    The areas where this game is weak is UI, targeting,  customization, and a lack of content(not to be confused w/ quality of content).  Its strengths are presentation, combat, and PvP.  How well this game ends up being received is directly related to how quickly after launch they can address its weaknesses... personally I don't think they will be able to address them quickly enough to keep people from leaving in bunches... and ultimately I think it will end up with only a mediocre population, much like CO and CoX.  PvP might end up being this game's saving grace until it can "fix" some of its problems, depending on how well it ends up playing out at level cap.

  • GdemamiGdemami Member EpicPosts: 12,342

    Yeah, I agree. Here we go again...new launch, same trolls, same story.

    Just do not buy the game and move along.


    Thanks for sharing, bye!

  • VyethVyeth Member UncommonPosts: 1,461

    Originally posted by comerb

    Originally posted by Vyeth

    Remember, while the combat may seem refreshing at first, if there is nothing else to do, the novelty will wear off..

    Remember when everyone was looking forward to the combat in Age of Conan? It was too, a buttom mashing sensation, but after your 50th or so battle, it was considered a little drab and repititious..

    We all claim to hate the "skill click", but in a "skill click" offense how many attacks can you effectively have and use (or think about using?) Not 6.. I've seen people with 3-4 hotbars full of skills that could be used at anytime in some mmo's..

    While skill clicks are seen as boring, the "GOOD" mmo's will make you pick the right skill for the moment, balance mana or endurance usage, or even consider a which move to add next to your combo chain (vanguard)..

    I would have preferred (even with the "skill click") a combat system with a multitude.. and I mean a MULTITUDE of combat options, especially for a comic book mmo.. Even if the heroes all basically "looked' the same, having ample and ample amounts of powersets and powers would still give people the power to create the hero that they want.

    Combat will never be a weakness of this game.  This game has a lot of weaknesses, many of them listed in this thread, but combat is not one of them.  It also isn't a weakness of AoC, and your description of how AoC combat plays out makes me seriously doubt you played the game beyond the tutorial.

     

    Yeah, well to each his own right? It sounds like to me that you are pretty much a "fan" or supporter of AoC and its combat system.. While something new, I agree, but for me it got old.. period.. Call me whatever you want "comerb", but yeah, I got past the tutorial and felt it fall apart after so many battles JUST like a "skill click"..

    But no, you're right.. I was a tutorial failure.. fml, truly..

  • mithossmithoss Member UncommonPosts: 227

    i just notice cause someone said it in this post, but dcuo = dw online. sure you can run around more in dcuo but its the same core gameplay.

  • DameonkDameonk Member UncommonPosts: 1,914

    I've played the game on both PC and PS3.  I agree with most of the OP's criticisms, except the parts about the game being hard.  Once you get a good combo the PvE game becomes an endless sequence of Press MB1, hold MB1, Press MB2, repeat forever. 

    Most fights there's not even a need to use any of your "super" powers.  I mean, you can, if you want... but they're really unnecessary outside of PvP....

    If this game was designed with the PS3 in mind, SOE completely missed the mark.  The controls for the PC version are 100x better than PS3. 

    I played for about 5 days total on the PC version, I couldn't last 10 minutes on the PS3 version.  The graphics, controls, everything was just terrible.

    The PC version, however, is pretty fun for a while.  It's a single player action game that's going to cost a monthly payment.  I'll pass, thank you.

    Open world PvP is pretty fun if you get a good team going, but the grouping options are the worst I've seen in an MMO game in a long time (possibly ever) and the instanced PvP is a complete joke with 90% of the matches ending with your team dominating the other team or the other way around.  I played at least 20 instanced PvP matches during beta and I can honestly say that I didn't enjoy any of them.

    Playing as other super heroes or their side kicks seems like a cool idea until you actually get to do it.

    "There is as yet insufficient data for a meaningful answer."

  • yorkforceyorkforce Member UncommonPosts: 160

    Played for the beta for 2 days and in that time i felt i wasnt doing anything significantly different on the last hour of the second day then i was in the first hour of the first day. Its like they took a mini concept and duplicated right across the game. Its a great looking game but for me personally the gameplay was lacking in every department.

  • wybtwybt Member UncommonPosts: 21

       I just want to say that if you hate DCUO then ur just a freakin hater man. If you appreciate MMO's in anyway then idk why you would knock this new type of gameplay's hussle. The game is nothing like CO, COH/COV.I understand what you mean about the powers, and UI (which they are fixing so...) but everything else is just stupid ranting. If you played the game a decent amount (and not rushed to the highest lvl to complain its too short in beta) then you would realize the game is one of a kind. There is no button mashing (unless u suck. I've killed a lvl 20 button masher at lvl 8...), and The price i believe is reasonable.

       The way i decied on whether the costume design is good is whether you log on and see another person that looks like you, which i am yet to see. While you progress through the game you find better looking gear and ones that aren't in the character customization screen for the people who actually wanna search for good looking gear and not look the same from lvl 1 to max lvl. Respawn is whatever, the durability is REALISTIC. If you don't like realistic then idk what to tell you 

        Overall, the game is different and decent. If any game was to release its full content in beta then....god damn thats crazy and i agree with some of the people claiming the game is a "letdown". The instances, and pvp in the game is up to par with other MMO's if not better. The pvp reminds me of playing tekken, or DoA which you will get facerolled if you button mash against a good player, and the instances resemble the difficulty level of some wow instances.(compare with wow since thats the "best" MMO out there i guess)

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  • ThaneThane Member EpicPosts: 3,534

    Originally posted by Elikal

    Yeah, I am going to make my name as Negative Nancy honor here again. But still. After playing DCU intensley for three days, I am quite underwhelmed. Not that it an entirely bad game, but lacking in so many ways.

    Let's start with the good. The world looks great and the quests and entertaining. Granted.

    But essentially everything else that matters to me in a Superhero MMO is wanting.

    1) PRICE

    I must say, I find DCU *abhorrently* overpriced. The PC Version costs 52 Euro, which is roughly 20 Euro above the average PC game box. Breaking the "magical" 49 Euro barrier makes it look quite more costly, which looks like a really bad marketing move. Given how many MMOs are going F2P or offering F2P modes and seeing GW2 at the horizon with only a box fee, having 52 Euro PLUS monthly fee PLUS item shop, I can't help but feel robbed. Now sure, you may say, you don't need to go to the item shop. And in EQ2 it didn't matter to me. But in a Superhero game, where costume making is half the fun, it is a different tune. And DCU has quite few costume parts compared to CO and CoX. It just feels to be robbed blind to pay 50 Euro for the box, then 15 Euro per month AND then additionally for the item shop to make your hero look like you want. I am sure these days where many gamers don't pay monthly fees as a principle anymore, it will make a lot of my friends just laugh to hear this pricing. Wonder if the game is run by the Joker or Lex Luthor...

     

    2) COSTUMES and BODY DESIGN

    Bad. Sorry, but that is just bad. Having playing CoX and CO a considerable time, it's like you played Sims 2 and suddenly went back to Little Computer People or what. It feels like 80% of what you have in mind is not there. By and large you have an assortment of spandex, a few helmet, most of them ugly, a few gloves and boots and that's essentially it. I have to break it down:

    a) At least 1/3rd of the stuff that is IN, is trash. Like the manimal skins. WHO THE HECK made this? It is one always same Teddy-Bear face with leopard or lion pattern and then called "Lion", "Wulf" and "Leopard". It looks so TERRIBLY lame. Same to most helmets. There is just so many inferior stuff. Or why does the jackets looks like filled with 200 gallons of hot air?

    b) A lot of stuff you'd imagine just does not exist. Like robes for mages. There is just spandex and pants and that's it for men. No robes, nothing magical or mystical or tunic like or greek style or anything. Just spandex and street wear. There are no real animalistic heads, no animalistic claws/hands, none of these "backbend" demonic/beastial legs, no robot body parts (like a REALLY bad looking robot skin); if you experienced CO or CoX, 80% of what you knew just doesn't exist. You get muscular humans, that's it.

    c) Body design is an outright joke. There is massive, muscular and children for men, and Super-Vixen, Uber-Vixen and children for women. I mean, ok, I can understand they don't NEED 200 sliders. But how a company like SOE, who made SWG and EQ2, 6 and 7 YEARS AGO with WAY more body sliders and a Superhero MMo gets ZERO, for a game released in 2011 is ENTIRELY BEYOND ME. There are ZERO sliders. No height, no muscularity, no fat/slim, no smaller or broader face, nada. As in "nothing". As male hero, you get that Bruce Wayne square face and that Bruce Wayne square body. No slim Joker body, or slim Sorcerer type. How can you be a more "intellectual" type of hero like a Sorcerer or villain like the Joker, when all adult male bodies are either muscular or SUPER muscular? When ALL males have the same face, same form and almost the same design? You can't chose to make a longer, smaller face or take some pointed elf ears, or chose a longer chin or ANYTHING. One face to rule them all. It is just SO twenty years back, given that even many years older MMos have at least SOME sliders. Really pissed me off. The result of this lack of "normal body types" is that a lot of people will just play the child body and Gotham and Metropolis will be filled with Super-Kids.

    d) Hair and beards. There are FIVE haircuts and FIVE beards and they are combined in totally chaotic order and they are not seperated, but for some unfathomable reason hairs and beards are connected. And instead of calling the haircut in a simple discriptive way, like "shot parted" or "spiky" the hair has some odd names like "Commander" or "Jimmy", and it makes ZERO SENSE what is what. Can it be so difficult to make hair and beards seperate and then just offer more than FIVE?

     

    3) DIFFICULTY AND RESPAWN RATE

    I must say the respawn rate was what REALLY made me mad. Mad in the bad way. I know, DCU is more for the 16 year old console hyper hyper kids. People who find it WAY too much of a hassle to actually SEEK the mobs. No you make the mobs for the quests respawn TWO seconds after you killed it, to not overburden those poor kids, so they just can stand there and farm the 20 Gorillas or Policemen they need in the same spot and they can finish the quest in 2 minutes doing so. This is SUCH a letdown, and it made a hectic feeling and stress I just hate. You know, I am one of these slow, old guys, who just likes to stand a moment. Look around, enjoy the scenery, make some short conversation, I dunno... SOMETHING that does NOT involve running around like crazy all the frigging time. The mobs are really INSTANTLY back, and that bugged the living hell outta me. The high respawn rate combined with the endless click-orgy, makes this game so stressful to play and so difficult, it is just that I feel quite unheroic and unrelaxed. Feels more like work.

     

    4) ITEMS AND DURABILITY

    Ok, it is one of these sacred rules: A Superhero MMo must not have item decay. Period. It was one of the great revelations why I have this shrine for CoX: I finally escaped the greed of items, loot and competitveness. It was so relaxing playing CoX (and mostly CO, too) and just ignore the item greed. What you had was limited by your imagination and creativity. I had made halfway some peace with the fact, DCU had items. But seeing them decay every time I die, just is a huge fun killer. It was part of the fun of a Superhero MMo, just to run around carefree and the only price to pay for failure was failure. After being killed by some instanced boss mob 20 times or so, while I tried various strategies to take him down, I found all my items had totally decayed and at some point I was out of money. And then what? Grind mobs to get money back. The LAST thing you really want to do in a MMO. I mean, can you imagine Superman or Wonder Woman spent their time sewing and repairing clothing? Yes, the spandex does get damaged in the comics. But who really want the hero to ponder this? He is super rich or otherwise supported and never gets out of armor. He just has his/her suit, and in the next battle it is magically repaired again. Maybe wondering to save money for damaged costumes is something a Marvel hero like Spiderman would exerience... but DC? Not really.

     

    5) SIX POWERS?

    Sorry, I know you can branch them out over time. But for a considerable time you have six. No more. When you have played CoX and CO, you can't help but feel sorely let down. No electricity, no force, no various magical powers just "Sorcery" (which at the start is no magic-like AT ALL.), not power armor, so many powers you would imagine are not there.

     

    6) UI

    I know it is the console influence to blame. But the UI is SO clunky. I can't resize or relocate any part of the UI or reconfigure it in any way I have seen. The UI is there is it is, and take it or leave it. Chat has a LARGE font, you can't resize the chat window, so all too soon the chat is gone out of the window. You can't preset channels, so EVERY time you want to chat in some channel, you have to type the channel prefix again. If you mistyped, the entire text is just lost, since you can't like return it with cursor up or anything. It just has a BAD console UI, and as some pointed out, playing on PC with the click-orgy this game is, my had hurt like hell after playing DCU a while.

     

    When I think of the many limitations this game has, I can only wonder what possesed them to make this? Epecially as compared to other Superhero MMOs, DCU feels so much like falling back 10 years behind the accomplishments of other MMOs, which just have more of basically everything. If not for the cool setting and good quests, I might skip it altogether. But given how limited the game is, I find it horrendously overpriced.

    can i have your beta acc?  =)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • NikkitaNikkita Member Posts: 790

    Anyone else hates it when people quote the whole one page long response just to add one line in the end?

    image


    Bite Me

  • GGordon27GGordon27 Member Posts: 42

    You know how SOE does it, they gotta try to capitalize on NC Softs City of Heroes/Villians. How cares if you can fight along side Batman, or superman or the Joker. I'm more of a Marvel fan myself anywho.

    City of Heroes ftw!

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  • comerbcomerb Member UncommonPosts: 944

    Originally posted by Vyeth

    But no, you're right.. I was a tutorial failure.. fml, truly..

    Atleast you admit to it.

  • svbrucey23svbrucey23 Member Posts: 32

    OP's been complaining here for some time. So why is he still complaining? Just stop playing and leave those of us who do like it to enjoy our game. It was better without you anyways.

  • godzilr1godzilr1 Member UncommonPosts: 550

    I agree with OP.  the limited powerset is what really sets me off be it the 6 you choose from at character create or the 6 on your hot bar.  I cannot make a Might based character or a Hard light, and i feel that i shouldnt have to wait for those sets as the "Inspired by" that have those are some of DC's most popular and profitable.

    Can't help but wonder if it is so limited because the PC part is just made to run as a emulator from the PS3 version

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