EQ2 is soloable enough that you can easily reach max level. obv, raids and what not require people.
GW leaps to mind but you mentioned you've already tried it.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
no one has mentioned Everquest 2. you can solo to the level cap as any class fairly easily. the game has changed quite a bit from launch. leveling is a breeze in eq2 now. and fairly enjoyable i may add. what about vanguard? i havent made it off the starter isle but it seems like you could probably solo your way to cap. what about runes of magic? and allods? and aika? and pretty much every mmo released nowadays.
im not saying you will get to see all the content, but id say "most" mmos you can hit level cap without grouping
i tend to solo alot in mmos. i work with ... omg "PEOPLE"... all day long. its nice to jump on a solo friendly mmo and keep to myself. but the option of grouping is always there if im up to it. some people have alot going on around the house ... work, kids, wives/husbands, or whatever.... the commitment to invest a few hours into grouping isnt always there. sometimes i can only jump on for 5 - 10 minutes at a time
so i completely understand peoples want to solo and enjoy a solo experience at any time
Originally posted by Garvon3 Originally posted by elocke
Originally posted by utterbaver i agree...its really a shame..too bad im not old enough that as a kid, i could have played these old-school mmorpgs =D
They were worse. None of those were solo friendly and everything was like pulling teeth. Anyone ever tell you that you use too much hyperbole? You could solo in almost all oldschool MMOs. It just wasn't as fast as grouping, which is how it should be. Grouping is harder, and you can defeat more difficult encounters that way, so why should the reward be LESS than soloing? And no, only one or two old MMOs were "like pulling teeth", but back then, the point wasn't to grind to the level cap, there were other fun things to do instead. But honestly, if you think old MASSIVELY MULTIPLAYER games were bad because they didn't reward you for PLAYING BY YOURSELF, somethings' wrong.
To you it's the way it should be. To me, soloing should be just as viable a method of LEVELING as grouping. Grouping for dungeons or other things is what I look for, but when leveling I don't want a challenge I just want to EXPLORE and delve into the story and unlock stuff. I like to save the grouping for group quests, dungeons and big bosses.
Grouping is harder - Who cares? I don't play games for how hard they are. Granted some do, like yourself, that's fine. You have your old games to play. Seems you are the minority though as games have moved to being more solo friendly when it comes to the LEVELING process.
EQ, AC, Ultima, FFXI, SWG pre-cu, Shadowbane, Istaria - every one of these felt like "pulling teeth" during the leveling process. Although I did enjoy FFXIs group play UP to about level 50, then it just got to be annoying the time you needed to invest camping one spot for 300xp per mob.
i agree...its really a shame..too bad im not old enough that as a kid, i could have played these old-school mmorpgs =D
They were worse. None of those were solo friendly and everything was like pulling teeth.
Anyone ever tell you that you use too much hyperbole?
You could solo in almost all oldschool MMOs. It just wasn't as fast as grouping, which is how it should be. Grouping is harder, and you can defeat more difficult encounters that way, so why should the reward be LESS than soloing?
And no, only one or two old MMOs were "like pulling teeth", but back then, the point wasn't to grind to the level cap, there were other fun things to do instead.
But honestly, if you think old MASSIVELY MULTIPLAYER games were bad because they didn't reward you for PLAYING BY YOURSELF, somethings' wrong.
You seem to be confused.
Grouping was not, is not, and never has been, harder.
In fact, quite the opposite, grouping makes things EASIER, which is why grouping allows you to deafeat those harder encounters, which, when you face facts, are only harder encounters when you go and try to solo them ;P
Another thing, sure, we are talking about MASSIVELY MULTIPLAYER games, but where, in those two words, does it state that you have to group?
A creative person is motivated by the desire to achieve, not the desire to beat others.
Well... I've had no trouble soloing to "max level" (or skill cap or 'competitive levels' for pvp) on at least one or two classes in .... EQ1 (Druid, Necro), AC1 (OG, Archer), UO (Magery et all), DAOC (thane), EQ2 (necro, warden, defiler), WOW (rogue, dk, priest, mage), AO, COH/V (to many to list), GW (n/p), DDO (weezard), PSU, 101, WAR (WH), FR, and several defunct games. Probably the only games I found it notably hard to solo in at some point that I recall was FFXI and Vanguard.
There are far more games it's easy to solo in than there are that make it hard (Keep in mind soloing easily doesn't mean soloing is the most efficient method.)
Ability to solo has nothing at all to do with the quality of the game, any player who can't solo a mmo if/when they want to is doing it wrong. No you aren't going to get the best gear like a top end raider or pvper, but you really aren't going to have much issue realistically speaking either in most cases.
in an mmo i want to solo.. i want to role-play, i want my character to drive the story forward! and at some points you HAVE to group because you have to, for example kill a boss etc. that would reallly make the perfect mmorpg.. but we all have different opinions about whats fun.. that is why its so hard to create an mmorpg.. it has to be suitable for everyone and every taste..why cant we stick to just one " idea of gameplay "?.
in an mmo i want to solo.. i want to role-play, i want my character to drive the story forward! and at some points you HAVE to group because you have to, for example kill a boss etc. that would reallly make the perfect mmorpg.. but we all have different opinions about whats fun.. that is why its so hard to create an mmorpg.. it has to be suitable for everyone and every taste..why cant we stick to just one " idea of gameplay "?.
I think Age of Conan and Fallen Earth are very good for that. Both have a good single player story line or three. You could really get to max level without grouping very often. That's why I can't stay subbed to 'em, but if you like that kind of thing, both are solid games at this point.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
You know, I came to this thread looking for a mmorpg I could solo, but alot of good points were made in this thread; the whole point of the mmorpg IS to interact with people. Not to get to 60, but to get to 60 by cultivating a healthy friends list of competent players. To be the person that can engage that juvinile/basementdweller/senile/aspie to be a competent teammember.
Thats the experience mmorpgs offer, forcing people to make the effort. forcing people to team up, forcing them to get better- both for the team to succeed and to remain part of the team, forcing them to not be jerks too. thinking you are having just as much fun, or are just as good, pressing buttons by yourself, half asleep- is robbing yourself of the experience of forming and maintaining relationships along the way up to high end content and once you're there, leaves you as a person that knows nothing about playing in a group and no one trusts enough to play with in a group.
So, full of pomp and high on my horse, whats the game that gives the worst solo experience? Eve has a reputation, any other contenders? Its slightly relevant to this thread, so solo'ers will know what to avoid.
I was doing a Google search on good soloable MMOs and this thread popped up. I know it's old, but I really wanted to comment on something that was said earlier in it: that solo players have ruined MMOs.
I disagree completely. Setting aside the very valid reasons for soloing, such as time constraints and the desire for a little more freedom in gameplay pace, a HUGE reason why I choose to solo is because of bad groups. I'm not talking about skill, however. I'm talking attitude. Get a group of people together, and at least one person or more will succomb to the Greater Internet F**kwad Theory. Control freaks, sociopaths, and idiots that have absolutely no ability to relate with other human beings have completely killed any desire for me to group. I haven't seen a raid since Molten Core was all the rage, nor do I want to if it means having to deal with the results of some crappy parents' lack of ability to raise a kid.
Don't blame the people who choose to take the loner path for ruining your MMO. Blame the jackasses that helped push those people in that direction.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
The point of MMOs is NOT to game with other people... you heard me.
Here is the ABSOLUTE, IRREFUTABLE TRUTH:
The point od MMOs is to (listening?) MAKE MONEY.
Allowing each person to play it in the way they think is most fun GETS THE MOST MONEY.
Anyone saying anything else HAS AN AGENDA they are TRYING TO SELL YOU.
EQ, UO, and DAoC had the same problem to varying degrees; They knew the 'right' way to play an MMO and if you didn't want to play it the 'right' way, then they didn't want your money.
And I can tell you right now, Brad McQuaid, John Smedley, Raph Koster, Richard Garriot, and Mark Jacobs ALL *REPEAT* __ALL__ wish they had learned the one truth about the point of MMOs before WoW had come along so that THEY were the ones with the yacht and the $8 million home.
As always the truth comes down to one thing: MONEY.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire: Start with a billion dollars and make an MMO.
most of MMOs out there are good for soloing, just avoid the group content and you will be good to go; I would say try Age of Conan if you haven't played it, if everything else fails a /backtoWoW may do
Hey there! i just saw a thread on here about someone looking for a good solo mmorpg.. and im really wondering.. what is the best solo mmorpg?.. does anyone know that?.. because im interested aswell.. give me some examples please! thanks!
*gasp* SOLO how dare you utter that word in an mmo. Don't you know I had to walk to school with hot potatoes in my pockets in 2 feet of snow. I have been playing MMO's since AC in the late 90's. I have always solo'd about 60% of the time. I have played AC, EQ2, WOW, DAOC, AO, LOTRO, Aoin, Rift and have dabbled with several others. What I have found is, that in all of them you can solo. It comes down to how well you can play your class, how you are geared/traited and what class you are trying to solo with. Some class's solo better than others in any given game and that means they can clear mobs faster and thus generate xp quicker if thats what you are going for. All class's can solo if you are willing to grind a couple levels below yours in the worst case. So find a game that you like enough to put your time into and figure out what works best for you. Grouping usually leads to a pretty big time commitment. I want to be sure I have that time available. There is nothing worse than being in a group with someone that has "brb" syndrom lol
I think very mmorpg has a solo part to them and you can solo it just takes longer and is funner to do it in groups
Playing: Single player games |
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
i have read your posts, and i disagree with you who say mmo´s are "NOT" for soloing... now a days, you can not create an mmo for everyone, and there´s a reason... its available to everyone in the world, meaning, even the 8 year old malaysian kids can play and ruin the fantastic "Story, roleplay, community, what ever you are looking for". We can not compare to how mmo´s used to be... Personally, i want it to be like it used to..but now, when its somehow "Weird" When a household does not own a computer and internet connection, dont except that this generation of kids will understand...
Thats why im always on the quest on finding a good mmo for soloing, i dont want to group up with people "The modern way"...but i would love to take part of the story and gameplay in the mmo im playing, thats why i think this topic is so important...
Its gone downwards, and downwards, and almost to the bottom when it comes to mmo´s.......but i mean its still fun!! some of...the games
I'm trying to think of a game that is not soloable. Obviously you're not going to do a 20 man raid by yourself (though, a certain game out there is adding...cough...1-2 man raids).
It might be easier to address the few games that are not solo friendly.
Then again, to an extent - the overall change in leveling speed in many games and the focus on replayability of endgame content has drastically changed the genre... leaving MMOs to be little more than B2P games where you finish before the first month is up and never actually sub to the game.
I miss the MMORPG genre. Will a developer ever make one again?
Comments
EQ2 is soloable enough that you can easily reach max level. obv, raids and what not require people.
GW leaps to mind but you mentioned you've already tried it.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
no one has mentioned Everquest 2. you can solo to the level cap as any class fairly easily. the game has changed quite a bit from launch. leveling is a breeze in eq2 now. and fairly enjoyable i may add. what about vanguard? i havent made it off the starter isle but it seems like you could probably solo your way to cap. what about runes of magic? and allods? and aika? and pretty much every mmo released nowadays.
im not saying you will get to see all the content, but id say "most" mmos you can hit level cap without grouping
i tend to solo alot in mmos. i work with ... omg "PEOPLE"... all day long. its nice to jump on a solo friendly mmo and keep to myself. but the option of grouping is always there if im up to it. some people have alot going on around the house ... work, kids, wives/husbands, or whatever.... the commitment to invest a few hours into grouping isnt always there. sometimes i can only jump on for 5 - 10 minutes at a time
so i completely understand peoples want to solo and enjoy a solo experience at any time
They were worse. None of those were solo friendly and everything was like pulling teeth.
Anyone ever tell you that you use too much hyperbole?
You could solo in almost all oldschool MMOs. It just wasn't as fast as grouping, which is how it should be. Grouping is harder, and you can defeat more difficult encounters that way, so why should the reward be LESS than soloing?
And no, only one or two old MMOs were "like pulling teeth", but back then, the point wasn't to grind to the level cap, there were other fun things to do instead.
But honestly, if you think old MASSIVELY MULTIPLAYER games were bad because they didn't reward you for PLAYING BY YOURSELF, somethings' wrong.
To you it's the way it should be. To me, soloing should be just as viable a method of LEVELING as grouping. Grouping for dungeons or other things is what I look for, but when leveling I don't want a challenge I just want to EXPLORE and delve into the story and unlock stuff. I like to save the grouping for group quests, dungeons and big bosses.
Grouping is harder - Who cares? I don't play games for how hard they are. Granted some do, like yourself, that's fine. You have your old games to play. Seems you are the minority though as games have moved to being more solo friendly when it comes to the LEVELING process.
EQ, AC, Ultima, FFXI, SWG pre-cu, Shadowbane, Istaria - every one of these felt like "pulling teeth" during the leveling process. Although I did enjoy FFXIs group play UP to about level 50, then it just got to be annoying the time you needed to invest camping one spot for 300xp per mob.
You seem to be confused.
Grouping was not, is not, and never has been, harder.
In fact, quite the opposite, grouping makes things EASIER, which is why grouping allows you to deafeat those harder encounters, which, when you face facts, are only harder encounters when you go and try to solo them ;P
Another thing, sure, we are talking about MASSIVELY MULTIPLAYER games, but where, in those two words, does it state that you have to group?
A creative person is motivated by the desire to achieve, not the desire to beat others.
Well... I've had no trouble soloing to "max level" (or skill cap or 'competitive levels' for pvp) on at least one or two classes in .... EQ1 (Druid, Necro), AC1 (OG, Archer), UO (Magery et all), DAOC (thane), EQ2 (necro, warden, defiler), WOW (rogue, dk, priest, mage), AO, COH/V (to many to list), GW (n/p), DDO (weezard), PSU, 101, WAR (WH), FR, and several defunct games. Probably the only games I found it notably hard to solo in at some point that I recall was FFXI and Vanguard.
There are far more games it's easy to solo in than there are that make it hard (Keep in mind soloing easily doesn't mean soloing is the most efficient method.)
Ability to solo has nothing at all to do with the quality of the game, any player who can't solo a mmo if/when they want to is doing it wrong. No you aren't going to get the best gear like a top end raider or pvper, but you really aren't going to have much issue realistically speaking either in most cases.
Shadus
I think Cabal Online is a good one. I don't have much experience from MMO (yet) but I had liked that one. Plus, it's free.
Sometimes it takes 1000 notes to make one sound.
in an mmo i want to solo.. i want to role-play, i want my character to drive the story forward! and at some points you HAVE to group because you have to, for example kill a boss etc. that would reallly make the perfect mmorpg.. but we all have different opinions about whats fun.. that is why its so hard to create an mmorpg.. it has to be suitable for everyone and every taste..why cant we stick to just one " idea of gameplay "?.
OP dont let these guys mess with you.
If you wanna solo, solo.
last time i checked they didnt pay your sub, your internet or for the shit you use out of a CS.
Give the self righteous, rose tinted glasses wearing bastards the bird and move along.
You got what you came for.... a solo friendly mmo.
Playing: Rift, LotRO
Waiting on: GW2, BP
I think Age of Conan and Fallen Earth are very good for that. Both have a good single player story line or three. You could really get to max level without grouping very often. That's why I can't stay subbed to 'em, but if you like that kind of thing, both are solid games at this point.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Hey great! good answer ^^
Fallen Earth
You know, I came to this thread looking for a mmorpg I could solo, but alot of good points were made in this thread; the whole point of the mmorpg IS to interact with people. Not to get to 60, but to get to 60 by cultivating a healthy friends list of competent players. To be the person that can engage that juvinile/basementdweller/senile/aspie to be a competent teammember.
Thats the experience mmorpgs offer, forcing people to make the effort. forcing people to team up, forcing them to get better- both for the team to succeed and to remain part of the team, forcing them to not be jerks too. thinking you are having just as much fun, or are just as good, pressing buttons by yourself, half asleep- is robbing yourself of the experience of forming and maintaining relationships along the way up to high end content and once you're there, leaves you as a person that knows nothing about playing in a group and no one trusts enough to play with in a group.
So, full of pomp and high on my horse, whats the game that gives the worst solo experience? Eve has a reputation, any other contenders? Its slightly relevant to this thread, so solo'ers will know what to avoid.
I was doing a Google search on good soloable MMOs and this thread popped up. I know it's old, but I really wanted to comment on something that was said earlier in it: that solo players have ruined MMOs.
I disagree completely. Setting aside the very valid reasons for soloing, such as time constraints and the desire for a little more freedom in gameplay pace, a HUGE reason why I choose to solo is because of bad groups. I'm not talking about skill, however. I'm talking attitude. Get a group of people together, and at least one person or more will succomb to the Greater Internet F**kwad Theory. Control freaks, sociopaths, and idiots that have absolutely no ability to relate with other human beings have completely killed any desire for me to group. I haven't seen a raid since Molten Core was all the rage, nor do I want to if it means having to deal with the results of some crappy parents' lack of ability to raise a kid.
Don't blame the people who choose to take the loner path for ruining your MMO. Blame the jackasses that helped push those people in that direction.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
The point of MMOs is NOT to game with other people... you heard me.
Here is the ABSOLUTE, IRREFUTABLE TRUTH:
The point od MMOs is to (listening?) MAKE MONEY.
Allowing each person to play it in the way they think is most fun GETS THE MOST MONEY.
Anyone saying anything else HAS AN AGENDA they are TRYING TO SELL YOU.
EQ, UO, and DAoC had the same problem to varying degrees; They knew the 'right' way to play an MMO and if you didn't want to play it the 'right' way, then they didn't want your money.
And I can tell you right now, Brad McQuaid, John Smedley, Raph Koster, Richard Garriot, and Mark Jacobs ALL *REPEAT* __ALL__ wish they had learned the one truth about the point of MMOs before WoW had come along so that THEY were the ones with the yacht and the $8 million home.
As always the truth comes down to one thing: MONEY.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
nvm I just noticed that this was a somewhat necro post.
most of MMOs out there are good for soloing, just avoid the group content and you will be good to go; I would say try Age of Conan if you haven't played it, if everything else fails a /backtoWoW may do
/reroll
*gasp* SOLO how dare you utter that word in an mmo. Don't you know I had to walk to school with hot potatoes in my pockets in 2 feet of snow. I have been playing MMO's since AC in the late 90's. I have always solo'd about 60% of the time. I have played AC, EQ2, WOW, DAOC, AO, LOTRO, Aoin, Rift and have dabbled with several others. What I have found is, that in all of them you can solo. It comes down to how well you can play your class, how you are geared/traited and what class you are trying to solo with. Some class's solo better than others in any given game and that means they can clear mobs faster and thus generate xp quicker if thats what you are going for. All class's can solo if you are willing to grind a couple levels below yours in the worst case. So find a game that you like enough to put your time into and figure out what works best for you. Grouping usually leads to a pretty big time commitment. I want to be sure I have that time available. There is nothing worse than being in a group with someone that has "brb" syndrom lol
I think very mmorpg has a solo part to them and you can solo it just takes longer and is funner to do it in groups
Playing: Single player games |
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
i have read your posts, and i disagree with you who say mmo´s are "NOT" for soloing... now a days, you can not create an mmo for everyone, and there´s a reason... its available to everyone in the world, meaning, even the 8 year old malaysian kids can play and ruin the fantastic "Story, roleplay, community, what ever you are looking for". We can not compare to how mmo´s used to be... Personally, i want it to be like it used to..but now, when its somehow "Weird" When a household does not own a computer and internet connection, dont except that this generation of kids will understand...
Thats why im always on the quest on finding a good mmo for soloing, i dont want to group up with people "The modern way"...but i would love to take part of the story and gameplay in the mmo im playing, thats why i think this topic is so important...
Its gone downwards, and downwards, and almost to the bottom when it comes to mmo´s.......but i mean its still fun!! some of...the games
I'm trying to think of a game that is not soloable. Obviously you're not going to do a 20 man raid by yourself (though, a certain game out there is adding...cough...1-2 man raids).
It might be easier to address the few games that are not solo friendly.
Then again, to an extent - the overall change in leveling speed in many games and the focus on replayability of endgame content has drastically changed the genre... leaving MMOs to be little more than B2P games where you finish before the first month is up and never actually sub to the game.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%