I hope this game fails since THAN developers start to realise copying the same old formule doesn't work anymore.
Sounds like someone doesn't understand business. The developers aren't going to have a sudden epiphany and say, "I'm going to create this super new genre changing game!"
They're going to say, "We need money to that we can make a game." Or do you think these people work for free and have no bills?
So they'll find some investors and get loans (millions of dollars or tens of millions even), those investors will then want to understand how they will get a return on their investment. A developer can't say, "We're going to try something totally crazy and unproven, and you have a high chance to lose all your money!" Because that's too risky for an investor.
But developers can show investors market data, and say, games like this make $______ per year. We want to create a game like this and we can reasonably expect _____ many players and $_____ per year from subscriptions. You can't really create games for a market your aren't sure exists.
Yeah, I know there's a handful of big talkers on the forums who whine about current games, but I doubt there's even a million of you. Most people can find something they enjoy out of current offerings.
The problem with rift isn't that it isn't polished. Its that its exactly the same old same old with different graphics. To do very well in todays market, you need to be BETTER. NOT the same. The problem with developers today is that they are lazy. They don't want to be better, they want to be "just like everyone else" so they can get an existing share of the pie instead of baking a new pie from scratch. The pieces of the existing pie are getting smaller and smaller because its all the same apple and there's dozens of games that are exactly alike. The pie that wins is the pie that adds sugar and cinnamon to the mix, not the one that has the exact same grocery store made pie as everyone else, but ohhhh... this pie has dough on top made in a cross hatch design instead of the one over there that is flat. Only people with no taste buds think they're different.
Yes, I've subbed. Because I need something to tide me over until swtor and I'm sick to death of lotro. But it won't keep me for long. Just like it won't keep most other people.
I was frustrated by the simplst things,so ifthis UI is like Wow's why did i find it awful,yet i could handle Wow's UI with ease?
Example,my chat box was stuck in the middle of my screen,i couldn't find anywhere in the settings to move it.I got some reward for being in Rifts,the game said check your Rift UI,I LMAO,where the ehck is this UI you talk ,couldn't find these so called rewards anywhere.
Soul tree,i found i was not controlling it whatsoever,it was controlling me.Can't manipulate anything other than to add critical chance.I prefer to have stats and resistances,basically a more in depth design for combat.As is i was just button mashing.
I found i was a non factor in Rifts,and you get too many people the boss goes down in seconds.I think the achievment to atain 10000 pts ina rift would be darn tough,when mobs are going down in seconds.I play Campaign in FFXI which is the equiv to a RIFT,the mobs last a long time,yo uget to actually take part in combat instead of watching mobs just fall everywhere,too quickly.
I found the charaters looked way too cheap,the graphics are that low end,even Wow's cartoony graphics look sharper/better.
No i am sorry this is not a alternate to Azeroth,i would much rather enjoy ROM a free to attain and free to play game that is a LOT more like Wow than Rift is.There is also a handful of other games just like Wow,so RIFT needs to be a lot better.
Never forget 3 mile Island and never trust a government official or company spokesman.
I was frustrated by the simplst things,so ifthis UI is like Wow's why did i find it awful,yet i could handle Wow's UI with ease?
Example,my chat box was stuck in the middle of my screen,i couldn't find anywhere in the settings to move it.I got some reward for being in Rifts,the game said check your Rift UI,I LMAO,where the ehck is this UI you talk ,couldn't find these so called rewards anywhere.
I played WoW..a long time. Let me see, I had one char I played to a certain level, then I rolled a new toon and started in a different starting area and different faction (Horde) and different server (but still pve). Changed server to find a new community.
Ok, it was EXACTLY the same game by definition.
It wasn't a clone, it was the game.
And, wouldn't you know it...I had a lotta fun and kept playing.
So I am going to suggest from this that...I cannot agree that a game being a clone means it won't be fun to play, and maybe even more fun (I had more fun with later toons, largely because I found a decent guild, but whatever).
Because the clone will be different content, different community, even if it has familiar mechanics.
Now, I am NOT saying I want people to build clones. I want the miracle of "OMG, what is this" that I got once, back when I first booted up EQ. But I am saying I don't agree that making a clone means it will be a waste of time to play.
I played EQ for years. I played WoW for years. And I would argure that WoW is definitely a clone of EQ. It has added a lot of stuff eventually that was not in EQ, but whatever, it still was a smash hit clone.
What I think is correct is to say, making any mmo a success is hard, that making a clone that is a big success is very hard, but Blizzard did it, so that is once.
Havent we had enough of them with WAR, AoC, Allods, Rune of Magic and a bunch of more games? Do we really need another one?
I am losing more and more respect in mmorpg.com. First they praise DCU as a great MMO and now they are praising WoW clones.
Dude, Rift is NOT a WoWclone... It's a MIX of EQ/WaR and WoW...
Trion is doing just the same as Blizzard did with WoW: Taking all the good parts of previous mmorpgs and polish them. Like WoW is a EQclone.
WoW is not a EQ clone, I dont know where people get that from.
WoW is quest based, EQ was not.
WoW, with its fast leveling, lenient death penalties and next to zero downtime for mana/health/travelling, is a casual MMO. EQ was a hardcore MMO with massive grind to cap, high death penalties and lots of downtime.
WoW is mostly a solo affair where as EQ was strictly a grouping game.
WoW has instances, EQ did not.
So no, WoW is certainly not an EQ clone. The major thing that they have in common is that they were both thempark. Everything else is pretty much different.
Havent we had enough of them with WAR, AoC, Allods, Rune of Magic and a bunch of more games? Do we really need another one?
I am losing more and more respect in mmorpg.com. First they praise DCU as a great MMO and now they are praising WoW clones.
Dude, Rift is NOT a WoWclone... It's a MIX of EQ/WaR and WoW...
Trion is doing just the same as Blizzard did with WoW: Taking all the good parts of previous mmorpgs and polish them. Like WoW is a EQclone.
WoW is not a EQ clone, I dont know where people get that from.
WoW is quest based, EQ was not.
WoW, with its fast leveling, lenient death penalties and next to zero downtime for mana/health/travelling, is a casual MMO. EQ was a hardcore MMO with massive grind to cap, high death penalties and lots of downtime.
WoW is mostly a solo affair where as EQ was strictly a grouping game.
WoW has instances, EQ did not.
So no, WoW is certainly not an EQ clone. The major thing that they have in common is that they were both thempark. Everything else is pretty much different.
wow wasnt a solo affair when it first came out most quest chains ended with a couple of group quests. Wow's end game is all about grouping as much as everquests was.
Havent we had enough of them with WAR, AoC, Allods, Rune of Magic and a bunch of more games? Do we really need another one?
I am losing more and more respect in mmorpg.com. First they praise DCU as a great MMO and now they are praising WoW clones.
Originally posted by dinams
3 years ago this was called "WoW Clone" and not tradition..
So much hypocrisy
Dudes, Rift is NOT a WoWclone... It's a MIX of EQ/WaR and WoW...
I dont understand the comparison. As someone who played eq from late beta for a few years, and have played rift, I don't see any comparisons other than a tolkein fantasy setting.
I don't enjoy rift, but if a game is good it can still be a carbon copy of another good game. Nothing wrong with that (besides ethical practices, etc). With that being said...Rift is incredibly monotonous and has the feeling of many of the recent F2P games.
Camp B will know that Rift is what it is, and will enjoy the hell out of it for not making any false promises.
If that is the case I would very much like to know how they will back up their statement of next generation and truly dynamic world.
If you gonna market a game atleast take the time to read their website about their promises before making such statements.
1- You mean what they said in a video posted 2 months ago?
2- What is 'truly dynamic' to you and how is Rift a false promise on that matter?
1. It matters that it was posted 2 months ago? It was a promotion video and they said that Rift was truly next gen, I would very much know what makes it next gen.
2. For me truly dynamic is that the world actually can change depending on yours and/or others actions. From what I have understood, Rifts pop randomly, mobs spawn and then eventually despawn. They are never persistent so they cant take over or change anything. It has the illusion of being dynamic as they spawn randomly and then flood the area with mobs. But that is just temporary and they have no lasting effect on the world, at all.
So yeah, in a sense they are dynamic, but not more than random mob spawns which even UO had.
Havent we had enough of them with WAR, AoC, Allods, Rune of Magic and a bunch of more games? Do we really need another one?
I am losing more and more respect in mmorpg.com. First they praise DCU as a great MMO and now they are praising WoW clones.
Dude, Rift is NOT a WoWclone... It's a MIX of EQ/WaR and WoW...
Trion is doing just the same as Blizzard did with WoW: Taking all the good parts of previous mmorpgs and polish them. Like WoW is a EQclone.
WoW is not a EQ clone, I dont know where people get that from.
WoW is quest based, EQ was not.
WoW, with its fast leveling, lenient death penalties and next to zero downtime for mana/health/travelling, is a casual MMO. EQ was a hardcore MMO with massive grind to cap, high death penalties and lots of downtime.
WoW is mostly a solo affair where as EQ was strictly a grouping game.
WoW has instances, EQ did not.
So no, WoW is certainly not an EQ clone. The major thing that they have in common is that they were both thempark. Everything else is pretty much different.
wow wasnt a solo affair when it first came out most quest chains ended with a couple of group quests. Wow's end game is all about grouping as much as everquests was.
Are you kidding me? Everyone was soloing when the game was released and it was praised for being the first game that was so soloable.
Sure it has similarities with end game raids, but which game does not have end game raids?
They are fundamentally different games as EQ was a hardcore, grouping game where as WoW is a casual game for the soloer. But ofcourse you can group too but with automatic matchmaking and what not, it is not really neccessary.
1- You mean what they said in a video posted 2 months ago?
2- What is 'truly dynamic' to you and how is Rift a false promise on that matter?
1. It matters that it was posted 2 months ago? It was a promotion video and they said that Rift was truly next gen, I would very much know what makes it next gen.
2. For me truly dynamic is that the world actually can change depending on yours and/or others actions. From what I have understood, Rifts pop randomly, mobs spawn and then eventually despawn. They are never persistent so they cant take over or change anything. It has the illusion of being dynamic as they spawn randomly and then flood the area with mobs. But that is just temporary and they have no lasting effect on the world, at all.
So yeah, in a sense they are dynamic, but not more than random mob spawns which even UO had.
1- It matters when this 'next gen' argument is mostly used by posters who seek reasons to complain about Trion Worlds. As if they were constantly trying to promote Rift as being a 'next gen'. Thankfully it seems to have stopped coming up in threads recently. There are many valid critics about Rift. No need to bring this one up everytime anyone feels like complaining in every thread about Rift.
2- They move and invade the surrounding (including hubs) if left unchecked. They can despawn if no one is around fighting them I guess. Though you may want to read this description on Rift Wiki. Sure you can call it 'random spawn', which doesn't really describe those events properly in my opinion, as it can also describe random rare spawn in most MMOs I've played.
I agree, games don't have to be groundbreaking or doing somehing new to be fun, I enjoy poker as much as I do pro fishing challenge, well not entirely true, I like Pro Fishing Challenge more. But you get my drift. I'll check it out.
Edit: Just checked on it... Well, there is one thing that should change and that the subscription based games. Not gonna play sub based games. Wish it well though.
Maybe I shouldn't say I won't play subscription based games, Because I do, I'm just not willing to pay a subscription fee.
Knowing is wow-like I already like it. As long as it is NOT FF14-like or DCO-like (pardon, console-like) .... guess will like it myself. Guess will fall in B. As for A ... there are people, that will NEVER find game that suit them. All scream for "innovation" and "something new" ... not even knowing what would this be. Would be nice if they provide us with some guidelines about that.
I'm tired of the same old WoW formula that companies are still trying to copy...Thankfully there are many amazing sp games to play while waiting for something else other than Rift.
i kinda feel the same way, tho at least on WoW ive reached lvl 83... on rift i cant pass lvl 19 cos it became so boring already
More power to the ones who love Rift. I've just been too long in the MMORPG genre to care alot for Rift. It's just more of the same old thing. If you havent had your portion of it yet, then this is probably a good game for you.
On a side note, I just downloaded the beta client yesterday, and my gut reaction right away was: "Bleh!" The character models look strange and plastic and not even very well done, and the movement animation were strange too. I know this is a beta, so it can still change, right?
Anyway, best of luck with Rift. I'll still be homeless searching for my new game in the times to come.
I'm tired of the same old WoW formula that companies are still trying to copy...Thankfully there are many amazing sp games to play while waiting for something else other than Rift.
i kinda feel the same way, tho at least on WoW ive reached lvl 83... on rift i cant pass lvl 19 cos it became so boring already
edit: i guess i pick camp A and wait for GW2 and blade & soul
Comments
Sounds like someone doesn't understand business. The developers aren't going to have a sudden epiphany and say, "I'm going to create this super new genre changing game!"
They're going to say, "We need money to that we can make a game." Or do you think these people work for free and have no bills?
So they'll find some investors and get loans (millions of dollars or tens of millions even), those investors will then want to understand how they will get a return on their investment. A developer can't say, "We're going to try something totally crazy and unproven, and you have a high chance to lose all your money!" Because that's too risky for an investor.
But developers can show investors market data, and say, games like this make $______ per year. We want to create a game like this and we can reasonably expect _____ many players and $_____ per year from subscriptions. You can't really create games for a market your aren't sure exists.
Yeah, I know there's a handful of big talkers on the forums who whine about current games, but I doubt there's even a million of you. Most people can find something they enjoy out of current offerings.
The problem with rift isn't that it isn't polished. Its that its exactly the same old same old with different graphics. To do very well in todays market, you need to be BETTER. NOT the same. The problem with developers today is that they are lazy. They don't want to be better, they want to be "just like everyone else" so they can get an existing share of the pie instead of baking a new pie from scratch. The pieces of the existing pie are getting smaller and smaller because its all the same apple and there's dozens of games that are exactly alike. The pie that wins is the pie that adds sugar and cinnamon to the mix, not the one that has the exact same grocery store made pie as everyone else, but ohhhh... this pie has dough on top made in a cross hatch design instead of the one over there that is flat. Only people with no taste buds think they're different.
Yes, I've subbed. Because I need something to tide me over until swtor and I'm sick to death of lotro. But it won't keep me for long. Just like it won't keep most other people.
I was frustrated by the simplst things,so ifthis UI is like Wow's why did i find it awful,yet i could handle Wow's UI with ease?
Example,my chat box was stuck in the middle of my screen,i couldn't find anywhere in the settings to move it.I got some reward for being in Rifts,the game said check your Rift UI,I LMAO,where the ehck is this UI you talk ,couldn't find these so called rewards anywhere.
Soul tree,i found i was not controlling it whatsoever,it was controlling me.Can't manipulate anything other than to add critical chance.I prefer to have stats and resistances,basically a more in depth design for combat.As is i was just button mashing.
I found i was a non factor in Rifts,and you get too many people the boss goes down in seconds.I think the achievment to atain 10000 pts ina rift would be darn tough,when mobs are going down in seconds.I play Campaign in FFXI which is the equiv to a RIFT,the mobs last a long time,yo uget to actually take part in combat instead of watching mobs just fall everywhere,too quickly.
I found the charaters looked way too cheap,the graphics are that low end,even Wow's cartoony graphics look sharper/better.
No i am sorry this is not a alternate to Azeroth,i would much rather enjoy ROM a free to attain and free to play game that is a LOT more like Wow than Rift is.There is also a handful of other games just like Wow,so RIFT needs to be a lot better.
Never forget 3 mile Island and never trust a government official or company spokesman.
Already tried "Edit Layout"?
[FONT="Verdana"][SIZE="1"][COLOR="SandyBrown"]Lotro:[/COLOR][/SIZE] [SIZE="1"][COLOR="Wheat"]Rolhad[/COLOR] - [COLOR="Wheat"]The Nine[/COLOR] - [COLOR="Wheat"]Evernight[/COLOR][/FONT][/SIZE]
I played WoW..a long time. Let me see, I had one char I played to a certain level, then I rolled a new toon and started in a different starting area and different faction (Horde) and different server (but still pve). Changed server to find a new community.
Ok, it was EXACTLY the same game by definition.
It wasn't a clone, it was the game.
And, wouldn't you know it...I had a lotta fun and kept playing.
So I am going to suggest from this that...I cannot agree that a game being a clone means it won't be fun to play, and maybe even more fun (I had more fun with later toons, largely because I found a decent guild, but whatever).
Because the clone will be different content, different community, even if it has familiar mechanics.
Now, I am NOT saying I want people to build clones. I want the miracle of "OMG, what is this" that I got once, back when I first booted up EQ. But I am saying I don't agree that making a clone means it will be a waste of time to play.
I played EQ for years. I played WoW for years. And I would argure that WoW is definitely a clone of EQ. It has added a lot of stuff eventually that was not in EQ, but whatever, it still was a smash hit clone.
What I think is correct is to say, making any mmo a success is hard, that making a clone that is a big success is very hard, but Blizzard did it, so that is once.
---------------------------
Rose-lipped maidens,
Light-foot lads...
An article promoting WoW clones? Really?
Havent we had enough of them with WAR, AoC, Allods, Rune of Magic and a bunch of more games? Do we really need another one?
I am losing more and more respect in mmorpg.com. First they praise DCU as a great MMO and now they are praising WoW clones.
My gaming blog
3 years ago this was called "WoW Clone" and not tradition..
So much hypocrisy
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Dudes, Rift is NOT a WoWclone... It's a MIX of EQ/WaR and WoW...
Trion is doing just the same as Blizzard did with WoW: Taking all the good parts of previous mmorpgs and polish them. Like WoW is a EQclone.
[FONT="Verdana"][SIZE="1"][COLOR="SandyBrown"]Lotro:[/COLOR][/SIZE] [SIZE="1"][COLOR="Wheat"]Rolhad[/COLOR] - [COLOR="Wheat"]The Nine[/COLOR] - [COLOR="Wheat"]Evernight[/COLOR][/FONT][/SIZE]
If that is the case I would very much like to know how they will back up their statement of next generation and truly dynamic world.
If you gonna market a game atleast take the time to read their website about their promises before making such statements.
My gaming blog
1- You mean what they said in a video posted 2 months ago?
2- What is 'truly dynamic' to you and how is Rift a false promise on that matter?
Ah I will not start this over again...
sigh
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
WoW is not a EQ clone, I dont know where people get that from.
WoW is quest based, EQ was not.
WoW, with its fast leveling, lenient death penalties and next to zero downtime for mana/health/travelling, is a casual MMO. EQ was a hardcore MMO with massive grind to cap, high death penalties and lots of downtime.
WoW is mostly a solo affair where as EQ was strictly a grouping game.
WoW has instances, EQ did not.
So no, WoW is certainly not an EQ clone. The major thing that they have in common is that they were both thempark. Everything else is pretty much different.
My gaming blog
wow wasnt a solo affair when it first came out most quest chains ended with a couple of group quests. Wow's end game is all about grouping as much as everquests was.
I dont understand the comparison. As someone who played eq from late beta for a few years, and have played rift, I don't see any comparisons other than a tolkein fantasy setting.
I don't enjoy rift, but if a game is good it can still be a carbon copy of another good game. Nothing wrong with that (besides ethical practices, etc). With that being said...Rift is incredibly monotonous and has the feeling of many of the recent F2P games.
1. It matters that it was posted 2 months ago? It was a promotion video and they said that Rift was truly next gen, I would very much know what makes it next gen.
2. For me truly dynamic is that the world actually can change depending on yours and/or others actions. From what I have understood, Rifts pop randomly, mobs spawn and then eventually despawn. They are never persistent so they cant take over or change anything. It has the illusion of being dynamic as they spawn randomly and then flood the area with mobs. But that is just temporary and they have no lasting effect on the world, at all.
So yeah, in a sense they are dynamic, but not more than random mob spawns which even UO had.
My gaming blog
Are you kidding me? Everyone was soloing when the game was released and it was praised for being the first game that was so soloable.
Sure it has similarities with end game raids, but which game does not have end game raids?
They are fundamentally different games as EQ was a hardcore, grouping game where as WoW is a casual game for the soloer. But ofcourse you can group too but with automatic matchmaking and what not, it is not really neccessary.
My gaming blog
This. Done for any of those interested.
I disagree with the article where it says that it does what it does rather well. I don't think Rift does anything rather well.
1- It matters when this 'next gen' argument is mostly used by posters who seek reasons to complain about Trion Worlds. As if they were constantly trying to promote Rift as being a 'next gen'. Thankfully it seems to have stopped coming up in threads recently. There are many valid critics about Rift. No need to bring this one up everytime anyone feels like complaining in every thread about Rift.
2- They move and invade the surrounding (including hubs) if left unchecked. They can despawn if no one is around fighting them I guess. Though you may want to read this description on Rift Wiki. Sure you can call it 'random spawn', which doesn't really describe those events properly in my opinion, as it can also describe random rare spawn in most MMOs I've played.
I agree, games don't have to be groundbreaking or doing somehing new to be fun, I enjoy poker as much as I do pro fishing challenge, well not entirely true, I like Pro Fishing Challenge more. But you get my drift. I'll check it out.
Edit: Just checked on it... Well, there is one thing that should change and that the subscription based games. Not gonna play sub based games. Wish it well though.
Maybe I shouldn't say I won't play subscription based games, Because I do, I'm just not willing to pay a subscription fee.
Godspeed my fellow gamer
Camp B will know that Rift is what it is, and will enjoy the hell out of it for not making any false promises.
Oh really?
Knowing is wow-like I already like it. As long as it is NOT FF14-like or DCO-like (pardon, console-like) .... guess will like it myself. Guess will fall in B. As for A ... there are people, that will NEVER find game that suit them. All scream for "innovation" and "something new" ... not even knowing what would this be. Would be nice if they provide us with some guidelines about that.
i kinda feel the same way, tho at least on WoW ive reached lvl 83... on rift i cant pass lvl 19 cos it became so boring already
More power to the ones who love Rift. I've just been too long in the MMORPG genre to care alot for Rift. It's just more of the same old thing. If you havent had your portion of it yet, then this is probably a good game for you.
On a side note, I just downloaded the beta client yesterday, and my gut reaction right away was: "Bleh!" The character models look strange and plastic and not even very well done, and the movement animation were strange too. I know this is a beta, so it can still change, right?
Anyway, best of luck with Rift. I'll still be homeless searching for my new game in the times to come.