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If I roll a Elementalist/Warlock/Necro, can I use the Ele pet, the necro spells and the warlock DoTs all at once? Or do I just play one class at a time with the option to change between them? If we change between them, can a healer buff themself, then switch to the DD healer with those buffs still applied? Likewise, could a Warlock spam DoTs, switch to Ele and attack with pet? I just can't figure out if this is a true multiclass, or just 3 seperate classes on one character...
Comments
Playing: Rift, LotRO
Waiting on: GW2, BP
Sounds fun. But are you doing that with one skill bar thats active all the time or are you switching between classes? I've been watching videos but I guess I just cant tell if people are switching between classes or what.
you got three spec trees active at same time, You can have 8 spec trees (souls) but only 3 of them can be active at same time.
Great, so I can use my Ele pet and buff it with necro skills while I dot the target with warlock skills, right? I just want a straight answer if we have have all 3 classes skills active at the same time or not and you guys seem to be beating around the bush for some reason...
Yes. You can freely use whichever skills you have unlocked on your three active souls.
No they aren't. But to make it simple for you
YES
Well this video answers my question exactly.
http://www.youtube.com/watch?v=VvSZc3Ax1hs
Very impressive. Count me in for sure ^^
Certain powers do not 'stack', but mostly everything fits together nicely. Some stacking would be to powerful and had to be avoided. If you have multiple classses that can buff and thay can all buff the same thing, that would lead to real problems.
What do you mean by that? Can you choose Warrior + Warlock souls on the same "build" and make yourself into a "Shadow Knight" class?
Playing: Rift, LotRO
Waiting on: GW2, BP
How deep you can go in each tree is limited by the amount of total points available (66 at max level). I think you can max two full trees or one full and two halves.
No, you can only have the souls of your archtype, crossover roles don't exist.
You choose an archetype role (Warrior, Rogue, Mage, Cleric). There are 8 available souls (skill trees) for each archetype of which you can have three active at the same time. The skills you have available from each of the souls depends on how you allocate your points among the three souls.
You can change specs as long as you are not in combat (and have purchased the option). This is how you can change from 'x' 'y' 'z' souls to 'a' 'b' 'c' souls (or even the same soul combination with a different point allocation).
You cannot be a warrior archetype and have the warlock soul on the same character. However there is a soul available for the warrior archetype that has 'shadow knight' type powers (I forget what it is called exactly).
No, one full tree needs 51 points. I think you mean until the treetop, that needs 31 points per tree, so yes, there you could max out 2 trees. But the highest skills of one soul you gain only, when having 51 points in the tree.
Thank you Scott23.
Because I'm a gamer, not a fanboi. While others salivate over every fresh cawk that swings in front of them, I'm a little more experienced and require actual information.
That stickied newbie thread is totally useless BTW.
Lol
Whacha!
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
As a "gamer" you should appreciate this tool http://rift.zam.com/en/stc.html?t=0zsIz any skill that you can get enough points for you can have on your action bar. that is how the class system works.
It is not a true multiclass system.
Rift is broken up into 4 classes. Each class has access to 9 souls (which is another name for a skill tree). Each class can only have 3 skill trees activated at any one time.
Lets compare this to WoW (since everyone seems to be familiar with it).
WoW has 10 classes. Each class only has 3 skill trees. Each class can only have 3 skill trees active at any one time.
The result is that Rift has less classes, more skill trees per class, and both are stuck with 3 trees at any one time.
According to a Rift developer. Over 60% of the skill trees in Rift are DPS focused. Every class has access to pets as each class has at least one pet skill tree.
Skill trees, unlike in WoW for example, are less singular in their design and the game pushes the player to rely on multiple skill trees at any one time.
How is relying on multiple souls a bad thing? Seriously I don't understand how having MORE choices is bad...
Moreover, you're not forced to rely on multiple souls you can focus on one soul, two, or all of them... It's the choice of the player... again how is more choice bad?
Finally, the ability to choose from 9 souls, and to combine them in any combination, is EXACTLY what a multi-class system is, unless I'm mistaken on what a multi-class system is.
As far as PvP goes, I can't see anyone doing well if they focus 51 points into one soul. I have yet to see any of the high end root abilities that are worth giving up some of the very, very nice 15 to 20 point abilties of your second and third souls. I have no doubts that my 31 point ranger with 21 points in assassin and 14 points in bard would have an advantage over a 51 point ranger with 15 points in bard.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Since everyone in this thread seems to know the system well I have a quetion that is related.
Question::: Out of your specs can you put long lasting buffs on your character out of combat from one spec. Then switch to another spec and keep your buffs from the previous spec active?
That's an awesome question.... I have no clue I really want to test that in the next beta... I want to say that the act of switching souls would wipe all buffs, but not certain.
No. Your character buffs will go poof when you switch roles, even if the role has the same buff spell as the original role.
At least we can switch to 4 different builds on the fly, without having to respec. Makes losing the buffs between swtiches a non-issue.
Edit: Besides the hit point buffs, I can hardly tell the difference with other buffs anyway.
Take the Magic: The Gathering 'What Color Are You?' Quiz.