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MMOGs That Will Shake Up the Industry

ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

1. DCUO - Action-based mmo combat.

2. Firefall - Skill based, no dice roll combat. Drop in/out gameplay.

3. End of Nations - MMORTS with a persistent world.

4. The Old Republic - Story-based mmo with voice over.

5. Rift - Soul System

6. Test Drive Unlimted - Social mmog, don't even need to race.

7. Diablo 3 - Rune system

8. Guild Wars 2 - Dynamic events, personal story, player housing, persistent world.

9. Tera - Action-based combat, group focused.

Link: http://www.tentonhammer.com/MMOGs-that-will-shake-up-the-industry

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Comments

  • Derek79Derek79 Member Posts: 13

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

  • SecurionSecurion Member Posts: 206

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

    We were 220 people from an EVE Corp that waited for Darkfall for a very long time, only to instantly leave it in the dust when we saw how bad the animations were.

    I think 15-20 of the original 220 ended up actually playing the game for some time.

    Today no one is.

  • ScorchienScorchien Member LegendaryPosts: 8,914

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

    What innovations did Darkfall bring to gaming?

  • FarReachFarReach Member Posts: 229

    Originally posted by Scorchien

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

    What innovations did Darkfall bring to gaming?

    Who else has put a grind and swords in Counter Strike? IMHO, Counter Strike was better when it didn't have swords or any sort of grind. But, that's just me I guess.

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

     

    Do you want a glass of water with just one small drop of pee in it? I mean, come on, it's just one small drop.

    What if the rest of the glass is filled with the bestest most purest spring water on the planet? Doesn't that make up for the one drop of pee that's in it?

    Well, no, most people won't drink it.

    And that's where we end up with "sure it has flaws". A small flaw can ruin a game, even if it has otherwise cool features.

    image

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Securion

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

    We were 220 people from an EVE Corp that waited for Darkfall for a very long time, only to instantly leave it in the dust when we saw how bad the animations were.

    I think 15-20 of the original 220 ended up actually playing the game for some time.

    Today no one is.

     eve doesnt even have animations

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Raxeon

     eve doesnt even have animations

     

    That's the nice thing about having spaceships.  You can make them look like a giant hunk of metal, and 'Oh hey, it's a spaceship'.

    If you make a person look/act like a mannequin on rollerskates, you don't get 'Oh hey, it's a human', you get 'What the heck is that?'

    Animations aren't as important in space, with objects that have no visible moving parts.  Weird, huh?

  • Bakkoda24Bakkoda24 Member UncommonPosts: 257
    I'm looking forward to playing End of Nations. Hopefully, Trion can prove once again that they seem to know what works in games only this time in an RTS. There haven't been many MMORTS' that I have enjoyed or even played for extended periods of time so maybe this will be the one. Of course, I'll go in with low expectations.
  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177

    Originally posted by Ihmotepp

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

     

    Do you want a glass of water with just one small drop of pee in it? I mean, come on, it's just one small drop.

    What if the rest of the glass is filled with the bestest most purest spring water on the planet? Doesn't that make up for the one drop of pee that's in it?

    Well, no, most people won't drink it.

    And that's where we end up with "sure it has flaws". A small flaw can ruin a game, even if it has otherwise cool features.

    Water in its purest form has no benefit to the body, so no I wouldn't drink it. 

    Now make it a cup of pure Scarlett Johannson, and then we can talk.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by SaintViktor

    7. Diablo 3 - Rune system

    Uh, what?

    Sorry but Diablo did shake up actions games, some MMOs used a lot of things from it even, like Lineage and Guildwars.

    But Diablo 3? It wont add much that the first game didn't have, and I doubt it will make an impact on MMORPGs at all.

    I am sure it will be fun play like D2 was but not much new. On the other hand doesn't a game need to have so much new stuff as long as it releases a few years after the game before it.

    Replace it with World of darkness online instead and we are talking. The rest of the stuff on the list is fine.

    D3 will be a fun game but if you expect it to be close to "next gen" or similar things you will be disappointed.

  • LarsaLarsa Member Posts: 990

    Originally posted by SaintViktor

    1. DCUO - Action-based mmo combat.

    2. Firefall - Skill based, no dice roll combat. Drop in/out gameplay.

    3. End of Nations - MMORTS with a persistent world.

    4. The Old Republic - Story-based mmo with voice over.

    5. Rift - Soul System

    6. Test Drive Unlimted - Social mmog, don't even need to race.

    7. Diablo 3 - Rune system

    8. Guild Wars 2 - Dynamic events, personal story, player housing, persistent world.

    9. Tera - Action-based combat, group focused.

    Link: http://www.tentonhammer.com/MMOGs-that-will-shake-up-the-industry

    None of these games will "shake up the industry". On the contrary, they're all following the current trends, i.e. either make a themepark or make a combat/competition/PvP/action heavy game. The second approach is getting ever more popular.

    At least Tentonhammer got part of the article right: MMOGs that will shake up the industry, there's hardly a MMORPG amongst them.

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by Loke666

    Originally posted by SaintViktor

    7. Diablo 3 - Rune system

    Uh, what?

    Sorry but Diablo did shake up actions games, some MMOs used a lot of things from it even, like Lineage and Guildwars.

    But Diablo 3? It wont add much that the first game didn't have, and I doubt it will make an impact on MMORPGs at all.

    I am sure it will be fun play like D2 was but not much new. On the other hand doesn't a game need to have so much new stuff as long as it releases a few years after the game before it.

    Replace it with World of darkness online instead and we are talking. The rest of the stuff on the list is fine.

    D3 will be a fun game but if you expect it to be close to "next gen" or similar things you will be disappointed.

     Well that is according to the article. I wouldn't put Diablo 3 as a game changer either. All I did was give a brief description on why they think it will be a game changer. If any game will be a game changer it is going to be End of Nations. MMORTS = Win!  :)

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  • PyndaPynda Member UncommonPosts: 856

    4. The Old Republic - Story-based mmo with voice over.

    My take, WoW in space with voiceovers. Meh.


    5. Rift - Soul System

    My take, just another skill tree game with a dandified name. Swap your specialty out easily (i.e. similar to WoW's dual spec.).


    8. Guild Wars 2 - Dynamic events, personal story, player housing, persistent world.

    I agree, could be good.


    Game that should have been mentioned, but wasn't.

    Arche Age

  • TorgrimTorgrim Member CommonPosts: 2,088

    Originally posted by Pynda

    Game that should have been mentioned, but wasn't.

    Arche Age

     

    This..

    If it's not broken, you are not innovating.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Isn't Shogun 2: Total Wars suppose to have some sort of persistent online experience aswell? I may be wrong.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by Omali

    Originally posted by Ihmotepp

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

     

    Do you want a glass of water with just one small drop of pee in it? I mean, come on, it's just one small drop.

    What if the rest of the glass is filled with the bestest most purest spring water on the planet? Doesn't that make up for the one drop of pee that's in it?

    Well, no, most people won't drink it.

    And that's where we end up with "sure it has flaws". A small flaw can ruin a game, even if it has otherwise cool features.

    Water in its purest form has no benefit to the body, so no I wouldn't drink it. 

    Now make it a cup of pure Scarlett Johannson, and then we can talk.

     Where the hell did you get that that idea, other than the fact that H20 (not even talking about minerals or proteins or anything else, just pure water) makes up to 70% of your body, and you lose up to 2 L a day that needs to be replaced, you can only survive for 4 days without it, is the the largest ingredient of of plasma and cytoplasm, the hydrogen can be used for some energetic systems, and the hydrogen and oxygen are electron acceptors and donors needed in energetic systems, coupling systems, acid buffer systems, anion and cation transport and a tonne of other systems I can't recall right now but is all in my texts.  And all that is just the H20 with no other things added. 

    Many people like to say that distilled or pure water is not good for you because it doesn't have any minerals, but there are a host of things that water (as mentioned above) do for you that have little or nothing to do with minerals.  The minerals just make it better.   Yes we need those minerals, yes they are often found in water thank goodness but yes pure water still has many many beneftis, just not as much as water that carries minerals.

    This myth was largely put out by a Dr. Rona and published on Mercola's website but while he cites her own experience, offers no studients, experiments or references of any kind to back up his claims.  So I'll stick my organic and biochem.

    Distilled or pure water can and does dissolve a great many substances.  And so if someone drinks too much water there can be negative consequences.  However this rule applies to everything.  Moderation is good, too much is bad.

    No I guess we don't need pure water at all.  Sheesh.  Pure water is perfectly neutral in pH.  It is amphoteric menaing can act as an acid or base or be neutral. The purest water has a pH of 7, most water is about 6.2 due to dissolved carbon dioxide creating carbonic acic in the body which is not even anywhere near considered harmfull in any way shape or form as the H concentration is still only 6.2 x10-7 M.  Sometimes it even goes to 5.5.  It is also not corrosive or leeching much as some myths like to perpetuate, even at that ph of 6.2.

    Not too mention the vitamins, minerals and all sorts of other goodies that are in water when it isn't pure.  Which makes it slightly basic which is normally preferred.

    Venge Sunsoar

    edit - sorry for off topic, but some comments are just too ignorant to pass up.

    Just because you don't like it doesn't mean it is bad.
  • KorPhaeronKorPhaeron Member Posts: 134

    Originally posted by SaintViktor

    5. Rift - Soul System

     

    lol? Thats basically the same old mastery tree leveling we all have had since early WoW days with a minor, unimportant spin.

    Rift doesnt have jack shit going for it, the industry will yawn when it gets released because its a FRIKIN UNORIGINAL REHASH

     

    also, for GW2 I´d add Server v Server v Server PvP, seems like a groundbreaking idea.

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by Unreal024

    Why is Diablo III on that list? Please, TTH, explain to me how a non persisten world with, what is it 8 players max (more, less, not sure I gave up reading about this game), is Massively Multiplayer. There may be 100,000 other players online at the same time, but if I can't be in the same world with more than a handfull, it isn't massive.

     

    Diablo III may "shake up" the hack 'n' slash action genre, but I doubt it changes anything for the MMO genre. Unless after it's release we start getting a lot more isometric dungeon crawler MMOs in the same vein as Mythos and Torchlight.

     

    As to all the other games on the list, i'm looking foward to Firefall, and until now had never heard of Test Drive Unlimited 2, i'll have to check it out. Everything else on the list is meh, just a few new rides in the same old theme park.

    So you're saying only MMO's affect the MMO genre? Or at least only games which play very similar to MMO's? Such naivity...

  • VegettoVegetto Member Posts: 841

    Infinity: Earth and Beyond. If it ever gets financial backing and support. Planetary landing and 2 billion intelligent planets...hmm.

    image

  • bobfishbobfish Member UncommonPosts: 1,679

    Nothing will shake up the MMO industry in the west, developers are going to be stuck in a rut as long as they can't see past WoW's success.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by Derek79

    Darkfall has already accomplished many of the features which you have listed yet nobody gives the game credit.  Sure it has its flaws, but you cannot deny that the game is innovative and original which is more than I can say for 99% of the crap that has been released within the last 5 years or so.

    Darkfall fail short in fleshing these ideas out as did CO and AoC. All had some decent ideas but they didn't flesh them out and polish them enough. What DFO, CO and AoC did was mild step forward with many giant leaps backwards which caused them to not be seen as very innovative. 

     

    I mean DFO really isn't revolutionary because it's still a hotbar game. Instead of auto attack you manually spam for white damage and then rely on your hotbars. 

     

    CO was more action oriented than DFO but you were stuck with auto lock on, auto attack and heat seeking attacks. 

     

    AoC did more with the attacks by adding in combo's and the option (in some instances) of manual aiming but... again they too fell short by making it to much like the generic combat systems already around. 

     

    DCUO and others get credit where these games do not because they did not take a mild step forward riddled with giant leaps backwards. The hotbar is minor and the main damage comes from your attacks and it's actually not in your best interest to spam, to get nice damage you need to utilize your combo's. The hotbar is a support for your attack style. 

     

    DFO is somewhat original but innovative I can't really give them. They fell short on innovation by a bit. While it is different to much of it's core is the generic same old song and dance. 

     

     

     

    I'll add one as well 

     

    Blade and Soul - Looks to be taking the interactions between players and the use of the environment a bit farther than any MMO has before and this will have a huge impact on combat systems if all goes well with it. Kind of leads the way for free flow combo systems. 

  • JLVDBJLVDB Member Posts: 281

    Originally posted by Unreal024

    Originally posted by Diovidius

    So you're saying only MMO's affect the MMO genre? Or at least only games which play very similar to MMO's? Such naivity...

     I didn't say that. The list is titled "Game Changers: MMOGs That Will Shake Up the Industry". All I said was Diablo III is not a MMOG (Massively Multiplayer Online Game). And no, I don't think it will have much affect on the MMO genre. It isn't bringing anything new to the table.

    I think he means that Diablo 3 will have more impact on the number of players in the MMORPG genre than any other game mentioned in the list.

    Or would you think that another game of that list will have 5 million copies sold in its first month only?

    Blizzard hopes it will supplement the different playing offer on their BattleNet. I hope for them the game will not influence their subscriptions. But it will certainly go at a cost for those other (new so unestablished player bases) too.

     

    It could be a hard start for any of these new subscription based games (after the usual 2 months launch). That's the shaking news.

     

    So if anything will shake up this subscription based industry it is:

    - Diablo 3 (most sold) and Battle Net cross game chat.

    - GW2 (free to play) whenever it will launch.

    - "Free to P(L)AY" transitions of previous P2P games. (sad).

     

    Edit: I realised that the future shaking will not be due to "innovations" but simply based on the kind of paying models (GW2)  and social networking (BattleNet) or free to PAY transitions (Turbine and Co).

     

     

  • cali59cali59 Member Posts: 1,634

    Originally posted by SaintViktor

    1. DCUO - Action-based mmo combat.

    2. Firefall - Skill based, no dice roll combat. Drop in/out gameplay.

    3. End of Nations - MMORTS with a persistent world.

    4. The Old Republic - Story-based mmo with voice over.

    5. Rift - Soul System

    6. Test Drive Unlimted - Social mmog, don't even need to race.

    7. Diablo 3 - Rune system

    8. Guild Wars 2 - Dynamic events, personal story, player housing, persistent world.

    9. Tera - Action-based combat, group focused.

    Link: http://www.tentonhammer.com/MMOGs-that-will-shake-up-the-industry

     In my mind, the soul system isn't what is going to shake up the industry as far as Rift is concerned.  It's going to be the other thing they mention, which is the polish.  I'm sure there's a lot of reasons that MMOs have failed, but a big one is that the game is incomplete on launch.  If Rift succeeds, then hopefully it will send a message to future developers to take the extra couple months to iron out bugs, ensure server stability, and provide an endgame.

    Every indication is that GW2 will be polished at launch as well, but Rift is going to hit the market first.

    I do also think that dynamic events will kill the traditional quest model.  We'll have to see how well they pull off the personal story and how people react to it.  It'll be interesting to see if future MMOs feel that is something they need to include.

    The real thing I hope GW2 shakes up the industry with is the B2P model.  If GW2 can get several million buyers (and why wouldn't it, if GW1 did), then maybe that will send a message to future developers that they can get much larger sales than trying to compete with WoW for subs.  I don't think GW2 will be the death of the subscription model, but hopefully it will herald it.  

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • AganazerAganazer Member Posts: 1,319

    There have been LOTS of MMOG's with action combat systems, none of which have done particularly well. While I loved every one of them, they didn't shake up the industry and neither will the ones listed.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Aganazer

    There have been LOTS of MMOG's with action combat systems, none of which have done particularly well. While I loved every one of them, they didn't shake up the industry and neither will the ones listed.

    I think it's a definite concern.  My father is retired and he got really involved in EQ and WoW, but eventually got tired of MMOs because he couldn't stand all the jerks.  I'm really hoping that the cooperative aspect of GW2 will be what brings him back into MMOs, but at the same time I'm worried that if the combat is too active, he's not going to be able to play it (he's got carpal tunnel and arthritis).  I'm already trying to predict which class is going to be least likely to have to dodge. 

    We here at MMORPG are probably constantly looking forward to more active combat, but what percentage of the players out there are not only perfectly happy with traditional combat, but also truly do NOT want to see more taxing gameplay?

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

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