1. Add dungeons: All those larger ruins scattered about should have something underground to play in.
2. Pvp border zones (i.e. North North Downs, South South Bree, heck even the Dwarf Lonelands cavern): redo the Freeps and let them start at mid-tweens (which is what I think those South Bree missions are), expand the zone and have a cross over area. None of the current quests would go into the cross over (Pvp area), but if you wanted to you'd find better resources, drops and more XP quests from the troops guarding the area. Then just like DAoC, once you hit the level limit for that area you can't go into it's Pvp area anymore - you'd have to move on to the next zone. Basically if it's in the game currently as a "war" spot it would get a border zone part.
3. Take a page from DDO and add a difficulty level to each dungeon; Solo (easy), Normal, Hard, Elite or 1 lvl below, at level, above level, WAY above level and tie it in to how large your group is / level of the group.
Regarding your 3rd point, currently there already is instance scaling, you can run the 1st Great Barrow instances at lvl65 mode so its totally not needed to add in easy/norm/hard anymore. And skirmishes has scalling according to 3/6/12 people, lvl of instance, Tier 1/2/3 mode so you can choose how hard you want it to be.
(1) Loot, loot sux in lotro. There's lots of junk loot to sell to the junk vendors, but there is very little usable loot nowadays that makes you go omg look what I got.
(2) Itemization, lets face it the armor and weapon designs in lotro are just outright ugly. I mean some of those hats are so ugly you turn them off so as not to be laughed at. Armor in the moves looked cool, in lotro its a joke. We need more itemization.
(3) Turn back time and get rid of the store. The Dev staff has taken the lazy way out. New content nowadays = 80% store.
Thats my top 3. Two of my other pet pieves are already being delt with Radiance and LI's.
2/ Allow all the epic book quests to be fully soloable.
3/ Make player housing interactive, i.e. can sit on chairs, ly on bed, have vendor in house, make item limit higher and generally make a house usefull.
1. Remove Legendary Items - the system is too grindy and random, and it hurt crafting. And it didn't really add to the game in terms of 'fun'. It's an idea that looks better on paper than in practice.
2. Increase the cap on Virtues, also remove the kill deeds and replace them with more achievement and exploration deeds.
3. Spend more time on itemization: more armor sets, jewelry sets, rare random drops, rare one-time use recipes, stats and set bonuses that are actually desireable.
(Going to cheat and add a fourth:)
4. Better grouping tools! In the age of Facebook and Twitter, someone has to figure out how to bring players together in a better way than the less-than-optimal GLFF tools currently available. LOTRO has lots of excellent group content (and the Skirmishes are way more fun with a group too), it's a shame that it's so difficult for those not in an active Kin.
New to the game but i can definitely add some surface level items I have already or instantly noticed:
1. Character models -Fix them or at least add a few more options. This alone will up the revenue for LOTRO more than anything else. I am used to the character models now but the initial impressions are just bad.
2. Animations - stiff stiff stiff. Again, add a few more animations please as the lacking animations just make the game look cheap.
3. Better quest variety - so far from what I've seen and read it's pretty much gonna be kill x or fetch y so hopefully they will be expanding this.
"We have barred the gates, but can not hold them for long... They have taken the Bridge and the Second Hall... We can not get out. The end comes. Drums, drums in the deep. They are coming..."
Other than a more intelligent naming filter? Not much I would change. I'm pretty content right now. I'm sure some of us remember what it was like having to dismount everytime we needed to talk to an NPC. I for one, got tired of that and submitted a suggestion for that. While they did fix it thanks to that suggestion. It isn't a guarentee that they will put every thing in that we want. Come to think of it, there really isn't alot that many players can come up with that isn't already in game. Though, I will say. An upgrade to the DX graphics engine would be nice. Hmmm... time to head to the website to make that suggestion, and see what they say.
1. There is a pure caster class, two of them in fact. One is a Loremaster, the other is a Runekeeper.
2. The day Monster vs Freep doesn't count as PVP, will be the day we start seeing flying monkies in game.
3. The character animations are just fine. Maybe you just need a better graphics card. Better yet, check your settings. There is an option for alternate combat animations.
1. Animations and character models. They simply don't stand up to the awesome look and feel of the enviroments.
2. Some of the armor and weapon models look kind of ridiculous. Some legendaries have models that just do not fit LOTR. Nobody in the stories were running around with staves that had butterflies on them.
3. I'm not sure if this has been fixed, but don't gate raiding with gear.
4. Don't make legendaries so RNG, and don't make high tier relics so incredibly painful to get.
1. More variety in the classes. Allow users to select the value of their beginning stats, kinda like the character creation pool in ddo. If I want a capt. to have more might than vitality I should be able to start that process in characer creation.
1. Fix the damn pet ai so it doesn't bug out constantly. Also, buff LM pets so thay they can accomplish the tasks to which they are assigned. Make the lynx have some big group utility. It does some damage, maybe let it give some debuffs. Boost the bear enough that it can actually hold aggro from the player laying on the debuffs and going nuts.
2. Change the stables to at least list which zone each destination is in, if not show the destinations on a map. Or at least clearly label each of the destinations on our map. I don't mind having to look it up, but I do mind not knowing I've picked the wrong one until I get halfway there.
3. Removal of spell pushback. There's no PvP balance to worry about. All it does is weaken two classes who have very little defense against lots of enemies. I play a loremaster and often feel very frustrated when trying to play solo. I'll pull one mob, and 3 more come running. 4 mobs hitting me means that a 2s cast spell will take at least 4, if not fizzle entirely. I'm a dude wearing robes! And I've just been attacked by four bloodthirsty orcs with axes who want to cleave my flesh. I need all my tools at peak conditions.
Important facts: 1. Free to Play games are poorly made. 2. Casuals are not all idiots, but idiots call themselves casuals. 3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE. 4. Community is more important than you think.
1) Produce a healing class that I actually WANT to play. WTB a generic healer! Give me some hour long buffs for the love of god.
2) Casting pushback from damage needs to be fixed. No avoidance at all sucks horribly. Ever tried to get a 1.5s cast spell off when being beaten on by 4+ mobs? You never get the spell off and you die.
3) A more in-depth crafting system. Vanguard:Saga of Heroes was on the right track.
3. Removal of spell pushback. There's no PvP balance to worry about. All it does is weaken two classes who have very little defense against lots of enemies. I play a loremaster and often feel very frustrated when trying to play solo. I'll pull one mob, and 3 more come running. 4 mobs hitting me means that a 2s cast spell will take at least 4, if not fizzle entirely. I'm a dude wearing robes! And I've just been attacked by four bloodthirsty orcs with axes who want to cleave my flesh. I need all my tools at peak conditions.
This is manifestation of very deep problem in LOTRO game design. So deep and so unbelievably noobish it will probably never get fixed, apparently someone very important in dev team has his own ideas and actively oposes good game design or is oblivious to it.
LOTRO is full of "win more". Classes have lots of long CD very powerfull abilities but very few if any abilities that will let you actually turn combat around. Your loremaster can do amazing things that would be considered gamebreaking in other games but once you make mistake and get swarmed there is very little you can do except delay the inevitable.
The problem is the same on most other classes, once it starts to look bad, you have to run because all your awesome abilities won't save you. Makes for very unexciting experience, you either win easily or you die miserably.
Set the LOTRO software to permaban any Tolkien nerd that uses the phrase "Read the books!" as the end all be all answer to any debate about any Tolkienesque lore.
1. Fix the damn pet ai so it doesn't bug out constantly. Also, buff LM pets so thay they can accomplish the tasks to which they are assigned. Make the lynx have some big group utility. It does some damage, maybe let it give some debuffs. Boost the bear enough that it can actually hold aggro from the player laying on the debuffs and going nuts.
thats why there are different pets. For me and my playstyle the Lynx is a steather with big single target damage, sabertooth is for AOE's damage, bear for tanking, eagle is good in group play. Learn which performes well where, and call the pet best suited for the area. Never found much use for the raven or the bog guardian myself but there are people that love them, maybe I just need to spend more time learning them
2. Change the stables to at least list which zone each destination is in, if not show the destinations on a map. Or at least clearly label each of the destinations on our map. I don't mind having to look it up, but I do mind not knowing I've picked the wrong one until I get halfway there.
I agree, I have to wonder why some idiot decided to start this in Mirkwood and Enedwaithe. I have no idea because as you pointed out it just is not fun in fact It's enough to piss off the pope. I hope someone at Turbine and gets the message and changes this.
3. Removal of spell pushback. There's no PvP balance to worry about. All it does is weaken two classes who have very little defense against lots of enemies. I play a loremaster and often feel very frustrated when trying to play solo. I'll pull one mob, and 3 more come running. 4 mobs hitting me means that a 2s cast spell will take at least 4, if not fizzle entirely. I'm a dude wearing robes! And I've just been attacked by four bloodthirsty orcs with axes who want to cleave my flesh. I need all my tools at peak conditions.
You are forgetting the Monster play, and once again if you are in a area where you get multiple mobs you need to learn crowd control. That is the source of a lot of your issues I think. Spells like Blinding Flash, Bane Flare,Cracked Earth, , herb lore, Rising Dawn has a short stun, as do test of will, storm lore...etc etrc. LM's are a ton of fun but they are complicated to play well and not for everyone. In fact I would say htey are the most difficult class in Lotro to play well. To me the LM and he RK are two of the most fun classes, try to play one like a tank though you will find yourself eating dirt. Stick with it and learn the class though and you will learn to love your LM.
1. Expanded Monster Play. Actual quests and questlines, mounts, gear / equipment choices, crafting, ... There's plenty of orc and goblins encampements scattered throughout the world allready, why not allow monster players to pick up quests and allow them to roam the direct vicinity of said encampements.
2. Pet system changes. I don't need my pet to be able to solo several mobs at a time, but I would prefer them to be a lot more fluent as well as a bit more "customizable" (cfr. skirmish Soldiers).
3. More variation armour-wise. A lot of the non-cosmetic items are simply recycled, especially at lower lvls. Some variation other than the color of the trim might be nice.
Yep world, as in a nasty human controlled ogre could attack you while questing in Lone Lands. Of course this is something not everyone would like, and sure they should be pve and pvp servers. A more realistic add, would be some sort of BG or Arena. Sometimes i just miss some good pvp action, and thats not possible if im alone, or only got like 30 min. I mean, you dont enter Etten on your own, and a raid often takes a couple of hours.
Why does every MMO out there have to have PvP servers? BG or Arenas i could agree on somehow, but free form PvP always screws with PvE balance. Even if you have different servertypes, they will still start changing abilities because of them being unbalanced or something in PvP situations. Not to mention that all Monsters are automatically maxlevel, so your fight with the ogre in LLs would be pretty short. And developing quests and level areas for monster players from 1-65 would a) be a major undertaking setting back the game for 1-2 years and b) take away the casual aspect of playing a monster, you can't just hop on and create a monster, no you would have to level it for ages, no thanks.
Huh? It's not free form PvP that screws with the balance, because it's not supposed to be balanced. In free form PvP, you can attack anyone anywhere, and that means most of the fights will not be balanced anyway (ganking low level characters, no rating system that picks your opponents for you, ganking people fighting mobs, etc.).
Arenas and battlegrounds however are supposed to be a balanced environment for PvP. They can have a rating system, they can pick your opponents based on that rating system, based or your opponents' level or gear and so on. This is what interferes with PvE balance, these environments are supposed to be balanced, unlike free form PvP in which most situations are never fair.
Anyway, I don't support any kind of PvP for LOTRO. I don't mind monsterplay existing in the game, because it's not a big part of the game and that's fine. Middle-Earth just isn't a very suitable environment for PvP.
Comments
Fluid Combat, it's just way to stiff.
the ugly plastic looking UI
I know theyve taken the first few babt steps toward UI customization but they move way to slow.
also bend the lore a bit -- MOAR MAGICK
Create a UI that belongs in this century.
The 3 things I would change about lotro
(1) Loot, loot sux in lotro. There's lots of junk loot to sell to the junk vendors, but there is very little usable loot nowadays that makes you go omg look what I got.
(2) Itemization, lets face it the armor and weapon designs in lotro are just outright ugly. I mean some of those hats are so ugly you turn them off so as not to be laughed at. Armor in the moves looked cool, in lotro its a joke. We need more itemization.
(3) Turn back time and get rid of the store. The Dev staff has taken the lazy way out. New content nowadays = 80% store.
Thats my top 3. Two of my other pet pieves are already being delt with Radiance and LI's.
1/ Allow us to play Dark Lord Sauron characters.
2/ Allow all the epic book quests to be fully soloable.
3/ Make player housing interactive, i.e. can sit on chairs, ly on bed, have vendor in house, make item limit higher and generally make a house usefull.
In no particular order -
Make player movement more fluid... less stiff/stick up their arse movement.
Add more to character appearance/creation screens for customization.
Better ingame definitions to traits, virtues, etc.,...
....
ranged classes that don't face tank a lot of what they have to kill
1. Remove Legendary Items - the system is too grindy and random, and it hurt crafting. And it didn't really add to the game in terms of 'fun'. It's an idea that looks better on paper than in practice.
2. Increase the cap on Virtues, also remove the kill deeds and replace them with more achievement and exploration deeds.
3. Spend more time on itemization: more armor sets, jewelry sets, rare random drops, rare one-time use recipes, stats and set bonuses that are actually desireable.
(Going to cheat and add a fourth:)
4. Better grouping tools! In the age of Facebook and Twitter, someone has to figure out how to bring players together in a better way than the less-than-optimal GLFF tools currently available. LOTRO has lots of excellent group content (and the Skirmishes are way more fun with a group too), it's a shame that it's so difficult for those not in an active Kin.
New to the game but i can definitely add some surface level items I have already or instantly noticed:
1. Character models -Fix them or at least add a few more options. This alone will up the revenue for LOTRO more than anything else. I am used to the character models now but the initial impressions are just bad.
2. Animations - stiff stiff stiff. Again, add a few more animations please as the lacking animations just make the game look cheap.
3. Better quest variety - so far from what I've seen and read it's pretty much gonna be kill x or fetch y so hopefully they will be expanding this.
1. Make a pure caster class (Mage)
2. Add REAL PVP (Monster play does not count)
3. Improve character animations
"We have barred the gates, but can not hold them for long...
They have taken the Bridge and the Second Hall...
We can not get out. The end comes.
Drums, drums in the deep. They are coming..."
Other than a more intelligent naming filter? Not much I would change. I'm pretty content right now. I'm sure some of us remember what it was like having to dismount everytime we needed to talk to an NPC. I for one, got tired of that and submitted a suggestion for that. While they did fix it thanks to that suggestion. It isn't a guarentee that they will put every thing in that we want. Come to think of it, there really isn't alot that many players can come up with that isn't already in game. Though, I will say. An upgrade to the DX graphics engine would be nice. Hmmm... time to head to the website to make that suggestion, and see what they say.
1. There is a pure caster class, two of them in fact. One is a Loremaster, the other is a Runekeeper.
2. The day Monster vs Freep doesn't count as PVP, will be the day we start seeing flying monkies in game.
3. The character animations are just fine. Maybe you just need a better graphics card. Better yet, check your settings. There is an option for alternate combat animations.
I love lotro also, but I've always had a few things that irked me since day 1 or since they added something.
1. Make signature (rank 3+) Monster Players equal to Miid-high geared Freeps.
2. Add 1 more Legendary per class, Legendary Warden Shield and Minstrel Lute please!
3. Remove all requirements of stable travel for VIP.
1. Animations and character models. They simply don't stand up to the awesome look and feel of the enviroments.
2. Some of the armor and weapon models look kind of ridiculous. Some legendaries have models that just do not fit LOTR. Nobody in the stories were running around with staves that had butterflies on them.
3. I'm not sure if this has been fixed, but don't gate raiding with gear.
4. Don't make legendaries so RNG, and don't make high tier relics so incredibly painful to get.
1. More variety in the classes. Allow users to select the value of their beginning stats, kinda like the character creation pool in ddo. If I want a capt. to have more might than vitality I should be able to start that process in characer creation.
2. No caps on stats.
3. More chicken run quests!
1. Fix the damn pet ai so it doesn't bug out constantly. Also, buff LM pets so thay they can accomplish the tasks to which they are assigned. Make the lynx have some big group utility. It does some damage, maybe let it give some debuffs. Boost the bear enough that it can actually hold aggro from the player laying on the debuffs and going nuts.
2. Change the stables to at least list which zone each destination is in, if not show the destinations on a map. Or at least clearly label each of the destinations on our map. I don't mind having to look it up, but I do mind not knowing I've picked the wrong one until I get halfway there.
3. Removal of spell pushback. There's no PvP balance to worry about. All it does is weaken two classes who have very little defense against lots of enemies. I play a loremaster and often feel very frustrated when trying to play solo. I'll pull one mob, and 3 more come running. 4 mobs hitting me means that a 2s cast spell will take at least 4, if not fizzle entirely. I'm a dude wearing robes! And I've just been attacked by four bloodthirsty orcs with axes who want to cleave my flesh. I need all my tools at peak conditions.
Important facts:
1. Free to Play games are poorly made.
2. Casuals are not all idiots, but idiots call themselves casuals.
3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
4. Community is more important than you think.
1. Change it back to how it was in alpha
2. Change the name back to Middle Earth Online, as it was in alpha
3. Bring the community back from Alpha
And now you've got a much more interesting sandbox game, rather than a classy WoW clone. You can thank me later.
1) Produce a healing class that I actually WANT to play. WTB a generic healer! Give me some hour long buffs for the love of god.
2) Casting pushback from damage needs to be fixed. No avoidance at all sucks horribly. Ever tried to get a 1.5s cast spell off when being beaten on by 4+ mobs? You never get the spell off and you die.
3) A more in-depth crafting system. Vanguard:Saga of Heroes was on the right track.
This is manifestation of very deep problem in LOTRO game design. So deep and so unbelievably noobish it will probably never get fixed, apparently someone very important in dev team has his own ideas and actively oposes good game design or is oblivious to it.
LOTRO is full of "win more". Classes have lots of long CD very powerfull abilities but very few if any abilities that will let you actually turn combat around. Your loremaster can do amazing things that would be considered gamebreaking in other games but once you make mistake and get swarmed there is very little you can do except delay the inevitable.
The problem is the same on most other classes, once it starts to look bad, you have to run because all your awesome abilities won't save you. Makes for very unexciting experience, you either win easily or you die miserably.
LOL, nice!
I miss DAoC
1. Change the timeframe to after the events of 'Return of the King.'
2. Allow evil player chars (i.e. orcs)
3. Change the game from Lord of the Rings Online themepark to Middle-Earth Online sandbox.
1. Expanded Monster Play. Actual quests and questlines, mounts, gear / equipment choices, crafting, ... There's plenty of orc and goblins encampements scattered throughout the world allready, why not allow monster players to pick up quests and allow them to roam the direct vicinity of said encampements.
2. Pet system changes. I don't need my pet to be able to solo several mobs at a time, but I would prefer them to be a lot more fluent as well as a bit more "customizable" (cfr. skirmish Soldiers).
3. More variation armour-wise. A lot of the non-cosmetic items are simply recycled, especially at lower lvls. Some variation other than the color of the trim might be nice.
By far my MMORPG of choice!
1) Remove pvp. All pvpers ever do is complain so why bother haveing it at all.
2) Makeing crafting worthwile again like it was before moria
3) Make Legendray weapons less random
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
Huh? It's not free form PvP that screws with the balance, because it's not supposed to be balanced. In free form PvP, you can attack anyone anywhere, and that means most of the fights will not be balanced anyway (ganking low level characters, no rating system that picks your opponents for you, ganking people fighting mobs, etc.).
Arenas and battlegrounds however are supposed to be a balanced environment for PvP. They can have a rating system, they can pick your opponents based on that rating system, based or your opponents' level or gear and so on. This is what interferes with PvE balance, these environments are supposed to be balanced, unlike free form PvP in which most situations are never fair.
Anyway, I don't support any kind of PvP for LOTRO. I don't mind monsterplay existing in the game, because it's not a big part of the game and that's fine. Middle-Earth just isn't a very suitable environment for PvP.