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Now I understand some of you are use to it being well dumbed down since that is what they did, and it is hard to adjust to with the feeling of instant gratification, but I have to admit been on the trial and enjoying it so far, actually feels like a real mmorpg and this could very well mature some of those players out espically pugs, this challenge to me seems long over do, I had no real interest in this game until now.
Anyways how do you all feel?
Comments
I came back after 18 months away about 2 months before Catas release . Pve questing seams to be about the same in terms of difficulty . Pve instances seam to be slightly harder but not significantly so . Friends tell me there are a few challenging raids in the endgame . I've not done any of them as of yet . I found the only thing I really enjoy about WoW now is catching up with old friends and doing the pvp side of the game . Its good enough to play still(for a short burst) but nowhere near as good as it used to be .
PVE ?
I am mostly interested in the PvP part. Huge chunks were added. A pity the defender has too much advantage in Tol Barad and they screwed up there.
But that end game zone (Tol Barad) in itself is quite good for PVE. Some classes will find it hard to solo some parts (even without the PvP part). The few caves in the contested area are quite challenging because of the fast respawn rates and hard hitting of some mobs.
The leveling part as such could have more challenge, but the problem there is always difficult to solve. My main - all dressed up in 264+ epics - was having a walk in the park until 85.
Another character stationed as a false twink at lvl 79 has much more trouble (around 200 level gear). I even avoided the underwater part because of the uncontrollable full 3D danger.
The 1-60 leveling is too fast, so you out level the mobs too quick which gives a false impression of being too "easy".
I don't have a clue why any one would still want to play a pure PvE game though as the only challenge can be found in a human competition and thus play on a PvP server.
I think when he says pve he means dungeons and heroic dungeons. Those are harder. Especially if u are a healer. No more unlimited mana . I find dungeons alot harder on my shaman and love every minute of it. Of course when 2 of my dps are at the level of the tank siamat is almost impossible to heal.
There are alot of movement fights but so far im finding dungeons a lot tougher at cata level and heroics are downright brutal at first. That will change as we change tiers but for now the dungeons in cata like stonecore, lost city of tolvir and stuff are much harder then lk dungeons were.
leveling is easier but i think that was meant to be that way. If u dont have fun leveling and dont enjoy it u wont ever hit max level. I for one find questing much more enjoyable now and i loved questing before.
The quest line in uldum and all the cut scenes get old but for most part the cinematics and stuff are awesome and the quest lines are alot of fun. I dont pvp in an rpg where gear is more important then skill pvp isnt any fun. I dont find getting ganked on a pvp server as a 30 by max level characters fun. It also doesnt take any skill to one shot a 30.
Plenty of us enjoy pve games, there is a reason why consoles still come out with loads of single player games, it is quite easy to imagine when developers do pve right.
I agree on the pvp thing, the only reason I enjoy bg in wow is because of capture the flag in a fantasy universe, never seen that before and I highly enjoy it, pvp in this game will always be unbalanced and full of drama ego maniacs who cannot handle being defeated and constantly need there egos messaged, there is no bowing anymore nothing.
No other game's healing as been as frustrating as healing heroics in Cataclysm probably since I healed in Vanguard. Both have had me pulling my hair out. And I've been healing in MMO's for quite a long time.
So you have no clue why people played and enjoyed Super Mario 3?
Let me give you a hint son, it wasn't for the "hi-score".
It's a game before it's an MMORPG. People play games to have fun. People who are terrible at sports play to compete.
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WoW has always been easy. As long as you put the time into it you will prevail. This game takes no skill, just reflexes. Getting Max tier is just another way of saying you got addicted to something easy. Easy is fun. Only a challenge if you have no party.
-I am here to perform logic
Maybe you need to play a squishy class.
WoW have always been an easy game to play. There is a reson for it aswell, if something is easy ppl like to play it, since its easy. There is not that many hardcore mmo players out there that plays WoW for the challenge, well an 85 Heroic can be challenging but only if you run a random roll in the dungeon finder. If you run with a guild group you will prevail.
There is alot off other mmos out there that is way more challenging then WoW, but they dont have the population as wow have. But i do trade 10 000 inmaute "lolers" and "lamos" for 1 matuer player.
If you have played other mmos recently then WoW will feel laughable easy when leveling up. For some reason people seem to have trouble in the Cata's heroics because they refuse to use teamwork while in the dungeon.
Most of what I've seen is just gear-combat nerf. Yes, nerfing strong toons makes the game more difficult.
So we gear grind to 85 again, but this time with cut-scenes and phasing.
Or... they could actually be competitive people in RL as well. Just because I can kick you're ass in a video game, doesn't mean I can't do the same in the sport of your choice.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Ok this reply makes no sense at all, he never said anything about competing, christ your a typical cave man arent you?
Anyways to the other replies sadly all the good mmorpgs are mostly focused on pvp right now, sure there are some more mmos coming out but I am not getting my hopes up for the last 10 years it has been nothing but constant let downs.
I am bored with cox and that game isnt all that challenging either.
So you have no clue why people played and enjoyed Super Mario 3?
Let me give you a hint son, it wasn't for the "hi-score".
It's a game before it's an MMORPG. People play games to have fun. People who are terrible at sports play to compete.
Or... they could actually be competitive people in RL as well. Just because I can kick you're ass in a video game, doesn't mean I can't do the same in the sport of your choice.
Sure jockboy, you spend 14 hours a day raiding for your "ass-kicking" gear but you're also in peak physical condition and in the prime of your life.
You know what else.
I'm Batman.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
The real question is how many times can fanboys watch the exact same movie, over, and over, and over, and still find it entertaining?
grind rep, grind normal dungeons, grind heroic dungeons, grind raids, grind honor.
grind rep, grind normal dungeons, grind heroic dungeons, grind raids, grind honor.
grind rep, grind normal dungeons, grind heroic dungeons, grind raids, grind honor.
grind rep, grind normal dungeons, grind heroic dungeons, grind raids, grind honor.
grind rep, grind normal dungeons, grind heroic dungeons, grind raids, grind honor.
grind rep, grind normal dungeons, grind heroic dungeons, grind raids, grind honor.
YIPPEE!
Only thing i hear about WoW is how easy it is, i never played the game so i can't say for myself but all WoW haters complain on how easy the game is.
I probally wouldn't like WoW anyways if i tried it because i prefer Strategy games like LoL, EVE, HoN, Savage 2, Starcraft etc.
There is a difference between playing to compete and being competitive. Lots of my friends were good at sports and liked pvp or being competitive in video games. However, the ones that played to compete were more nerdy than sporty. There are always a few that play to compete in everything, but nobody ever holds anything against them.
Your question needs a better explanation.The actual game/questing is still the same as it ever was.IMO it is way too simple and way too easy,it does not offer me any challenge at all.I actually would be surprised to hear anyone say the main game/questing is challenging.
As for Raiding/Instancing ,that might be different in many eyes.I would say it is most definitely challenging,but designing only 1-5% of the game to be challenging,doesn't offer much to those that want a bit of a challenge.I don't think you can even say more than 1% because if you only do a few instances for certain gear,that would only be 1% of the total instances in the game,which doesn't include the whole rest of the game.That for myself anyhow,would be not a good enough reason to pay a subscription to be entertained by 1% of the game,i actually expect at minimum 90% of the game to be challenging.
I cannot comment on high level Cata,but for myself,if a game doesn't offer me a challenge right away or very quickly,i won't continue to play it.
Never forget 3 mile Island and never trust a government official or company spokesman.
Twilight Highlands and Tol Borad questing is difficult. Even with like 333 gear you still can die fairly easily because of respawns or pats. While questing, if you don´t use CC and have to pull two mobs at the same time, you will usually have to heal afterwards. I CONSTANTLY find myself running away while doing the quests in TB north and I die frequently.
I think the difficulty of the heroic dungeons is a bit overblown though. You need to have the tank and healer not make any mistakes, and then 2 of the 3 dps not make any mistakes. The encounters are new, so a lot of tanks (especially) are making ´newbie´mistakes that you can´t recover from. Most of the mechanisms we´ve seen before, but you have to do them a few times before you realize what actually is going on. I remembered in the beginning of wotlk getting infuriated because NONE of the dps would kill the guarding and all kept attacking the immune boss. The same kinda stupidity always happens at the beginning of an expansion. They aren´t harder, they are just new.
I don´t know though, with daily quests and repeatable stuff, it should be hard. But with leveling 1-84, I think it is ok for you not to be on the verge of dying every pull. Just my opinion, but it takes away from the story when every quest is a nailbiter and you have to do frequent deathruns or have a lot of downtime. Leveling should be more about telling the story, dailies should be where the actual challange is. Like you said ´entertainment´. I don´t really consider doing 84 levels of stress pulls as entertainment. To me, the story is the entertainment and progressing smoothly makes it fun.
Certainly it is much harder than WOTLK and I found it a lot more fun.
People actually need to know what they are doing and use their tools (cc & interrupt) to get through heroic encounters. In fact, you *can* wipe on trash if you are not careful, even with a well geared group. More than once, there are accidental over-pulls of trash, and i have to blow CD, use MI or invis to keep myself alive (yes, i play a mage).
H boss encounters are like raid bosses in WOTLK now. You cannot brute force it through with tank & spank. You have to learn the fights. There are more than once that we killed the boss with more than one member of the party down. In fact, it was great when everyone died and i pop everything to burn the last part of boss and won.
And so far, i like it.
I am sure when everyone geared up more, the counters would be easier. However, they will never be like WOLTK that you can just tank & spank because certainly mechanics (like jumping down to turn teh lever for the first boss in HOO) cannot be by-passed.