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If Rift is so boring & such a Clone, Maybe you could direct me to a game that's better because I can

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Comments

  • inBOILinBOIL Member Posts: 669

    Originally posted by Rockgod99

    Seriously i need help because now im left without a mmo and im pissed off just like you guys.

    Check World of Tanks

    great tiny innovations everywhere and great minimmo to play here and there :)

    innovations like bigger tank means more noise makes sense and is small detail but if you compare it to wows or aoc or whatever ,WoT is from year 4000.

    it is a huge little game :)

    Generation P

  • CrynswindCrynswind Member Posts: 290

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

  • ScribZScribZ Member Posts: 424

    Originally posted by Rockgod99

    Originally posted by mmoguy43

    So.. lets say nobody is in a zone for a while does that mean the invasions will take over all of the quest hubs? Or can only the non-town hubs be taken over?

     

    Rifts scale too zone population. If noone is in the zone not ad many open. When they do open they spawn easier mobs. If left unchecked they send out invasions that are mostly filled with none elites that can be taken down solo or with a couple people. If an invasion is allowed to take over a quest hub it will be transformed in a foothold that's also scaled to the amount of players In a zone. Te short answer is if noons is in the zone the entire thing is soloable and if no one clears them in two or so hours they all de-spawn.

     Oh yeah, and dont forget that a rifts content is scalable AS it is being combated. It may start out with non-eltie mobs, and stay that way if only being soloed. But say your into the 2nd stage and 5 more people come in, the content scales at that specific time to accommodate the extra people. So the rifts and footholds can change challenge levels instantly depending on the participation that it encounters.

  • ScribZScribZ Member Posts: 424

    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by ScribZ

    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

    image

  • ScribZScribZ Member Posts: 424

    Originally posted by romanator0

    Originally posted by ScribZ

    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

     Your absolutely right, it doesn't prove anything. Except... In there I can tell you what classes all three characters are by what I see them doing. I can tell what souls they have, well a couple of them anyway by the same. I can even see the role/build switch on the champion to the paladin, a game mechanic that is in game and function just as fast in the field as you see in the CGI. Not to mention the place in the video is actually in the game, I've been there. And the rifts open just like that and look pretty much just like that in game. Oh and if that isn't enough, all that stuff in that CGI trailer that I have seen first hand in Rift, I have NEVER seen in WoW over the 5+ years I played it. Oh well except for the one time he was swinging his big axe or when she cast a cold spell, or when the one dude shot his bow.

    Come on, really...if you know anything the game Rift, if you actually played the game Rift, if you have any ground to stand on when talking about Rift, then you know what you see in that CGI trailer is pretty much what is in the game, just presented in a different medium.

    EDIT: Oh I almost forgot, I even recognize some of the armor pieces the defiants were wearing, I even have some of them already. The single shoulder on the warrior is a lvl 25 (sorry had that wrong at 27, lvl 27 rare planar is in the Gorge, my bad) rare planar good purchased in Stone, for a melee DPS build. Amazing how much this CGI trailer doesn't represent the game itself huh?

  • DraemosDraemos Member UncommonPosts: 1,521

    Originally posted by watchawatcha

    Originally posted by Draemos


    Originally posted by watchawatcha

    At launch AoC had no end game.  It had no drunken fighting, no seiges and pretty much lacked everything else that Funcom touted they would have.  Oh, fighting on mounts?  yeah that was missing too.

    What's your point?   Are trying to recommend me to play Rift 1-2 years from now? I hope you don't have a job in marketing.

    AoC is a pretty outstanding game now and I have no problems recommending it to anyone.  I don't much care what it was like at launch, since thats completely irrelevant.

    My point is most of that stuff isn't in the game NOW.  :)  that's how big of a failure that game is.

    It still has more content that 90% of MMOs on the market, and that content is of better quality than 99% of MMOs.  They chose to aim their development in a different direction than originally intended.  I'm sure there lack of including drunken fighting was the tipping point of absolute failure for them (insert sarcasm)

     

    I think you argument is pretty asinine to be honest.  Either you played at release and have some serious personal issues w/ being disappointed and the inability to let go of that disappointment, or you played recently and you have terrible taste in games. Either way... not looking good.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by romanator0

    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

    As a thread asking those who consider it a WoW clone to direct the OP in another direction, ect ect. It would by default fall on those calling it a WoW clone to prove their claims, and not the other way around.

    For the first time ever, I decided to do a tiny bit of research on the game. The rift mechanic I thought was sort of stupid at first, but apparently it has a few tricks I hadn't realized. So I will humour everybody with quite literally, the 'superior knowledge' I have over most of you with my 2 minutes of research...

     

     

    1: Public grouping - Allows anyone to join a public group to work together in a rift location

    2: Certain Items/drops gained in rifts can be used to turn in for trinkets and armor. Plus rifts give great exp, making it a method of leveling up altogether.

    3: Rifts encourage group gameplay.

    4: If left unchecked, a rift can consume an entire zone, making it much more difficult to get rid of. Not quite sure how getting rid of it works past that point.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by ScribZ

    Originally posted by romanator0


    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

     Your absolutely right, it doesn't prove anything. Except... In there I can tell you what classes all three characters are by what I see them doing. I can tell what souls they have, well a couple of them anyway by the same. I can even see the role/build switch on the champion to the paladin, a game mechanic that is in game and function just as fast in the field as you see in the CGI. Not to mention the place in the video is actually in the game, I've been there. And the rifts open just like that and look pretty much just like that in game. Oh and if that isn't enough, all that stuff in that CGI trailer that I have seen first hand in Rift, I have NEVER seen in WoW over the 5+ years I played it. Oh well except for the one time he was swinging his big axe or when she cast a cold spell, or when the one dude shot his bow.

    Come on, really...if you know anything the game Rift, if you actually played the game Rift, if you have any ground to stand on when talking about Rift, then you know what you see in that CGI trailer is pretty much what is in the game, just presented in a different medium.

    And this is why I find it hard to defend Rift. Because people spit this kind of stuff out. This CGI is NOT what the game is. If you expect the game to feel anything like this CGI, you will be fooled so bad you might actually cry.

    I mean, rift will be my main game for a while, but seriously man, this CGI is so overblown it's not even on the same plane as rift.

    So a guy posts a trailer showing actual gameplay, and then you post a CGI one claiming it portrays Rift better? You don't see how that looks silly?

  • DraemosDraemos Member UncommonPosts: 1,521

    Originally posted by ScribZ

    Originally posted by maji

    "Better" is pretty subjective in this matter. It all depends what you are looking for. I personally look for great crafting, many starting zones and an open world. As such, Fallen Earth is obviously better for me than Rift. If you are looking for more of the same, you might get happy with Rift.

     I wouldnt go to the place of saying 'if your looking for more of the same' then go to Rift, well because it isn't the same. Dont get me wrong, I'm a big time fan of FE myself, as a hardcore crafter you kind of have to enjoy FE for that if nothing else. But Rift is not just like any other game out there even though some like to say it is. If you ask me, those that are saying that most likely thought it was before they ever tried playing it in the first place. Hard to convince someone something other than what they already believe to be true. They wanted it to be just like whatever, so of course thats exactly what thier eyes seen.

    Is this your first MMO or something?  Rift is exactly like every other game out there.  It's a refined mixture of WoW and Warhammer.  The main difference?  It does PvP worse than WAR, and PvE worse than WoW.  The only thing it does better is the PQ system.  

  • zazzzazz Member UncommonPosts: 408

    Lotro is better in everyway except maybe the the PvP cause its a PVE centric game, but the combat is so basic in Rift i can easily live without.

    image

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by BlahTeeb

    Originally posted by ScribZ


    Originally posted by romanator0


    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

     Your absolutely right, it doesn't prove anything. Except... In there I can tell you what classes all three characters are by what I see them doing. I can tell what souls they have, well a couple of them anyway by the same. I can even see the role/build switch on the champion to the paladin, a game mechanic that is in game and function just as fast in the field as you see in the CGI. Not to mention the place in the video is actually in the game, I've been there. And the rifts open just like that and look pretty much just like that in game. Oh and if that isn't enough, all that stuff in that CGI trailer that I have seen first hand in Rift, I have NEVER seen in WoW over the 5+ years I played it. Oh well except for the one time he was swinging his big axe or when she cast a cold spell, or when the one dude shot his bow.

    Come on, really...if you know anything the game Rift, if you actually played the game Rift, if you have any ground to stand on when talking about Rift, then you know what you see in that CGI trailer is pretty much what is in the game, just presented in a different medium.

    And this is why I find it hard to defend Rift. Because people spit this kind of stuff out. This CGI is NOT what the game is. If you expect the game to feel anything like this CGI, you will be fooled so bad you might actually cry.

    I mean, rift will be my main game for a while, but seriously man, this CGI is so overblown it's not even on the same plane as rift.

    So a guy posts a trailer showing actual gameplay, and then you post a CGI one claiming it portrays Rift better? You don't see how that looks silly?

    You find it hard to defend something? Well , I've only seen at the game for a couple of minutes and even I can bring a more valid defense to the table than 90% of the posters in this thread.

    Not that anybody has to defend the WoW clone claim, because after all, I have yet to see any compelling argument validating it as a WoW clone. So for now, it's up to the WoW clone asserters to prove their claims.

  • ScribZScribZ Member Posts: 424

    Originally posted by BlahTeeb

    Originally posted by ScribZ

    Originally posted by romanator0

    Originally posted by ScribZ

    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

     Your absolutely right, it doesn't prove anything. Except... In there I can tell you what classes all three characters are by what I see them doing. I can tell what souls they have, well a couple of them anyway by the same. I can even see the role/build switch on the champion to the paladin, a game mechanic that is in game and function just as fast in the field as you see in the CGI. Not to mention the place in the video is actually in the game, I've been there. And the rifts open just like that and look pretty much just like that in game. Oh and if that isn't enough, all that stuff in that CGI trailer that I have seen first hand in Rift, I have NEVER seen in WoW over the 5+ years I played it. Oh well except for the one time he was swinging his big axe or when she cast a cold spell, or when the one dude shot his bow.

    Come on, really...if you know anything the game Rift, if you actually played the game Rift, if you have any ground to stand on when talking about Rift, then you know what you see in that CGI trailer is pretty much what is in the game, just presented in a different medium.

    And this is why I find it hard to defend Rift. Because people spit this kind of stuff out. This CGI is NOT what the game is. If you expect the game to feel anything like this CGI, you will be fooled so bad you might actually cry.

    I mean, rift will be my main game for a while, but seriously man, this CGI is so overblown it's not even on the same plane as rift.

    So a guy posts a trailer showing actual gameplay, and then you post a CGI one claiming it portrays Rift better? You don't see how that looks silly?

     Guy posted a portion of the CGI trailer, I posted the CGI trailer in its entirety. Not exactly sure how you can say what you say. As for you thinking I said the CGI trailer is exactly like gameplay, I never did. What I said is that the CGI trailer does contain imagry that is nearly identical to ingame content. It is however portrayed in a different medium - that by the way means one is a CGI version and the other is actual game content.

    Now as for the not on the same plane as rift, you crank your setting on everything to max and go look around and maybe you will see what I see when I play. The waving grass and wildflowers, the movement of the rift as it was created and spirals down, the detail in the rift as its opening, the detail in the armor they wear, all are near identical to what I see everyday when I log into Rift. If you think otherwise might i recommend a system upgrade, really.

    But saying the CONTENT of the CGI trailer has no bearing on what is actually in game is just stupid. Some of the spells, the weapons, the armor, even the huge titan skeleton on the ground, all there in game. I have been there, I have seen it, I even own some of those weapons and armor on my character.

    Will your character move like the CGI versions, of course not, but who is stupid enough to even think thats a posablity in ANY game out right now?

  • zazzzazz Member UncommonPosts: 408

    Originally posted by denshing

    Originally posted by BlahTeeb


    Originally posted by ScribZ


    Originally posted by romanator0


    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

     Your absolutely right, it doesn't prove anything. Except... In there I can tell you what classes all three characters are by what I see them doing. I can tell what souls they have, well a couple of them anyway by the same. I can even see the role/build switch on the champion to the paladin, a game mechanic that is in game and function just as fast in the field as you see in the CGI. Not to mention the place in the video is actually in the game, I've been there. And the rifts open just like that and look pretty much just like that in game. Oh and if that isn't enough, all that stuff in that CGI trailer that I have seen first hand in Rift, I have NEVER seen in WoW over the 5+ years I played it. Oh well except for the one time he was swinging his big axe or when she cast a cold spell, or when the one dude shot his bow.

    Come on, really...if you know anything the game Rift, if you actually played the game Rift, if you have any ground to stand on when talking about Rift, then you know what you see in that CGI trailer is pretty much what is in the game, just presented in a different medium.

    And this is why I find it hard to defend Rift. Because people spit this kind of stuff out. This CGI is NOT what the game is. If you expect the game to feel anything like this CGI, you will be fooled so bad you might actually cry.

    I mean, rift will be my main game for a while, but seriously man, this CGI is so overblown it's not even on the same plane as rift.

    So a guy posts a trailer showing actual gameplay, and then you post a CGI one claiming it portrays Rift better? You don't see how that looks silly?

    You find it hard to defend something? Well , I've only seen at the game for a couple of minutes and even I can bring a more valid defense to the table than 90% of the posters in this thread.

    Lmfao and thats your defense ? just that, a meaningless One sentence?

    image

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by zazz

    Originally posted by denshing


    Originally posted by BlahTeeb


    Originally posted by ScribZ


    Originally posted by romanator0


    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

     Your absolutely right, it doesn't prove anything. Except... In there I can tell you what classes all three characters are by what I see them doing. I can tell what souls they have, well a couple of them anyway by the same. I can even see the role/build switch on the champion to the paladin, a game mechanic that is in game and function just as fast in the field as you see in the CGI. Not to mention the place in the video is actually in the game, I've been there. And the rifts open just like that and look pretty much just like that in game. Oh and if that isn't enough, all that stuff in that CGI trailer that I have seen first hand in Rift, I have NEVER seen in WoW over the 5+ years I played it. Oh well except for the one time he was swinging his big axe or when she cast a cold spell, or when the one dude shot his bow.

    Come on, really...if you know anything the game Rift, if you actually played the game Rift, if you have any ground to stand on when talking about Rift, then you know what you see in that CGI trailer is pretty much what is in the game, just presented in a different medium.

    And this is why I find it hard to defend Rift. Because people spit this kind of stuff out. This CGI is NOT what the game is. If you expect the game to feel anything like this CGI, you will be fooled so bad you might actually cry.

    I mean, rift will be my main game for a while, but seriously man, this CGI is so overblown it's not even on the same plane as rift.

    So a guy posts a trailer showing actual gameplay, and then you post a CGI one claiming it portrays Rift better? You don't see how that looks silly?

    You find it hard to defend something? Well , I've only seen at the game for a couple of minutes and even I can bring a more valid defense to the table than 90% of the posters in this thread.

    Lmfao and thats your defense ? just that, a meaningless One sentence?

    No.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Draemos


    Originally posted by ScribZ


    Originally posted by maji


    "Better" is pretty subjective in this matter. It all depends what you are looking for. I personally look for great crafting, many starting zones and an open world. As such, Fallen Earth is obviously better for me than Rift. If you are looking for more of the same, you might get happy with Rift.

     I wouldnt go to the place of saying 'if your looking for more of the same' then go to Rift, well because it isn't the same. Dont get me wrong, I'm a big time fan of FE myself, as a hardcore crafter you kind of have to enjoy FE for that if nothing else. But Rift is not just like any other game out there even though some like to say it is. If you ask me, those that are saying that most likely thought it was before they ever tried playing it in the first place. Hard to convince someone something other than what they already believe to be true. They wanted it to be just like whatever, so of course thats exactly what thier eyes seen.

    Is this your first MMO or something?  Rift is exactly like every other game out there.  It's a refined mixture of WoW and Warhammer.  The main difference?  It does PvP worse than WAR, and PvE worse than WoW.  The only thing it does better is the PQ system.  

     

    Ummm... Actually from what I've seen of rifts early dungeons I wouldn't be so sure about that wow pve comment. Also the "PQs" are the reason I can't find anything else to play and Rifts class system kicks both of those games systems asses. You shouldn't downplay rifts dynamic content and class system. I mean it's the only game that offers those type of features and the reason I started this thread.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • DeivosDeivos Member EpicPosts: 3,692

    Originally posted by denshing

    Originally posted by romanator0


    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

    As a thread asking those who consider it a WoW clone to direct the OP in another direction, ect ect. It would by default fall on those calling it a WoW clone to prove their claims, and not the other way around.

    For the first time ever, I decided to do a tiny bit of research on the game. The rift mechanic I thought was sort of stupid at first, but apparently it has a few tricks I hadn't realized. So I will humour everybody with quite literally, the 'superior knowledge' I have over most of you with my 2 minutes of research...

     

     

    1: Public grouping - Allows anyone to join a public group to work together in a rift location

    2: Certain Items/drops gained in rifts can be used to turn in for trinkets and armor. Plus rifts give great exp, making it a method of leveling up altogether.

    3: Rifts encourage group gameplay.

    4: If left unchecked, a rift can consume an entire zone, making it much more difficult to get rid of. Not quite sure how getting rid of it works past that point.

    1) Public grouping mechanic - congratulations on an invite button? Multiple games have ways of tracking local players and quickly getting them into party. Even before the instance and LFM system they have now in WoW, they had a zone and local system you could use to quickly find others in your level range locally and even in other zones. It went largely underutilized but it was there.

     

    2) Item Drops - welcome to rep grinding? Farming turn ins is 'very' distinctly unoriginal. Don't know if Everquest had that kinda thing, but UO had those kinda things as well as Asheron's Call. And guess what? They also came from dynamic events.

     

    3) Encouraging Group Play - ... I believe any game that makes players have a class enforces at least vaguely the idea of group play. Even when they don't, there were plenty of things in even MUDS that required multiple people to overcome. It's the whole principle behind the genre of 'multi-player'.

     

    4) Taking Over Zones - You really should have seen the dynamic and live events of Asheron's Call. On the Darktide server, the water literally was turned red with blood because an event was handled differently from on the Thisthedown server, where the water was still water. And that became a lasting landmark of that server. Not to mention some cities being destroyed. The dynamic events in Asheron's Call actually made the servers strikingly different from one another in a way that hasn't been repeated.

     

    EDIT: Now, I'm not saying Rift is a bad game or unoriginal game. I just wanted to post that because I hate misinformation.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • TotecTotec Member Posts: 220

    Originally posted by Rockgod99

    Yeah, all these guys keep on telling me how bad Rift is.

    "Its Boring, unoriginal and its a worthless clone!"

    Well if it is just some uninspired clone why can I not seem to play any of these games its cloned?

    Rift is so bad I should beable to log into WoW, WAR, Lotro, AoC, EQ2 & Aion and have a better time right?

    Please direct me too a mmo with quest progression that doesnt play like a single player rpg.

    Because from my experience only rift breaks up that mind numbing quest stacker shit with rifts and constant group focused gameplay.

    Please point me to a themepark mmo that gives me the flexibility that rift offers me!

    The ability to switch between four completely different playstyles on the fly to suit any situation...

    Im waiting.

    You tell me Rift is bad. You say there are so many other mmorpgs just as good.

    Yet all i see are boring wannabe single player games that constantly push players into instances, they've taken away open world play! Made entire worlds trivial...

    So help me out, because im for a loss...

    Seriously i need help because now im left without a mmo and im pissed off just like you guys.

    I think the reason people try and bash Rift is because they really don't know what they want.

    Screw them, if they don't like Rift because it has a lot of MMO standards in it, then they are free to go find another game that is completely unique... good luck! It seems that majority of MMO's that try and do this, fail... There is the occasional success, but there are industry standards and the people that rail against Rift on the grounds that it is a WoW clone, usually don't like the MMO standard as it is today, and so they cause chaos.  

  • Silly threads. Just be happy with your opinion and shut the hell up. That is all.

  • SkillzerooSkillzeroo Member Posts: 96

    MMOs in general have been bad for the past 3-4 years, Mkay?

    People aren't playing RIFT because its good.. People are playing it because its the first polished turd to come out of a pile of turds.

    Game isn't that good, personally I hate it, no there isn't much better at the moment but that doesn't make RIFT a good game, it makes rift a decent MMO only because it is among a pile of trash worse than itself.

    image
  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    My apologies for not reading through the entire thread, but I wanted to comment on the obvious with RIFT.  It has the feeling of a tailored game.  By that, I mean it is obviously a fusion of many games that are currently on the market.  The developers and designers appear to have listened to what people like and dislike about the current games; and they have strived to put together a game that attempts to build on that.  Anybody that has participated in the betas knows that the guys at Trion are definitely working with the players to make the best game they can.  Between the different betas and even during them, the devs are actually listening to feedback and tweaking the game.  Through five betas, they have done more work than some games see in five years.

    Many of the items that people complain about a game being a clone of another game are simply standard elements that existed even before the game they are thinking originated that particular system.  RIFT is a fusion.  It is the continued evolution of the genre, and that is pretty nfity if you ask me.

    A concern that you see coming up though, comes from the two faction system and what is likely going to be the same faction imbalance that other two faction games experience.  In a similar fashion to which the complaints about WH40K were made, the events taking place in RIFT are a scenario - it does not make sense to have more than two factions.  This is not an open world - there are very few games that are - most are scenario driven.

    For me, two of the biggest draws for RIFT over a game say WoW would be the graphics and the Ascended Class System.  I have to wonder where WoW would be today if they updated the Fisher-Price graphics and instead of dumbing down the characters they had gone with something more complex.  That is one of those things that while it may work better for me if it were different, I can see where it has worked well for WoW - the graphics and the class system make the game "more available" to the masses.  They would lose a hefty chunk of players if they did it any differently.

    For me, the ACS is more than enough to leave WoW come Feb 24th.  The graphics are just icing on the cake.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • CrynswindCrynswind Member Posts: 290

    Originally posted by Rockgod99

    Originally posted by Draemos

    Originally posted by ScribZ


    Originally posted by maji

    "Better" is pretty subjective in this matter. It all depends what you are looking for. I personally look for great crafting, many starting zones and an open world. As such, Fallen Earth is obviously better for me than Rift. If you are looking for more of the same, you might get happy with Rift.

     I wouldnt go to the place of saying 'if your looking for more of the same' then go to Rift, well because it isn't the same. Dont get me wrong, I'm a big time fan of FE myself, as a hardcore crafter you kind of have to enjoy FE for that if nothing else. But Rift is not just like any other game out there even though some like to say it is. If you ask me, those that are saying that most likely thought it was before they ever tried playing it in the first place. Hard to convince someone something other than what they already believe to be true. They wanted it to be just like whatever, so of course thats exactly what thier eyes seen.

    Is this your first MMO or something?  Rift is exactly like every other game out there.  It's a refined mixture of WoW and Warhammer.  The main difference?  It does PvP worse than WAR, and PvE worse than WoW.  The only thing it does better is the PQ system.  

     

    Ummm... Actually from what I've seen of rifts early dungeons I wouldn't be so sure about that wow pve comment. Also the "PQs" are the reason I can't find anything else to play and Rifts class system kicks both of those games systems asses. You shouldn't downplay rifts dynamic content and class system. I mean it's the only game that offers those type of features and the reason I started this thread.

    Are you serious?

     

    ALL the classes of the Warrior and Scout souls use the combo system from wow (WOW CLONE),that is pathetic,even the rangers.

     

    How is that better than any game? all the classes play the same way!

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by Deivos

    Originally posted by denshing


    Originally posted by romanator0


    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

    As a thread asking those who consider it a WoW clone to direct the OP in another direction, ect ect. It would by default fall on those calling it a WoW clone to prove their claims, and not the other way around.

    For the first time ever, I decided to do a tiny bit of research on the game. The rift mechanic I thought was sort of stupid at first, but apparently it has a few tricks I hadn't realized. So I will humour everybody with quite literally, the 'superior knowledge' I have over most of you with my 2 minutes of research...

     

     

    1: Public grouping - Allows anyone to join a public group to work together in a rift location

    2: Certain Items/drops gained in rifts can be used to turn in for trinkets and armor. Plus rifts give great exp, making it a method of leveling up altogether.

    3: Rifts encourage group gameplay.

    4: If left unchecked, a rift can consume an entire zone, making it much more difficult to get rid of. Not quite sure how getting rid of it works past that point.

    1) Public grouping mechanic - congratulations on an invite button? Multiple games have ways of tracking local players and quickly getting them into party. Even before the instance and LFM system they have now, they had a zone and local system you could use to quickly find others in your level range locally and even in other zones. It went largely underutilized but it was there.

    All you have to do is press a single button and you instantaniously join the public group. I have not seen this sort of mechanic before, please show me something that works in the same context. I do understand that there are well formed search functions in other MMORPG's, however, I have not seen one with a close vicinity auto join function.

     

    2) item Drops - welcome to rep grinding? Farming turn ins is 'very' distinctly unoriginal. Don't know if Everquest had that kinda thing, but UO had those kinda things as well as Asheron's Call. And guess what? They also came from dynamic events.

     I didn't claim originality, nor does it need originality to be a successful system. And in the context that it is used, it can be seen as overall an authentic touch that Rift has given it. The rift as a whole, that is.

    3) Encouraging Group Play - ... I believe any game that makes players have a class enforces at least vaguely the idea of group play. Even when they don't, there were plenty of things in even MUDS that required multiple people to overcome. It's the whole principle behind the genre of 'multi-player'.

     That's a pro in my book, I don't know about anyone else. It may not be new, but many games lack well structured grouping incentives.

    4) Taking Over Zones - You really should have seen the dynamic and live events of Asheron's Call. On the Darktide server, the water literally was turned red with blood because an event was handled differently from on the Thisthedown server, where the water was still water. And that became a lasting landmark of that server. Not to mention some cities being destroyed. The dynamic events in Asheron's Call actually made the servers strikingly different from one another in a way that hasn't been repeated.

     I miss oldschool events. However this may not be as cool as what you mention, it is a 'supposdedly' stable mechanic that does not need outside intervention to trigger.

    EDIT: Now, I'm not saying Rift is a bad game or unoriginal game. I just wanted to post that because I hate misinformation.

    Was I misinformed? I haven't particularly learned anything new, and all your points are valid, but I don't seem them invalidating mine for the time being.

     

    By defenition a clone is an [exact replica]. So even if you have mechanics that are similar, or close to the same, depending on how they are organized, you no longer have an exact replica. Hence it can not be the true defenition of a clone. It may not be original, but it is now authentic to the creator.

  • DeivosDeivos Member EpicPosts: 3,692

    Originally posted by denshing

    Originally posted by Deivos


    Originally posted by denshing


    Originally posted by romanator0


    Originally posted by ScribZ


    Originally posted by Crynswind

    http://www.youtube.com/watch?v=BpXoNaiPfT8

     

    "We're not in Azeroth any more"

     

    lol,wow clone.

     http://www.ign.com/videos/2011/01/26/rift-cgi-trailer

     

    You should at least watch the entire CGI trailer if your going to call it a WoW clone. Seriously.......

    What does a CGI trailer have to do with anything? It doesn't offer any insight into how the game actually plays or any of it's mechanics so it can't offer anything to prove that it isn't a WoW clone.

    As a thread asking those who consider it a WoW clone to direct the OP in another direction, ect ect. It would by default fall on those calling it a WoW clone to prove their claims, and not the other way around.

    For the first time ever, I decided to do a tiny bit of research on the game. The rift mechanic I thought was sort of stupid at first, but apparently it has a few tricks I hadn't realized. So I will humour everybody with quite literally, the 'superior knowledge' I have over most of you with my 2 minutes of research...

     

     

    1: Public grouping - Allows anyone to join a public group to work together in a rift location

    2: Certain Items/drops gained in rifts can be used to turn in for trinkets and armor. Plus rifts give great exp, making it a method of leveling up altogether.

    3: Rifts encourage group gameplay.

    4: If left unchecked, a rift can consume an entire zone, making it much more difficult to get rid of. Not quite sure how getting rid of it works past that point.

    1) Public grouping mechanic - congratulations on an invite button? Multiple games have ways of tracking local players and quickly getting them into party. Even before the instance and LFM system they have now, they had a zone and local system you could use to quickly find others in your level range locally and even in other zones. It went largely underutilized but it was there.

    All you have to do is press a single button and you instantaniously join the public group. I have not seen this sort of mechanic before, please show me something that works the same way.

     

    2) item Drops - welcome to rep grinding? Farming turn ins is 'very' distinctly unoriginal. Don't know if Everquest had that kinda thing, but UO had those kinda things as well as Asheron's Call. And guess what? They also came from dynamic events.

     I didn't claim originality, nor does it need originality to be a successful system. And in the context that it is used, it can be seen as overall and authentic touch that Rift has given it. The rifting, that is.

    3) Encouraging Group Play - ... I believe any game that makes players have a class enforces at least vaguely the idea of group play. Even when they don't, there were plenty of things in even MUDS that required multiple people to overcome. It's the whole principle behind the genre of 'multi-player'.

     That's a pro in my book, I don't know about anyone else. It may not be new, but many games lack well structured grouping incentives.

    4) Taking Over Zones - You really should have seen the dynamic and live events of Asheron's Call. On the Darktide server, the water literally was turned red with blood because an event was handled differently from on the Thisthedown server, where the water was still water. And that became a lasting landmark of that server. Not to mention some cities being destroyed. The dynamic events in Asheron's Call actually made the servers strikingly different from one another in a way that hasn't been repeated.

     I miss oldschool events. However this may not be as cool as what you mention, it is a 'supposdedly' stable mechanic that does not need outside intervention to trigger.

    EDIT: Now, I'm not saying Rift is a bad game or unoriginal game. I just wanted to post that because I hate misinformation.

    Was I misinformed? I havent particularly learned anything new, and all your points are valid, but I don't seem them invalidating mine.

    Mostly me taking offense to this comment.

    'So I will humour everybody with quite literally, the 'superior knowledge' I have'

     

    Namely, because you say this, after regaling everyone on how they haven't provided information on how the game mirriors others (you stated WoW in particular, which the modern incarnation of the WoW group system actually does work with a click for dungeons and can auto-group you for any normal quests you want too last I knew, so technically it does more).

     

    I say misinformed, because making the comment that people need to prove it's not a clone, then laying down bullet points implies that those points are examples. If those weren't points that were supposed to stand as differences in titles, then there's little to no point in making them in the first place. If they were set as a challenge, then you were just provided point that they were wrong.

     

    As for the oldschool events versus the Rift events. Their nature of being self directing events means one of two things. Either the developers released free reign of the development of the servers to the AI, or the events operate within a finite context. From what I've understood, they operate within a finite context.

    The water won't become blood, no demons will take over the planet or empires, the gods the players may serve will likely never die.

     

    The game is certainly a good step towards regaining true dynamic content. But the key word to me is 'regaining'.

    We're far from where many games used to be, and it's just annoying to some of us that people applaud a game for being both half of what it could be as well as a mirror of things that all ready have been.

     

    EDIT: Also, I'm sorry but I don't really like your edited in clone comment. As an artist and graphics designer, I see and deal with copyright and ripoffs all the time using excuses like that to justify it. The fact that people tracing art is so prolific even within the professional world is frustrating to a degree you wouldn't believe.

     

    Just because some one modifies a tool you made, doesn't mean they have suddenly struck upon a new or 'authentic to the creator' design. It means they have repurposed, or even in the cases provided, done the same thing with a refitted replica of what one's all ready done.

     

    I'm sure that the case of using these kind of mechanics is less of a twitch inducing slight than redrawing other peoples art, but it's certainly annoying to anyone who developed it and now see people waddling off to other titles that have copied their work.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • Rockgod99Rockgod99 Member Posts: 4,640
    @Crynswind, how am I supposed to debate you if you don't know the source material? The flexibility of rifts souls system is unmatched. Sure for anyone that hasn't actually played rift the soul system looks like wows talent tree setup. Until you see that you can mix and match 9 trees for each calling, save four unique specs and change on the fly depending on situation. Also no the souls do not play just like wow. Look at the souls, maybe get into beta and actually mess around with the classes passed level ten and you will easily see how unique certain soul combinations can be. Honestly right now I'm playing as a 2h mel

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

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