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Until something better comes out, anyways I have tried them all and I never tried this game very far, the main thing that concerns me is the lack of variety in melee attacks or spells to use. I do not want a bunch of passives that is boring in my opinion part of the mmo expeirence is earning new cool abilities that in my opinion helps the grind a bit is new and exciting abilities.
But lotro melee was so boring on some classes so im skeptical and wondering if the melee looks flashy at all im all for flash and stylish animations, and I do not mean where you repeat the same stylish animation over and over and over to until 5 levels later ugh that would destroy the game for me.
So I pretty much know everything else this is the one thing I need to know, how good is the flash, and how good is the style and how much variety is there in them as you level up?
Thanks everyone.
Comments
DDO is great secondary game. You hop in, make a dungeon from start to finish, accomplish something, log off feeling good. No fancy MMO moves if you pick the right class so you just return after a break, push button and play.
Some melee animations in DDO are atrocious, stabbing with hammers and slashing with rapiers, the devs were that cheap. Staff looks great though, monk unarmed is good too and monks have buttons to push.
Casters have a ton of spells, with the widest variety in any MMO, although they start quite weak and have to rely on melee at start. Cleric takes some 11 levels to come together, wizard 7. They keep getting new game changing spells till lvl 17 or 18.
DDO combat is actually pretty fun but soloing is worthless. This is a perfect game to play with a few friends but PUGing is kinda painful.
The game is really worth a try but I recommend that you get a few buddies with you when you try it.
If you are into PUGs I think Guildwars would be a better choice, there are many similarities even if they have different combat systems, DDO is closer to Biowares "Neverwinter nights". Good games both anyways.
I own neverwinter nights 2 never could get into it much, but I heard that one was bad for online. Ddo sounds like it does not have enough abilities to spam sounds boring, and guild wars can only use 8 skills at a time not my thing but thanks all atleast I narrowed it down.
I don't know...I think it is a fun game solo and grouping. As stated before it is a great alternative game (along with LOTRO...which is good as a primary or secondary game) Definitely good for 1-2 month breaks from your main game. However...you will likely need to buy a few adventure packs if you don't want to grind some quest until you puke. The dungeons are really well designed and fun to explore imo. Anyway...it's free to start so give it a go and judge for yourself. Download time is negligible.
How is soloing in DDO worthless?
DDO PUGS, to me, kill the ones from Guildwars. I found the people in guildwars, skillwise, lacking in many cases.
The spirit of DDO is PUG, imo.
Although you can play with friends but everone has different playing time, so you still need PUG. OK, you say guild play? Guild play is also PUG because people is not playing their main character every time. If the quest needs a Wizard, they will not taking extra ranger even you are guildies. But if your officer contributed real money and guild favor to your guild, you may have better chance to join as extra ranger. Otherwise, don't expect what your guild can do for you more than you can do for your guild.
You also need a bit solo ability because you may not able to find a PUG when you were login, or the PUG don't need your class, so people exploring wilderness for XP or killing time. however, DDO is not good for soloers even you have the ability to solo a few quest. Because you still not able to solo hard or elite quest equivalent to your level.
But soloing a quest or doing wilderness helps you to know the quest better and remember the area better so when you are in a PUG next time, you will know what your doing. For example, wilderness, soloers will know the area much better as well as the location of named mobs, you may see from website but it would be different when you are in the virtual world.
I have play Pirate of Carribean Online as well, but that game has no difference from other F2P grindings, DDO is mainly a quest grinding, so you don't need to kill X for Y times, except for the wilderness, but the wilderness is just an optional, as said, doing wilderness only if you cant find a PUG.
So there is no grinding presure to kill the same mobs over and over again, instead you just need to join a PUG and receive your XP. So I call it a lightweight since not everyone suits heavyweight mmorpg.
Larry not sure who you guild with, but that stuff never happens in guilds I have been in. Sure we might ask someone to switch but I have not found too many quests in DDO that require any class to get done. Part of the fun in DDO for me was taking less people or suboptimal groups(missing fighters or mage types for a quest that would be easier that way) into quests and still getting the job done. I prefer guilds that work together and are friends as opposed to groups lumped together that are not willing to try new things. Guilds unwilling to take an extra ranger when they want a wizard would not keep me as a member very long.
The best fun I had in DDO was a group that played from level 1 until we hit the Vale Quests around level 14 that was 2 Barbarians and a Bard. We did quests on normal, hard and elite and we never pugged.
DDO has hirelings and I haven't had many problems soloing to level 7 with my fighter. A dedicated group is best but most are friendly in DDO and PUGs really aren't bad.
If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)
I want to know if there are a nice variety of abilities to spam though with melee classes or archery.
Not really. You have some basic ones like trip or stun but some require a feat and for the payoff are not worth taking unless you are a fighter who has feats to burn. Most classes need their feats to meet requirements for prestige enhancements. Not every one will use them but many will.
There are no cool abilities like say Guild Wars has for archers and fighters that allow you to use them in a tactical way, but people will still swear DDO is the most tactics heavy MMO out there.
So do you want to "spam" or do you want "variety"? You can make monk and push button on every cooldown if that is what you are after. There is no active ranged combat, it is FPS with autotargetting, then again console FPS is one big successfull genre so I guess WASD+fire works.
It is DnD though. Low levels are very limited. Shooting starts at snail pace, mobs will die before monks charge up combos, casters run out of puny firecrackers and get along by swinging sticks.