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Let's just settle this now - a poll for RIFT!

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Comments

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Yes I'm going to subscribe. The game is polished and most importantly alot of fun.

    30
  • shassellshassell Member UncommonPosts: 105

    Ack!

    Purchased a new car the other day. Hmm...  couldn't believe it still had four wheels, an engine and was powered by petrol (gas), Surely this was the same as cars from years ago. But wait.... it did everything better and was more reliable.

    Most games are a steady progression, an improvement on what went before, usually with a few added bells and whistles. Have not tried Beta, not my cup of tea. But I am really looking forward to rolling a Necro. Good luck to Trion, hope you have a good launch, just bring it on. Will definately be subscribing. As for how long? who knows. Fifteen dollars or whatever a month is good priced entertainment for the hours you get out of it.

  • EmeraqEmeraq Member UncommonPosts: 1,064

    I'm undecided at this point. I do like the soul system, but I can build better characters in NwN and NwN2. Granted those games aren't MMO's and the server size for online play is less than 100 players, but with the different community prestige packs there are plenty of class combination options. And the class building in those games are more challenging, because you have to think about stat points and feats, where to put points in str etc and when to take feats that might be required for another class or PRC.

    I also find that the single player game Dragon Age offers pretty decent character class customization, not exactly like Rift but similar enough that I could get my customization fix offline if I so need.

    So based on class building, it's not enough for me to make my decision to buy Rift. I have to base it on other factors, such as fun. I had fun doing quests and running the ROTF instance with a thrown together group, but I can do both of those in LOTRO, DDO, etc. 

    Rifts/Invasions are only fun if you can get in a group and survive, the last couple of events have been hell... No one was doing the rifts/invasions where I was because there weren't any high level characters there, we were all 9-10 and the bosses were significantly higher. Those bosses were one hitting us 9-10's. That's just not fun! And people want to complain about balancing characters, naw they really need to work on balancing the rifts/invasions to the players in a zone.

    Also Rifts/Invasions have no varrying goals other than kill kill kill or be killed. PQ's in WAR were quite a bit more entertaining and advance the story/lore.... So Trion can throw several rifts and invasions at us at one time, they can even add a quest tracker indicating we have to kill so many x's, destroy so many rifts, so many rift bosses, get so many items from those bosses, and it does nothing to advance the lore or story of the game.

    If people get to the point that they don't care, and these Rifts/Invasions truly do destroy places like AG, or Sentinel Hill, etc Players may just quit because their new characters can't do a damn thing because all quest NPC's are dead and gone because no one is fighting off the rifts... You can say that won't happen because a majority of the players are fighting the Rifts/Invasions now, but that's because they have nowhere else to go, the beta experience is very limited in travel destinations. After launch, when they can and will move on to bigger and better areas, what happens to the new player coming in to a completely destroyed zone? If they are preaching persistence then players MUST close the rifts and end the invasions, otherwise a reset of that zone takes away persistence.

    Damn, sorry for the rambling... Long story short, I'll need to see more of open beta to make a decision, but as it stands right now I don't think I'm buying.

     

  • popinjaypopinjay Member Posts: 6,539

    Didn't play beta but plan to purchase and give it a shot.


    Looks better than anything released in the near future while I wait for SWTOR and GW2.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by stayontarget

    I have played what Rift has to offer in many other games that came before it.  Shall you flame me because I crave for something different than the norm ?



    I don't think it's a flame, but this can be said for other games in the same way.


    For instance, for many MMO players... Tera=Aion=Lineage=any other standard Asian grinder.


    This isn't really much of an argument not to play a game as they all take from everyone else.



    Tera actually has former NC soft employees so that game will look and play so much like Aion it's not going to be funny. It has plenty of gratuitous boobage and buttshots for the kiddies and the sexually deprived middle aged alike.

    But that still won't keep people who don't know the difference from playing it if they like is so no big deal.


    To each his own I always say.

  • theartisttheartist Member Posts: 553

    I'm in the beta.

    I can post videos to prove my general thought on the matter.

    People who like liner questing, talent tree class systems, battleground pvp, same ol' same ol' combat. Will like RIFT.

    Rift's best offer is that it's on par with WoW, while missing a few years worth of content and land mass.

    That's it. Fewer races, technically fewer classes- but if you mix and match the right souls you can build any class WoW has to offer- without really exploring anything new past that. Unless you ever were like.. "What if my Hunter could backstab like a rogue?" Well yeah you can do that for whatever it's worth.

    Rift's bringing nothing new to the table, but they've built it well enough. Technically it's about 4 years old and will release with few hiccups. But it doesn't really look to have any further progression.

    Endgame will be raiding the same maps over and over for gear, or pvp.

    If you like WoW but you need a minor change in scenery to shake things up, go for RIFT. If all the new action MMOs coming out intimidates you and you're hand/eye coordination shy.. Play RIFT. If you're looking for a new experience in MMOs and you buy RIFT, you're going to be sorely disappointed.

    Anyone saying otherwise to; RIFT is more or less WoW; is lying to you.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by theartist

    Endgame will be raiding the same maps over and over for gear, or pvp.


    Obviously, lol.

    Like every other MMO ever made.


    Isn't it always one or the other?

  • ElirionElirion Member Posts: 160

    Originally posted by theartist

    I'm in the beta.

    I can post videos to prove my general thought on the matter.

    People who like liner questing, talent tree class systems, battleground pvp, same ol' same ol' combat. Will like RIFT.

    Rift's best offer is that it's on par with WoW, while missing a few years worth of content and land mass.

    That's it. Fewer races, technically fewer classes- but if you mix and match the right souls you can build any class WoW has to offer- without really exploring anything new past that. Unless you ever were like.. "What if my Hunter could backstab like a rogue?" Well yeah you can do that for whatever it's worth.

    Rift's bringing nothing new to the table, but they've built it well enough. Technically it's about 4 years old and will release with few hiccups. But it doesn't really look to have any further progression.

    Endgame will be raiding the same maps over and over for gear, or pvp.

    If you like WoW but you need a minor change in scenery to shake things up, go for RIFT. If all the new action MMOs coming out intimidates you and you're hand/eye coordination shy.. Play RIFT. If you're looking for a new experience in MMOs and you buy RIFT, you're going to be sorely disappointed.

    Anyone saying otherwise to; RIFT is more or less WoW; is lying to you.

     I guess the new action MMOs intimidate me because of my lack of hand/eye coordination lmao.  Along with the "Anyone saying otherwise is a liar", these are two extremely silly statements.  Your opinion is your opinion but trying to put people who differ with your opinion into little categories to make you feel better about your judgements doesn't really help.

  • skeaserskeaser Member RarePosts: 4,200

    I got a VIP code and played beta 1 and 2 quite a bit, I've lost interest though and only played beta 3 for a smidgeon. Don't get me wrong, Rift looks very polished and well done but it's just too generic for me to get the fun factor. I think it will do well, I just don't plan to be there.

    Sig so that badges don't eat my posts.


  • LeononaLeonona Member UncommonPosts: 225

    I played beta 1 and 2, but didn't bother with the third. The game is just too much on rails for my taste. The combat quickly became very boring and the rifts I got to experience were very one-dimensional. They all seemed the same. I know the game will likely open more up later on, but I don't feel like playing through 30 boring levels to get to the fun stuff.

  • AngryPitbullAngryPitbull Member Posts: 9

    Now, I am as salty a MMO vet as you will find ... and I typically find plenty to bash about a game ... but I found Rift to be pretty darn good.  For me, Rift had the "it factor" that just made it fun to play ... I can't say why it was so fun, but it was.

     

    Of course, the game is nothing new, it incorporates ideas from other MMO's and wraps them all into one package.  I'm not going to go over everything, but what people say here is true for the most part.  I'll give my 2 cents below for those that have not yet tried it.

     

    Graphics: The graphics are stylized, not as cartoonish as WoW, but not realistic like AoC.  That said the game looks very good, and my only complaint is the lack of antialiasing in beta.  Based on the advanced graphics the game has I can only assume it will have it in release though.  Framerates for me were excellent ... even  in the massive end of beta event, I had playable framerates with maximum graphic settings enabled .. I was suprised and impressed.

     

    Questing: It's just like every other MMO out there.  Kill this, collect those, or turn in that.  Honestly though, how else can MMO questing be done?

     

    Classes (soul system):  It's an interesting take on MMO classes.  Basically you choose 3 "WoW like" talent trees and meld them into a class.  It's a neat system, but some combos are obviously overpowered (melee clerics for example).  And others seem much weaker than they should be (rogues).  I was pleased to see the return of the Bard and a CC class (Dominator) in an MMO ...  they were sorely missed =).  Overall a cool system but needs alot of balancing ... maybe they should consider only 2 souls instead of 3.

     

    Rifts:  The game's signature thing .... basically just like PQ's in Warhammer.  Basically a hole opens in the sky, and monsters from one of the elemental planes come in.  If left alone by players, the rift eventually spreads and monsters start attacking nearby towns.  Graphically they are impressive, you can see them from far away and the ground morphs below them, and things rise out of the ground as the rift takes hold.  But as other have said, what happens a year or so from now when there are not as many lowbies around to fight them in the starter zones?  It's something Trion needs to consider.

     

    Overall:   At the end of the day, I was impressed with Rift.  It performs very well with tons of players on the screen, has great graphics, and fun gameplay.  It's not without some faults, but honestly most of my complaints were minor.  The only major thing IMO was class balance.

     

    I think players are being overly harsh with this title.  It's a solid and polished game already in beta, and will do well.  The game presents itself well right away when you create a character, and I found myself wanting to log in and play to advance my toon.  One of the things people bash is that the Rifts are just zerg events .. which is true, but anytime you have world events they are going to be zergs.  You cannot have raid strategies, and complex tactics involving 100 random people.

     

    The final verdict on Rift will be it's endgame.  If it has fun and complex dungeons and raids then this game will be a major player in the market.  The first dungeon in Defiant (Iron Tombs) was fun and seemed like a good beginner grouping experience.  Since beta only goes up to level 20 (max is 50) none of us know what the later dungeons are like, so I can't really comment further.  Endgame is always what makes or breaks a game IMO ... I want to be able to develop by main character, not just roll alts cuz there is nothing to do.

  • theartisttheartist Member Posts: 553

    Originally posted by popinjay

     




    Originally posted by theartist

     

    Endgame will be raiding the same maps over and over for gear, or pvp.





    Obviously, lol.

     

     

    Like every other MMO ever made.



    Isn't it always one or the other?

    No.

    SWG, Shadowbane, even EQ1 offered up a larger variety than that. They're obviously aged games now, that's why watching these newer games copy a singular title from a mid point of development progression is sad to see.

  • theartisttheartist Member Posts: 553

    Originally posted by Elirion

    Originally posted by theartist

    I'm in the beta.

    I can post videos to prove my general thought on the matter.

    People who like liner questing, talent tree class systems, battleground pvp, same ol' same ol' combat. Will like RIFT.

    Rift's best offer is that it's on par with WoW, while missing a few years worth of content and land mass.

    That's it. Fewer races, technically fewer classes- but if you mix and match the right souls you can build any class WoW has to offer- without really exploring anything new past that. Unless you ever were like.. "What if my Hunter could backstab like a rogue?" Well yeah you can do that for whatever it's worth.

    Rift's bringing nothing new to the table, but they've built it well enough. Technically it's about 4 years old and will release with few hiccups. But it doesn't really look to have any further progression.

    Endgame will be raiding the same maps over and over for gear, or pvp.

    If you like WoW but you need a minor change in scenery to shake things up, go for RIFT. If all the new action MMOs coming out intimidates you and you're hand/eye coordination shy.. Play RIFT. If you're looking for a new experience in MMOs and you buy RIFT, you're going to be sorely disappointed.

    Anyone saying otherwise to; RIFT is more or less WoW; is lying to you.

     I guess the new action MMOs intimidate me because of my lack of hand/eye coordination lmao.  Along with the "Anyone saying otherwise is a liar", these are two extremely silly statements.  Your opinion is your opinion but trying to put people who differ with your opinion into little categories to make you feel better about your judgements doesn't really help.

    I didn't say because of, but I bet you're willing to admit it's true. 

    And anyone saying otherwise is a liar. This game is a standard clone title. That's it. There's nothing more to it. It can be a well made clone title, clone title none the less. It's a hand holding on rail quest grind. That's it.

  • AngryPitbullAngryPitbull Member Posts: 9

    Originally posted by theartist

    Originally posted by popinjay

     




    Originally posted by theartist

     

    Endgame will be raiding the same maps over and over for gear, or pvp.





    Obviously, lol.

     

     

    Like every other MMO ever made.



    Isn't it always one or the other?

    No.

    SWG, Shadowbane, even EQ1 offered up a larger variety than that. They're obviously aged games now, that's why watching these newer games copy a singular title from a mid point of development progression is sad to see.

     

    Well, SWG is widely considered a failure,  Shadowbane closed down, and  EQ1 was the raid game that all others were based off from, including WoW.

     

    No matter how it is done, MMO's must offer a fun and entertaining endgame experience that allows me to continue to develop my charatcter through skills or gear.

     

    I'm fine with raiding and dungeons as long as it's fun, and allows me to continue to develop my character.  MMO's are about grouping up for adventure ... that's what I look for in an MMO, and unfortunately the recent released have come up short.

  • The user and all related content has been deleted.
  • RomeuFCRRomeuFCR Member Posts: 58

    Voted yes, going to buy it... if it will be good enough that I'll keep my sub for more than 2 months, dunno. And only time will tell.

    What I don't get are these extreme lines of reviewing... either it's the greatest mmo ever or it's just another WoW clone... WoW itself is a mix of everything that other games already had so keeping on that topic seems pointless to me but to each it's own. Fortunately I don't make my decisions based on these extreme comments that are posted here but instead I make them based on actual game experience... seems like it's always the smarter way to do it.

    But keep going at it, reading this pointless flaming is so much fun :)

    Playing:

    RIFT, EU Blightweald Server

    Waiting to see:

    ToR, TERA, GW2

  • elf8blisself8bliss Member UncommonPosts: 304

    Originally posted by Baleout

    Played the first 2 betas but can not for the life of me log into the 3rd one just no real interest.

    I am not going to buy this game i find it boring.

    That's how I felt, but beta 3 steps up the fun in s big way. You should of tried beta 3.

  • elf8blisself8bliss Member UncommonPosts: 304

    Originally posted by EvilGeek

    My opinion of the game has changed radically, after the first beta I was disappointed, the 2nd beta had a better dynamic going on with more invasions and rifts but the rest of the game play bored me, the third beta however has so far been a hell of a lot of fun, tonnes of rifts and invasions creating lots of random group fun. The decision to allow earlier access to souls and points means creating a build is interesting now so outside the usual MMO mechanics employed by this and so many other games it has it's fun factor, I have doubts about the longevity which can only be swayed as we see further on but I'm only posting here now because there's a small server down time for an update, it's pushing the right buttons for me atm.

    If you haven't played this beta you're judging it without seeing its potential.

    I feel the same way. And I'm sure there'll be even more to release not shown in beta. So far, I'm probably going to sub.

  • Loke666Loke666 Member EpicPosts: 21,441

    Not now at least, maybe later.

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by theartist

    Originally posted by theartist

    Anyone saying otherwise to; RIFT is more or less WoW; is lying to you.

    I didn't say because of, but I bet you're willing to admit it's true. 

    And anyone saying otherwise is a liar. This game is a standard clone title. That's it. There's nothing more to it. It can be a well made clone title, clone title none the less. It's a hand holding on rail quest grind. That's it.

    I appreciate the rest of your post theartist, though I agree this statement looks silly. It tells me it's a WoW-clone because it has quests.

    Any expression like WoW-clone, NGE, dumbed down, hand holding, grinder are vague and may derail any thread whatsoever.

  • gothagotha Member UncommonPosts: 1,074

    No not buying.  The rifts are somewhat fun but have to little impact on the game.  The rest of the game is extremely generic,  polished,  but with little tie into rifts what so ever.  I never like the linear type questing to begin with.  On top that that the questing itself,  while stable is subpar compared to other games out there.  Its better then Aion,  and some of War.  But is is no compeition with current WoW, AOC,  DCUO,  lotro or many other games currently out.

     

    Plus

    *Very polished

    *RIfts pretty decent but not worth a new sub

    *Good art direction

    Cons

    *Inability to hide linear questing

    *Lack of character or soul in the gameplay

    *Rifts more a sideshow then the main point of the game

    *Very generic.  Many other games do what rifts does better.  Seems more like a high F2P game like ruins of magic.

    Mute points

    *Soul system while interesting is nothing revolutionary.  Its basically just a respecing system seen in most games.  in more games you can respec you character in the same way.

     

    Basically I would put this game in league with Aion,  without the PvP options.

  • JeroKaneJeroKane Member EpicPosts: 7,096

    Originally posted by elf8bliss

    Originally posted by EvilGeek

    My opinion of the game has changed radically, after the first beta I was disappointed, the 2nd beta had a better dynamic going on with more invasions and rifts but the rest of the game play bored me, the third beta however has so far been a hell of a lot of fun, tonnes of rifts and invasions creating lots of random group fun. The decision to allow earlier access to souls and points means creating a build is interesting now so outside the usual MMO mechanics employed by this and so many other games it has it's fun factor, I have doubts about the longevity which can only be swayed as we see further on but I'm only posting here now because there's a small server down time for an update, it's pushing the right buttons for me atm.

    If you haven't played this beta you're judging it without seeing its potential.

    I feel the same way. And I'm sure there'll be even more to release not shown in beta. So far, I'm probably going to sub.

    I am not. While the Rifts are fun at first, just like how the PQ's were a lot of fun in WAR at first. After a while they become just repetitive and boring.

    Believe me, after a couple weeks you will get so fed up with the Rifts, that they become more of an extremely annoying hindrance that is constantly interrupting you.

  • mindw0rkmindw0rk Member UncommonPosts: 1,356

    I dunno why, but RIFT bores me faster then F2P korean grinders.  Maybe because its bad quests and combat? 

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by theartist

    Originally posted by popinjay
     


    Originally posted by theartist
     
    Endgame will be raiding the same maps over and over for gear, or pvp.


    Obviously, lol.
     
     
    Like every other MMO ever made.

    Isn't it always one or the other?


    No.
    SWG, Shadowbane, even EQ1 offered up a larger variety than that. They're obviously aged games now, that's why watching these newer games copy a singular title from a mid point of development progression is sad to see.

    I stand corrected. Not EVERY, but the vast majority of MMOs ever made.

    Those you listed above are all examples of sandbox games I believe, which Rift is not nor did it strive to be or pretend it was.


    From what I understand, Shadowbane was supposed to be PvP endgame based. What was it really then?


    What was EQ1's endgame? Afaik (didnt play it) it was little content in that you just went around and killed different mobs and raided, explored new areas you hadn't and crafted. That's not really 'endgame'.


    SWG was a huge crafting game (again from what I read) where there really wasn't supposed to be an 'endgame'. It was designed to be a perpetual world where people lived in houses, traded, danced for money and fought the occasional monster. It wasn't designed with an endgame in mind just like EQ1.

    A better comparison for the three games you mentioned would be something like Darkfall or FFXI; games that had content but were mostly sandbox where players made their own fun for the majority of the game.

    Rift isn't that type of game and I'm sure no one confused it with sandbox or would compare it with that. Since it took major themes from WoW, WAR and w/e else, it's best to stick with those comparisions.

    And in that respect, it is pretty much like MOST mmos ever made which is a fair assessment. In any mmo at endgame you're going to either:


    A. Raid the same maps (until they make new dungeons/areas)


    B. PvP (until they make new Arenas or Battlegrounds)


    c. Make up your own fun. (until you get tired of doing small things to amuse yourself)

    I'm not sure what else you'd expect from a MMO.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    I think I'm just going to pre-order Earthrise and call it a day.  Trion has done a very good job with this game, but my fear is that it is so much like WoW and WAR, and so inorganic, that I wont be able to shake the feeling that not only have I alrady played this game, but that I left it already for good-reasons, previously.

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