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I just find it odd that a companies main source of revenue right now is a PC game yet their next game won't even support it. I'm interested in this game but I'm not going to buy a console to play it. Besides everyone knows true FPS gamers do it on the PC :P. Why do you think consoles give you assistince aiming .
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Halo, Gears of War, and Resistance are all console exclusive and they tend to control extremely well without assistance aiming.
Unfortunately for Dust 514, those games are the competition now. A million times more cutthroat than the "Love it or Hate it" world of MMORPG games / WoW.
So even with the tie-in to EVE I don't think people will find this game very interesting without extremely tight shooter interfacing and a few unique mechanics at that. So since consoles are the focus, I would expect a game at least somewhat comparable to shooters I can already play on them.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Seems like an extremely futile endeavor to me.
edit:nm
And assisted aim isn't as much of a travesty as players pretending that their gunshots are as accurate as where they point their mouse cursor.
eve is a cool game, but maybe it's not as financially bountiful as fans would like to think.
Newsflash, pc games have aim assist.
FFS, UT had an aim assit option.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
I can only make a guess,but knowing how low budget CCP aims for ,my guess would be a very good one.It is because they probably got a very good deal on an engine.
Games like Gears of War,you do know what engine that uses?Then so you understand that is in the hundreds of millions PLUS royalties to license that engine.I really don't know what Halo uses but it is a lesser budget version of the UT series.
Really try to think of one decent PC engine that is not very expensive to license,and no way CCP is going to develop one.To cahnce developing your own engine ,is a very big gamble,because it sets you back the equivalent of one whole game franchise,so you won't break even for many years to come.
They may have even bought this engine outright,sort of the way that other indie dev bought out that greek mythology game/engine[forget the dev's name] all in one package.
All you need to do is look at the opposite end of the spectrum>>>>Wow+Blizzard.They didn't have a console engine,this is why Wow a game that SHOULD have been on console ,was ONLY on PC,the yrehashed the same Warcraft 3 engine.BTW PC i not the major source of income,because there is very few retailers carrying pc games anymore,that alone says it all,they make more money selling console games.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think what he's talking about is the difference in how PC and console shooters are designed due to the input systems being vastly different. There's significantly less flexibility or precision with analog controllers, so targetting and hitboxes in a console FPS are often designed to compensate for that. You'll notice the movement controls are different, as well, with the most common difference being the button to face the opposite direction on console vs being able to just spin the mouse on a PC.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
This is actually a good decision. I'm sick of all those hackers wallhacking and aimbotting their way on PC FPS servers thus spoiling all the other player's gaming experiences.
Hacking on FPSes occurs much lesser closed platforms like consoles and the fact you have to reformat a new harddrive before you use it on the console because it's unrecognised. It takes a real determined and experienced hacker to be get away with it on XBL/PSN as they will just ban the entire console and account from playing online.
1. I agree that it is a travesty that console players try with all their being to convince themselves that their performance on console controller is equal or better than if they were on mouse + kb. The technical, operational, and logistic differences between the two choices(mouse+kb I count as 1 choice of input in this conversation) are so obvious that I no longer bother arguing about it with my irl friends. I can only hear "it's just the way I like to play" so many times from someone complaining about getting their arse handed to them when they go against PC players.
2. I hate to admit it, but I think you're right about CCP and their financial status. They are a great company imo, and they've done something bold and risky with EvE, and ultimately it is successful. I just don't think they have the fundage to make DUST 514 anything but a learning experience for what not to do in the future.
There is so much just plain wrong information in this post it's staggering. First of all Dust is being made with the exact same engine as Gears of War and a large number of other games, the unreal engine. Hundreds of millions just to license the engine are you serious? Try hundreds of thousands at most which in the grand scheme of game development is a pittance and the time savings of not having to write your own engine will more than pay off. Another advantage of using the unreal engine is that they have existing development and compiling tools for all of the consoles, which will make it much easier to bring the game out on multiple consoles simultaneously. FYI Halo uses a custom engine that was created by bungee years ago (originally used in the Myth games i beieve) and is far inferior in capability to UE.
Also WoW wasn't on console because at the time when it was developed the majority of their playerbase was on PC and consoles suck for classic type MMO's due to the limited nature of their controllers.
So right about everything there Minsc...
In fact, I read somewhere that it was approx. 300,000 (actually a little less) to license Unreal Engine.
PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM
WAITING FOR: Dust 514
I agree with the point that CCP's bread and butter is the PC platform, so I to am surprised that they don't at least have Dust as a download only or something. Even if it's after the console launch. It still seems like the Eve player-base would at least try it out where the console players whom most probably haven't hardly heard of Eve will only compare it to the other FPS like the OP said, which is sad. Even though I'm thinking it'll hold it's own, CCP is definitely missing a large amount of people trying out their product on pure loyalty alone; meaning the ones who play or have played Eve, not sure why they'd intentionally miss that opportunity. Oh well we'll see.
It has struck me as an extremely poor decision from the start. Console games are much more typically short term games. If they want it integrated with EVE for the long haul, this will fail.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I agree completely... I work with guys that play console only games.
1) They only consider buyings games if the rating is 9.0/10.0 or higher. Let me clarify that this is a consideration of buyin ghte game.
2) Console gamers are not in the game for the long haul. They will play the game till the next top release is out (which can be every 3-4 months). They guys I work with sell their old games to keep playing new ones. So they don't have the ability to go back and play the game if they wanted to.
3) Console FPS's must have a natural feel ot the controls or the game is rejected in a matter of minutes. If the combat is awkward in any way the players will not play it at all. Console gamers are used to games like Call of Duty and HALO which have had their combat massaged and finely tuned for many years. Any deviance from this fine tuning and the game may be utterly rejected.
4) Console games have too many competitors for players to remain around in PvP for any dort of extended commitments.
EVE needs a backup option for when (not if) not enough people play DUST 514 to match the needs in the EVE universe.
I think there are a few reasons why they would go console only.
EvE is always dealing with Lag issues, a console is a closed system with a set group of specs. So you won't be adjusting settings to get the game to run at a decent FPS to go with the scale of the battles CCP is proposing.
Secondly, I don't think CCP wants to cannibalize it's playerbase from EvE. It's trying to bring in a new group of players that might not even know what EvE online is. At least it's not like Nintendo where they wanted to get your grandma to play games too.
CCP also has every right to grow as a company and expand into new markets.
I do agree with the fact that with console shooters, players do tend to migrate from game to game very quickly. There's never been a reason to really stick around. The only games I've found where people still play on a regular basis are rainbow six, and ghost recon. I think dust will be the game that offers players a world and incentive to stick around. MAG on the PS3 wasn't bad, it had some persistant world characteristics, like faction bonuses that carried over depending on how many matches won by that particular faction, but it still wasn't enough.
The console shooter market is highly competitive yes, but the MMO market is too. I mean c'mon now, every time there's a whisper of a new game message boards light up with "OMG! wow killer... best game ever, blah blah blah" with only a screenshot as proof.
Who knows, maybe you will have some console players get tired of slogging it out in the trenches and enter the EvE universe as a new pod pilot.
[edit] I do know I will be playing Dust next time I have a 21 day skill to train.
Current Games:
Either Dust514 will be available for PC's or it wil fail. Console gamer may whine as much they want for not being competetive; the potential for Dust 514 will be way higher if it is for PC's too.
I will for certain NOT buy an awkward console to be able to play Dust 514. If it is released for PC I will definately try it out.
Make us care MORE about our faction & world pvp!
With the links between Dust and the EVE universe and its consequences, I doubt you will ever see a PC version, the potential for aimbots and wallhacks is huge, and would give corps and alliances that metagame the chance to win very one sided battles via Dust.
That alone would be a complete nightmare for CCP, and I expect is the biggest reason it will be console only.
I actually think it's a really good idea for this game not to be on PC.
The average PC gamer who really wants to play DUST 514 probably also plays EVE Online. So this would just hurt the EVE population. It would essentially cannibalize the EVE population for another CCP game. Really stupid strategy.
Also, a keyboard and mouse would give PC gamers a huge advantage over console gamers. Console gamers would quit over time leaving you with PC players. PC players who are not playing EVE.
The number of FPS fans on consoles combined crushes the number on PC. There is just such a large number of FPS console players untapped for an MMOFPS. And, again, console and PC FPS players can't play together. It's been tried before and failed.
CCP has the right strategy even if PC players are grumbling.
Actually, FORMER EVE players might be more inclined to play this game IF it were on PC. As one of those former EVE players, the idea of play in the EVE universe in the setting as set for DUST 514 sounds very interesting. However, it does not sound as interesting when I see that I would have to play it on a console. I own a console and I sometimes play FPS games on it. However, they are just not the same nor as much fun for me as when playing on my PC.
I would also have to question you on the statement that FPS fans on consoles combined crushes the number on PC. I seriously have to doubt that. What many that taught consoles over PC in this regard tend to do is make that statement but fail to back it up with credible sources. Just that fact that FPS have been around on PC far longer then consoles tends to say that PC FPS game playing has been more poplular for a far longer period of time.
Let's party like it is 1863!
for those who can't read past the first 2 lines of any article published anywhere... please keep reading before making posts like this.
CCP DOES NOT WANT THE PC MARKET FOR DUST514, THEY WANT NEW PLAYERS FROM THE CONSOLE WORLD!!!
they know alot of people wont buy a ps3 just to get dust... they want another demography, another set of players, not the same ones from EvE online.
source: look for it yourself, tip use google, its there and oh yeah... read the whole thing! you know past the 3rd and 4th line
Wasn't that game supposed to be an extention of Eve into the stations? Or did they changed totally their plan? i haven't played Eve for a long time.
FPS was made for the PC, FFS CCP I want to play a good FPS on the PC and not have stupid 12 year old kids shouting down the Mic at me. Was really looking forward to this game...... ON THE PC!
Oh well, Please make Planetside Next good!
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Modern Warfare 2 sales:
Xbox 360: 12.45 million
PS3: 9.17 million
PC: 0.69 million
Battlefield: Bad Company 2 sales:
Xbox: 2.90 million
PS3: 2.27 million
PC: 0.62 million
Crysis 2 sales:
Xbox: 0.84 million
PS3: 0.59 million
PC: 0.21 million
Left 4 Dead 2 sales:
Xbox: 3.19 million
PC: 0.29 million
Source: http://www.vgchartz.com/
CE and Halo 2 are multiplatform. Halo 3, ODST and Reach are Xbox exclusive.