Yes, Eve is interesting. The problem I've always had is that its a space game with no real avatar. Cool, but not for me.
Hopefully they can manage the WoD as well. I just hope the character creation and customization are better. AND that we finally have a game with proper housing, instead of housing thats horribly neglected or so bad it might as well not exist at all (I'm looking at you LOTRO).
If you are looking for what CCP will be doing in WoD, check out Eve once they finally get in the ability to have avatars that can walk around space stations. There's a video floating around showing basic work they've been doing with character and clothing movement, and it looks pretty good.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
Grats to CCP, vindictus while innovative is only restricted to one thing only, its combat system. It is very unique. Eve done so much more like others have mentioned.
When incarna comes (hopefully) i bet those "I want an avatar" crowd will NOT be playing the game anyway, probably will make up other excuses like slow progression. Lol
ya, tough award to give any MMO really. I cant see giving an MMO as old as Eve the innovation award. Just because the game continues to evolve doesnt make it innovative. But gratz to Eve and Vindictus
I tried EVE. I so wanted a MMO space based game, but everything I read said that once you cleared the beginning area the established players had no use for new players and would crush you since it is a real time based game that makes it impossible for new players to catch up. Thus I left because it felt hopeless to even try. Frig vrs DreadNaught would suck.
But, just the same, gratz to EVE.
I can't wait for the reviews next year. I have high hopes for RIFT, TERA, and (even though I hate the red and green aura around npc, mobs, and such) GW2. I don't give a s##t about DCUO.
But 2011 has high hopes of better interactive environments, reactive combat and etc...
So enjoy EVE, you will soon be tossed from the throne.
I kinda wish that the whole Hardcore pvp/space trader thing EvE does appealed to more people.
Space trader games in general are so freaking niche and for a mmorpg to take that type of gameplay and run with it and recieve this amount of attention is amazing imo.
But still the core mechanics of Eve certainly arent for everyone.
I mean look at the games EvE is based off of. How many people realistically want to play a game where you do nothing but jump from gate to gate killing and trading, maximizing profits and on top of that have to micro manage every damn think and deal with full loot harsh pvp.
I mean walk up to anyone on the street and try to sell them EvE. Nine out of ten would laugh in your face and think your crazy for p[laying such a game.
Look at the critic reviews of EVE, even they dont understand it and eve has been a long running joke on many sites including G4tv lol.
As a lover of CCPs Eve i sometimes wish they chose a more accepted videogame sub genre to model them selves after.
In the roleplaying group and community I am part of (not MMORPG.COM), we have around 200 members. We are small, but we are tightly knit. We play MMORPGs and RPGs.
Right now our favorite RPG is Dragon Age:
Dragon Age is by far the largest roleplaying project ever conceived. Its aim is to compete against Dungeons and Dragons. It started with two video games. Dragon Age - Origins and Dragon Age: Awakening (Its expansion). Between 2009 and Present day, there has been nine downloadable content packages which added 5 - 6GB to the game. The whole game is a 32GB game.
A Paper and Pencil version exists, which also has some popularity. Dragon Age 2 is around the corner and the original game had over 90% of members where I am from play the game and over 50% of them actually buy the tabletop game and we run regular internet sessions in the story. The original game was known for allowing players to really change things...Action and Consequences were central to it all. There were also heterosexual and homosexual romances put in the game. In fact there was even a scene that had a foursome. The game was Rated M because of how mature it is...but I believe people should be more adult to understand everything at a more emotional level in-game.
Eve-Online is a game from 2003. It took 6 - 7 years for the game to reach an active player base of 300,000. The game made a lot of its sales to introduce new players when steam had Tyrannis sold for $2. The people who are in the group have stated the only reason they play Eve-Online is simply because they can play the game on Integrated Video Solutions and prefer playing consoles, but spend the majority of their time playing consoles. I would not go as far to claim it was the "most innovative" game of 2010, unless of course MMORPGs really were THAT BAD in 2010 that a miniscule game can take the award. Since I do not believe it to be so, I will only go to say that the award was given by "Fanaticism" and bribery. Oh yes, Six people in my group play Eve-Online. Three of them are inactive because they are playing the new games they bought. The other three play the game together on their laptop.
I chose Pocket Legends because playing a 3D MMO on my mobile is amazing and I find the game to be very fun and very economical both time gaming and dinero cost. It's the only MMO I play for 2010 beyond a trial.
It's good to see EvE win, because if GW2 does not "do the business" in 2011 then I will take the opportunity to remember that EvE is the final solution.
When we set out to develop Pocket Legends last fall, we had two goals:
• Build a 3d MMO than runs well on Apple’s suite of mobile devices.
• Build an architecture that enables worldwide synchronized play over wireless, Edge, and 3G networks.
Without question, the thing that allowed us to do this was the Spacetime Engine. We started building Pocket Legends with a fully-mature, very powerful MMO engine and a team of veteran developers.
In six months we had our first iteration ready to launch.
Pocket Legends: Pick-up-and-play MMO
We wanted players to be able to team up quickly with folks and have meaningful class-based combat in bite-sized chunks. For performance reasons we limited combat levels to 5 players. We had a single towne (Forest Haven) that was non-combat, and supported up to 25 players in an instance. We also shipped with 3 campaigns: Dark Forest, Balefort Castle, and Fathom Crypts. Each of these campaigns consisted of a series of quick-play dungeons, chained together.
When Pocket Legends shipped alongside the iPad on April 3rd, 2010, we had achieved our original goals. You could jump in and play a real-time 3d MMO on your mobile device, anytime, anywhere, with anyone in the world. We have since added 4 more campaigns (Lost Expedition, Ancient Swamps, Alien Oasis One and Two).
Re-defining an online world
A couple of months ago we talked about the various ways the Spacetime Engine enables us to put content into the game. For the last 6 weeks we have been working on a new client. Although we have updated the game dozens of times in the four months since we launched, this is only the third time we have updated the client (it has been named, appropriately, 1.3).
Client 1.3 has three main components:
1) Quests
2) A World Map
3) Optimizations
As we began to play with the new tools and systems, we realized that we had far more at our disposal than we originally anticipated. A world map implies multiple townes. Quests move players through the game. Our tech allows us to instance and route players seamlessly.
And just like that, the true nature of the game came into existence.
I played eve on and off for a LOOONG time. The biggest turn down is that while it all looks great on paper, I found actual gameplay lacking. 90% of the time is just spent between roid belts grinding endlessly. PvP may be action packed, but the PvE needed to support it is just a bore.
Wow if Eve was the most inovative then this year really was crappy. I mean really what did Eve do? Added interaction with planets something even not very good MMO's like STO did at game start? So we are patting them on the back for being behind for 7 years and finally adding something that every other Sci/Fi MMO (even the late earth and beyound ) started with? Wow in that case maybe in another 7 years CCP will get around to allowing players to actually play a alien race rather then just one of the 4 human cultures currently available.
Eve is graphically good, a bit repetative and boring in the pve game IMO, but decent enough as long as your not fighting a CCP player guild where the devs give out free goodies to their friends while banning any player that proves their favoritism publically. Still innovative? No way!
I don't agree, but then I didn't find anything in that list particularly innovative. I voted pocket, just for making it possible to MMO on the go, though honestly that's not a very productive direction for society to take :P I'm just happy people were smart enough to vote for something other than WoW. Not entirely, but it's far enough down the list to make me happy.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
EvE is the most innovative MMO in a genre that is not innovative. I like EvE very much.
But... 18.8% people think WoW is innovative. Since I also like the game (yes, you can play EvE and like WoW), it is not by any means innovative. (very) Popular, yes. Innovative, not.
Please !!!! How is copying Ever Quest innovative? This game is responsible for putting the MMO industry back 5 years in innovation. 18.8% of MMORPG readers are asses.
The way this post is constructed? Now that is 100% innovative.
yet another award for spreadsheets online. Actually miasisan eve is NOT complex or Innovative. Pre CU SWG crafting was MUCH more innovatie and complex, and YES I played BOTH. Eve for about 6 months SWG for about 2 years
Man its 2010 innovation of the year! NOT 1801 with your SGU, THAT GAME IS DEAD, innovative for sure!
thanks for proveing my point. if SWG had it in 1801 how on earth is it an innovative for speadshtees online to have it on 2010 ? Damm eve fanbopis are geting dumber than wow ones and thats really saying something
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
what the hell is wrong with the forum every time I post a reply to a qouted posted it NEVER SHOWES UP
this was my reply which should of been in the above post
thanks for proveing my point. if SWG had it in 1801 how on earth is it an innovative for speadshtees online to have it on 2010 ? Damm eve fanbopis are geting dumber than wow ones and thats really saying something
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
I have to laugh at all the complaints about Eve, yet I noticed not one of those complaining can come up with another game that was as innovative.
Granted the game is not for everyone, and it has it's issues for sure, but I think the fact that CCP is constantly expanding the game and is on the forefront of adding new technology to the genre, will bode well for it's future World of Darkness game which should entice many of you who don't like Eve.
So I think the award should really be to the company and not a specific game.
And to those that have to use the misnomer "speadsheets online", the game has a steep learning curve, but you can't boil it down to spreadsheets. If you try to play using numbers on a spreadsheet you will fail miserably.
I have to laugh at all the complaints about Eve, yet I noticed not one of those complaining can come up with another game that was as innovative.
2010 was not a very good year for innovation in mmos. The games listed in this vote, despite their PAST innovations, were not very good choices. The reasons given why they were on the list made it even worse.
This might have been a good poll to include a "no winner" option.
I'm glad Eve won, but the sad part is the new games can't seem to offer anything that the masses consider innovative to compete with something several years of age.
I agree that a "None of the Above" option should have been added.
Perhaps instead of games, asking which game features we felt were most innovative this year.
2010 was a pretty boring year for mmorpgs, to call anything innovative is a bit of a joke. Some games went in new directions, or overhauled, but nothing too noteworthy.
It's funny to see how many people cannot believe that EVE is still the most innovative game of all. You really have to play it and be part of the vibe to see what has been added. You don't have to be hardcore to see all the new bells and whistles but you do need a certain amount of experience within the game. Example, strategic cruisers, wormholes and Incursion are pretty much reserved for semi advance players. If you're a day one player, you have at least 3 to 6 months of work ahead of you before you can get into a T3 ship (as a proper pilot), at least a few months before you can go into wormholes solo or even fight against Advance Sansha units with an improved AI.
Still, the innovation is there but I understand the ones that are bitter.
Comments
If you are looking for what CCP will be doing in WoD, check out Eve once they finally get in the ability to have avatars that can walk around space stations. There's a video floating around showing basic work they've been doing with character and clothing movement, and it looks pretty good.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
Why is WoW even on this list, fanbois ahoy!
Another year showing how little inovation there is in the MMO genre. Eve which is one of the oldest games on the block gets the prize.
Grats to CCP, vindictus while innovative is only restricted to one thing only, its combat system. It is very unique. Eve done so much more like others have mentioned.
When incarna comes (hopefully) i bet those "I want an avatar" crowd will NOT be playing the game anyway, probably will make up other excuses like slow progression. Lol
I agree that it should have been "None of the above". Nothing personal.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
None of the above.
Innovative game of this year = good game with least clones (though I personally dont like eve, many ppl do)
IZI MODO?! Ha-ha-ha!
ya, tough award to give any MMO really. I cant see giving an MMO as old as Eve the innovation award. Just because the game continues to evolve doesnt make it innovative. But gratz to Eve and Vindictus
I tried EVE. I so wanted a MMO space based game, but everything I read said that once you cleared the beginning area the established players had no use for new players and would crush you since it is a real time based game that makes it impossible for new players to catch up. Thus I left because it felt hopeless to even try. Frig vrs DreadNaught would suck.
But, just the same, gratz to EVE.
I can't wait for the reviews next year. I have high hopes for RIFT, TERA, and (even though I hate the red and green aura around npc, mobs, and such) GW2. I don't give a s##t about DCUO.
But 2011 has high hopes of better interactive environments, reactive combat and etc...
So enjoy EVE, you will soon be tossed from the throne.
And WOW? WOW? Really WOW?
I kinda wish that the whole Hardcore pvp/space trader thing EvE does appealed to more people.
Space trader games in general are so freaking niche and for a mmorpg to take that type of gameplay and run with it and recieve this amount of attention is amazing imo.
But still the core mechanics of Eve certainly arent for everyone.
I mean look at the games EvE is based off of. How many people realistically want to play a game where you do nothing but jump from gate to gate killing and trading, maximizing profits and on top of that have to micro manage every damn think and deal with full loot harsh pvp.
I mean walk up to anyone on the street and try to sell them EvE. Nine out of ten would laugh in your face and think your crazy for p[laying such a game.
Look at the critic reviews of EVE, even they dont understand it and eve has been a long running joke on many sites including G4tv lol.
As a lover of CCPs Eve i sometimes wish they chose a more accepted videogame sub genre to model them selves after.
Playing: Rift, LotRO
Waiting on: GW2, BP
Here is my reply to this:
In the roleplaying group and community I am part of (not MMORPG.COM), we have around 200 members. We are small, but we are tightly knit. We play MMORPGs and RPGs.
Right now our favorite RPG is Dragon Age:
Dragon Age is by far the largest roleplaying project ever conceived. Its aim is to compete against Dungeons and Dragons. It started with two video games. Dragon Age - Origins and Dragon Age: Awakening (Its expansion). Between 2009 and Present day, there has been nine downloadable content packages which added 5 - 6GB to the game. The whole game is a 32GB game.
A Paper and Pencil version exists, which also has some popularity. Dragon Age 2 is around the corner and the original game had over 90% of members where I am from play the game and over 50% of them actually buy the tabletop game and we run regular internet sessions in the story. The original game was known for allowing players to really change things...Action and Consequences were central to it all. There were also heterosexual and homosexual romances put in the game. In fact there was even a scene that had a foursome. The game was Rated M because of how mature it is...but I believe people should be more adult to understand everything at a more emotional level in-game.
Eve-Online is a game from 2003. It took 6 - 7 years for the game to reach an active player base of 300,000. The game made a lot of its sales to introduce new players when steam had Tyrannis sold for $2. The people who are in the group have stated the only reason they play Eve-Online is simply because they can play the game on Integrated Video Solutions and prefer playing consoles, but spend the majority of their time playing consoles. I would not go as far to claim it was the "most innovative" game of 2010, unless of course MMORPGs really were THAT BAD in 2010 that a miniscule game can take the award. Since I do not believe it to be so, I will only go to say that the award was given by "Fanaticism" and bribery. Oh yes, Six people in my group play Eve-Online. Three of them are inactive because they are playing the new games they bought. The other three play the game together on their laptop.
I'm happy with this category.
I chose Pocket Legends because playing a 3D MMO on my mobile is amazing and I find the game to be very fun and very economical both time gaming and dinero cost. It's the only MMO I play for 2010 beyond a trial.
It's good to see EvE win, because if GW2 does not "do the business" in 2011 then I will take the opportunity to remember that EvE is the final solution.
Here's where PL impressed me, personally:
Pocket Legends: Adventures - the Evolution of a Mobile MMO
When we set out to develop Pocket Legends last fall, we had two goals:
• Build a 3d MMO than runs well on Apple’s suite of mobile devices.
• Build an architecture that enables worldwide synchronized play over wireless, Edge, and 3G networks.
Without question, the thing that allowed us to do this was the Spacetime Engine. We started building Pocket Legends with a fully-mature, very powerful MMO engine and a team of veteran developers.
In six months we had our first iteration ready to launch.
Pocket Legends: Pick-up-and-play MMO
We wanted players to be able to team up quickly with folks and have meaningful class-based combat in bite-sized chunks. For performance reasons we limited combat levels to 5 players. We had a single towne (Forest Haven) that was non-combat, and supported up to 25 players in an instance. We also shipped with 3 campaigns: Dark Forest, Balefort Castle, and Fathom Crypts. Each of these campaigns consisted of a series of quick-play dungeons, chained together.
When Pocket Legends shipped alongside the iPad on April 3rd, 2010, we had achieved our original goals. You could jump in and play a real-time 3d MMO on your mobile device, anytime, anywhere, with anyone in the world. We have since added 4 more campaigns (Lost Expedition, Ancient Swamps, Alien Oasis One and Two).
Re-defining an online world
A couple of months ago we talked about the various ways the Spacetime Engine enables us to put content into the game. For the last 6 weeks we have been working on a new client. Although we have updated the game dozens of times in the four months since we launched, this is only the third time we have updated the client (it has been named, appropriately, 1.3).
Client 1.3 has three main components:
1) Quests
2) A World Map
3) Optimizations
As we began to play with the new tools and systems, we realized that we had far more at our disposal than we originally anticipated. A world map implies multiple townes. Quests move players through the game. Our tech allows us to instance and route players seamlessly.
And just like that, the true nature of the game came into existence.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
How about surviving 3000+ player battles? Thats innovative.
I played eve on and off for a LOOONG time. The biggest turn down is that while it all looks great on paper, I found actual gameplay lacking. 90% of the time is just spent between roid belts grinding endlessly. PvP may be action packed, but the PvE needed to support it is just a bore.
Wow if Eve was the most inovative then this year really was crappy. I mean really what did Eve do? Added interaction with planets something even not very good MMO's like STO did at game start? So we are patting them on the back for being behind for 7 years and finally adding something that every other Sci/Fi MMO (even the late earth and beyound ) started with? Wow in that case maybe in another 7 years CCP will get around to allowing players to actually play a alien race rather then just one of the 4 human cultures currently available.
Eve is graphically good, a bit repetative and boring in the pve game IMO, but decent enough as long as your not fighting a CCP player guild where the devs give out free goodies to their friends while banning any player that proves their favoritism publically. Still innovative? No way!
I don't agree, but then I didn't find anything in that list particularly innovative. I voted pocket, just for making it possible to MMO on the go, though honestly that's not a very productive direction for society to take :P I'm just happy people were smart enough to vote for something other than WoW. Not entirely, but it's far enough down the list to make me happy.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
EvE is the most innovative MMO in a genre that is not innovative. I like EvE very much.
But... 18.8% people think WoW is innovative. Since I also like the game (yes, you can play EvE and like WoW), it is not by any means innovative. (very) Popular, yes. Innovative, not.
World of Warcraft
18.8% ????????????!!!!!!!!!!!!!!!!!!!
Please !!!! How is copying Ever Quest innovative? This game is responsible for putting the MMO industry back 5 years in innovation. 18.8% of MMORPG readers are asses.
The way this post is constructed? Now that is 100% innovative.
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
what the hell is wrong with the forum every time I post a reply to a qouted posted it NEVER SHOWES UP
this was my reply which should of been in the above post
thanks for proveing my point. if SWG had it in 1801 how on earth is it an innovative for speadshtees online to have it on 2010 ? Damm eve fanbopis are geting dumber than wow ones and thats really saying something
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
So EVE won - big surprise.
So which of your fingers would you rather we cut off - and no, theres no "none of them please!"-option
EVE, the lesser-used finger.
Big grats
I have to laugh at all the complaints about Eve, yet I noticed not one of those complaining can come up with another game that was as innovative.
Granted the game is not for everyone, and it has it's issues for sure, but I think the fact that CCP is constantly expanding the game and is on the forefront of adding new technology to the genre, will bode well for it's future World of Darkness game which should entice many of you who don't like Eve.
So I think the award should really be to the company and not a specific game.
And to those that have to use the misnomer "speadsheets online", the game has a steep learning curve, but you can't boil it down to spreadsheets. If you try to play using numbers on a spreadsheet you will fail miserably.
2010 was not a very good year for innovation in mmos. The games listed in this vote, despite their PAST innovations, were not very good choices. The reasons given why they were on the list made it even worse.
This might have been a good poll to include a "no winner" option.
I'm glad Eve won, but the sad part is the new games can't seem to offer anything that the masses consider innovative to compete with something several years of age.
I agree that a "None of the Above" option should have been added.
Perhaps instead of games, asking which game features we felt were most innovative this year.
2010 was a pretty boring year for mmorpgs, to call anything innovative is a bit of a joke. Some games went in new directions, or overhauled, but nothing too noteworthy.
It's funny to see how many people cannot believe that EVE is still the most innovative game of all. You really have to play it and be part of the vibe to see what has been added. You don't have to be hardcore to see all the new bells and whistles but you do need a certain amount of experience within the game. Example, strategic cruisers, wormholes and Incursion are pretty much reserved for semi advance players. If you're a day one player, you have at least 3 to 6 months of work ahead of you before you can get into a T3 ship (as a proper pilot), at least a few months before you can go into wormholes solo or even fight against Advance Sansha units with an improved AI.
Still, the innovation is there but I understand the ones that are bitter.