I read your whining OP... the world doesn't revolve around you; all you offer is your bias perspective.
You want a focused topic?
Learn to communicate effectively.
Bias? LoL. I could prove to you just by logging in and saving the chat log in a group.
Have you heard the complaints about the random dungeon finder and cross realm play? It's not just me who finds there are too many Mimes and that MMORPG's sometimes play out as Massively Singleplayer ORPG's.
That's it though, I will not be repeating the obvious again, as obvious trolls are obvious. I edited the OP to prevent anyone else from derailing this thread, and I myself give up all attempts at restating the obvious that assumptions that I spammed chat were entirely false, and this is not an isolated incident nor something only talkative/annoying people experience.
End of discussion. Get back on topic please.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
I don't type much in groups, because it usually takes me awhile to warm up to people, even online. I'm kind of picky what I like to chat about also. It's so easy to be misunderstood when chatting in an online game, I prefer to test the waters and see just how tolerant people are before giving them 21 questions. Do unto others as you would have them do unto you. Lead by example. There's no reason to get upset because everyone is not just like you. Is there ever a time when you enjoy the peace and quiet?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I don't like to talk much in a group,unless there is something to talk about.I think the OP sounds to me rather immature,so not so sure i would have talked to him and his nephew either.People don't need to talk just for the sake of talking,there really should be a reason,other than to hear yourself talk.
Usually i might say something if a player is struggling or may need help,like i might ask if they know how to use macros or something along those lines.If i see a mob i need for a quest i might mention/ask if we can kill it for my quest.If players know what they are doing and it is just mindless kill grinding,it doesn't need much chatter,especially since some players might be eating,or not really paying close attention.
Usually people become more talkative as they get to know each other,in this case the OP knew his nephew so acted probably childish and just chattered about meaningless nothing,if alone i am sure the scenario would have been different.If the OP wanted those other group members to entertain him,maybe he should have said at the start of the group,need only stay if you can entertain me ?
We were immature only AFTER 3 hours and 50 minutes of boredom and silence. For there to be silence, we couldn't have talked to one another very much.
No offense, but it's quite fun to mess around with mindless zombies sometimes, since you get to control them
If that makes me immature, then I am glad I am, as me and my friends often roll off of our floors laughing at stuff like this.
Neither me nor my nephew chattered about anything but the game itself and perhaps one or two "So do you guys like adventuring only or crafting too?" throughout the 4 hours playing.
To assume that we were annoying and immature the entire 4 hours just because we decided to have some fun with the zombies in the last 10 minutes before quitting, is quite illogical. One does not necessarily mean the other. In fact, we mocked them out of frustration that they were such boring people, and if they did not talk at all, we clearly did not talk very much either. We were playing beside one another IRL, so we didn't need to type to one another as well.
It has nothing to do with "entertaining people" but social interaction. There seem to be many people who play MMORPG's but want to skip the MMO part of MMORPG. I am sorry, but I do not enjoy grouping with people so lifeless it is the same as playing with NPC bots. I don't think I'm immature to have this opinion either.
I understand not everyone wants to talk-- but the reasons you talk are really the type that annoy me. You only talk so you an grind more quests or to lecture someone else because they aren't as good as you? The kind of mindset of people plowing through MMORPG's, missing out on the actual fun in the midst of desperate progress. You seem like the type that would talk normally, but if I knew your motivations I'd never group with you.
Really, if you don't want to socialize in a MMORPG, you should try a singleplayer RPG. I don't understand why some of you even play MMORPG's if you don't want to socialize. It's not even about "talking about nothing" either. I don't even like talking sometimes. It's about being more than a lifeless doll who lies there grinding mindlessly without a single word spoken. The difference between a player who occassionally /laughs at the enemy and one who never says or emotes a word, is quite a big difference.
You might as well just be an NPC-- except NPC's would socialize on a higher level, and that's sad.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
I don't type much in groups, because it usually takes me awhile to warm up to people, even online. I'm kind of picky what I like to chat about also. It's so easy to be misunderstood when chatting in an online game, I prefer to test the waters and see just how tolerant people are before giving them 21 questions. Do unto others as you would have them do unto you. Lead by example. There's no reason to get upset because everyone is not just like you. Is there ever a time when you enjoy the peace and quiet?
Great point!
Here is an example of when silence is appreciated (such as intense, exciting non-stop action in CoH) or relaxing fishing in Qeynos Docks. (Fishing really should be in the game more).
As I said before, I am perfectly fine with this. I know many people who take time to warm up, and they are usually nice and friendly people, even if quiet.
There is a difference though. Quiet or shy people are different than those who are totally isolated from the game world. When I spoke of the Mimes, I wasn't talking about a quiet person or a shy person. I was talking about a lifeless robot-- something quite different.
My best friend is extremely quiet and shy, and I have had many friends who were just like you, which pleases me and is something I am fine with.
Yet in a MMORPG of thousands of players, when the majority of them seem to be Mimes whose only goal is to grind and leveling up, merely using you to increase progression-- it's a problem, at least in my opinion. Those types should be playing a singleplayer game. And if they are busy watching TV while playing? They really shouldn't be playing, because it sounds like they're bored.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
When I'm "grinding" for hours rarely will I "talk" a lot and just keep grinding, and we'd be in group for 5-6 hours and that was on Final Fantasy XI. Another thing someone else mentioned is the language barriers just because some people may be on a "English speaking server" doesn't mean they speak fluent English, and a lot of Asian speaking populace do not like speaking in "broken english" they would rather be quiet, and/or they are there solely for the exp/grind. Which is a big source of difference in Asian/Western players. About the only time I'll talk when out grinding is on downtime like someone had to go put his sister out who was on fire or sonething like that.
FFA PVP/PVP/PVE ect ect games have no bearing on whether or not people will interact/talk with one another. Some of the longest "chats" are usually in Guild Chat or when we are raiding in Vent. Take my wife for example she rarely ever talks and usually when she does it's in guild chat and even then she has to see someone say something like "OMG MY DOG IS BEING RAPED BY A RABID SHEEP" or something like that otherwise she's really quiet on any MMO, but she is like that in real life as well.
Actually, I'm going to do myself a favor and block anyone who fails Reading Comprehension 101.
I hate repeating the obvious that is in the OP. I'd prefer to only read 1 person who doesn't make weird assumptions for every 10 people than to facepalm at the reading comprehension here.
You mean anyone who isn't saying what you want to hear you are going to block.
***Imagine an entitled teenager stomping his feet while plugging his ears with his fingers.
Really, if you don't want to socialize in a MMORPG, you should try a singleplayer RPG.
Really, you should just keep your worthless opinion to yourself and stop trying to establish your personal ruleset.
LOL
Alright, I'm fine with this ending, as the majority here (as seen in so many threads about topics like this) agree with me that if you don't want to socialize, play a singleplayer game. There's no reason not to, as those games are MUCH more developed since their resources can go towards focusing on *YOU* the anti-social player.
Whatever floats your boat though.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
When I'm "grinding" for hours rarely will I "talk" a lot and just keep grinding, and we'd be in group for 5-6 hours and that was on Final Fantasy XI. Another thing someone else mentioned is the language barriers just because some people may be on a "English speaking server" doesn't mean they speak fluent English, and a lot of Asian speaking populace do not like speaking in "broken english" they would rather be quiet, and/or they are there solely for the exp/grind. Which is a big source of difference in Asian/Western players. About the only time I'll talk when out grinding is on downtime like someone had to go put his sister out who was on fire or sonething like that.
FFA PVP/PVP/PVE ect ect games have no bearing on whether or not people will interact/talk with one another. Some of the longest "chats" are usually in Guild Chat or when we are raiding in Vent. Take my wife for example she rarely ever talks and usually when she does it's in guild chat and even then she has to see someone say something like "OMG MY DOG IS BEING RAPED BY A RABID SHEEP" or something like that otherwise she's really quiet on any MMO, but she is like that in real life as well.
See, in the situation of your wife, that is normal. She is normally quiet in real life, so she's like that in game. That's fine! Quiet people are not the same as Mindless Mimes.
I would believe these 3 Mimes were foreign...except their introductory "Hello" sentence was pretty good english. However, it's quite possible. It actually makes it more entertaining to make fools of them if they are chinese grinders :P hehe
I disagree though, as I find games like EQ2 and Vanguard to be MUCH quieter than Darkfall or classic UO. In a game like Darkfall, if you don't communicate with others, you will get screwed. Grouping is much more important in Darkfall, as is communication.
Perhaps the real defeat of socialization is what you mention: "the grind".
Grinding really should be eliminated-- at a much higher priority if it is the major cause of the lack of socializing in MMORPG's.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Yet in a MMORPG of thousands of players, when the majority of them seem to be Mimes whose only goal is to grind and leveling up, merely using you to increase progression-- it's a problem, at least in my opinion. Those types should be playing a singleplayer game. And if they are busy watching TV while playing? They really shouldn't be playing, because it sounds like they're bored.
In essence unless you are with friends, guild groups, and the like everyone is just using the others to "Level up, grind, increase progression" it is a problem because the lack of communities these days. But this varies from, server to server not so much from game to game, also it can vary from the type of servers not as in PVP or RPPVP or PVE but I mean by location like Europe, North America, ect.
i dont see whats so farfetched about having communication in a group....
If the party leader asks a question, why not reply? I may not be the biggest chatter but give me a good reason//topic and I can manage something to say.
Being an MMO it should be pretty obvious that communication is important.
Everyone has their own given circumstances, and not everyone can type a response to everything. Almost any game i play nowadays I immediatley leave those atrocious global/trade channels. I'm sorry but after WoW no more... Put me in a group/guild and start a meaningful conversation and ill talk back.
IMO any game that is multiplayer/coop communication can be a key factor to enjoying / winning.
Playing left4dead/borderlands/gearsofwar with a group a friends easily showed me which ones are the team players and which ones are the rambo solo players. Given they may be close friends, I feel communication affects our gameplay greatly.
However i would rather play with a mute than one of those elitists. You know.... everyone else sucks, im the best, qq and so on and so forth. Playing with jackasses is no fun. They are everywhere but i swear they only appeared within the last decade or so....
I don't like to talk much in a group,unless there is something to talk about.I think the OP sounds to me rather immature,so not so sure i would have talked to him and his nephew either.People don't need to talk just for the sake of talking,there really should be a reason,other than to hear yourself talk.
Since you missed it... here are specific quotes, 6 of them which you missed. How could you miss all 6? No idea.
"One of them answered about one out of 5 group-based questions such as "What do you guys want to do next?" or "Do you guys need a break before we attempt this next task?""
"I was talking about the game and what we were doing. "What do you guys want to do next?" ....silence. "Do you guys need to take a break at the merchant?" ...silence except the one guy "No." Okay, should we take a break here or just keep fighting?" Silence..."
"At first it was simple chatter such as "What do you guys want to do next?" or "Do you guys need a break for a bit before continuing?""
"Unlike what you incorrectly assume, I asked simple questions like "What do you guys want to do next?" and they were mimes."
"1) I talked only when needed at first, such as group leader responsibility or direction.
3) I didn't "never shut up" but instead just found it strange, and towards the end began to make fun of them. There is nothing in the OP to say that I am overly talkative in this situation."
"I didn't ramble, but asked group leader based questions every so often, and in the 4 hour span attempted to be friendly a few times."
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Yet in a MMORPG of thousands of players, when the majority of them seem to be Mimes whose only goal is to grind and leveling up, merely using you to increase progression-- it's a problem, at least in my opinion. Those types should be playing a singleplayer game. And if they are busy watching TV while playing? They really shouldn't be playing, because it sounds like they're bored.
In essence unless you are with friends, guild groups, and the like everyone is just using the others to "Level up, grind, increase progression" it is a problem because the lack of communities these days. But this varies from, server to server not so much from game to game, also it can vary from the type of servers not as in PVP or RPPVP or PVE but I mean by location like Europe, North America, ect.
Very true... and the cultural differences (location/continent) is really interesting and I'd be interested in knowing the differences in MMO communities across different cultures.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
When I'm "grinding" for hours rarely will I "talk" a lot and just keep grinding, and we'd be in group for 5-6 hours and that was on Final Fantasy XI. Another thing someone else mentioned is the language barriers just because some people may be on a "English speaking server" doesn't mean they speak fluent English, and a lot of Asian speaking populace do not like speaking in "broken english" they would rather be quiet, and/or they are there solely for the exp/grind. Which is a big source of difference in Asian/Western players. About the only time I'll talk when out grinding is on downtime like someone had to go put his sister out who was on fire or sonething like that.
FFA PVP/PVP/PVE ect ect games have no bearing on whether or not people will interact/talk with one another. Some of the longest "chats" are usually in Guild Chat or when we are raiding in Vent. Take my wife for example she rarely ever talks and usually when she does it's in guild chat and even then she has to see someone say something like "OMG MY DOG IS BEING RAPED BY A RABID SHEEP" or something like that otherwise she's really quiet on any MMO, but she is like that in real life as well.
See, in the situation of your wife, that is normal. She is normally quiet in real life, so she's like that in game. That's fine! Quiet people are not the same as Mindless Mimes.
I would believe these 3 Mimes were foreign...except their introductory "Hello" sentence was pretty good english. However, it's quite possible. It actually makes it more entertaining to make fools of them if they are chinese grinders :P hehe
I disagree though, as I find games like EQ2 and Vanguard to be MUCH quieter than Darkfall or classic UO. In a game like Darkfall, if you don't communicate with others, you will get screwed. Grouping is much more important in Darkfall, as is communication.
Perhaps the real defeat of socialization is what you mention: "the grind".
Grinding really should be eliminated-- at a much higher priority if it is the major cause of the lack of socializing in MMORPG's.
Oh I agree grinding should be eleminated. The thing is introductions at least from a Japanese standpoint they would always start with Hello, Hi, ect. but after that it was silence unless you knew romanji, even the rare non gold farming Chinese person if you speak to them in rudamentry cantonese they will try to speak back.
Trust me I know about being in a community that if you aren't social you get screwed I was in Final Fantasy XI for years and you could see the people that were trying to be "mimes" in that game it just didn't work because you NEEDED other people. And back to the grind thing, I've stated this in other threads. It's not so much the grind I think it's the fact that MMOs these days are becoming SOOOOO Itemized it's not funny, and I've been realizing this a lot with Warcraft. You need "ITEMLEVEL Eleventybillion to do this" No ifs ands or butts about it. The new breed of MMOs give you no room to wiggle. Look up old strategys to bosses from UO and such you will find 20-30 different strategies for taking down the boss. Now go look at strategies for bosses in more recent games, you will find the same strategy rehashed 30 different times, the only difference is the person writing it.
i dont see whats so farfetched about having communication in a group....
If the party leader asks a question, why not reply? I may not be the biggest chatter but give me a good reason//topic and I can manage something to say.
Being an MMO it should be pretty obvious that communication is important.
Everyone has their own given circumstances, and not everyone can type a response to everything. Almost any game i play nowadays I immediatley leave those atrocious global/trade channels. I'm sorry but after WoW no more... Put me in a group/guild and start a meaningful conversation and ill talk back.
IMO any game that is multiplayer/coop communication can be a key factor to enjoying / winning.
Playing left4dead/borderlands/gearsofwar with a group a friends easily showed me which ones are the team players and which ones are the rambo solo players. Given they may be close friends, I feel communication affects our gameplay greatly.
However i would rather play with a mute than one of those elitists. You know.... everyone else sucks, im the best, qq and so on and so forth. Playing with jackasses is no fun. They are everywhere but i swear they only appeared within the last decade or so....
Great post, and I don't know what to say.
A lot of people here seem to get really angry that others want to socialize, communicate, or even ask simple group questions based on the game itself such as "Do you guys have any quests we need to do?" or "What do you guys want to do now?" These people were mimes when asked those questions, as if they were too busy playing a different MMO while watching TV while eating pizza while surfing the internet.
My biggest question is why some of these people multi-task that much when playing an MMO. Why play it if it really bores you THAT much?
Left4Dead was perhaps the most amazing FPS game I've ever played that goes outside the scope of what a FPS game is. The teamwork and lonewolves in that game were so awesome, and nothing was more fun than seeing a teammate try to lone wolf and letting him die (mainly because they were so far away it would be impossible to save them).
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Oh I agree grinding should be eleminated. The thing is introductions at least from a Japanese standpoint they would always start with Hello, Hi, ect. but after that it was silence unless you knew romanji, even the rare non gold farming Chinese person if you speak to them in rudamentry cantonese they will try to speak back.
Trust me I know about being in a community that if you aren't social you get screwed I was in Final Fantasy XI for years and you could see the people that were trying to be "mimes" in that game it just didn't work because you NEEDED other people. And back to the grind thing, I've stated this in other threads. It's not so much the grind I think it's the fact that MMOs these days are becoming SOOOOO Itemized it's not funny, and I've been realizing this a lot with Warcraft. You need "ITEMLEVEL Eleventybillion to do this" No ifs ands or butts about it. The new breed of MMOs give you no room to wiggle. Look up old strategys to bosses from UO and such you will find 20-30 different strategies for taking down the boss. Now go look at strategies for bosses in more recent games, you will find the same strategy rehashed 30 different times, the only difference is the person writing it.
Remarkable post. May I ask, do you have any ideas of how to reduce the grind or further involvement in the community?
I am in the process of prototyping Emergence Online, so we have plenty of wiggle room to implement key features (although we are already trying to make it a very community-based game) and you seem much more intelligent than the others here.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
I personally like to think that the silent players have "Crono's Disease". I named it thus because the character Crono in Chrono Trigger never speaks, ever, but gets the job done lol.
Yet in a MMORPG of thousands of players, when the majority of them seem to be Mimes whose only goal is to grind and leveling up, merely using you to increase progression-- it's a problem, at least in my opinion. Those types should be playing a singleplayer game. And if they are busy watching TV while playing? They really shouldn't be playing, because it sounds like they're bored.
In essence unless you are with friends, guild groups, and the like everyone is just using the others to "Level up, grind, increase progression" it is a problem because the lack of communities these days. But this varies from, server to server not so much from game to game, also it can vary from the type of servers not as in PVP or RPPVP or PVE but I mean by location like Europe, North America, ect.
Very true... and the cultural differences (location/continent) is really interesting and I'd be interested in knowing the differences in MMO communities across different cultures.
I'd say just go look up Final Fantasy XI and news about the differences between the English/Japanese in that game alone. A lot of the time they didn't like to even party with Americans/English speaking because the play style is too different. The best thing would be was to get in the party show you know your shit and just grind grind grind.
I personally like to think that the silent players have "Crono's Disease". I named it thus because the character Crono in Chrono Trigger never speaks, ever, but gets the job done lol.
LOL!
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Some groups are talktative, some are quiet. Thread required? Or is this just a sly attempted to show the superiority of PvP over PvE. At least it would be a novel approach to beating that dead horse.
I think you're making an over generalization.Most people who play PVE mmorpg games are layed back.quite a few of them have social problems in real life.Easy quests,easy mobs and easy leveling doesn't encourage socializing.I've played many mmo/muds over the years,and it all depends.
I personally find that alot of ego maniacs play PVP games.So ofcourse they boast and brag alot,and even to the point of creating fictional stories about themselves in chat.I played darkfall for maybe a month,good game,just not for me or my schedule,i told one of them to STFU,and he then proceeded to threaten me all night long,and tried to track me down for hours the next day.
In my opinion,make a pve game more challenging,and the more interaction you will have.EQ is the prime example.
These people were mimes when asked those questions, as if they were too busy playing a different MMO while watching TV while eating pizza while surfing the internet.
My biggest question is why some of these people multi-task that much when playing an MMO. Why play it if it really bores you THAT much?
Who do you assume they are bored because they are capable of multi-tasking?
EQ was my first MMO and the one I spent the most time playing. One of the main reasons I enjoyed it so much was because I could setup a camp somewhere, start killing mobs and once the cycle was broken, I could start doing something else like chatting with friends or surfing the web. It was relaxing and something I could do for hours.
I do the same thing now in EVE. I can go out for a solo roam thru low sec, fire up hulu or icefilms for a movie or logon pogo for a board game while talking on skype and vent. To me that is relaxing and fun.
The reason for all the mime players is because most people are in vent now adays. There is little need to talk to people that our outside your guild, unless you have to. I try to talk when i'm in a group, sometimes I don't... It just depends on the group and what we are doing and why I am in it.
Well? Answer the questions and confront the facts.
I await your response, unless you want to prove my point that you're just trolling
You have, within the span of a few posts, already managed to alienate or take offense at almost every poster who tried to respond in this thread. If this were an MMO and you had behaved like you have in this thread, I would probably either have left the group or just stayed quiet in the hopes that you wouldn't freak out any more.
It takes two to communicate. If you are consistantly having trouble, perhaps you should at least consider the possibility that you yourself might somehow be a variable in that equation in some way you hadn't considered.
My "trolling" was mearly a playful attempt to open your mind to that possibility. Take it or leave it as you will. It was sincere.
Comments
Bias? LoL. I could prove to you just by logging in and saving the chat log in a group.
Have you heard the complaints about the random dungeon finder and cross realm play? It's not just me who finds there are too many Mimes and that MMORPG's sometimes play out as Massively Singleplayer ORPG's.
That's it though, I will not be repeating the obvious again, as obvious trolls are obvious. I edited the OP to prevent anyone else from derailing this thread, and I myself give up all attempts at restating the obvious that assumptions that I spammed chat were entirely false, and this is not an isolated incident nor something only talkative/annoying people experience.
End of discussion. Get back on topic please.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
I don't type much in groups, because it usually takes me awhile to warm up to people, even online. I'm kind of picky what I like to chat about also. It's so easy to be misunderstood when chatting in an online game, I prefer to test the waters and see just how tolerant people are before giving them 21 questions. Do unto others as you would have them do unto you. Lead by example. There's no reason to get upset because everyone is not just like you. Is there ever a time when you enjoy the peace and quiet?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Topic?
There is no clear thesis stated.
The topic is:
In your experience you don't enjoy playing with people who don't talk to you... so... whats your point? You just need a soapbox?
Do you have a suggestion for this percieved problem of yours?
What do you want discussed... you want a circle jerk so you don't feel alone?
You just want to post to complain?
You sir are the living breathing internet cliche... I'm waiting for you to bust out a "fail."
We were immature only AFTER 3 hours and 50 minutes of boredom and silence. For there to be silence, we couldn't have talked to one another very much.
No offense, but it's quite fun to mess around with mindless zombies sometimes, since you get to control them
If that makes me immature, then I am glad I am, as me and my friends often roll off of our floors laughing at stuff like this.
Neither me nor my nephew chattered about anything but the game itself and perhaps one or two "So do you guys like adventuring only or crafting too?" throughout the 4 hours playing.
To assume that we were annoying and immature the entire 4 hours just because we decided to have some fun with the zombies in the last 10 minutes before quitting, is quite illogical. One does not necessarily mean the other. In fact, we mocked them out of frustration that they were such boring people, and if they did not talk at all, we clearly did not talk very much either. We were playing beside one another IRL, so we didn't need to type to one another as well.
It has nothing to do with "entertaining people" but social interaction. There seem to be many people who play MMORPG's but want to skip the MMO part of MMORPG. I am sorry, but I do not enjoy grouping with people so lifeless it is the same as playing with NPC bots. I don't think I'm immature to have this opinion either.
I understand not everyone wants to talk-- but the reasons you talk are really the type that annoy me. You only talk so you an grind more quests or to lecture someone else because they aren't as good as you? The kind of mindset of people plowing through MMORPG's, missing out on the actual fun in the midst of desperate progress. You seem like the type that would talk normally, but if I knew your motivations I'd never group with you.
Really, if you don't want to socialize in a MMORPG, you should try a singleplayer RPG. I don't understand why some of you even play MMORPG's if you don't want to socialize. It's not even about "talking about nothing" either. I don't even like talking sometimes. It's about being more than a lifeless doll who lies there grinding mindlessly without a single word spoken. The difference between a player who occassionally /laughs at the enemy and one who never says or emotes a word, is quite a big difference.
You might as well just be an NPC-- except NPC's would socialize on a higher level, and that's sad.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Really, you should just keep your worthless opinion to yourself and stop trying to establish your personal ruleset.
Great point!
Here is an example of when silence is appreciated (such as intense, exciting non-stop action in CoH) or relaxing fishing in Qeynos Docks. (Fishing really should be in the game more).
As I said before, I am perfectly fine with this. I know many people who take time to warm up, and they are usually nice and friendly people, even if quiet.
There is a difference though. Quiet or shy people are different than those who are totally isolated from the game world. When I spoke of the Mimes, I wasn't talking about a quiet person or a shy person. I was talking about a lifeless robot-- something quite different.
My best friend is extremely quiet and shy, and I have had many friends who were just like you, which pleases me and is something I am fine with.
Yet in a MMORPG of thousands of players, when the majority of them seem to be Mimes whose only goal is to grind and leveling up, merely using you to increase progression-- it's a problem, at least in my opinion. Those types should be playing a singleplayer game. And if they are busy watching TV while playing? They really shouldn't be playing, because it sounds like they're bored.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
When I'm "grinding" for hours rarely will I "talk" a lot and just keep grinding, and we'd be in group for 5-6 hours and that was on Final Fantasy XI. Another thing someone else mentioned is the language barriers just because some people may be on a "English speaking server" doesn't mean they speak fluent English, and a lot of Asian speaking populace do not like speaking in "broken english" they would rather be quiet, and/or they are there solely for the exp/grind. Which is a big source of difference in Asian/Western players. About the only time I'll talk when out grinding is on downtime like someone had to go put his sister out who was on fire or sonething like that.
FFA PVP/PVP/PVE ect ect games have no bearing on whether or not people will interact/talk with one another. Some of the longest "chats" are usually in Guild Chat or when we are raiding in Vent. Take my wife for example she rarely ever talks and usually when she does it's in guild chat and even then she has to see someone say something like "OMG MY DOG IS BEING RAPED BY A RABID SHEEP" or something like that otherwise she's really quiet on any MMO, but she is like that in real life as well.
You mean anyone who isn't saying what you want to hear you are going to block.
***Imagine an entitled teenager stomping his feet while plugging his ears with his fingers.
LOL
Alright, I'm fine with this ending, as the majority here (as seen in so many threads about topics like this) agree with me that if you don't want to socialize, play a singleplayer game. There's no reason not to, as those games are MUCH more developed since their resources can go towards focusing on *YOU* the anti-social player.
Whatever floats your boat though.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
See, in the situation of your wife, that is normal. She is normally quiet in real life, so she's like that in game. That's fine! Quiet people are not the same as Mindless Mimes.
I would believe these 3 Mimes were foreign...except their introductory "Hello" sentence was pretty good english. However, it's quite possible. It actually makes it more entertaining to make fools of them if they are chinese grinders :P hehe
I disagree though, as I find games like EQ2 and Vanguard to be MUCH quieter than Darkfall or classic UO. In a game like Darkfall, if you don't communicate with others, you will get screwed. Grouping is much more important in Darkfall, as is communication.
Perhaps the real defeat of socialization is what you mention: "the grind".
Grinding really should be eliminated-- at a much higher priority if it is the major cause of the lack of socializing in MMORPG's.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
In essence unless you are with friends, guild groups, and the like everyone is just using the others to "Level up, grind, increase progression" it is a problem because the lack of communities these days. But this varies from, server to server not so much from game to game, also it can vary from the type of servers not as in PVP or RPPVP or PVE but I mean by location like Europe, North America, ect.
i dont see whats so farfetched about having communication in a group....
If the party leader asks a question, why not reply? I may not be the biggest chatter but give me a good reason//topic and I can manage something to say.
Being an MMO it should be pretty obvious that communication is important.
Everyone has their own given circumstances, and not everyone can type a response to everything. Almost any game i play nowadays I immediatley leave those atrocious global/trade channels. I'm sorry but after WoW no more... Put me in a group/guild and start a meaningful conversation and ill talk back.
IMO any game that is multiplayer/coop communication can be a key factor to enjoying / winning.
Playing left4dead/borderlands/gearsofwar with a group a friends easily showed me which ones are the team players and which ones are the rambo solo players. Given they may be close friends, I feel communication affects our gameplay greatly.
However i would rather play with a mute than one of those elitists. You know.... everyone else sucks, im the best, qq and so on and so forth. Playing with jackasses is no fun. They are everywhere but i swear they only appeared within the last decade or so....
Since you missed it... here are specific quotes, 6 of them which you missed. How could you miss all 6? No idea.
"One of them answered about one out of 5 group-based questions such as "What do you guys want to do next?" or "Do you guys need a break before we attempt this next task?""
"I was talking about the game and what we were doing. "What do you guys want to do next?" ....silence. "Do you guys need to take a break at the merchant?" ...silence except the one guy "No." Okay, should we take a break here or just keep fighting?" Silence..."
"At first it was simple chatter such as "What do you guys want to do next?" or "Do you guys need a break for a bit before continuing?""
"Unlike what you incorrectly assume, I asked simple questions like "What do you guys want to do next?" and they were mimes."
"1) I talked only when needed at first, such as group leader responsibility or direction.
3) I didn't "never shut up" but instead just found it strange, and towards the end began to make fun of them. There is nothing in the OP to say that I am overly talkative in this situation."
"I didn't ramble, but asked group leader based questions every so often, and in the 4 hour span attempted to be friendly a few times."
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Very true... and the cultural differences (location/continent) is really interesting and I'd be interested in knowing the differences in MMO communities across different cultures.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Oh I agree grinding should be eleminated. The thing is introductions at least from a Japanese standpoint they would always start with Hello, Hi, ect. but after that it was silence unless you knew romanji, even the rare non gold farming Chinese person if you speak to them in rudamentry cantonese they will try to speak back.
Trust me I know about being in a community that if you aren't social you get screwed I was in Final Fantasy XI for years and you could see the people that were trying to be "mimes" in that game it just didn't work because you NEEDED other people. And back to the grind thing, I've stated this in other threads. It's not so much the grind I think it's the fact that MMOs these days are becoming SOOOOO Itemized it's not funny, and I've been realizing this a lot with Warcraft. You need "ITEMLEVEL Eleventybillion to do this" No ifs ands or butts about it. The new breed of MMOs give you no room to wiggle. Look up old strategys to bosses from UO and such you will find 20-30 different strategies for taking down the boss. Now go look at strategies for bosses in more recent games, you will find the same strategy rehashed 30 different times, the only difference is the person writing it.
Great post, and I don't know what to say.
A lot of people here seem to get really angry that others want to socialize, communicate, or even ask simple group questions based on the game itself such as "Do you guys have any quests we need to do?" or "What do you guys want to do now?" These people were mimes when asked those questions, as if they were too busy playing a different MMO while watching TV while eating pizza while surfing the internet.
My biggest question is why some of these people multi-task that much when playing an MMO. Why play it if it really bores you THAT much?
Left4Dead was perhaps the most amazing FPS game I've ever played that goes outside the scope of what a FPS game is. The teamwork and lonewolves in that game were so awesome, and nothing was more fun than seeing a teammate try to lone wolf and letting him die (mainly because they were so far away it would be impossible to save them).
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Remarkable post. May I ask, do you have any ideas of how to reduce the grind or further involvement in the community?
I am in the process of prototyping Emergence Online, so we have plenty of wiggle room to implement key features (although we are already trying to make it a very community-based game) and you seem much more intelligent than the others here.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
I personally like to think that the silent players have "Crono's Disease". I named it thus because the character Crono in Chrono Trigger never speaks, ever, but gets the job done lol.
I'd say just go look up Final Fantasy XI and news about the differences between the English/Japanese in that game alone. A lot of the time they didn't like to even party with Americans/English speaking because the play style is too different. The best thing would be was to get in the party show you know your shit and just grind grind grind.
LOL!
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.
Some groups are talktative, some are quiet. Thread required? Or is this just a sly attempted to show the superiority of PvP over PvE. At least it would be a novel approach to beating that dead horse.
I think you're making an over generalization.Most people who play PVE mmorpg games are layed back.quite a few of them have social problems in real life.Easy quests,easy mobs and easy leveling doesn't encourage socializing.I've played many mmo/muds over the years,and it all depends.
I personally find that alot of ego maniacs play PVP games.So ofcourse they boast and brag alot,and even to the point of creating fictional stories about themselves in chat.I played darkfall for maybe a month,good game,just not for me or my schedule,i told one of them to STFU,and he then proceeded to threaten me all night long,and tried to track me down for hours the next day.
In my opinion,make a pve game more challenging,and the more interaction you will have.EQ is the prime example.
Who do you assume they are bored because they are capable of multi-tasking?
EQ was my first MMO and the one I spent the most time playing. One of the main reasons I enjoyed it so much was because I could setup a camp somewhere, start killing mobs and once the cycle was broken, I could start doing something else like chatting with friends or surfing the web. It was relaxing and something I could do for hours.
I do the same thing now in EVE. I can go out for a solo roam thru low sec, fire up hulu or icefilms for a movie or logon pogo for a board game while talking on skype and vent. To me that is relaxing and fun.
The reason for all the mime players is because most people are in vent now adays. There is little need to talk to people that our outside your guild, unless you have to. I try to talk when i'm in a group, sometimes I don't... It just depends on the group and what we are doing and why I am in it.
"When it comes to GW2 any game is fair game"
You have, within the span of a few posts, already managed to alienate or take offense at almost every poster who tried to respond in this thread. If this were an MMO and you had behaved like you have in this thread, I would probably either have left the group or just stayed quiet in the hopes that you wouldn't freak out any more.
It takes two to communicate. If you are consistantly having trouble, perhaps you should at least consider the possibility that you yourself might somehow be a variable in that equation in some way you hadn't considered.
My "trolling" was mearly a playful attempt to open your mind to that possibility. Take it or leave it as you will. It was sincere.
*goes quiet*