I love it when people pre-judge a game they haven't played based on a different game by different developers, just because it shares the same tool set.
A masterpiece can be sculpted from the same clay that makes dinner plates. The difference lies in the artist.
"Because it's easier to nitpick something than to be constructive." -roach5000
I love it when people pre-judge a game they haven't played based on a different game by different developers, just because it shares the same tool set.
A masterpiece can be sculpted from the same clay that makes dinner plates. The difference lies in the artist.
This is my first post, so I know people will ignore it but i'll post anyways.
The developers of Rift have done a GREAT job with the Gamebryo engine compared to WAR and other games using it. Yes it feels/looks exactly like you're playing Warhammer, but with controls/a UI that is tight and responsive like WoW. I only was able to play it on my laptop so I had to lower the settings but there were some major battles with tons of players/mobs around and it ran fine.
Plus, during some of the most intense parts of the beta(won't leak any info) I was getting a ping of 60ms, I don't think I ever saw it over 100ms with my 10mb/s wireless connection(Most mmo's I get anywhere from 120-170). Obviously they're doing something right with this engine and their servers.
Now that being said, the game is the same old generic MMO, just extremely polished.
Just so you know,your ping ONLY means you live clsoe and or have a fast backbone to the servers,it has nothing to do with TRION or the game.Since you mentioned pings,i can tell you that i play FFXI a game with distant servers and high pings and for a game usually running me around 300 but leaps to 1200 ping at times, plays VERY responsive and over all ,very good,most games at 300+ will crawl.
Now TRION would deserve some credit ,IF they had servers so well distributed that everyone could enjoy great pings,but that is never going to happen.
Just so you know, Trion also has to work with the Netcode for the engine right? And they also have to judge which servers they use.. Both effecting ping. Your ping isn't ONLY effected by the distance to a server... But you're right it does have a good impact on your latency, it's just not the only factor.
I love it when people pre-judge a game they haven't played based on a different game by different developers, just because it shares the same tool set.
A masterpiece can be sculpted from the same clay that makes dinner plates. The difference lies in the artist.
The Gamebryo engine is the reason me and about 20 guildies will not be buying RIFT! The engine is shit and the game will be, because of the poor choice of engine usage... good luck to Trion non the less 5 betas and alpha is enough.
I still think this wont be anything else than another big fail that got overhyped, people are too easy to fool it seems. I've been wondering for some time if its same kind of people that falls for a overhyped game with fancy talk that falls for the TV-Shop commercials. You cant created quality products without big investments, using a pre-made game engine is not an investment. When someone creates their own game engine for their own MMO I will applaude it as it wont look and feel like the other mainstream games pumped out each month. I will buy HERO Online only because those guys actually made something themselves that is meant for online games on the PC and not some all-purpose all-platform game engine.
If Rift would turn out being a great game I would probably buy it tho, but until then I will stay away because I'm tired of feeding golddigger companies whos only goal is to sell as many copies as possible before it crumbles to dust.
I'm a guy that only wants the best, its how I am, if I decide to buy something I dont care how much it costs, I only care about the quality of the product. I recently bought a new TV, and for me there is only one brand on TV's, Samsung, mostly because of their Prestige Service, and the picture quality of the 9-series LED. For monitors I only use Eizo Coloredge series, if you havent tried either of them you havent experienced games the way they were meant to look.
And with that it's my last post on this topic, everyone have different opinions and if one guy tells us it runs flawless you have no idea how he defines flawless.
The Gamebryo engine is the reason me and about 20 guildies will not be buying RIFT! The engine is shit and the game will be, because of the poor choice of engine usage... good luck to Trion non the less 5 betas and alpha is enough.
Did you play the beta? I'm guessing the answer is probably no...poor choice on your part mate. Give it a try, I bet you'll feel different.
Agreed Solidius.
Even my my sh*tty 5+ year old rig I was blazing through Rift beta.
To give some perspective:
4gb ddr2 800mhz
2.0 dual core amd athlon 64
geforce 430gt 1gb gddr3
on a 23" widescreen led at i think like 1920 x 1080
Not at all an impressive system... actually quite terribad:
Could run on ultra settings with 5-10 fps
High 10-20 fps
Medium 25-40 fps (which I did use these settings)
Low 40-50+ fps
Massive 100+ player and NPC invasions/rifts would only drop my fps by about 8-12 fps.
Final verdict -
Completely playable and smooth on a VERY low end rig that barely meets minimums at medium in all content except for big rifts/invasions where low worked better (as expected)
In comparison to WAR which was laggy and jumpy no matter what settings I chose.
And Rift was a hell of a lot of fun, the open world content really sells it for me. Joining up in a 20 or so person raid (all public grouping) and hopping from rift to rift or fighting back invasions with multiple 20 person raids... great times.
I tried to make class specs that were "bad" and couldn't. I actually had more fun on my justicar/sentinel/inquisitor then on a "recommended" optimized spec.
(That's a defensive, healing, offensive hybrid btw versus a completely offensive spec)
Hey guys, does anyone know what game engine Trion is using for Rift? is it their own/proprietary or a licensed one?
From the official vids it looks pretty similar to WAR's at a guess.
Cheers!
Avery - you are one of the top posters in the forums. Surprised you don't know it's the gamebryo engine as that's pretty much common knowledge on these forums for the past 3 months. But in case you really didn't know (and aren't just trying to stir up the pot - LOL) it is a heavily modified version and may as well be proprietary by the time they are done with it.
i dont care what engine they are using at all - they are using the right one. beeing able to hit a giant mob in midst of an invasion with hundreds of players, mobs, environments without lagging and never under 20 FPS on ultra settings is just insane performance that wasnt brought to us in that quality before. period.
i wouldnt mind getting steamrolled in an mmo. I like a little difficulty. These games seem too easy
Agreed, the only steamrolling I seen in many years is GW in hardmore.
They could at least have some hard and some easy servers. Just because it is a themepark does not mean it must be easy.
LOL I love all the people posting that have not even fully explored the content we have been offered. So sick of people who have no clue what they are talking about posting like its fact, you wanna get steamrolled get into the 20+ zones, go into the level 25 instance on both sides. Better yet the level 30 instances.
I put together a very good team of level 30 tried and tested on both WoW and EQ end game raid content bosses and we got rolled on the 25 instance boss, and flat out butchered on the 2nd pull in the level 30 instance.
You people talking out your butts about Rift are really starting to piss me off.
If you havent gotten to 30 and explored the 20-30 content just stop posting because all you are doing is making yourselves look stupid and decietful.
The Gamebryo engine is the reason me and about 20 guildies will not be buying RIFT! The engine is shit and the game will be, because of the poor choice of engine usage... good luck to Trion non the less 5 betas and alpha is enough.
Did you play the beta? I'm guessing the answer is probably no...poor choice on your part mate. Give it a try, I bet you'll feel different.
Agreed Solidius.
Even my my sh*tty 5+ year old rig I was blazing through Rift beta.
To give some perspective:
4gb ddr2 800mhz
2.0 dual core amd athlon 64
geforce 430gt 1gb gddr3
on a 23" widescreen led at i think like 1920 x 1080
Not at all an impressive system... actually quite terribad:
Could run on ultra settings with 5-10 fps
High 10-20 fps
Medium 25-40 fps (which I did use these settings)
Low 40-50+ fps
Massive 100+ player and NPC invasions/rifts would only drop my fps by about 8-12 fps.
Final verdict -
Completely playable and smooth on a VERY low end rig that barely meets minimums at medium in all content except for big rifts/invasions where low worked better (as expected)
In comparison to WAR which was laggy and jumpy no matter what settings I chose.
And Rift was a hell of a lot of fun, the open world content really sells it for me. Joining up in a 20 or so person raid (all public grouping) and hopping from rift to rift or fighting back invasions with multiple 20 person raids... great times.
I tried to make class specs that were "bad" and couldn't. I actually had more fun on my justicar/sentinel/inquisitor then on a "recommended" optimized spec.
(That's a defensive, healing, offensive hybrid btw versus a completely offensive spec)
LOL I love all the people posting that have not even fully explored the content we have been offered. So sick of people who have no clue what they are talking about posting like its fact, you wanna get steamrolled get into the 20+ zones, go into the level 25 instance on both sides. Better yet the level 30 instances.
I put together a very good team of level 30 tried and tested on both WoW and EQ end game raid content bosses and we got rolled on the 25 instance boss, and flat out butchered on the 2nd pull in the level 30 instance.
You people talking out your butts about Rift are really starting to piss me off.
If you havent gotten to 30 and explored the 20-30 content just stop posting because all you are doing is making yourselves look stupid and decietful.
Most people play the first 10 or so levels and decide they know everything about a game.
Complete and total lack of perspective.
For a MMO veteran who has played many MMO titles, the first 1-10 levels or even 1-20 are always ridiculously easy, apparently other MMO vets fail to comprehend that it's supposed to be this way for a very valid reason - not everyone is a veteran MMO player.
That being said, trying to close a major rift with only 3-4 people below the level of the rift by 1 or 2 levels - extremely challenging, but possible and super fun.
Oh and trying to stop an invasion force with anything but a raid (except being way too high level) is a rofl stomp.
Avery - you are one of the top posters in the forums. Surprised you don't know it's the gamebryo engine as that's pretty much common knowledge on these forums for the past 3 months. But in case you really didn't know (and aren't just trying to stir up the pot - LOL) it is a heavily modified version and may as well be proprietary by the time they are done with it.
If you look at the timestamps, you may notice he posted this thread quite some times ago. It got necro'ed by someone willing to post his negative feelings about gamebryo.
Avery - you are one of the top posters in the forums. Surprised you don't know it's the gamebryo engine as that's pretty much common knowledge on these forums for the past 3 months. But in case you really didn't know (and aren't just trying to stir up the pot - LOL) it is a heavily modified version and may as well be proprietary by the time they are done with it.
If you look at the timestamps, you may notice he posted this thread quite some times ago. It got necro'ed by someone willing to post his negative feelings about gamebryo.
Ahhh didn't see that! Thanks for pointing that out. I mean seriously when I saw that post coming from Avery I was scratching my head.
Fps is more to do with the capacity of the client.
You see to be eluding to the networking layer of the engine, which operates the same regardless of graphics settings. Only time the network affects frame rate is when there is a data spike really.
Rest of the time you'll have client update errors, like running in place, seeing people suddenly 'jump' on your screen, sped up animations, etc. None of that has to do with frame rate.
FPS only symbolizes the client side capacity to render the things being done. The fact that you can run it so well on such an old rig only shows that they built a solid bottom line for the graphics side of the engine, not the network.
However, they seem to have done a pretty fine job on the networking layer too, so moot point I guess.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Fps is more to do with the capacity of the client.
You see to be eluding to the networking layer of the engine, which operates the same regardless of graphics settings. Only time the network affects frame rate is when there is a data spike really.
Rest of the time you'll have client update errors, like running in place, seeing people suddenly 'jump' on your screen, sped up animations, etc. None of that has to do with frame rate.
FPS only symbolizes the client side capacity to render the things being done. The fact that you can run it so well on such an old rig only shows that they built a solid bottom line for the graphics side of the engine, not the network.
However, they seem to have done a pretty fine job on the networking layer too, so moot point I guess.
Agreed.
I only saw issue like rubber-banding once, and it was right at peak hours the first night of beta 5 before they brought additional servers online to balance the populations a bit.
All of that - completely expected.
I guess when I said that I knew that all the hicups I saw were on my end, the graphics side of the engine due to my rig, I should have clarified as you so cleverly put that from my experience the network side was flawless.
So flawless network performance in beta + very solid bottom line for graphics = incredibly polished/well-running engine in my book.
Now I've got a month to buy a new rig... I did hear there were problems with some ATI cards in the last Rift beta?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sorry, late to the show and didn't read all replies.
The game doesn't lag with over hundreds of people simultaniously on your screen, because they use draw distance to hide x amount of players. This became very apparent to me after last beta, with their miracle patch. I no longer could see more than 25 - 30 players without moving forward to uncover the rest simulatniously hiding the ones behind me, during the mass rift invasion events.
I wasn't thrilled about that way of handeling the lag issues.
And yes I played with max settings
Is it a curse ? Is it a blessing ? I am what I am, nothing can change that.
Sorry, late to the show and didn't read all replies.
The game doesn't lag with over hundreds of people simultaniously on your screen, because they use draw distance to hide x amount of players. This became very apparent to me after last beta, with their miracle patch. I no longer could see more than 25 - 30 players without moving forward to uncover the rest simulatniously hiding the ones behind me, during the mass rift invasion events.
I wasn't thrilled about that way of handeling the lag issues.
And yes I played with max settings
Hmm strange not what I experienced at all, people were so densely packed on my screen at one point I couldn't move, but it wasnt because of lag, it was because players are physical objects and can't be walked thru. Ill grab you a screen on next event with 100+ players in one cluster.
Sorry, late to the show and didn't read all replies.
The game doesn't lag with over hundreds of people simultaniously on your screen, because they use draw distance to hide x amount of players. This became very apparent to me after last beta, with their miracle patch. I no longer could see more than 25 - 30 players without moving forward to uncover the rest simulatniously hiding the ones behind me, during the mass rift invasion events.
I wasn't thrilled about that way of handeling the lag issues.
And yes I played with max settings
Hmm strange not what I experienced at all, people were so densely packed on my screen at one point I couldn't move, but it wasnt because of lag, it was because players are physical objects and can't be walked thru. Ill grab you a screen on next event with 100+ players in one cluster.
Not surprising. That's how it was before the miracle patch that fixed the disconnect/lag issues instantly.
Is it a curse ? Is it a blessing ? I am what I am, nothing can change that.
Sadly rift is extremely slow on my computer (no metter if on min or ultra settings) and I have GeForce GTS 250. I have no problem with other games. I hope they'll fix it because I'am enjoying game.
Sorry, late to the show and didn't read all replies.
The game doesn't lag with over hundreds of people simultaniously on your screen, because they use draw distance to hide x amount of players. This became very apparent to me after last beta, with their miracle patch. I no longer could see more than 25 - 30 players without moving forward to uncover the rest simulatniously hiding the ones behind me, during the mass rift invasion events.
I wasn't thrilled about that way of handeling the lag issues.
And yes I played with max settings
Hmm strange not what I experienced at all, people were so densely packed on my screen at one point I couldn't move, but it wasnt because of lag, it was because players are physical objects and can't be walked thru. Ill grab you a screen on next event with 100+ players in one cluster.
A game running that well should allow you to record the fights with 200+ players, not just some players standing around on a small area but during an actual fight where everyone is spamming different skills/magic and if I can watch the video without and hicups I will call this game a miracle.
There is a huge difference from 200 players just standing in same area or moving around hitting some mobs here and there, and 200 players fighting for control of something, like the fights at Fortresses in Warhammer Online. That is what I want to see running without any lag in a 1080p or higher resolution without any kind of lag.
$600 (literally two pennies under after shipping & tax) one and a half years ago from newegg:
AMD Phenom II 550 x2 @ 3.4
Asus M4A78PLUS
XFX HD 4850 512
WD Caviar Black 500 GB 7.2k
4GB Crucial 800mhz
Antec "Earthwatts" 650w 80+
Generic Optiarc disc drive
Antec Three Hundred
Arctic Silver 5 thermal paste
Runs Rift on "High" without shadows or AA at 35-55 FPS, the former being in congested areas like the capital cities, the later being either solo or with only a few people around me. It doesn't stutter like most games, either . . .in fact, at 35 FPS, it feels smoother than most other MMOs at 45 FPS.
I think that's pretty respectable for ANY MMO. I know others have issues, but it is capable (if their bugs are worked out) of running quite well on crappy hardware.
Would of preferred them to use the cryengine, since I really don't like the feel of the game. Also pve is never hard imo. pvp will always take more skill than pve.
A game running that well should allow you to record the fights with 200+ players, not just some players standing around on a small area but during an actual fight where everyone is spamming different skills/magic and if I can watch the video without and hicups I will call this game a miracle.
There is a huge difference from 200 players just standing in same area or moving around hitting some mobs here and there, and 200 players fighting for control of something, like the fights at Fortresses in Warhammer Online. That is what I want to see running without any lag in a 1080p or higher resolution without any kind of lag.
Why don't you ever look into things before posting about them? A simple youtube'ing would've provided you with TONS of videos of Rift. Here's a zone invasion event.
Comments
I love it when people pre-judge a game they haven't played based on a different game by different developers, just because it shares the same tool set.
A masterpiece can be sculpted from the same clay that makes dinner plates. The difference lies in the artist.
"Because it's easier to nitpick something than to be constructive." -roach5000
Well said!
Just so you know, Trion also has to work with the Netcode for the engine right? And they also have to judge which servers they use.. Both effecting ping. Your ping isn't ONLY effected by the distance to a server... But you're right it does have a good impact on your latency, it's just not the only factor.
Rift is not a masterpiece. LOL!
I still think this wont be anything else than another big fail that got overhyped, people are too easy to fool it seems. I've been wondering for some time if its same kind of people that falls for a overhyped game with fancy talk that falls for the TV-Shop commercials. You cant created quality products without big investments, using a pre-made game engine is not an investment. When someone creates their own game engine for their own MMO I will applaude it as it wont look and feel like the other mainstream games pumped out each month. I will buy HERO Online only because those guys actually made something themselves that is meant for online games on the PC and not some all-purpose all-platform game engine.
If Rift would turn out being a great game I would probably buy it tho, but until then I will stay away because I'm tired of feeding golddigger companies whos only goal is to sell as many copies as possible before it crumbles to dust.
I'm a guy that only wants the best, its how I am, if I decide to buy something I dont care how much it costs, I only care about the quality of the product. I recently bought a new TV, and for me there is only one brand on TV's, Samsung, mostly because of their Prestige Service, and the picture quality of the 9-series LED. For monitors I only use Eizo Coloredge series, if you havent tried either of them you havent experienced games the way they were meant to look.
And with that it's my last post on this topic, everyone have different opinions and if one guy tells us it runs flawless you have no idea how he defines flawless.
Agreed Solidius.
Even my my sh*tty 5+ year old rig I was blazing through Rift beta.
To give some perspective:
4gb ddr2 800mhz
2.0 dual core amd athlon 64
geforce 430gt 1gb gddr3
on a 23" widescreen led at i think like 1920 x 1080
Not at all an impressive system... actually quite terribad:
Could run on ultra settings with 5-10 fps
High 10-20 fps
Medium 25-40 fps (which I did use these settings)
Low 40-50+ fps
Massive 100+ player and NPC invasions/rifts would only drop my fps by about 8-12 fps.
Final verdict -
Completely playable and smooth on a VERY low end rig that barely meets minimums at medium in all content except for big rifts/invasions where low worked better (as expected)
In comparison to WAR which was laggy and jumpy no matter what settings I chose.
And Rift was a hell of a lot of fun, the open world content really sells it for me. Joining up in a 20 or so person raid (all public grouping) and hopping from rift to rift or fighting back invasions with multiple 20 person raids... great times.
I tried to make class specs that were "bad" and couldn't. I actually had more fun on my justicar/sentinel/inquisitor then on a "recommended" optimized spec.
(That's a defensive, healing, offensive hybrid btw versus a completely offensive spec)
Avery - you are one of the top posters in the forums. Surprised you don't know it's the gamebryo engine as that's pretty much common knowledge on these forums for the past 3 months. But in case you really didn't know (and aren't just trying to stir up the pot - LOL) it is a heavily modified version and may as well be proprietary by the time they are done with it.
i dont care what engine they are using at all - they are using the right one. beeing able to hit a giant mob in midst of an invasion with hundreds of players, mobs, environments without lagging and never under 20 FPS on ultra settings is just insane performance that wasnt brought to us in that quality before. period.
LOL I love all the people posting that have not even fully explored the content we have been offered. So sick of people who have no clue what they are talking about posting like its fact, you wanna get steamrolled get into the 20+ zones, go into the level 25 instance on both sides. Better yet the level 30 instances.
I put together a very good team of level 30 tried and tested on both WoW and EQ end game raid content bosses and we got rolled on the 25 instance boss, and flat out butchered on the 2nd pull in the level 30 instance.
You people talking out your butts about Rift are really starting to piss me off.
If you havent gotten to 30 and explored the 20-30 content just stop posting because all you are doing is making yourselves look stupid and decietful.
Way to "blaze" through that beta!
Most people play the first 10 or so levels and decide they know everything about a game.
Complete and total lack of perspective.
For a MMO veteran who has played many MMO titles, the first 1-10 levels or even 1-20 are always ridiculously easy, apparently other MMO vets fail to comprehend that it's supposed to be this way for a very valid reason - not everyone is a veteran MMO player.
That being said, trying to close a major rift with only 3-4 people below the level of the rift by 1 or 2 levels - extremely challenging, but possible and super fun.
Oh and trying to stop an invasion force with anything but a raid (except being way too high level) is a rofl stomp.
Both of these points = win.
If you look at the timestamps, you may notice he posted this thread quite some times ago. It got necro'ed by someone willing to post his negative feelings about gamebryo.
*sigh*
40-50+ fps on low settings in a 5 year old rig does indeed show how well the engine performs.
As in, I was experiencing ZERO slow down from the server side, all my latency/ fps hicups were from my PC sucking.
The fact the game is even playable with "manageable" fps on medium settings on my rig is a miracle.
Haters hate.
Ahhh didn't see that! Thanks for pointing that out. I mean seriously when I saw that post coming from Avery I was scratching my head.
Fps is more to do with the capacity of the client.
You see to be eluding to the networking layer of the engine, which operates the same regardless of graphics settings. Only time the network affects frame rate is when there is a data spike really.
Rest of the time you'll have client update errors, like running in place, seeing people suddenly 'jump' on your screen, sped up animations, etc. None of that has to do with frame rate.
FPS only symbolizes the client side capacity to render the things being done. The fact that you can run it so well on such an old rig only shows that they built a solid bottom line for the graphics side of the engine, not the network.
However, they seem to have done a pretty fine job on the networking layer too, so moot point I guess.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Agreed.
I only saw issue like rubber-banding once, and it was right at peak hours the first night of beta 5 before they brought additional servers online to balance the populations a bit.
All of that - completely expected.
I guess when I said that I knew that all the hicups I saw were on my end, the graphics side of the engine due to my rig, I should have clarified as you so cleverly put that from my experience the network side was flawless.
So flawless network performance in beta + very solid bottom line for graphics = incredibly polished/well-running engine in my book.
Now I've got a month to buy a new rig... I did hear there were problems with some ATI cards in the last Rift beta?
This is such a simple, yet brilliant concept. Maybe it's not themepark games that I'm really tired of, perhaps I'm just tired of easy MMORPG's
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sorry, late to the show and didn't read all replies.
The game doesn't lag with over hundreds of people simultaniously on your screen, because they use draw distance to hide x amount of players. This became very apparent to me after last beta, with their miracle patch. I no longer could see more than 25 - 30 players without moving forward to uncover the rest simulatniously hiding the ones behind me, during the mass rift invasion events.
I wasn't thrilled about that way of handeling the lag issues.
And yes I played with max settings
Is it a curse ?
Is it a blessing ?
I am what I am, nothing can change that.
Hmm strange not what I experienced at all, people were so densely packed on my screen at one point I couldn't move, but it wasnt because of lag, it was because players are physical objects and can't be walked thru. Ill grab you a screen on next event with 100+ players in one cluster.
Not surprising. That's how it was before the miracle patch that fixed the disconnect/lag issues instantly.
Is it a curse ?
Is it a blessing ?
I am what I am, nothing can change that.
Sadly rift is extremely slow on my computer (no metter if on min or ultra settings) and I have GeForce GTS 250. I have no problem with other games. I hope they'll fix it because I'am enjoying game.
A game running that well should allow you to record the fights with 200+ players, not just some players standing around on a small area but during an actual fight where everyone is spamming different skills/magic and if I can watch the video without and hicups I will call this game a miracle.
There is a huge difference from 200 players just standing in same area or moving around hitting some mobs here and there, and 200 players fighting for control of something, like the fights at Fortresses in Warhammer Online. That is what I want to see running without any lag in a 1080p or higher resolution without any kind of lag.
$600 (literally two pennies under after shipping & tax) one and a half years ago from newegg:
AMD Phenom II 550 x2 @ 3.4
Asus M4A78PLUS
XFX HD 4850 512
WD Caviar Black 500 GB 7.2k
4GB Crucial 800mhz
Antec "Earthwatts" 650w 80+
Generic Optiarc disc drive
Antec Three Hundred
Arctic Silver 5 thermal paste
Runs Rift on "High" without shadows or AA at 35-55 FPS, the former being in congested areas like the capital cities, the later being either solo or with only a few people around me. It doesn't stutter like most games, either . . .in fact, at 35 FPS, it feels smoother than most other MMOs at 45 FPS.
I think that's pretty respectable for ANY MMO. I know others have issues, but it is capable (if their bugs are worked out) of running quite well on crappy hardware.
Would of preferred them to use the cryengine, since I really don't like the feel of the game. Also pve is never hard imo. pvp will always take more skill than pve.
Why don't you ever look into things before posting about them? A simple youtube'ing would've provided you with TONS of videos of Rift. Here's a zone invasion event.