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Rift: Hands On Event Report

24

Comments

  • cappytoicappytoi Member UncommonPosts: 41

    To those afraid of launch problems:

    I have been in alpha and every beta event, and yes I had seen some connection/server stability issues. But all of them just solved like in an hour. Trion gives you the feeling that they know what they are doing and many people that I chit-chatted also gets that feeling. Even while playing alpha I am amazed that how polished and bug free (considering it is alpha) the game is. They really listen the player feedback as well. Unless they change their behaviour after the release, I think many MMO players will make Rift their new home. This game can actually be the WoW killer, if things go right with it which has been also said for many games, I know :) We should all know by now that not every game is for everyone. But for god's sake, if you just comment without even playing it, this last beta is the open one, download it (and yeah their download servers are really fast, unlike WoW torrents), and play it for a while then comment about it.

  • ZzadZzad Member UncommonPosts: 1,401

    Originally posted by Zzad



    Originally posted by Lukain



    I am afraid it may fall into the same trap many have before , yeah it looks great  & sounds great  but does it have sustainability , I have been in beta for awhile now & found the game enjoyable  for the most part  but the lack of many features  may not hold onto an audience in the long term

     

    WOW "yes I am going to talk about WOW alittle" one thing wow does well it allow player's to contribute to the game in the form of addons & believe me without them WOW would not have the playerbase it does ..

     

    Things I like

    Character development

    Rifts - Warhammer Online eat your heart out  your Public quests suck compared to Rifts  :)

    Quests & there infomation provided

    UI - it allows u to lay out it they way you like ..

    Character animation

    Polished  even in Beta it feels like a finished game .,.

     

    Things Missing

    No Addons

    Only 2 Citys at Launch  :(

    Flying Mounts - Not even when u hit 50

    Housing

    Inns ? are there any & is the rested exp ?

    No Portal Class..  Poor Mages  lol

    No Grouping system at launch - althouth thye say one like wow will be added..

    Not enough starting areas  just 2  :(  there should be 8 " 1 for each faction & then 1 for each class you decide to play ..

    Banking ?  " remember I have a highest lvl character of 19" so Have not seen a bank & its there shared Banking like Eq2 , does each character have the own bank , do they have Guild Banks ?

     

     

     


     

    Obviosly you are missing WoW....


     

    BTW: Thnx to god there are no addons...

    Yes there are in and rested exp.

    there are portals in world.

    and there is Bank and Auction House..... ;)

  • SanisterSanister Member UncommonPosts: 17

    I have to say that THANK SWEET CHOCOLATE JESUS there are no addons. Some addons are cool, combat text, quest helpers. But ones that allow you to see what the other player in PVP are casting is outright retarded.

    As most gamers say L2P noobs. Learn to play the game without some visual aid telling you what the other players are doing. Learn what the other animations look like and how to adapt without your UI telling you whats supposed to happen next....

     

    It will be fun to play on an even field with others again, I think thats one thing WAR had right. I'm hoping that open world PVP on PVP servers lives up to the expectations.....

     

    GL HF all.

    Your remarks are ill advised Templar.

  • LukainLukain Member UncommonPosts: 591

    Originally posted by Zzad

    Originally posted by Lukain



    I am afraid it may fall into the same trap many have before , yeah it looks great  & sounds great  but does it have sustainability , I have been in beta for awhile now & found the game enjoyable  for the most part  but the lack of many features  may not hold onto an audience in the long term

     

    WOW "yes I am going to talk about WOW alittle" one thing wow does well it allow player's to contribute to the game in the form of addons & believe me without them WOW would not have the playerbase it does ..

     

    Things I like

    Character development

    Rifts - Warhammer Online eat your heart out  your Public quests suck compared to Rifts  :)

    Quests & there infomation provided

    UI - it allows u to lay out it they way you like ..

    Character animation

    Polished  even in Beta it feels like a finished game .,.

     

    Things Missing

    No Addons

    Only 2 Citys at Launch  :(

    Flying Mounts - Not even when u hit 50

    Housing

    Inns ? are there any & is the rested exp ?

    No Portal Class..  Poor Mages  lol

    No Grouping system at launch - althouth thye say one like wow will be added..

    Not enough starting areas  just 2  :(  there should be 8 " 1 for each faction & then 1 for each class you decide to play ..

    Banking ?  " remember I have a highest lvl character of 19" so Have not seen a bank & its there shared Banking like Eq2 , does each character have the own bank , do they have Guild Banks ?

     

     

     


     

    Obviosly you are missing WoW....

     

    I still Have 2 WOW active accounts & still log on every day  but yes its getting boring after leveling 8 x lvl 85 characters ..& Cataclysm added nothing new to the game

     

     

  • nightfallrobnightfallrob Member Posts: 167

    I'm enjoying Rift so far. It's fun, the PvP is fun, and I'm hoping to find an open world event that occurs at lower levels (so far I'm only level 22 and I haven't gone through any open world pvp stuff). My one gripe is that stealth is absurdly easy to break, but that's an easy fix with the respec system.

  • someforumguysomeforumguy Member RarePosts: 4,088

    I have to say that this game looks great. The invasions and class system sound interesting too. I just wonder how the lvls work in Rift. Does it have some kind of mentorsystem so I could always group with my rl friends?

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by someforumguy

    I have to say that this game looks great. The invasions and class system sound interesting too. I just wonder how the lvls work in Rift. Does it have some kind of mentorsystem so I could always group with my rl friends?

    Not that I've seen any. On the other hand, levelling is really fast. Gained two and a half levels yesterday already (at 37 and a half atm, posting from work hehe).

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by Xasapis

    Originally posted by someforumguy

    I have to say that this game looks great. The invasions and class system sound interesting too. I just wonder how the lvls work in Rift. Does it have some kind of mentorsystem so I could always group with my rl friends?

    Not that I've seen any. On the other hand, levelling is really fast. Gained two and a half levels yesterday already (at 37 and a half atm, posting from work hehe).

    I dont care about how fast lvling is. I definately dont want to lvl fast because there is no mentor system that lets me play with my rl friends.

    The reason I ask is because when playing with my rl friends, we can usually handle any PUG we form. But because we never can put the same amount of time in these games, we always have lvl difference. Thats why I asked.

    I dont have the patience anymore to form groups on my own and then hope that not too many retards join. I like to find the challenge in game mechanics, not in PUG crowd controll :p

  • XasapisXasapis Member RarePosts: 6,337

    Well, I hope I was helpful in answering your question :)

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by Xasapis

    Well, I hope I was helpful in answering your question :)

    Heh, yes thanks :) Just a little disappointed that one of the better new games doesnt have this solution built in.

  •  

    Rift is plain fun and polished, plus their timing for release is superb. It will do very well.

     

    Regarding leveling speed for Rift chasing versus questing... Rift chasing may take longer but questing feels WAY slower because the quests are pretty bland and "normal" compared to the action that is Rifts and invasions. Then there are the dungeons, exploring and PvP, and even crafting (?) to gain xp.

     

    Mix it up people and you will enjoy Rift. :)

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    I've loved the betas but sadly my pc ( intel dual core 2.8 ghz , nvidea 9500gt 1gb and 3gb ram ) really struggles with this game even at low settings . Its ok for questing but when it comes to rift events and some pvp it falls short . Its ok on low quality rendering but does'nt look very nice . But I would say if you have a pc that can run it well its one of the best games I've seen in a while . I just can't justify buying a new pc at the moment to run one game when it runs pretty much everything else I want it to apart from RIFT . Maybe will look again next year when I intend to upgrade my pc . Possibly will take time out to try DCU now which ran really well on my rig or maybe try EVE at last . Have fun those of you that intend to play it . It looks good .

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Sanister

    I have to say that THANK SWEET CHOCOLATE JESUS there are no addons. Some addons are cool, combat text, quest helpers. But ones that allow you to see what the other player in PVP are casting is outright retarded.

    As most gamers say L2P noobs. Learn to play the game without some visual aid telling you what the other players are doing. Learn what the other animations look like and how to adapt without your UI telling you whats supposed to happen next....

    Gotta say I agree with this sentiment, absolutely, for MMOs and games in general.

    People want to know why games feel like there's no challenge and get boring?

    Because they are using guides / templates / addons to demystify every single aspect of the damn game, leaving nothing for themselves to do but click the right button when the guide/template/addon tells them to.

    It's a sad state of affairs when I see a number of people arguing that "there is no challenge in end game raids because addons tell you what to do". Does it seriously never occur to these people to not use the damn addons and learn the fights by actually paying attention?

    Equally sad is when people say "there's no challenge to quests because there are walkthrough's for them online". Again, obvious solution: Don't use the damn walkthroughs! Read the quest text, pick up the clues and then go solve it yourself! You know.. actually play the game yourself! Novel idea, I know!

    And so on...

    /// Begin Anecdotal Aside ///

    Back when Power-leveling was all the craze in FFXI, and you couldn't get a party started without at least one out-of-party healer or tank powerleveling the group, I found myself facepalming at least 2 to 3 times every party. Why? Because in every party, there were these people who insisted  that they knew for a fact that areas of the game were impossible to xp in without a PL.

    Mind you, I would see this having leveled multiple jobs through these same zones... without a power-leveler. Yet, they were calling me a "n00b" and telling me to "L2P" when I would suggest we didn't need a PL, we just needed to use our heads, do our jobs and fight mobs appropriate to our level range. I remember one such person who said, and I quote, "If you are telling me you leveled out here without a PL, you were hacking or you're lying. It's impossible. I've tried and it can't be done".

    Later that morning, after the PL had to go and so the party disbanded, I put together a party of my own - with people I knew who had played the game for about as long as I had and knew what they were doing. We went out to the area (was in the Dunes, on the beach by the wrecked rowboat by the way, for those familiar with FFXI) and lo and behold, there was the person telling me it was "impossible to xp without a PL". He was there, in a group, their OOP PL standing there tanking the mobs for them while they played whack-a-mole.

    I said "okay we're gonna camp near these guys... Not on top of them, but near them." I ran over and waved to the guy in the other party. He waved back. We went over and got ourselves organized and started pulling. We're both fighting Pugils. We're xp'ing, no PL needed, and doing just fine.  Little while later, the guy from the other party comes over and says "No PL?". I said "Nope. Don't need one, like I said".  He stands there and watches us kill a pugil, then pull another.. taking them down with very little trouble.

    I ask "How's your group going?" "We disbanded. PL had to split". "Ah", I said, "that sucks. Hopefully you can get another one going".

    He continued to stand there, watching us. Finally he asked "How are you doing this without a PL?" I said, "because we learned to play the game without one. Like I said, you never need a PL in this game."

    He hung out and watched us kill a few more mobs and then said "Gotta take off. Later". Little while after, he sent me a /tell asking if he could join our group once one of our people had to leave lol.

    Small victory, but I felt pretty damn vindicated that I'd proven to this person, first-hand, that PL is not necessary. I don't know if it changed his personal preferences, and that wasn't really the goal. I'd proven my point.

    /// End Anecdotal Aside ///

    People suck all the challenge, mystery and actual achievement out of their gameplay by using these 3rd party utilities... Then they wonder why the games feel boring, uninteresting and unchallenging... And then they blame the devs for it. Natch.

    Suggestion: Ditch the crutches people. Start playing the game. I'm confident you'll find it becomes a much more interesting experience.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by WSIMike

    Originally posted by Sanister

    I have to say that THANK SWEET CHOCOLATE JESUS there are no addons. Some addons are cool, combat text, quest helpers. But ones that allow you to see what the other player in PVP are casting is outright retarded.

    As most gamers say L2P noobs. Learn to play the game without some visual aid telling you what the other players are doing. Learn what the other animations look like and how to adapt without your UI telling you whats supposed to happen next....

    Gotta say I agree with this sentiment, absolutely, for MMOs and games in general.

    People want to know why games feel like there's no challenge and get boring?

    Because they are using guides / templates / addons to demystify every single aspect of the damn game, leaving nothing for themselves to do but click the right button when the guide/template/addon tells them to.

    It's a sad state of affairs when I see a number of people arguing that "there is no challenge in end game raids because addons tell you what to do". Does it seriously never occur to these people to not use the damn addons and learn the fights by actually paying attention?

    Equally sad is when people say "there's no challenge to quests because there are walkthrough's for them online". Again, obvious solution: Don't use the damn walkthroughs! Read the quest text, pick up the clues and then go solve it yourself! You know.. actually play the game yourself! Novel idea, I know!

    And so on...

    People suck all the challenge, mystery and actual achievement out of their gameplay by using these 3rd party utilities... Then they wonder why the games feel boring, uninteresting and unchallenging... And then they blame the devs for it. Natch.

    Aye its upto the players to avoid using the addons/walkthroughs for games. And for the solo player/small group players its easier to avoid doing that.

    Where it does get hard is in the guild raiding area. Many guilds or raid groups tend to force players to use these things or forsake raiding all together. I am lucky enough to have a multi gaming guild who really doesnt care about using addons and walkthroughs and would rather just have fun figuring it all out as we go. But again, not all guilds are like that. Specially when it comes to server firsts and the such.

    I think thats why a lot of people tend to be against addons. They know they don't have to use them, but they also know that at somepoint it will be required by a majority of the community. So they would rather have it stopped before it happens.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by fyerwall

    Originally posted by WSIMike


    Originally posted by Sanister

    I have to say that THANK SWEET CHOCOLATE JESUS there are no addons. Some addons are cool, combat text, quest helpers. But ones that allow you to see what the other player in PVP are casting is outright retarded.

    As most gamers say L2P noobs. Learn to play the game without some visual aid telling you what the other players are doing. Learn what the other animations look like and how to adapt without your UI telling you whats supposed to happen next....

    Gotta say I agree with this sentiment, absolutely, for MMOs and games in general.

    People want to know why games feel like there's no challenge and get boring?

    Because they are using guides / templates / addons to demystify every single aspect of the damn game, leaving nothing for themselves to do but click the right button when the guide/template/addon tells them to.

    It's a sad state of affairs when I see a number of people arguing that "there is no challenge in end game raids because addons tell you what to do". Does it seriously never occur to these people to not use the damn addons and learn the fights by actually paying attention?

    Equally sad is when people say "there's no challenge to quests because there are walkthrough's for them online". Again, obvious solution: Don't use the damn walkthroughs! Read the quest text, pick up the clues and then go solve it yourself! You know.. actually play the game yourself! Novel idea, I know!

    And so on...

    People suck all the challenge, mystery and actual achievement out of their gameplay by using these 3rd party utilities... Then they wonder why the games feel boring, uninteresting and unchallenging... And then they blame the devs for it. Natch.

    Aye its upto the players to avoid using the addons/walkthroughs for games. And for the solo player/small group players its easier to avoid doing that.

    Where it does get hard is in the guild raiding area. Many guilds or raid groups tend to force players to use these things or forsake raiding all together. I am lucky enough to have a multi gaming guild who really doesnt care about using addons and walkthroughs and would rather just have fun figuring it all out as we go. But again, not all guilds are like that. Specially when it comes to server firsts and the such.

    I think thats why a lot of people tend to be against addons. They know they don't have to use them, but they also know that at somepoint it will be required by a majority of the community. So they would rather have it stopped before it happens.

    Indeed, it does become an annoying-but-difficult-to-avoid issue when you want to raid, and most such guilds insist you use specific add-ons.

    It's no less sad, though, in my opinion.

    As far as people knowing they don't have to use addons and the like...  I'm sure there are those who would rather not, but again... they want to raid, so....they bite the bullet and install the add-on.

    There are a disturbingly high number of people though who do believe you need those add-ons, walkthroughs and the like, though. I actually updated my post that you quoted with an anecdote sharing one such example.... many that I've encountered.

    Hell, people I know that, once upon a time, would never have even considered using add-ons... have since started using them and really became lazy. One such friend went back to a game that they used to love and knew like the back of their hand. They hadn't played it in years, since they'd been playing WoW for that time. They lasted in the old game for about 3 days... the entire time, they were saying "How did I ever play this?" because they'd gotten used to having everything spelled out for them, either through the game itself, or through add-ons. They eventually cancelled their sub and went back to WoW.

    Pretty sad.

    Anyway... to bring it back to topic, I'm sure add-ons will be used for Rift.... or any MMO these days... whether they're "officially  supported" or not. Unfortunately, too many people have become entirely dependent on them to "play" these games that it's unlikely they're going away anytime soon.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • mCalvertmCalvert Member CommonPosts: 1,283

    Its definelty the best Wow/WAR clone so far, if thats what youre in to.

  • NirwylNirwyl Member Posts: 103

    I can't give this game a real review because I've only played like half an hour at most of the starter zones. What I have seen, and what I've heard, tells me there is nothing really new here. It looks so very much to me like Warhammer: Age of Reckoning did, except perhaps more stable. I believe it will suffer the same fate as WAR, it will just take a bit longer if the gameplay is solid. As much as many of you may hate to hear it, this game does play and feel a lot like World of Warcraft to me. Which isn't a bad thing, but it shows a lack of originality that gives me any reason to really want to play this game other than curiousity.

     

    In the end it's like WoW with a new skin, but no flying. I like flying. If they add flying mounts someday it might be worth trying out.

  • RachelSTARRachelSTAR Member Posts: 2

    Originally posted by Melogore

     I really miss the days when devs would make a world where races had there own starting cities. And players were not forced into this linear world where we have to do the same crap over again if we decide to make an alt.  I just think they could have don't better.

     Good point! I agree 100%. Starting an alt. in the same place every time, running through the same PVE areas, the same quests is a hackneyed process that kills any enthusiasm for creating an alt. other than to see how a new race "works". They had separate starting points for each race in WAR and then took it out. BAD idea IMHO.

  • dekkion1dekkion1 Member UncommonPosts: 152

    And u know whats so sad  I betcha guild wasrs2 and skotor

       wont even live up to all the hype it has been getting!!

    Rift is where its at!. and it can  only get better fro here.

    gammer 4 life
  • GiddianGiddian Member UncommonPosts: 418

    I find Rift to be a WoW clone with better Graphics and a serious Quest grind. It's cool but NOTHING to get excited over

    image

  • DmyankeeDmyankee Member UncommonPosts: 135

    This is a good game, but it does miss on some key points, but for the original mmo players, Vanguard was the closest to get to the expierience of EQ1 just failed at launch. This game captures the essence of many games and does capitalize on two specifically World of Warcraft and Warhammer. I will be playing the game hell i preordered two CE. The thing i enjoy about the game is that its not world of warcraft. My wife enjoys the game and that is a plus. But if your looking for a next gen game, just move along nothing to see here. Wait for guild wars 2. (which will be next year sometime).

    image

    Artorus Giltanus - Ranger EQ1 Retired
    Arturien - 90 Deathknight WoW

  • EQ2ThanosEQ2Thanos Member UncommonPosts: 55

    I don't like this game for many reasons.As I said on the  Rift  forums before I even played any of the beta events,the souls system will not work.No-one in thier right mind will waste points on more than one soul so in the end everyone will put all thier points in one soul.For  example to be  able to have unlimeted stealth an assassin needs his final tree 51 so whats the point of not getting this?Sure there  will be much experimentation early on but in the end all will be pure classes.

    Also crafting is just stupid and boring,basically  harvest 100 pieces  of tin click on a forge turn those 100 tin into 50 tin bars go make a cup of tea come back and turn those 50 tin bars  into 25 tin boots.lame

  • HolyfleadipHolyfleadip Member Posts: 67

    I want some non-human races (these are boring).

    I want more cities and starting areas.

    I was going to put down the combat, but I'll try the new patch.  Last one didn't impress me.

    I agree, WOW clone isn't all bad.  There are a lot of good things in WOW.  Blizz has just messed up the game to the point that I truely hate it so I won't ever go back to WOW.

    But since we added the topic of addons, then I really wanted to add a little note about that.  WOW players have been (as so many others games) hit constantly by hackers.  Addons are a point of infection.  Stop the addon usage, if for no other reason than stopping the hackers.

  • VolgoreVolgore Member EpicPosts: 3,872

    For a common quest grinder with little pvp, Rift has absolutely not enough quest content. Grinding rifts ad nauseam while they start to repeat itself after a couple of times is hardly a replacement for solid quest.

    As it is now, you can hardly skip a quest or two or pick your favorite zone/s to level in as there is only one linear path to take. So Rift has zero replayability - but then, with tons of souls on each char, one doesn't need to re-roll over and over again. Too bad for those who like to play alts.

    Worst thing is that in case your friend is some levels below, you can hardly play together because you probably did all of his quests in his area already. All you can do is mindlessly run along and help him killing his stuff until he picks up with you. In all the other games this was never a problem...few levels below/ahead your mates you could always find an alternative place to quest together.

    image
  • kwoshkwosh Member Posts: 109

    Hmm .. it just seems like being funneled thru... I  turned level 10.. barely just got crafting. The game just doesnt seem to have enuff depth.. you click on a "check mark"  go to "shaded area" kill mob...  go back to "check mark" i feel as though its ground hogs day with MMo's as of late.. Havent we seen this before? Game looks relativly good  but  those 2 Oreo chocolate ends would be Nothing without that sweet creamy stuff in the middle... depth depth depth    thats what should be in the middle... i see no achievments, i see no "let me stop for a second  I want to craft, fish, or collect.. havent been to a major city yet at lvl 10?  strange.. no bank yet or that sorta thing.. I want to beleive in a better game... i just have not seen it..   I am in EQ2   and it fills a 10 gallon hat compared to the thimble rift has at the moment.. Why am I lookng at other games ? you ask? cause i am a gamer and always check out new games.. i dont hate rift, i am just stating what i have tested so far.. if you have played older deeper games... why would you go to a rift or even wow for that matter?    Also, i havenot even seen a dungeon at lvl 10.. some will say,"you havent lvled enuff"  in all my "older" Mmo's  (Asherons call, EQ, EQ2, Vanguard) it took a very long time and we never got bored to even reach lvl 10.. anyway if this is your type of game... have at it..  DEVS take notice...   where is the fluffy cream in the middle and that double stuffing?   My 2 cents  Kwosh

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