Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

BAN Gamebryo from MMORPGs!!!!

MMOExposedMMOExposed Member RarePosts: 7,400

Gamebryo Engine is a terrible game engine for MMORPGs to be made upon. Time after time, it’s been demonstrated to be an out dated engine, and should be banned from MMORPG altogether.


 


Just look at Warhammer, and 2 other games that I don’t want to mention their names.


 


But I say, MMORPG Developers should move away from using Gamebryo engine.


Hey iam glad Elder Scrolls is moving away from it. Hopefully the MMORPG version won’t use it as well.


 


But now we have another upcoming AAA MMO that’s using this fail engine. And it worries me.


 


 


 


Edit:

Realized this is my 1000thpost here. imageimage


Philosophy of MMO Game Design

«1

Comments

  • XerithXerith Member Posts: 970

    Its more just its age thats the problem. It was fine years and years ago when it was first put into use, and I was surprised New Vegas was built on it considering how old it has become. 

    As long as they arent building it on Unreal I dont care to be honest. 

  • CruncherSixCruncherSix Member Posts: 93

    Congratulation on your 1000th post image image

    My opinion is that game studios that uses outdated graphics engines for AAA MMORPGs deserves to go under.

  • TheonenoniTheonenoni Member Posts: 279

    I like the CryEngine, and Source Engine.  Gamebryo didn't do too bad for Oblivion. Oblivion looks nice.

    -I am here to perform logic

  • centkincentkin Member RarePosts: 1,527

    Personally I prefer there to be as many engines out there as possible -- if not toolkits built entirely from scratch for a AAA game.  If they were to all decide one engine was the best then all of the games would look the same -- and the strengths and weaknesses of an engine would not propogate into the rest of the game design. 

    If anything when you use an older engine you end up modifying it more and that can be a good thing -- just using the basics and making the low level calls your own instead of saying -- oh -- we have cryengine -- guess we dont have to do much to it as it is about as efficient as it is going to get. 

    The more the same everything gets the more everything will resemble wow.

  • CruncherSixCruncherSix Member Posts: 93

    CryEngine 2 and Unreal Engine 3 are the best graphics engines ever created theres no rival but CryEngine 3 and I know nothing about that one.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Crystal Tools is a good one too, although exclusive to Square-Enix ~ FFXIII and FFXIV are stunning!

  • AxehiltAxehilt Member RarePosts: 10,504

    I would think that someone opposed to the status quo of MMORPGs would be in favor of licensed MMORPG-making engines allowing indie developers to more cheaply/rapidly develop innovative new games.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by MMOExposed


    Gamebryo Engine is a terrible game engine for MMORPGs to be made upon. Time after time, it’s been demonstrated to be an out dated engine, and should be banned from MMORPG altogether.


     


    Just look at Warhammer, and 2 other games that I don’t want to mention their names.


     


    But I say, MMORPG Developers should move away from using Gamebryo engine.


    Hey iam glad Elder Scrolls is moving away from it. Hopefully the MMORPG version won’t use it as well.


     


    But now we have another upcoming AAA MMO that’s using this fail engine. And it worries me.


     


     


     


    Edit:

    Realized this is my 1000thpost here. imageimage


    While Rift is using the Gamebryo engine at it's core, it has also been customized by their programmers so that improvements and upgrades are possible. A quote from a dev interview (yes the name of the game is now "Planes of Telara":

     

    "Could you talk about the graphics engine?



    Heroes of Telara runs on a heavily modified version of the Gamebryo engine, which uses a deferred renderer. We like to describe the look of the game as ‘stylized realism.’ The people, places and creatures of Telara are realistically modelled and rendered, but it’s still clearly a fantasy setting unlike anything in history."

     

    http://mmorpg.gamesource.it/Articolo/151/Heroes-Of-Telara--Intervista-2.html

  • mmogawdmmogawd Member Posts: 732

    Rift's graphics are far from out-dated.  Games sucking or not has nothing to do with the choice of engine.

  • JenuvielJenuviel Member Posts: 960

    I'd like to see the Hero Engine in a number of big titles. That may happen if TOR does well, but I'm sure a lot depends on the Simutronics side of things, too. Regardless of whether or not you like the TOR graphics, the engine itself (which is entirely separate from the artwork) seems very fluid, allowing GMs to make live zone/world-scale changes for events (no patching needed), allowing interaction with the environment in unprecedented ways (if there's a pile of rocks on a hillside, you can drop them on mobs below), and all kinds of things like that.

     

    It'd be incredible if a game came along that not only used the Hero Engine, but also had a design team capable of maximizing its fluidity in ways that differentiated it from BioWare's title, just to demonstrate what the thing is capable of. Get that kind of freedom into the hands of indie developers, and let's see what sort of outside-the-box systems they come up with.

  • Loke666Loke666 Member EpicPosts: 21,441

    An engine is just the basic tools you use. Good programmers can make a crappy old engine shine and crappy programmers can destroy the best one.

    You should look on the endresult, not how they did it. And yes, Mythics programmers write really crappy code.

  • SlyLoKSlyLoK Member RarePosts: 2,698

    Noone can make Gamebryo look good.

  • IronfungusIronfungus Member Posts: 519

    Originally posted by SlyLoK

    Noone can make Gamebryo look good.

    Lol? Trion did.

  • DarkPonyDarkPony Member Posts: 5,566

    Don't diss ma game, bryo ...

  • bobfishbobfish Member UncommonPosts: 1,679

    They don't use the engine for its pretty pictures, they use it because it has one of the most solid network infrastructures of any engine on the market today.

     

    When you're making a game that needs to handle thousands of concurrent connections without falling over, you tend to error on the side of caution and use an engine that has been proven time and time again to handle it without problem.

     

    Gamebyro, formally NetImmerse, is one of the few MMO engines on the market that has kept going. I don't know why Bethesda used it for their games, but it was designed from the ground up to support MMOs and from that point of view, it works fine.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Yeah... those two not mentioned are Rift and DAoC. Clearly a bad engine.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • XthosXthos Member UncommonPosts: 2,740

    Ban making MMOs for people that graphics are the end-all...

     

    I loved  UO, and I would be willing to play a modern mmo that was made in 2d, like UO.  So If I can have super content/medium graphics, or super graphics/medium content, I will take the content.

     

    If I can get both, thats fine too, but I don't think I would personally call any MMO a super/super game atm, imo.

     

    I usually have a high end computer, but games that require very high end cpus usually don't do well, they exclude too many people it seems.

     

     

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Loke666

    An engine is just the basic tools you use. Good programmers can make a crappy old engine shine and crappy programmers can destroy the best one.

    You should look on the endresult, not how they did it. And yes, Mythics programmers write really crappy code.

    I agree with everything but the last sentence. DAoC was made using Gamebryo (NetImmerse) and the game itself seemed to be rather stable and well made.

    After seeing some of the amazing accomplishments in MMOs like Lineage 2 (Unreal2) and Vindictus (Source), I don't judge a game by its engine until I see it in action. Good programmers can do some really crazy incredible stuff when they put their mind to it.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SfaliaraSfaliara Member Posts: 438

    Talking of Gamebryo I just remembered the horrible pathing in WAR, if you ever tried to jump on a fence you would get stuck in it and after 4 seconds you get teleported 1m away from it.

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by jpnole

    Originally posted by MMOExposed



    Gamebryo Engine is a terrible game engine for MMORPGs to be made upon. Time after time, it’s been demonstrated to be an out dated engine, and should be banned from MMORPG altogether.


     


    Just look at Warhammer, and 2 other games that I don’t want to mention their names.


     


    But I say, MMORPG Developers should move away from using Gamebryo engine.


    Hey iam glad Elder Scrolls is moving away from it. Hopefully the MMORPG version won’t use it as well.


     


    But now we have another upcoming AAA MMO that’s using this fail engine. And it worries me.


     


     


     


    Edit:

    Realized this is my 1000thpost here. imageimage


    While Rift is using the Gamebryo engine at it's core, it has also been customized by their programmers so that improvements and upgrades are possible. A quote from a dev interview (yes the name of the game is now "Planes of Telara":

     

    "Could you talk about the graphics engine?



    Heroes of Telara runs on a heavily modified version of the Gamebryo engine, which uses a deferred renderer. We like to describe the look of the game as ‘stylized realism.’ The people, places and creatures of Telara are realistically modelled and rendered, but it’s still clearly a fantasy setting unlike anything in history."

     

    http://mmorpg.gamesource.it/Articolo/151/Heroes-Of-Telara--Intervista-2.html

     

    1) Gamebryo was dying and less than a month ago was sold off to some Korean company. It's future is uncertain and this does not help those who have licensed GameBryo or partnered with Emergent such as Krome studios and Trion,

    2) Heavily modified means nothing without actual evidence. This is back when it was called "Heroes of Telara", what they have said then is not necessarily present NOW. Which means:

    3) "DEFERRED RENDERER" 

    Defining Deferred:

    –adjective  1. postponed or delayed. 2. suspended or withheld for or until a certain time or event.

    In other words, what they were doing then is not necessarily what is present now. Deferred in this context can also mean that some elements are being over ridden by code to have smaller impacts. This is not uncommon in any game engine. Therefore, by suggesting Rift is using some magically different visual vein as Gamebryo is FALSE. It is the same.

    4)  Stylized Realism is a gimmicky marketing phrase. It means nothing. All art forms can be stylized. Even WoW can be said to be "Stylized realism". For example "I took a reference picture of at tree and then modeled a basic mesh around the same flow as that real tree, therefore I can call it realism". Its a joke really.  The major difference between WoW and perhaps Rift is that WoW is based purely off of hand painted textures to give it that ultra stylized feel. Rift, like most games, will shy away from the hand painted textures (its harder and more time consuming to make them) in favore of creating textures off photos and references.

    5. "he people, places and creatures of Telara are realistically modelled" is a complete lie. Its pure marketing BS pulled out of no where to make it sound "cool". Anyone in the industry to saw the game and this line would laugh because its a complete joke.  The first example should be the first houses you see in the game. Tiny compared to NPCs. Some houses in the guarian areas couldnt even open a door given the shape much less have a means to get to whatever oddly shaped illusion of a second story they may have. NO nothing in the game is realistically modelled, unless you want to say every game is. Their zones may be designed around lighting in a realistic sense, many games do that also. It has nothing to do with "realistically modelled".



     


  • SlyLoKSlyLoK Member RarePosts: 2,698

    Originally posted by ironfungus

    Originally posted by SlyLoK

    Noone can make Gamebryo look good.

    Lol? Trion did.

    Says who? You?

    Rift suffers from the exact problems WAR did and thats terrible performance for many people. Course just like WAR the game runs fine for some and since it runs fine for them everyone else much be lying. Right?

    DAoC was able to use it well because the tech was not outdated then and they used loading ' lines ' to keep the world from being totally open. The loading was real quick though so not a big problem. Thats why Beth had to use different cells for Oblivion.. The engine just isnt that good at handling an open world. And probably why the world in Rift is so dang linear.

  • FibsdkFibsdk Member Posts: 1,112

    Weird discussion. You can always do some research on what type of engine a game will have. Then skip the title.

    Ranting that games shouldn't be using it is as pointless as complaining about a certain brand of coffee should be taken off the market because you don't like the flavor. Go buy a different flavor

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Looks like Gamebryo is a dying engine. I wouldn't be surprised if Rift was the last game based on it.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • EmeraqEmeraq Member UncommonPosts: 1,064

    Originally posted by mmogawd

    Rift's graphics are far from out-dated.  Games sucking or not has nothing to do with the choice of engine.

     So, do you believe that an MMORPG that does NOT suck can be made with whatever mass-MMO creation engine that Cryptic is using?

  • TheIllusiveTheIllusive Member Posts: 196

    Originally posted by ironfungus

    Originally posted by SlyLoK

    Noone can make Gamebryo look good.

    Lol? Trion did.

    guess you didnt play the game. Laggy as hell on even High Spec gamemachines.

    And to everyone that says the game looks beautiful..... cut the act....  or get glasses!

    image

Sign In or Register to comment.