And do what there kill the same mobs over and over for the rest of your life? Do the same 8 missions in which only the names of the mobs change? you can kill the most difficult mob in perpetuum with your starting bot it just takes time. If by challenging you mean: pull a mob, kite it back so it loses its lock on you then move towards it shooting then move backwards so it loses it lock again and repeat untill its dead then yeah its hell of challenging for a 3 year old. Every single mob goes forwards and the patchfinding is so bad you can get them stuck on pebbles which they can't get around because they only go forwarwd. gg
Hey. I don't know if anybody posted this or not, but yes, they did ramp down the storyline quests, at least for Vol 1. They made them all soloable. Outside of Volume 1, or even if it lasts the whole way through Vol 1, I'm not positive, but yes they did crank them down a lot.
Hey. I don't know if anybody posted this or not, but yes, they did ramp down the storyline quests, at least for Vol 1. They made them all soloable. Outside of Volume 1, or even if it lasts the whole way through Vol 1, I'm not positive, but yes they did crank them down a lot.
Volume one received the nerf down treatment way before the game went free to play. Actually I am not sure I would call it a nerf down. What they did if you choose to do the volume solo you got a super buff that like tripled your health and power so you could slice your way through.
There have been issues on a couple of the missions that had npc's on them and the npc not receiving the buff and dying thus causing you to fail the mission. I am not sure they fixed those as I had already done volume one on all my toons.
But yes they had made those missions have an I win button on them, with no real way to loose. Kind of funny handing all the solo play folks around while trying to keep the raiders happy. I'm not sure its working for them as they had wanted.
Comments
And do what there kill the same mobs over and over for the rest of your life? Do the same 8 missions in which only the names of the mobs change? you can kill the most difficult mob in perpetuum with your starting bot it just takes time. If by challenging you mean: pull a mob, kite it back so it loses its lock on you then move towards it shooting then move backwards so it loses it lock again and repeat untill its dead then yeah its hell of challenging for a 3 year old. Every single mob goes forwards and the patchfinding is so bad you can get them stuck on pebbles which they can't get around because they only go forwarwd. gg
Hey. I don't know if anybody posted this or not, but yes, they did ramp down the storyline quests, at least for Vol 1. They made them all soloable. Outside of Volume 1, or even if it lasts the whole way through Vol 1, I'm not positive, but yes they did crank them down a lot.
Volume one received the nerf down treatment way before the game went free to play. Actually I am not sure I would call it a nerf down. What they did if you choose to do the volume solo you got a super buff that like tripled your health and power so you could slice your way through.
There have been issues on a couple of the missions that had npc's on them and the npc not receiving the buff and dying thus causing you to fail the mission. I am not sure they fixed those as I had already done volume one on all my toons.
But yes they had made those missions have an I win button on them, with no real way to loose. Kind of funny handing all the solo play folks around while trying to keep the raiders happy. I'm not sure its working for them as they had wanted.