I'll start by setting the scene. When we started development of Roma Victor there weren't too many options when it came to 3D rendering middleware and those engines that did exist were either unaffordable, unsuited to big seamless virtual worlds or both. So we had to hire a contractor to help us build our very own renderer to our specification. We were lucky enough to come across Jooky who is a one-man coding army and he ended up building the entire 3D engine for the Roma Victor client all by himself, which is no small achievement as any programmers amongst you will understand.
Since that time 3D engines have come a long way - and so have we. We always knew that in order to get Roma Victor to where we wanted it to be we'd have to make a far greater commitment to development than was allowed by the resources and finances that we had available. Roma Victor has never paid its way - in fact it hasn't even come close to recouping the huge personal investment that I and others have made. This has made it very difficult, if not impossible, for us to provide the significant updates and improvements to Roma Victor that we'd all like to see. So much so that when we could no longer afford to regularly and reliably pay Jooky, he began - quite understandably - to lose interest in both RedBedlam and Roma Victor, which in turn meant that client updates were less frequent and somewhat less satisfactory.
He was a programmer on the engine but left due to differences with the lead developers - a wise choice for sure from what I hear about how all that ended up. A lot of ex-Roma Victor players around on Xsyon who miss one of the actual talents involved in that whole fiasco :P
Not like he was hiding the fact. Says so right on the website. I guess if a game fails or never gets off the ground then all those who worked on it should never ever work again. Most of us have no clue as to all the turns a project like an MMO (among others ) can take. Amazes me sometimes that anything gets done in the video gaming industry.
It was a buggy, poorly developed and horribly supported game from my understanding. It had some cool concepts, but it never really got anywhere because of all the bugs and various problems. Never played it, but I am sure someone who has can give you more info on why it failed.
Comments
That was Redbedlam and Kerry Fraser-Robinson.
Have no clue if Jordi Grua Davis had any ties to Redbedlam, but you can learn more about him here at the Xsyon main site:
http://www.xsyon.com/developers
Willbonney, a.k.a. William H Bonney, a.k.a. William Antrem, a.k.a. Billy the Kid
"I'll make ya' famous."
"Best dollar 'n eighty I ever spent."
Jordi worked on Roma Victor , how high up the coders ladders aint known to me.
Ah, you're right. Missed the part where he does mention Roma Victor, though as a programmer.
Willbonney, a.k.a. William H Bonney, a.k.a. William Antrem, a.k.a. Billy the Kid
"I'll make ya' famous."
"Best dollar 'n eighty I ever spent."
This would be much easier to answer if the Roma Victor website were still up, but...
http://www.gamespace.com/gamelist.cfm/game/20/view/forums/post/3204525#3204525
jooky= jordi grau davis
I'll start by setting the scene. When we started development of Roma Victor there weren't too many options when it came to 3D rendering middleware and those engines that did exist were either unaffordable, unsuited to big seamless virtual worlds or both. So we had to hire a contractor to help us build our very own renderer to our specification. We were lucky enough to come across Jooky who is a one-man coding army and he ended up building the entire 3D engine for the Roma Victor client all by himself, which is no small achievement as any programmers amongst you will understand.
Since that time 3D engines have come a long way - and so have we. We always knew that in order to get Roma Victor to where we wanted it to be we'd have to make a far greater commitment to development than was allowed by the resources and finances that we had available. Roma Victor has never paid its way - in fact it hasn't even come close to recouping the huge personal investment that I and others have made. This has made it very difficult, if not impossible, for us to provide the significant updates and improvements to Roma Victor that we'd all like to see. So much so that when we could no longer afford to regularly and reliably pay Jooky, he began - quite understandably - to lose interest in both RedBedlam and Roma Victor, which in turn meant that client updates were less frequent and somewhat less satisfactory.
Xsyon = Jooky = Jordi Grau Davis
Jooky was the Lead Client Programmer and 3d Engineer for Roma Victor (according to their now defunct website)
~Ripper
He was a programmer on the engine but left due to differences with the lead developers - a wise choice for sure from what I hear about how all that ended up. A lot of ex-Roma Victor players around on Xsyon who miss one of the actual talents involved in that whole fiasco :P
What the heck is Roma Victor and why is it bad?
http://www.mmorpg.com/gamelist.cfm/game/20
It was a buggy, poorly developed and horribly supported game from my understanding. It had some cool concepts, but it never really got anywhere because of all the bugs and various problems. Never played it, but I am sure someone who has can give you more info on why it failed.
Yeah, he's *a* Roma Victor guy, not *the* Roma Victor guy. If it Xsyon was a KFR creation, I'd be running from it like it was the plague.