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Crafting-The games crafting is very shallow, all crafters just grind to max level as fast as they can to make the best stuff since (when people have leveled more) people will only want T10 gear. Why? b/c there is no use for lower Tier gear due to it being in every way inferior to higher tier stuff, so there is no demand for them.
Also, the fact that you have seperate crafting/combat points is dumb b/c if I want to be pure crafter, I still must combat to get combat points due to the fact that i'll be a weakling and die all the time if I don't. Also I can't advance the way I want, if I want to be a crafter but don't want to grind by making 1000's of items just so that I can try to get up to making T10 stuff so that I can actually make money b/c the demand is really only there (I know this isn't the case this early on but in a few months when people lvl up more this will happen.)
As someone on there forums said: " Currently resources are a joke. The actual crafting of an item has almost zero risk. Once you've trained a recipe you can pretty much make it at will for resources you can get from trivial mobs."
Most players I know have realized this and either 1) Now craft their own gear or 2) Guildies craft it. At this rate I doubt there will be any economy. I'm also pretty sure I've already looted T7 materials(and can get them at will). I'll verify when the server comes up.
No customization like SWG, just get mats like WoW except for hear you have to go through a bunch of steps but it's basically the same. They had "designs" where you could alter the item stats, but I heard they didn't make it in game. (Another promised feature that isn't in.) Thus you can't make a name for yourself as a crafter like in SWG, all crafters will be pretty much the same, even more so with the equipment tier issue.
And of course the fact that there is no risk reward either for the ganker as there are no long lasting penalties even for killing our own faction, nor is there much risk for other players with the insurince system where you can insure all your gear so cheaply. No risk or reward for either side, so the game becomes a giant quake arena deathmatch, not a sandbox with consequences.
Not to mention the Tiers are so far away from eachother in terms of how powerful they are that someone can mob the floor with you if they are just one Tier above you, it's equipment grind centric like any themepark. Imagine when people get to Tier 10 and the just go after T0-3 players for fun, and these players are utterly defenseless against them, then ragequit and the games population will go down as newbs keep getting ganked with no way to defend themselves.
Your forced to PVE, even for crafting you have to for mats, the PVE is almost as liniar as any themepark, go to one area with mobs of a certain BR, ones you outlevel that area go to the next etc. So linear themepark progression basically, except that there is a bunch of ganking but that doesn't make a sandbox. Siege warfare won't change this either as many themeparks have that.
Then the fact that people can switch entire builds fairly easily in battle, I thought the concept of equipment and devices restricting your abilaties you can use was supposed to force you to pick a certain role in battle not just be all in one, thus leveling would increase your options but not your power ones you hit a certain plateau. But no, anyone can switch bulds fairly easily which makes you wonder why they even had the concept of devices and primary abilaties being attached to certain weapon types in the first place.
Not to mention the insurince system, the devs in one interview said that they wanted it to be so that newer players couldn't afford as much insurince as older players so they had more risk of losing items at the beginning but later on will be able to insure all items realatively easily, I know that was in an interview and i'm trying to find it and when I do I'll show you what I mean. But this is like the exact opposite of what it should do. Making newbs risk much more for low level items while higher lvl players with high tier items have much less risk? WTF?
Then the fact that insuring the best weapon in the game is just as expensive to insure as the worst b/c insurince isn't tied to item value or quality. So there is absolutely no incentive to use lower level items like in say EVE b/c not only are high tier items many times better then low level items, but there is no risk of losing them since high level players have more money and can afford to insure them, and there just as cheap to insure as low tier items.
So what do you guys think?
Comments
This may seem like a rant but he hits the nail pretty much on the head. This game is nothing like it was advertised despite what the rabid fanbois will try to spin you.
The game isn't even a sandbox. The only sandbox-ish feature is the classless leveling. You are still forced in a linear questing/grinding path a la WoW
EDIT:
To make it worse the quests are all the same, kill x mod y times or kill x mob for y loot. Every. Single. One.
Your entire post was a serious pain to read. Even though it was broken up by punctuation and paragraphs it felt like one giant run on sentence, but I did manage to get through it all somehow. Cleary English is not your first language so it doesn't matter much. Since you asked here is what I think.
Crafting - First off it is not "very shallow". It is not nearly as intricate as what some of us had hoped for but the mere fact that quality of resources/mats are tied to the outcome of the item make it less shallow then 95% of the crafting systems in MMO's out there. It doesn't take much player skill for crafting, just a lot of patience and determination. You say there will be no demand for lower tier gear (lets say 4+ because of vendor gear) and that everyone will want t10. Well of course everyone will want the better gear, but it doesn't mean they can or will be able to obtain it. The first limiting factor is that you have to buy the necessary skills to be able to equip the gear so people can not instantly jump from starter gear to t10. You also understand that the resources for t10 gear are supposed to be tied to territory control. This means you shouldn't just go grind mobs for mats to make the higher tier gears. I don't understand why you think there will be a non-existant middle tier market just because there is something better out there. It depends on how they balance the incoming rarer resources. If it is well balanced then there will definately be a need for middle tier gear besides the fact that non everyone will be able to afford/acquire/equip the higher stuff. Its really on Mastheads end to make the economy function properly.
As far as designs go for gear customization. I'm not sure where you heard they weren't in game, they are. There is only a limited selection right now for each piece of gear but they have said they wanted to expand them, we will see. But its clear you haven't spent a large deal of time with the crafting system though, so not much else needs to be said on that.
I do agree on the penalties for murder (killing neutrals or same faction) are not where they should be at at all. This is even worse without a proper flagging mechanic or ability to wardec. This needs to be addressed. I don't think its so much of a design decision like you imply, but more in their inablity to get everything they wanted to in game (Bounty Hunters, Criminal hub, proper guards, etc.) Like most things with this game, come back in 6 months to see where it's at.
I don't know where you get the idea that "leveling" is linear. You do understand that there are multiple areas where you can grind out similar BP level mobs. They are not all in one area, then move onto the next like you imply. Sure there isn't any reason to go to an area that you have "outleveled" currently, but there is no you have to go to this area to grind on this BP "level" mob.
I agree on the insurance system being a joke. We mentioned that a year ago when details came out on it. We mentioned it in beta. They continue to mention it into release. Masthead has stated their reason for low cost (relative) is because of siege warfare and dying dozens of times or whatnot. I don't think they have designed this system well either but I suppose only time will tell.
Tl;dr: I think most of what you consider poor design concepts I consider unfinished design. Regardless the game is incomplete, everyone knows that. That's why most people are waiting still.
That's why most of MMO games fail, the progression is vertical not horizontal. Higher level should mean more options ( let it be allow you to craft RPG on level 10 but just pistols on level 1. ) but not more power.
All the issues we're talking about were allready spoken about in the beta, and I mean some month ago and not just the last two weeks of it.
Masthead simply didn't listen to the testers/players.
pretty much why I didn't buy the game. When will game companies learn to make good sandbox games? I hate to say it, but it seems like AV is finally getting it, although it appears that AV is taking DFO to a direction I don't completely agree with they are making it more SANDBOX instead of less.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
You should stop being such a blind fanboi there D_TOX and start playing the game without your pink glasses on.
Yes the game has potential, but Masthead got allmost everything wrong at the moment. They need to heavily tweak their numbers for crafting, gear-stats, insurance etc and they need to increase penalties for PKing aswell. Then they might see some players coming in.
Translation: I didn't even read your counter arguments to OP's rant and i refuse to believe someone else is having fun with Earthrise.
They didn't get everything wrong, but i honestly don't care what you thnk Yalexy. I'm by no means a blind fanboy, there is a sh*t load of work to be done, but im not running around exclaiming the game is a complete failure either. As you can read above, there's plenty working and things to do. I'm having fun i've laid down my experience after playing for longer than an hour unlike OP. Take it or leave it.
I did read your arguments but I don't agree with them, as all these things could and should've been solved by Masthead allready. We told them for several month about all the flaws in their design and the discrepancy for the equipment-tiers etc.
Masthead didn't listen for all those month of beta-testing, so what makes you think that they do listen now?
There's simply no reason currently to play Earthrise instead of Unreal Tournament or Quake.
Huh? Everything i said above is in-game and working... Look, you beta tested the game, big whoop. We're 2 weeks into retail now, you obviously didn't buy the game so what do you hope to achieve making big statements about MHS post-launch? You're not playing, therefore your opinion is skewered.
It's not about the features being ingame or not, please go re-read if you didn't understand. It's about the features being implemented poorly and unbalanced.
And yes, I know what I'm talking about.
It's not about it being unfinished it's about major flaws in the core game design.
Please elaborate. My post on the previous page shows exactly how things are working just fine. I want to know what constitutes the major flaws you point out. And ill tell you if i agree or not.
Don't you get tired of defending such a game?
I have friends that bought and also played in beta. Practically nothing has changed, OP statement is fairly accurate.
D_TOX is clearly a masthead cheerleader. Its fine and all that you are enjoying the game, but that still doesn't make it good. It is in terrible shape and should have been in developement for at LEAST another six months.
The desync problem still isn't fixed, and masthead even admitted that it probably wont be fixed in the first client patch in a MONTH since launch.
What a complete joke. Having to relog because you died or ran for too long is unacceptable in a full loot MMO where you can get ganked zoning in.
Great game..........
EDIT:
I myself was in beta so I know full well first hand how bad it was and basically still is.
@D_Tox: Just because a player can specialise doesn't mean they will and specialization does not make a crating system have depth.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Well I like the idea that everyone must find there own specialization b/c there are so many steps in crafting that you can't really do it all yourself.
Having to *die* to resolve the DMZ bug is unacceptable, particularly if anyone wants to actually use equipment other than the freebie stuff. It reduces the game to a barely playable deathmatch.
I wasn't claiming that alone made crafting deep. There's a million different components you need to make some items, which are quicker/easier to acquire sometimes by trading with other crafters/players who may deal/loot X item on a regular basis. For example.
Your rabid fanboism is pathetic.
Just sayin.
yea falling back on calling someone a fanboy because they dont agree with your OPINION...great.....so we can call you a troll now right since you dont like his?
anyway i have been playing the game since release and i have been around for a ton of mmo launches...
is this the worse launch i have ever seen for a mmo??? yes
will things get better?? not to hopeful..these guys have shown nothing but poor design choices since i have been playing.i really dont think these guys have any idea what they are doing nor do they have the money to hire people who do.
will it survive??well if mortal online can live for a year i suppose anything can.
final thoughts?game is really really bad.I like most will stick out the 2 free months and if it still doesnt look like it has rolled out of alpha by then i will move on..and they will be stuck with the 500-1000 subs who stay behind(this is a generous number).
^ lol my "opinions" about the game are in actuallity, fact.
Just sayin'