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From what I have experienced so far, I find several things different or innovative about Rift compared to other mmos.
The way grouping works and how easy and fast it is to make a group.
Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.
Game designed for quick, fun character advancement and playing the 'end game' content at level 50+.
Game designed with PvP in mind.
Big events. Raids. Invasions. Rifts.
Server load distribution based on in-game requirements, not physical geo locations of servers.
Unique game development tools designed for quick changes and updates to the game, which we have seen in beta.
Comments
what?
You can enable a low quality graphics rendering engine allowing Rift to run smoother on older machines.
While there is that low render option (requiring a restart) separate from the regular Low-Ultra settings, it would have been nifty if there were still a high render (requiring a restart) as well.
Low Render - barely DX9 machine.
Low-Ultra - standard DX9 machine.
High Render - DX10...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
He's talking about in the Advanced video properties the "Low Quality Renderer". You select that option and restart Rift and its using a renderer that uses a lower end graphics.
-SMFX
What makes Rift innovative for me? You buy it and it actually works when you play it.
I do not find Rift to be particularly innovative, but it is rather different in one way. It's the first time we've seen a quality mmo that brings the polish that so many desire, while riding the familiar formula that is so in vogue.
It will be interesting to see how things work out for Trion several months after launch. I have my doubts, but it will be fun to observe the game's progress, nonetheless.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
That one made me laugh. First thing I thought of when I first entered RIFT's CBT was "Hey, the game actually works!" (I had tried 2 games prior to Rift where I've had issues getting them to work/launch).
First game to actually put me to sleep while playing it.
GW2 the future of MMO gaming
Here'smy take on it in Orange.
And if you want PvP, you do warfronts or join a pvp server that was designed by Hartsman as a "Griefing-Friendly" PvP server, with PvP anywhere, everywhere, without purpose, meaning, reward or consequences. Which is why I'llbe on a PvE server, which will bring back some fond memories of EQ2. Now this might be my EQ3.
Striving for Silver Stars since Gold is so effeminate.
This topic has been beaten to death. Rift, in my eyes, isn't really doing anything 'new', they are just doing it a bit better than previous releases.
They have not had the chance to put all that talent they have to good use yet. The main goal and ambition thusfar was to make a polished game. Fun will not be in at launch, but will be included in patches after launch. Furthermore {mod edit}.
It takes one to know one.
I like the game and will be palying at launch BUT...one should not purchase a game on what it is at time of purchase.Buying a game on what you hope or imagine may be put into it later is just asking for disappointment as no one(bar the devs planning) knows what direction the game will go in the long term after launch.
your eyes are blind. Name one game with this type of class system along with the Rift game design.
Man, it really doesn't take much to be considered "innovative" these days.
While some things may not be new can you pick out a game that has all of these features successfully implemeted?
The fact is the basic mmo formula is there because, well... its the basic formula for mmo's nowadays and it works. Theres no way to avoid it, but what Rift does is take the best parts of previous mmo's and expands upon them
PvP server, with PvP anywhere, everywhere, without purpose, meaning, reward or consequences.
Thats more of a opinion then anything friend. I see lots of reward and purpose. For one, in game rewards like PvP rank/currency. The free ability to fight over map control and PvE zone content. Pluss just the sheer fun of it. Thats why a lot of people play games no? To have fun? You might not enjoy it, but others will. Saying there is no purpose or reward is kinda silly.
RIFT isn't different or innovative. What RIFT is, is a solid, well developed game.
RIFT is different because its a solid game that is not set in Azeroth. I like WoW, but I am just kind of tired of the lore...i know the world too well, been seeing those environments for years.
I want a game that is as solid and well made with a different story, different environments, just different.
This is why we who read sci-fi or fantasy books don't stop after one book....sure then next book will probably have more magic, more elves, more swords....but thats why we read it....however, it is expected the underlying story is the same.
Now, if you are someone who pays no attention to these aspects of a game, hten yea, this will simply feel like more of the same.
Stop. Read the stories. adsorb the lore. Take in the new world. Focus on the new, not the same.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
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Rift doesn't bore me, it doesn't suck, and I have tons of fun playing it.
No other MMO today can do the same. I'd call that both different and innovative.
What makes Rift different or more innovative?
It's polished before release and isn't WoW. That's how low my expectations have dropped since 2010.
The soul system is very similar the way Guild Wars worked. The game design is similar to pretty much every AAA mmo that has come out for the past 7 years. Putting two things that worked well in other games together doesn't exactly make it innovative.
I have nothing against Rift, I will probably be playing it because some real life friends are going to playing it. It's just funny that some of the posters here act like Rift is best thing since sliced bread. It's a fun and polished game, but it's not reinventing the genre.
It's quite similar to other MMOs with multiclass systems, but it took it a step further and gave you three choices instead of two. As far as I am aware, no other MMO has done that.
.. But in a good way.
Aion was polished before release also....just say'n.
Rift is played just like anyother mmo that was release in the last few years besides DF from what I recollect.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Aion's North American release took place 11 months after its real first relase, which took place in South Korea. It was polished because it was actually released about a year before we saw it release.
As to whether or not the SK release of it was polished, I don't know.
.. But in a good way.
Wrong my friend...you see I played on the Korean server during CB, OB, Launch & on their test server. And the game was the same during NA launch, I know because I was there for that as well.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...