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What don't you like about GW2

24

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  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Loke666

    Public dungeons aren't dungeons but part of the open world so they kinda exists. The lvl 80 open "zone" is a underwater city if you want an example, it would have been considered a dungeon in a different game.

    For me it is the Asuras, just can't stand things like those. I never forgiven Weiss and Hickman for creating the gnomish inventor race inb Dragonlance and Asuras are just too darn close. :(

     

    Jeff Grubb was the one who added the gnomes to the Dragonlance series.

    Uhm... and that name may be a LITLE familiar if you're a fan of Guild Wars 2.  ;)

  • RageaholRageahol Member UncommonPosts: 1,127

    The Lore of GW2 doesnt allow for Open PvP servers  and since your foes will be matched from different servers every week it isnt logical from that point.

     

    AT this point in the world all the races are standing side by side to fight the dragons. sure charr and human hate each other but they are at peace right now (an unstable one but peace ) ASura have no reason to fight other races and they like the fact that the race depend on their Asuran Gates for transport . The Norn love battle...but only aganist worthy foes..and since most norn consider themseleves the greatest warrior ever the dragons are their best bet for a tale worthy fight.

     

     

    HOWEVER  my love for lore aside. I have issues with the character movement (just doesnt look right) and also the skill system  while i havent seen traits yet, so i will try not to pass judgemnt on it

    image

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    Originally posted by needalife214

    The Lore of GW2 doesnt allow for Open PvP servers  and since your foes will be matched from different servers every week it isnt logical from that point.

     

    AT this point in the world all the races are standing side by side to fight the dragons. sure charr and human hate each other but they are at peace right now (an unstable one but peace ) ASura have no reason to fight other races and they like the fact that the race depend on their Asuran Gates for transport . The Norn love battle...but only aganist worthy foes..and since most norn consider themseleves the greatest warrior ever the dragons are their best bet for a tale worthy fight.

     

     

    HOWEVER  my love for lore aside. I have issues with the character movement (just doesnt look right) and also the skill system  while i havent seen traits yet, so i will try not to pass judgemnt on it

    I have to agree with movement you mentioned. It looks strange and is similar to gw 1. Especially when walking on stairs... It looks like character is struting his ass off. When you think about it... They couldint fix walking on stairs in 3 expansions of gw 1 dont expect something different here... 

  • sketchy_sketchy_ Member UncommonPosts: 137

    Pfft no bashing on the asuras! they rock :D

    Arrogant midgets with an alien look, can't go wrong with that. :)

     

    Anyway on topic: Uhmm maybe that the game will be slightly too casual friendly. Like someone mentioned too many fast travels and stuff like that. The world feels more living to me if you have to run or whatever to certain places and check out all areas. Otherwise you just get lazy and "fastforward" to get to the fun stuff and miss out on the gameworld.

    It's not a big thing though. Can probably get used to it.

    "If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    Originally posted by sketchy_

    Pfft no bashing on the asuras! they rock :D

    Arrogant midgets with an alien look, can't go wrong with that. :)

     

    Anyway on topic: Uhmm maybe that the game will be slightly too casual friendly. Like someone mentioned too many fast travels and stuff like that. The world feels more living to me if you have to run or whatever to certain places and check out all areas. Otherwise you just get lazy and "fastforward" to get to the fun stuff and miss out on the gameworld.

    It's not a big thing though. Can probably get used to it.

    To unlock fast travel check points you will need to discover them first.

  • sketchy_sketchy_ Member UncommonPosts: 137

    Originally posted by albers

    To unlock fast travel check points you will need to discover them first.

     

    Aha, well even if that's the case you could still miss alot of things happening in the gameworld because you decide to fast travel instead of taking the long way. Like this scenario: You run around questing, exploring etc and you see something going down when you run past and go oohh let's check that out instead.

    ...and you find yourself doing something you hadn't planned at all (happens me all the time when i play mmos). It makes the world feel a bit more living.

    "If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  • Methos12Methos12 Member UncommonPosts: 1,244

    Which is just fine if that's how people want to play as long as I don't have play the same way. That whole map travel compliments dynamic events nicely because you can instantly get over there and participate.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • sketchy_sketchy_ Member UncommonPosts: 137

    It's not ok for me. If there's a faster way to do something I take it 95% of the time.

    For me it's usually better if I'm forced to take the long way. :P

     

    "If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  • fivorothfivoroth Member UncommonPosts: 3,916

    ArenaNet will never put FFA/open world PvP in their game because it's the exact opposite of their philosophy. The main focus of GW was competitive PvP and not some open world gankfest. ArenaNet frowns on this sort of PvP.

    GW2's PvP should be much better than GW1's because of the simple fact that your character starts with absolutely everything unlocked - items,skills, max level whereas in GW1 you started at max level but all of your item mods and skills were locked. GW2's PvP will be even more fair and competitive.

    However, I do believe a lot of people have decided that W v W v W will be the main PvP bit. But it is only meant to ease players into the really hardcore competitive GvG ^_^

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by thedarkess

    I only wish that there would be less fast travel points. Its good to have them but not for every single area. Something like flight transort in Aion would be good. But this is a minor thing, everything looks great so far.

    I just don't understand why games build a beautiful world if they just let people warp wherever. Just add in horse routes. If I really HATE long travel times I can sit on ahorse for 10 minutes and grab a sandwhich.

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    Originally posted by Garvon3

    Originally posted by thedarkess

    I only wish that there would be less fast travel points. Its good to have them but not for every single area. Something like flight transort in Aion would be good. But this is a minor thing, everything looks great so far.

    I just don't understand why games build a beautiful world if they just let people warp wherever. Just add in horse routes. If I really HATE long travel times I can sit on ahorse for 10 minutes and grab a sandwhich.

    So whats the point mate? You are making sandwitch, eating it and you cant see sh1t... It just save time. Personaly i hate long travels i find it frustrating... Lock-on auto run and stare at the same continent i saw  10 000 times. Isint it sounds awesome? I rather jump right into the action... 

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Garvon3

    Originally posted by thedarkess

    I only wish that there would be less fast travel points. Its good to have them but not for every single area. Something like flight transort in Aion would be good. But this is a minor thing, everything looks great so far.

    I just don't understand why games build a beautiful world if they just let people warp wherever. Just add in horse routes. If I really HATE long travel times I can sit on ahorse for 10 minutes and grab a sandwhich.

    I assume you're one of those people who's a huge fan of 10 minute long unskippable cutscenes, and can't understand why other people complain when they're watching the same video for the 5th time? :)

  • RoybeRoybe Member UncommonPosts: 420

    The problem I see happening is the one that is going to happen in any game of this type.  The controversy when the hardcore players want PvE play to match their twitch/tactical capabilities. 

    This is related to those that want PvP servers, lifelike aiming, rolling, whatever it is that most of those that consider themselves Hard Core want.  I have thousands of hours in GW1, have completed 38 of the HoM activities/titles, been in all the end game dungeons, NM and HM, but do not consider myself a hard core player.  I could go into a PvP game and get myself wiped easily and in Alliance battles have done so.

    My concern is exactly the opposite of the Hard Core, a blasphemy to some, I do not want to have to work hard to play this game for the number of hours I plan on being in it. I do not mind a challenge, I've played through Fallout 3, Dragon Age, all the Morrowind series, Half Life 1 and 2, and when I want to play hard that's where I go.  In an MMO I just want to have fun, at my pace, and not be hindered because I couldn't make that 2 1/2 block jump or forgot to tuck and roll out of the way of what I thought was a minor spell, or get hit from behind because i didn't see that critter behind the tree. 

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Roybe

    The problem I see happening is the one that is going to happen in any game of this type.  The controversy when the hardcore players want PvE play to match their twitch/tactical capabilities. 

    This is related to those that want PvP servers, lifelike aiming, rolling, whatever it is that most of those that consider themselves Hard Core want.  I have thousands of hours in GW1, have completed 38 of the HoM activities/titles, been in all the end game dungeons, NM and HM, but do not consider myself a hard core player.  I could go into a PvP game and get myself wiped easily and in Alliance battles have done so.

    My concern is exactly the opposite of the Hard Core, a blasphemy to some, I do not want to have to work hard to play this game for the number of hours I plan on being in it. I do not mind a challenge, I've played through Fallout 3, Dragon Age, all the Morrowind series, Half Life 1 and 2, and when I want to play hard that's where I go.  In an MMO I just want to have fun, at my pace, and not be hindered because I couldn't make that 2 1/2 block jump or forgot to tuck and roll out of the way of what I thought was a minor spell, or get hit from behind because i didn't see that critter behind the tree. 

    You really have nothing to worry about there. As you know it is items that is the large grind in any MMO. GW2 will have similar way with items as GW1, so the main grind will be leveling up just like in GW1.

    I do hear a lot of whine about no T27 raid gear in the future but that is another thing....

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Loke666

    Originally posted by Roybe

    The problem I see happening is the one that is going to happen in any game of this type.  The controversy when the hardcore players want PvE play to match their twitch/tactical capabilities. 

    This is related to those that want PvP servers, lifelike aiming, rolling, whatever it is that most of those that consider themselves Hard Core want.  I have thousands of hours in GW1, have completed 38 of the HoM activities/titles, been in all the end game dungeons, NM and HM, but do not consider myself a hard core player.  I could go into a PvP game and get myself wiped easily and in Alliance battles have done so.

    My concern is exactly the opposite of the Hard Core, a blasphemy to some, I do not want to have to work hard to play this game for the number of hours I plan on being in it. I do not mind a challenge, I've played through Fallout 3, Dragon Age, all the Morrowind series, Half Life 1 and 2, and when I want to play hard that's where I go.  In an MMO I just want to have fun, at my pace, and not be hindered because I couldn't make that 2 1/2 block jump or forgot to tuck and roll out of the way of what I thought was a minor spell, or get hit from behind because i didn't see that critter behind the tree. 

    You really have nothing to worry about there. As you know it is items that is the large grind in any MMO. GW2 will have similar way with items as GW1, so the main grind will be leveling up just like in GW1.

    I do hear a lot of whine about no T27 raid gear in the future but that is another thing....

    There are two main types of players who won't enjoy GW2 I believe. One are the people who want a pvp server and the second are hardcore raiders.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    There's no negative in this thread that I don't find a positive, but that's just me. I'm going to share my opinions but for what it's worth, I can understand the concern of these negatives even if I don't necessarily agree with them.

    Open PvP makes no sense when the idea behind the game is a bunch of very different cultures coming together against a single foe.

    Fast travel is accessable for areas you've already opened. Yes, it's a lovely world, but it's not going to stay lovely forever. I'm as big a fan of GW2 as any, in some cases more, but I'm also realistic. I know now matter how beautiful it is, and how impressed with it I am initially, eventually it will stop being 'new and shiny' and when that time comes, I will NOT want to be walking through areas I've already seen in-and-out 50 times.

    Asuras are hideous. I dislike them. Greatly. It would be an improvement if they didn't exist. That being said, they're the only truly 'ugly' race, if you consider them ugly. I think they look more like gremlins that've recently showered, but that's me. Some think they're cute. They're also tiny, and just very ~different~, which is going to appeal to people that don't necessarily want to be humanoid (humans, norn), are uninterested in being a furry (charr), and are sick of elves/races with elven features (*cough* sylvari *cough*). So if there are people that will get great joy out of being a hairless chihuahua that talks too effin' much, then fine. Something for everyone.

    Tone down special effects, are you mad? Not even going into that one any more than that. Just, no.

    Death penalties don't make people play smarter, they just make people play safer. Safer isn't always smarter, and it's also seldom inclusive. I'm a lot more likely to play with people I don't know when I don't have to worry about losing exp/items, than I would be if I lost any amount of those things. GW1 is the perfect example. The penalty was so harsh, people ran static/guild groups for all the tough shit and unless you have VERY specific builds, you don't get in. Try being a Dervish and getting an invite to the more difficult dungeons. It just doesn't happen.

    Skill system is different, I'll give you guys that. It will take some getting used to, but I don't mind it. It's there because they saw how overwhelmed people were with choices in GW1. For every person that liked it, there were two who didn't. And of that two, only one knew to go to PvXWiki and make their lives easier. Their answer to that is to make sure everyone is at least 'decent', no matter what their build. Hence the first few skills being a given. Still, between the various weapons each class can wield, the combinations of said weapons, and the rest of the skills which are customizable + the customization of those skills, there's still plenty of room for individuality.

    As for public dungeons, I've never a day missed fighting with another group over who's in who's spot. Post's getting long, I'll end it at that.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • CCyayCCyay Member UncommonPosts: 4

    Originally posted by arenasb

    That it isn't released yet.

  • therez0therez0 Member Posts: 379

    My major gripes so far are with the Ele:

    1) No sword, WTF! I want to play a light armor battle mage, so not having a sword on Ele diappoints me

    2) Attunements. This will more than likely screw up my other favorite caster role, the lightning mage. I don't wanna swap to ice magic to control the enemy, I want to fry him with a lightning bolt and control him like he was tasered.

  • raptorfalconraptorfalcon Member Posts: 126

    For me It's got to be the new skill system and the dungeons with forced grouping. I want the freedom to choose which skills I want and where they go in the skill bar. I want to be able to play solo wherever the hell I choose to. Most likely I will get killed... most likely I would make mistakes with my skills. BUT they were MY choices and not the developer's. Having the skills attached to the weapon guarantees my character will not suck, but at the same time, is it really MY character when I can't even choose what skills I want him/her to use?

    To me, granting those freedoms to players in one game and then taking them away on the next version of such game is..well... really frustrating. If I wanna be an elementalist walking around with a big sword and a shield even though it makes no sense.... well.... why is GW2 not letting me when GW1 did?

     

    The  only way I can see them fixing this is attaching different skills to the same type of weapon. For example your long sword may have sever artery and gash... and my long sword that I looted from this other monster has some other 2 skills. If possible they may even add away of transferring skills from one weapons to another of the same type. Skills would work more or less in the way mods work in Gw1. Perhaps only allow this for some special/unique weapons, thus giving players a reason to hunt for them...

  • WertheWerthe Member Posts: 236

    Fast traveling system.

  • KingdouglasKingdouglas Member Posts: 81

    Originally posted by fivoroth

    However, I do believe a lot of people have decided that W v W v W will be the main PvP bit. But it is only meant to ease players into the really hardcore competitive GvG ^_^

    It will be interesting to see what arenanet does with this. They have said something similar, that the W v W will be more casual friendly. The statement that it is simply a way to ease players into GvG (however that was stated)  could mean that they won't have the W v W as a focus. Personally I hope they will put alot of effort into the WvW since that is what I look forward to the most.

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by Kingdouglas

    Originally posted by fivoroth



    However, I do believe a lot of people have decided that W v W v W will be the main PvP bit. But it is only meant to ease players into the really hardcore competitive GvG ^_^

    It will be interesting to see what arenanet does with this. They have said something similar, that the W v W will be more casual friendly. The statement that it is simply a way to ease players into GvG (however that was stated)  could mean that they won't have the W v W as a focus. Personally I hope they will put alot of effort into the WvW since that is what I look forward to the most.

    I think what they mean by casual friendly is that it  will require less skill than GvG. Your level, items, basically your overall progression, will be a factor. In addition, larger scale PvP translates into less pressure on the individual player so your mistakes will not penalised so much as they would in GvG.

    They said it's supposed to ease players into GvG because in the original game a lot of people just gave up on GvG because the learning curve was very steep. Alliance Battles and Random Arenas can be very frustrating because you play with random people. Team arenas were also tricky as you needed lots of experience to play that properly but there are very few teams which will spend any time teaching newbies. Heroes Ascent turned into the looking for R123102 in the hero title. There were huge barriers to entry in the more competitive PvP and it started to die off slowly. GW from a PvP game turned into a PvE game with most players playing PvE. 

    This W v W v W is a blend between pure PvP and PvE. You have some objectives to captures keeps/zones etc and you have lots of people playing.  So it might be less daunting for PvE players to pick it up and hopefully also transition to the more competitive PvP.

    All this does not mean that they won't put much effort into it. ArenaNet is trying to promote choice and what better way to do it than offer PvE, WvW and competitive PvP. In PvE you can focus solely on the dynamic events and personal story and have lots of fun. At least that's what they've said. I don't see why this shouldn't be the case for PvP as well.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Is this really a discussion of what we don't like in a game that hasn't even been released yet?  Do you know how many things may change before release?

     

    I can answer the question logically.  What I don't like about GW2 is that I'm not able to play it yet because it's not finished. There. Now that answer makes sense, or at least cents....my two.

    President of The Marvelously Meowhead Fan Club

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by just1opinion

    Is this really a discussion of what we don't like in a game that hasn't even been released yet?  Do you know how many things may change before release?

     

    I can answer the question logically.  What I don't like about GW2 is that I'm not able to play it yet because it's not finished. There. Now that answer makes sense, or at least cents....my two.

     And your point of view doesn't make sense to me! This is a perfect logical discussion of what people don't like or are worried about in GW2 based on the information that so far have been given! Subjekt to change or not, stating concerns, worries and dislikes also makes sense. Aswell as other treads is about praises and positive expectations. 

    the statement about not being able to play it yet is humours but also off topic imho and therefore it doesn't need to be repeated (again imho)

    My concern is as i noted above, the stat system, wich i have found borring in other games, and therefore i am not sold on the fact that this is a part where they are actual developing so close to a standard from other games.  

  • GaoxinGaoxin Member UncommonPosts: 198

    What I don't like about GW2? ITS NOT OUT YET!

     

    :(

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