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No one gives a damn about this game, they're trying to copy WoW...

Literally, those of you in the know, the Vice President of THQ literally said in an interview when they first announced Warhammer 40k that the transition from WoW to Warhammer 40k will be seemless and no stopgaps will be had. They're literally aiming for 1million of WoW's subscriber base. If this isn't closer to a WoW copy than Alods, i don't know what is.

 

So, why do you still go "ZOMG i can't wait for this game!" when they release more and more horrible gameplay videos for this game?

 

For those of you that literally missed it: Linky

 

 

[edit]: Just to point out, you are NOT a Warhammer 40k fan, or Warhammer in general, if you're waiting on this game because it's "Warhammer 40k". Warhammer fans are FAR more intelligent than to give money to a company that is trying to COMPLETELY destroy the IP as a whole.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

«1345678

Comments

  • skeaserskeaser Member RarePosts: 4,199

    Originally posted by Fadedbomb

    [edit]: Just to point out, you are NOT a Warhammer 40k fan, or Warhammer in general, if you're waiting on this game because it's "Warhammer 40k". Warhammer fans are FAR more intelligent than to give money to a company that is trying to COMPLETELY destroy the IP as a whole.

    This.

    I was stoked, until I realized they aren't even trying to make it feel like 40k. 2 factions is the big killer for me.

    Sig so that badges don't eat my posts.


  • SinnSinn Member UncommonPosts: 93

    whelp I bet he regrets saying that now lol

  • Kaelano1Kaelano1 Member Posts: 375

    WoW was just an EQ clone. You are just a clone of your parents. Clone is a fun, but loaded, word.

     

    That linked interview was garbage, though. Thanks for the laugh.

  • thecipherthecipher Member UncommonPosts: 146

    Couple of points to make here:

    VP's of companies, as a rule, know bugger-all about making games. They also use words like "proactive", "innovate" and "interfacing", ruling them out completely as credible sources of information. I wouldn't trust statements from one farther than I could throw a scout titan...

     

    That being said, I think most of the fans of the Warhammer 40K franchise are thinking two things about this game:

    1: "Please please please for the love of the Emperor, don't mess up our IP!" and

    2: "Not going to hold my breath, but will follow the development process with very guarded enthusiasm"

     

    Yeah, it's great that someone is finally making a 40K MMO - the IP lends itself well to it, but I know that for me at least, I think they're taking the wrong approach to it. Stylized graphics are fine - Games Workshop kinda defined 40k in that style from the get-go. Easy, shooter-y mechanics, also fine, as the game is very much about shooting stuff in the face.

    However, dividing the different races into a couple factions is plain wrong IMO, as is forcing "alliances" between these races. One of the charms of 40k is that it's everyone against everyone. Also, going for the approach of "army/navy" while iconic in terms of the 40k universe, is a very restricted way to go about it:

    Wouldn't it be a lot more interesting to see players be able to play Human Inquisitors and their gangs of misfits, Eldar scouts or agents, Tau outcasts and so on? Taking things to a smaller, more personal scale could work very well for this as an IP - it would bring the whole oppressive nature of the setting that much more into focus. Hell, my favorite 40K board game of all time is Necromunda, and that was about Hive Gangs living on a single planet.

    http://machineborn.guildportal.com - Now recruiting players!


    image

  • IronfungusIronfungus Member Posts: 519

    Originally posted by Kaelano1

    You are just a clone of your parents. 

    LOL. Pretty sure that's not true.

  • tawesstawess Member EpicPosts: 4,227

    And about the two faction thing....

     

    Almost every major GW event have ahd two distinct sides... usualy championed by humans on one side anc chaos on the other... only race usualy keept truley neutral is/was tyranids.

    This have been a good conversation

  • FarReachFarReach Member Posts: 229

    I wasn't expecting much from this IP, even though I love the table top game.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by tawess

    And about the two faction thing....

     

    Almost every major GW event have ahd two distinct sides... usualy championed by humans on one side anc chaos on the other... only race usualy keept truley neutral is/was tyranids.

    A mmorpg is not an "event".

    Event is a timed happening that has a beginning and an end. A mmorpg is a world, a setting where events continually take place. Design solutions appropriate for an "event" may not be appropriate for a "world". It is like arguing that since all the football matches feature only two teams we really don't need the leagues and should abolish all but two teams that would incorporate all the players.

    Ridiculous. This is just faulty thinking from bad game designers unable to grasp the qualities of the genre they're working in and hoping to push through solely on the strength of the IP.. and we know how it turned up the last time someone attempted a GW IP to mmorpg port.

    2 factions may be appropriate for a PvE game.. tho a PvE game does not have to have any factions tbh and you can argue that ideally it even shouldnt. 2 factions may be ideal for a game where PvP takes place entirely in timed matches that don't have any import on the world at large - and even there you don't need any factions at all. Just look at the example of GW1 - awesome instanced PvP and no factions. However I'm not interested in WH40K AT ALL if its design falls into one of those 2 types.

    If they are working on a world PvP game (which is imo the only appropriate approach for this setting) then they need to have more than 2 factions, ideally as many factions as there are races with shifting "soft" alliances (non-attacking periods). However I won't keep my fingers crossed. I see that they are trying to get onto the WoW train and they cannot understand that WoW train has passed a long long time ago, as evident from all the big time flops these past few years. MMOrpgs have moved on, in concept if not actuality and anyone trying to copy EQ/WoW model is just plain doomed. It's like trying a space invaders clone with never before seen gfx and sound and story... and Doom is ready to release.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Pilnkplonk

    Originally posted by tawess

    And about the two faction thing....

     

    Almost every major GW event have ahd two distinct sides... usualy championed by humans on one side anc chaos on the other... only race usualy keept truley neutral is/was tyranids.

    A mmorpg is not an "event".

    Event is a timed happening that has a beginning and an end. A mmorpg is a world, a setting where events continually take place. What is appropriate for an "event" is not appropriate for a "world". It is like arguing that since all the football matches feature only two teams we really don't need the leagues and should abolish all but two teams that would incorporate all the players.

    Ridiculous. This is just faulty thinking from bad game designers unable to grasp the qualities of the genre they're working in and hoping to push through solely on the strength of the IP.. and we know how it turned up the last time someone attempted a GW IP to mmorpg port.

    Yup that's correct. I even remember (was it paul barnett (again)) Mythic saying along the lines if they can just get some of wow's action they'll be happy and that it would be "bad" for the industry if WAR could not do that.... lol.

    The more factions in warhammer or 40K the better imo. They all hate each other in the lore and that should be how the game of the ip makes players feel as well and then you might get a successful mmo.

  • fadasmafadasma Member UncommonPosts: 26

    I dont undestand why so hate about this game??

    Why ake it negative the comment's of the developer's saying that they  dont want to be the "next wow" or be the kings or rule the market with the game and they only say they are trying to be a part of it and they want only to take some of the player and they will happy if they have 1 mill of them.

    We all know that the new mmos that all companys relese are not worthy enough and some of them are not worthy to take a name of a game with history and f.....t.

    So what if the game will look like WoW? So what if they want to take people from WoW? Isn't that all company's trying to do that at the end?? To make a game feel good whean they relese it and grab as many customer's they cant.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by fadasma

    I dont undestand why so hate about this game??

    Why ake it negative the comment's of the developer's saying that they  dont want to be the "next wow" or be the kings or rule the market with the game and they only say they are trying to be a part of it and they want only to take some of the player and they will happy if they have 1 mill of them.

    We all know that the new mmos that all companys relese are not worthy enough and some of them are not worthy to take a name of a game with history and f.....t.

    So what if the game will look like WoW? So what if they want to take people from WoW? Isn't that all company's trying to do that at the end?? To make a game feel good whean they relese it and grab as many customer's they cant.

    There is nothing wrong with trying to cut into WoW's "action". Nothing at all.

    However they are not going to do that because they are completely clueless as is evident from the slew of decisions and statements they have made. The writing's on the wall. And it's sad because WAR went down that same rabbit hole. It's just sad and pathetic. They obviously have no idea what game they are making. If it was some other IP I couldn't care less but I do have a soft spot for WH40K universe so I do find myself annoyed because I see people being given a 100+ mil budget for a potentially awesome game and they have no idea at all what they are doing and completely refuse to either learn form the past or have a fresh idea of their own. Lol they believe that flashy graphics and laser guns are going to make people leave WoW? With SWTOR ready to release? With WoW's track record of "borrowing" new concepts and updating gfx tech? They think that the strength of the IP is going to push them through while raping that very same IP with 2 faction idiocy? No WH40K fan will touch their game with a ten-foot pole and he'll tell all his friends to stay away.* It's all happened before and not only with WAR and yet they go on... To put it simply, they are morons. I wouldn't trust them with designing a bejewelled clone. And they have no excuse at all because the past few years have proven conclusively that this simply does not work for too many reasons I care to mention beyond those I already did.

    * (a bit of a hyperbole - I'd say "most" WH40K fans... say 95% lol)

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by ironfungus

    Originally posted by Kaelano1

    You are just a clone of your parents. 

    LOL. Pretty sure that's not true.

    Sorry, its a true as any use of the word on this entire site.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by Pilnkplonk

    Originally posted by fadasma

    I dont undestand why so hate about this game??

    Why ake it negative the comment's of the developer's saying that they  dont want to be the "next wow" or be the kings or rule the market with the game and they only say they are trying to be a part of it and they want only to take some of the player and they will happy if they have 1 mill of them.

    We all know that the new mmos that all companys relese are not worthy enough and some of them are not worthy to take a name of a game with history and f.....t.

    So what if the game will look like WoW? So what if they want to take people from WoW? Isn't that all company's trying to do that at the end?? To make a game feel good whean they relese it and grab as many customer's they cant.

    They think that the strength of the IP is going to push them through while raping that very same IP with 2 faction idiocy?

    raping the ip eh? is that why pretty much every warhammer battle consists of 2 sides? is that why pretty much every campaign consists of 2 sides? is that why sides ally together ALL THE TIME?

     

    Its like none of the haters have ever had any intereaction with 40k aside from maybe one game.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • DaitenguDaitengu Member Posts: 442

    Originally posted by thecipher

    Couple of points to make here:

    VP's of companies, as a rule, know bugger-all about making games. They also use words like "proactive", "innovate" and "interfacing", ruling them out completely as credible sources of information. I wouldn't trust statements from one farther than I could throw a scout titan...

     

    That being said, I think most of the fans of the Warhammer 40K franchise are thinking two things about this game:

    1: "Please please please for the love of the Emperor, don't mess up our IP!" and

    2: "Not going to hold my breath, but will follow the development process with very guarded enthusiasm"

     

    Yeah, it's great that someone is finally making a 40K MMO - the IP lends itself well to it, but I know that for me at least, I think they're taking the wrong approach to it. Stylized graphics are fine - Games Workshop kinda defined 40k in that style from the get-go. Easy, shooter-y mechanics, also fine, as the game is very much about shooting stuff in the face.

    However, dividing the different races into a couple factions is plain wrong IMO, as is forcing "alliances" between these races. One of the charms of 40k is that it's everyone against everyone. Also, going for the approach of "army/navy" while iconic in terms of the 40k universe, is a very restricted way to go about it:

    Wouldn't it be a lot more interesting to see players be able to play Human Inquisitors and their gangs of misfits, Eldar scouts or agents, Tau outcasts and so on? Taking things to a smaller, more personal scale could work very well for this as an IP - it would bring the whole oppressive nature of the setting that much more into focus. Hell, my favorite 40K board game of all time is Necromunda, and that was about Hive Gangs living on a single planet.

     

    You're probably the only one with anything of value posted.  Indeed a Inqusition based 40k MMO would lend itself much better than the way they are implimenting it currently. Hell, there was even a P&P that they coulda copy pasted and it'd get a better following from the warhammer fans than what they are currently doing.

  • ShermiarShermiar Member Posts: 5

    Originally posted by Pilnkplonk

    Originally posted by fadasma

    ...

    However they are not going to do that because they are completely clueless as is evident from the slew of decisions and statements they have made. The writing's on the wall. And it's sad because WAR went down that same rabbit hole. It's just sad and pathetic. They obviously have no idea what game they are making. If it was some other IP I couldn't care less but I do have a soft spot for WH40K universe so I do find myself annoyed because I see people being given a 100+ mil budget for a potentially awesome game and they have no idea at all what they are doing and completely refuse to either learn form the past or have a fresh idea of their own. Lol they believe that flashy graphics and laser guns are going to make people leave WoW? With SWTOR ready to release? With WoW's track record of "borrowing" new concepts and updating gfx tech? They think that the strength of the IP is going to push them through while raping that very same IP with 2 faction idiocy? No WH40K fan will touch their game with a ten-foot pole and he'll tell all his friends to stay away.* It's all happened before and not only with WAR and yet they go on... To put it simply, they are morons. I wouldn't trust them with designing a bejewelled clone. And they have no excuse at all because the past few years have proven conclusively that this simply does not work for too many reasons I care to mention beyond those I already did.

    * (a bit of a hyperbole - I'd say "most" WH40K fans... say 95% lol)

     Hmm....strange, but every 40k fan I know (and I know tons of them) is absolutely hot and rdy to play this game, as do I. True W40k fan is just so happy that there will be some real mmo with 40k IP, that he will not care about your trolling. In this state of this game, you dont know absolutely nothing about it, nor about gameplay, storyline, etc.. If we shall realize during gameplay - beta or launched, that its fail, than be it, but until that time, calm down.....

    And to "order vs chaos" setting - this is not sandbox game, there is no universe, no sector, even no planetary system game, its just one planet with 2 alliances fighting each other, so its absolutely ok for me - it IS like any w40k event!!! If this simplicity helps developer to make fast action and ballanced game, good for causual gaming, than I will be happy, cause dont have time for hardcore nolife gaming...

  • hothnogghothnogg Member UncommonPosts: 38

    if they gonna clone anything, they should clone Planetside at least that got alot the eletments they would need for big open battles

  • faxnadufaxnadu Member UncommonPosts: 940

    this topic is so last season anything with ends " copy wow " should go and thrown to davy jones locker. seriously.

  • desirieldesiriel Member Posts: 98

     

    They've been adamant that their target is not specifically the tebletop's and GW's following but "the broader audience" (read: casual gamers that don't know anything of WH40K and couldn't care less).

    This is what we're going to get. I'm not so worried about the lore: local alliances between factions are often used in the IP itself and the novels. In the tabletop, I've played 2-factions multi-armies matches or scenarios regularly and that has always been "lore-compatible" by GW standards (and very fun by the way). What worries me the most are the technical aspects of game design tied to the choice of limiting themselves to 2 factions with 2 races each. I mean: They could have limited the game to a 1 Race vs 1 Race background for release (and It wouldn't be much of a scandal), leaving the space open for additional races and dynamic development with further expansions.  I doubt that this 2-factions thing could be modified in design terms for future developments (or even at this stage of development, if Vigil even wanted to). What puzzles me it's the continued and irrational use (by SH end developers) of game solutions that've already shown their limits and uselessness. It's something bordering in the psychological by now: investing tens of millions in hardware and well-paid professionals that know nothing more than using the same design used for a plethora of previous game failures in the vain search for the easy-money chimaera of a piece of WoW's cake. Utterly foolish. And some fool has to stay in GW's offices too if by now they keep selling out their most valuable IPs for fail projects.

    However I'm not going to cry DOOMZ !!! (yet). It could still turn out to be a fun action-oriented PVP-based game rooted in the WH40K setting. We shall have to wait and see. *fingers crossed*

  • cirkelsparkcirkelspark Member UncommonPosts: 15

    Originally posted by Shermiar

    Originally posted by Pilnkplonk


    Originally posted by fadasma

    ...

    However they are not going to do that because they are completely clueless as is evident from the slew of decisions and statements they have made. The writing's on the wall. And it's sad because WAR went down that same rabbit hole. It's just sad and pathetic. They obviously have no idea what game they are making. If it was some other IP I couldn't care less but I do have a soft spot for WH40K universe so I do find myself annoyed because I see people being given a 100+ mil budget for a potentially awesome game and they have no idea at all what they are doing and completely refuse to either learn form the past or have a fresh idea of their own. Lol they believe that flashy graphics and laser guns are going to make people leave WoW? With SWTOR ready to release? With WoW's track record of "borrowing" new concepts and updating gfx tech? They think that the strength of the IP is going to push them through while raping that very same IP with 2 faction idiocy? No WH40K fan will touch their game with a ten-foot pole and he'll tell all his friends to stay away.* It's all happened before and not only with WAR and yet they go on... To put it simply, they are morons. I wouldn't trust them with designing a bejewelled clone. And they have no excuse at all because the past few years have proven conclusively that this simply does not work for too many reasons I care to mention beyond those I already did.

    * (a bit of a hyperbole - I'd say "most" WH40K fans... say 95% lol)

     Hmm....strange, but every 40k fan I know (and I know tons of them) is absolutely hot and rdy to play this game, as do I. True W40k fan is just so happy that there will be some real mmo with 40k IP, that he will not care about your trolling. In this state of this game, you dont know absolutely nothing about it, nor about gameplay, storyline, etc.. If we shall realize during gameplay - beta or launched, that its fail, than be it, but until that time, calm down.....

    And to "order vs chaos" setting - this is not sandbox game, there is no universe, no sector, even no planetary system game, its just one planet with 2 alliances fighting each other, so its absolutely ok for me - it IS like any w40k event!!! If this simplicity helps developer to make fast action and ballanced game, good for causual gaming, than I will be happy, cause dont have time for hardcore nolife gaming...

     

    If you read the game info you would know that DMO uses the Sargos Sector as it's game world. Yes it's a sector meaning more worlds that one.

    I will be playing this game but that doesnt mean Im gonna be happy about the 2 faction thing since to be honest that is just a lazy soution.

    WH40K is a universe of war where theres is no tolerance at all. The races will ally up for personal gain but why limit the game to 2 sides fighting when you could make it so much more? (Im not gonna get into the lore here since people bend it to see what they want)

    I think thats the question many of the WH40K fans are asking, me included, and so should Vigil and GWS

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by warmaster670

    Originally posted by Pilnkplonk


    Originally posted by fadasma

    I dont undestand why so hate about this game??

    Why ake it negative the comment's of the developer's saying that they  dont want to be the "next wow" or be the kings or rule the market with the game and they only say they are trying to be a part of it and they want only to take some of the player and they will happy if they have 1 mill of them.

    We all know that the new mmos that all companys relese are not worthy enough and some of them are not worthy to take a name of a game with history and f.....t.

    So what if the game will look like WoW? So what if they want to take people from WoW? Isn't that all company's trying to do that at the end?? To make a game feel good whean they relese it and grab as many customer's they cant.

    They think that the strength of the IP is going to push them through while raping that very same IP with 2 faction idiocy?

    raping the ip eh? is that why pretty much every warhammer battle consists of 2 sides? is that why pretty much every campaign consists of 2 sides? is that why sides ally together ALL THE TIME?

     

    Its like none of the haters have ever had any intereaction with 40k aside from maybe one game.

    You still have no idea of what I'm talking about?

    Is this mmo going to be a "battle" or "a place where battleS happen"?

    Can you comprehend the difference between NFL and a single football match? Is it that hard to understand that these two are separate systems governed by different rules even though they complement each other? Again, football matches are 2-sided affair so does that mean that we should abolish all the clubs except 2?!?!

    The fact that the IP itself inherently supports what is clearly a superior mechanic for the genre makes this whole story even more sad and pathetic.

    Meh... Why am I wasting my time here...

  • GarkanGarkan Member Posts: 552

    The saddest part about this is the fact that its all being done with GWs blessing again, GW have total control over their IP and every thing that breaks the fluff they had to have signed off on. Why they are doing this again I can only speculate but it must be something to do with the success of the RTS games and the envy they have for WoW, after all Blizzard pretty much took their IP and made shed loads of cash from it but WAR didn't do very well and now they want to try again with 40k.

    Currently playing:

    EVE online (Ruining low sec one hotdrop at a time)

    Gravity Rush,
    Dishonoured: The Knife of Dunwall.

    (Waiting for) Metro: Last Light,
    Company of Heroes II.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Garkan

    The saddest part about this is the fact that its all being done with GWs blessing again, GW have total control over their IP and every thing that breaks the fluff they had to have signed off on. Why they are doing this again I can only speculate but it must be something to do with the success of the RTS games and the envy they have for WoW, after all Blizzard pretty much took their IP and made shed loads of cash from it but WAR didn't do very well and now they want to try again with 40k.

    Yeah, but they are full of hubris there. What works for RTS games does not have to work for a mmo. A mmorpg is an inherently different form from a single-player or deathmatch type game. Its apples and oranges and the dev team that finally breaks away from that old-hat thinking, trying to push square pegs into round holes, will win in the end. What I'm seeing from this team is that they have this novel idea of making the peg harder and the round hole a bit more triangular. It's a fail all the way - and the sad part is that it has all happened before, and not only with WAR.

    Why do all the new mmos have such problems with retention? I'l tell you why. Because they are still stuck in the single-player game paradigm where the game is a "game". A mmo is not A game. A mmo is a place where gameS happen and thats why you are willing to pay the sub or whatever. Single player model these folks are still hailing from is the prime reason this is happening - in single player games it actually PAYS for the game to end, because you want the customer to get bored eventually and go buy another box. This is why all "story-driven" rpgs are ultimately doomed. The paradigm they are operating under is inherently alien to the "permanent game" model.

    To return to my NFL parabola. While a single match is made more interesting by there being just two sides, for how long would the NFL hold your attention if it comprised of only 2 teams? These are two completely different paradigms at work there.

  • DreawingDreawing Member Posts: 362

    Originally posted by Shermiar

    Originally posted by Pilnkplonk


    Originally posted by fadasma

    ...

    However they are not going to do that because they are completely clueless as is evident from the slew of decisions and statements they have made. The writing's on the wall. And it's sad because WAR went down that same rabbit hole. It's just sad and pathetic. They obviously have no idea what game they are making. If it was some other IP I couldn't care less but I do have a soft spot for WH40K universe so I do find myself annoyed because I see people being given a 100+ mil budget for a potentially awesome game and they have no idea at all what they are doing and completely refuse to either learn form the past or have a fresh idea of their own. Lol they believe that flashy graphics and laser guns are going to make people leave WoW? With SWTOR ready to release? With WoW's track record of "borrowing" new concepts and updating gfx tech? They think that the strength of the IP is going to push them through while raping that very same IP with 2 faction idiocy? No WH40K fan will touch their game with a ten-foot pole and he'll tell all his friends to stay away.* It's all happened before and not only with WAR and yet they go on... To put it simply, they are morons. I wouldn't trust them with designing a bejewelled clone. And they have no excuse at all because the past few years have proven conclusively that this simply does not work for too many reasons I care to mention beyond those I already did.

    * (a bit of a hyperbole - I'd say "most" WH40K fans... say 95% lol)

     Hmm....strange, but every 40k fan I know (and I know tons of them) is absolutely hot and rdy to play this game, as do I. True W40k fan is just so happy that there will be some real mmo with 40k IP, that he will not care about your trolling. In this state of this game, you dont know absolutely nothing about it, nor about gameplay, storyline, etc.. If we shall realize during gameplay - beta or launched, that its fail, than be it, but until that time, calm down.....

    And to "order vs chaos" setting - this is not sandbox game, there is no universe, no sector, even no planetary system game, its just one planet with 2 alliances fighting each other, so its absolutely ok for me - it IS like any w40k event!!! If this simplicity helps developer to make fast action and ballanced game, good for causual gaming, than I will be happy, cause dont have time for hardcore nolife gaming...

    sorry to tell you. THq already stated there will be more than one planet :P

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by ironfungus

    Originally posted by Kaelano1

    You are just a clone of your parents. 

    LOL. Pretty sure that's not true.

    It is if they were brother and sister... which accounts for basically 90% of all people that actively troll the religion and politics section here.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • whiteraven02whiteraven02 Member Posts: 10

    So all I'm hearing so far from the blathering masses is: "blah blah blah copy/clone 2 factions wtf?! bitch bitch bitch."

     

    There have been a handful of intelligent posts regarding this upcoming WH40k game, but not too many sadly.  Like most of them, I'm happy to echo that this game is more or less in its infancy, and we have NO IDEA what to expect from the game outside of a few minor pieces of information.

    Granted, we know that there are *only* 2 factions.  But that's only mentioned for the game's release.  As a few others have said before, in almost all major WH40k campaigns involve only 2 sides.  In this case, those 2 sides are represented by the forces of Order and Chaos.  Now, I understand this may have been a lengthy read for some of you thus far, but bear with me.   Imagine now, that 6, 8, 12 months down the line, DMO has done rather well for itself and they release an xpac.  Don't you think (somewhere in that mind of yours) that there is a chance, that this xpac may alter the way the game functions on the surface?  Do we not experience the addition of new races and content within these xpacs?  Now, that being the case, isn't it entirely possible, that with the addition of new races, and new content, that perhaps the dynamic of the game might change?  Perhaps the old alliances will shatter and new ones will form.  Hell, maybe it will all turn into a FFA crazy sector-wide melee!

     Just as many of you have jumped to completely ridiculous conclusions about a game none of us have seen, I offer some of my own.  Each of which are perfectly valid.  So what aren't people coming to the same conclusions as me?  Who knows? Who cares.  My point is, this game could turn out any number of ways and there's absolutely no way to tell.  That being the case, why don't you just sit tight and wait and see what happens instead of (like the OP) starting a completely stupid thread that wastes most people's time.

    With the exception of DAoC, I really don't think many of you realize how complicated running a multiple faction system is.  If they don't do it right to start, EVERYONE will bitch and complain, and ditch the game, and that's GG.  The smart approach would be to test a dual faction system, and if the ship sails smoothly, go ahead and tweak it more and more till you get your fully realized end product: in our case, a multi-faction crazy-ass MMO where War Is Everywhere.

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