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What makes Rift different or more innovative?

MMO_FanMMO_Fan Member UncommonPosts: 178

From what I have experienced so far, I find several things different or innovative about Rift compared to other mmos.

 

The way grouping works and how easy and fast it is to make a group.



Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.



Game designed for quick, fun character advancement and playing the 'end game' content at level 50+.



Game designed with PvP in mind.



Big events. Raids. Invasions. Rifts.

 

Server load distribution based on in-game requirements, not physical geo locations of servers.



Unique game development tools designed for quick changes and updates to the game, which we have seen in beta.

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Comments

  • bastionixbastionix Member Posts: 547

    Originally posted by MMO_Fan





    Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.

    what?

  • MMO_FanMMO_Fan Member UncommonPosts: 178

    Originally posted by bastionix

    Originally posted by MMO_Fan







    Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.

    what?

    You can enable a low quality graphics rendering engine allowing Rift to run smoother on older machines.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    While there is that low render option (requiring a restart) separate from the regular Low-Ultra settings, it would have been nifty if there were still a high render (requiring a restart) as well.

    Low Render - barely DX9 machine.

    Low-Ultra - standard DX9 machine.

    High Render - DX10...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • smallfoxxsmallfoxx Member Posts: 10

    Originally posted by bastionix

    Originally posted by MMO_Fan





    Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.

    what?

     He's talking about in the Advanced video properties the "Low Quality Renderer".  You select that option and restart Rift and its using a renderer that uses a lower end graphics.

    -SMFX

  • GoldiusGoldius Member UncommonPosts: 42

     


     

    What makes Rift innovative for me? You buy it and it actually works when you play it.

  • CecropiaCecropia Member RarePosts: 3,985

    I do not find Rift to be particularly innovative, but it is rather different in one way. It's the first time we've seen a quality mmo that brings the polish that so many desire, while riding the familiar formula that is so in vogue.

    It will be interesting to see how things work out for Trion several months after launch. I have my doubts, but it will be fun to observe the game's progress, nonetheless.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by Goldius

     


     

    What makes Rift innovative for me? You buy it and it actually works when you play it.

    That one made me laugh. First thing I thought of when I first entered RIFT's CBT was "Hey, the game actually works!" (I had tried 2 games prior to Rift where I've had issues getting them to work/launch).

  • supbrosupbro Member Posts: 327

    First game to actually put me to sleep while playing it.

    GW2 the future of MMO gaming

  • VypreVypre Member Posts: 180

    Originally posted by MMO_Fan

    From what I have experienced so far, I find several things different or innovative about Rift compared to other mmos.

     

    The way grouping works and how easy and fast it is to make a group.

    + It has grouping and dynamic grouping like WAR.  Borrowed from WAR I guess...no harm no foul.



    Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.

    + It has 3-D graphics. Similar to WAR. No harm no Foul.



    Game designed for quick, fun character advancement and playing the 'end game' content at level 50+.

    + Character advancement isn't a chore.  Though we dont know what end-game means other than having a variety of instances that we accomplish over and over and over and over again.  No harm no foul.



    Game designed with PvP in mind.

    + Like EQII the game is actually designed with PvE, not PvP in mind.  Roll on a PvE server and you can play the game with a few friends and pick-up a few friends, never to ever, ever have to be influenced by PvP, ever.  It is a PvE centric game, unless you want to do the same warfronts over and over and over again.  No harm no foul.



    Big events. Raids. Invasions. Rifts.

    + The game has roaming mobs.  It accentuates the heavy PvE nature of the game. It is a PvE-centric game. No harm no foul.

     Server load distribution based on in-game requirements, not physical geo locations of servers.



    Unique game development tools designed for quick changes and updates to the game, which we have seen in beta.

    Here'smy take on it in Orange. 

     

    And if you want PvP, you do warfronts or join a pvp server that was designed by Hartsman as a "Griefing-Friendly" PvP server, with PvP anywhere, everywhere, without purpose, meaning, reward or consequences.  Which is why I'llbe on a PvE server, which will bring back some fond memories of EQ2. Now this might be my EQ3.

    Striving for Silver Stars since Gold is so effeminate.

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by MMO_Fan

    From what I have experienced so far, I find several things different or innovative about Rift compared to other mmos.

     

    The way grouping works and how easy and fast it is to make a group.

     

    This idea is basically a carbon copy of WAR's open warbands.  Nothing new.



    Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.

    No idea what you are talking about sorry.  The game uses the Gamebryo engine, much like WAR, or Elder Scrolls Oblivion and various other games.  Not my favorite engine, but Trion has optimized it a lot better than most.



    Game designed for quick, fun character advancement and playing the 'end game' content at level 50+.


     

    We have no idea, unless you are in alpha or are in the "know" how long it will take to 50, so yeah?



    Game designed with PvP in mind.

     

    Overdone topic, game is not designed with PvP in mind.  If you had spent any time playing it you would know this.



    Big events. Raids. Invasions. Rifts.

    Rifts are very similar to WAR's public quests.  They are better, but not exactly innovative.

    Server load distribution based on in-game requirements, not physical geo locations of servers.

    No idea what you are talking about here.  I will say in all the betas I can't remember disconnecting once or ever have high latency.



    Unique game development tools designed for quick changes and updates to the game, which we have seen in beta.

     

    This topic has been beaten to death.  Rift, in my eyes, isn't really doing anything 'new', they are just doing it a bit better than previous releases.

    image

  • AstraeisAstraeis Member UncommonPosts: 378

    Originally posted by Worstluck

    This topic has been beaten to death.  Rift, in my eyes, isn't really doing anything 'new', they are just doing it a bit better than previous releases.

    They have not had the chance to put all that talent they have to good use yet. The main goal and ambition thusfar was to make a polished game. Fun will not be in at launch, but will be included in patches after launch. Furthermore {mod edit}.

    It takes one to know one.

  • DrakynnDrakynn Member Posts: 2,030

    Originally posted by Astraeis

    Originally posted by Worstluck



    This topic has been beaten to death.  Rift, in my eyes, isn't really doing anything 'new', they are just doing it a bit better than previous releases.

    They have not had the chance to put all that talent they have to good use yet. The main goal and ambition thusfar was to make a polished game. Fun will not be in at launch, but will be included in patches after launch. Furthermore {mod edit}.

    I like the game and will be palying at launch BUT...one  should not purchase a game on what it is at time of purchase.Buying a game on what you hope or imagine may be put into it later is just asking for disappointment as no one(bar the devs planning) knows what direction the game will go in the long term after launch.

  • toaster100toaster100 Member Posts: 45

    your eyes are blind. Name one game with this type of class system along with the Rift game design.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by MMO_Fan

    From what I have experienced so far, I find several things different or innovative about Rift compared to other mmos.

     

    The way grouping works and how easy and fast it is to make a group.



    Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.

    Not new



    Game designed for quick, fun character advancement and playing the 'end game' content at level 50+.


     

    Not new



    Game designed with PvP in mind.

    Not even remotely new



    Big events. Raids. Invasions. Rifts.

    Not new.

     

    Server load distribution based on in-game requirements, not physical geo locations of servers.



    Unique game development tools designed for quick changes and updates to the game, which we have seen in beta.

    Not new

    Man, it really doesn't take much to be considered "innovative" these days.

  • MavekMavek Member Posts: 138

    Originally posted by Garvon3

    Originally posted by MMO_Fan

    From what I have experienced so far, I find several things different or innovative about Rift compared to other mmos.

     

    The way grouping works and how easy and fast it is to make a group.



    Two separate graphics rendering engines. 1 for low res/slow machines and 1 for new machines.

    Not new



    Game designed for quick, fun character advancement and playing the 'end game' content at level 50+.


     

    Not new



    Game designed with PvP in mind.

    Not even remotely new



    Big events. Raids. Invasions. Rifts.

    Not new.

     

    Server load distribution based on in-game requirements, not physical geo locations of servers.



    Unique game development tools designed for quick changes and updates to the game, which we have seen in beta.

    Not new

    Man, it really doesn't take much to be considered "innovative" these days.

    While some things may not be new can you pick out a game that has all of these features successfully implemeted?

     

    The fact is the basic mmo formula is there because, well... its the basic formula for mmo's nowadays and it works.  Theres no way to avoid it, but what Rift does is take the best parts of previous mmo's and expands upon them

  • NivisiruNivisiru Member UncommonPosts: 186

    PvP server, with PvP anywhere, everywhere, without purpose, meaning, reward or consequences.

     

    Thats more of a opinion then anything friend. I see lots of reward and purpose. For one, in game rewards like PvP rank/currency. The free ability to fight over map control and PvE zone content. Pluss just the sheer fun of it. Thats why a lot of people play games no? To have fun? You might not enjoy it, but others will. Saying there is no purpose or reward is kinda silly.

  • QazzQazz Member Posts: 577

    RIFT isn't different or innovative.  What RIFT is, is a solid, well developed game. 

  • spankybusspankybus Member UncommonPosts: 1,367

    RIFT is different because its a solid game that is not set in Azeroth. I like WoW, but I am just kind of tired of the lore...i know the world too well, been seeing those environments for years.

     

    I want a game that is as solid and well made with a different story, different environments, just different.

     

    This is why we who read sci-fi or fantasy books don't stop after one book....sure then next book will probably have more magic, more elves, more swords....but thats why we read it....however, it is expected the underlying story is the same.

     

    Now, if you are someone who pays no attention to these aspects of a game, hten yea, this will simply feel like more of the same.

     

    Stop. Read the stories. adsorb the lore. Take in the new world. Focus on the new, not the same.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • mmogawdmmogawd Member Posts: 732

    Rift doesn't bore me, it doesn't suck, and I have tons of fun playing it.

    No other MMO today can do the same.  I'd call that both different and innovative.

  • pierthpierth Member UncommonPosts: 1,494


    What makes Rift different or more innovative?

     

    It's polished before release and isn't WoW. That's how low my expectations have dropped since 2010.

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by toaster100

    your eyes are blind. Name one game with this type of class system along with the Rift game design.

     

    The soul system is very similar the way Guild Wars worked.  The game design is similar to pretty much every AAA mmo that has come out for the past 7 years.  Putting two things that worked well in other games together doesn't exactly make it innovative.

     

    I have nothing against Rift, I will probably be playing it because some real life friends are going to playing it.  It's just funny that some of the posters here act like Rift is best thing since sliced bread.  It's a fun and polished game, but it's not reinventing the genre.

    image

  • BlackndBlacknd Member Posts: 600

    Originally posted by Worstluck

    Originally posted by toaster100

    your eyes are blind. Name one game with this type of class system along with the Rift game design.

     

    The soul system is very similar the way Guild Wars worked.

    It's quite similar to other MMOs with multiclass systems, but it took it a step further and gave you three choices instead of two. As far as I am aware, no other MMO has done that.

    .. But in a good way.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by pierth


    What makes Rift different or more innovative?

     

    It's polished before release and isn't WoW. That's how low my expectations have dropped since 2010.

    Aion was polished before release also....just say'n.

    Rift is played just like anyother mmo that was release in the last few years besides DF from what I recollect.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • BlackndBlacknd Member Posts: 600

    Originally posted by stayontarget

    Originally posted by pierth


    What makes Rift different or more innovative?

     

    It's polished before release and isn't WoW. That's how low my expectations have dropped since 2010.

    Aion was polished before release also....just say'n.

    Rift is played just like anyother mmo that was release in the last few years besides DF from what I recollect.

    Aion's North American release took place 11 months after its real first relase, which took place in South Korea. It was polished because it was actually released about a year before we saw it release.

    As to whether or not the SK release of it was polished, I don't know.

    .. But in a good way.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Blacknd

    Originally posted by stayontarget


    Originally posted by pierth


    What makes Rift different or more innovative?

     

    It's polished before release and isn't WoW. That's how low my expectations have dropped since 2010.

    Aion was polished before release also....just say'n.

    Rift is played just like anyother mmo that was release in the last few years besides DF from what I recollect.

    Aion's North American release took place 11 months after its real first relase, which took place in South Korea. It was polished because it was actually released about a year before we saw it release.

    As to whether or not the SK release of it was polished, I don't know.

    Wrong my friend...you see I played on the Korean server during CB, OB, Launch & on their test server.  And the game was the same during NA launch, I know because I was there for that as well.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

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