let's wait and let the game launch before we start more sky is falling posts.
Are we talking about the "beta" prelude launch that has been attempted to be launched several time since august or are we talking about launching the whole game, wich is at least a year away?
Just so were clear, i AM a Xsyon supporter, i chose not to get my refund when they were handing them out.
I may regret that soon, but the choice was made and ill stick with it untill my 2 months is up...then ill either watch and wait for tribal warfare, or ill just move on. Ill move on if the game turns out to not be a sandbox but a crafter/real life sim game.
If i wanted that id go play Wurm. And if i wanted a combat only pvp gankfest id go back to DF, but i dont. I want a real sandbox with player driven rules, in a high sand content world, where i have the ability to do other things besides pvp.
just out of curiousity what do you want to do other than pvp. Quite frankly the crafting you seem to belittle as lesser to the pvp in this game and you havent really shown any interest in anything other than a tribal warfare system that isnt going to be out till a year into the game. I am not sure what the sand is that you are looking for do want like the ability to pick your nose or what? You say you want to have more options than pvp but you dont seem to like the sand in the game so how about you just dont play it. Get your 40 bucks back and go wait for something else with what you want in a game. The pvp is your main interest so how about you go play darkfall for a while until the revamping of the combat system which is months away and wait for a more set in stone ruling on how pvp is going to work.
I think anyone who would join xyson right now who doesnt like crafting would be completely insane.
I joined for that reason ffa pvp and full loot, but also sand in a sandbox, however, nothing decays, nothing has any use that i craft other than visual. So...ok ill go pvp....untill im learning that pvp isnt what this game is going to be about, or tolerated by the develoeprs or community.
So what are we left with exactly? A misleading game?
wait wait, help me understand so that I get this completely right.
you joined Xsyon mostly for the pvp but not mostly for the crafting?
am i understanding this correctly?
Please do not respond to me, even if I ask you a question, its rhetorical.
let's wait and let the game launch before we start more sky is falling posts.
Are we talking about the "beta" prelude launch that has been attempted to be launched several time since august or are we talking about launching the whole game, wich is at least a year away?
Just so were clear, i AM a Xsyon supporter, i chose not to get my refund when they were handing them out.
I may regret that soon, but the choice was made and ill stick with it untill my 2 months is up...then ill either watch and wait for tribal warfare, or ill just move on. Ill move on if the game turns out to not be a sandbox but a crafter/real life sim game.
If i wanted that id go play Wurm. And if i wanted a combat only pvp gankfest id go back to DF, but i dont. I want a real sandbox with player driven rules, in a high sand content world, where i have the ability to do other things besides pvp.
just out of curiousity what do you want to do other than pvp. Quite frankly the crafting you seem to belittle as lesser to the pvp in this game and you havent really shown any interest in anything other than a tribal warfare system that isnt going to be out till a year into the game. I am not sure what the sand is that you are looking for do want like the ability to pick your nose or what? You say you want to have more options than pvp but you dont seem to like the sand in the game so how about you just dont play it. Get your 40 bucks back and go wait for something else with what you want in a game. The pvp is your main interest so how about you go play darkfall for a while until the revamping of the combat system which is months away and wait for a more set in stone ruling on how pvp is going to work.
I think anyone who would join xyson right now who doesnt like crafting would be completely insane.
I joined for that reason ffa pvp and full loot, but also sand in a sandbox, however, nothing decays, nothing has any use that i craft other than visual. So...ok ill go pvp....untill im learning that pvp isnt what this game is going to be about, or tolerated by the develoeprs or community.
So what are we left with exactly? A misleading game?
wait wait, help me understand so that I get this completely right.
you joined Xsyon mostly for the pvp but not mostly for the crafting?
am i understanding this correctly?
I get it, trust me. This is, what I think, the concern of the thread was about. Without any kindof guidelines they use to develop the game, scenerios like this will always play out. You start doing action B until they replace it with option C which creates anger in the community so they add options D and E which become counterporductive to one another, so they change them to option F which you go along with until they decide they want the game to focus now, on option G. The past 6 months you spent focusing on and learning options B, C, D, E, and F and now wasted.
They might call it a sandbox still, but they need to make sure the sand they add passes some QA and balancing testing. Imagine playing in a sandbox with an occasional shard of glass mixed in... If an idea people mention fails this testing, then I don;t mind seeing it scrapped. If it doesn't fit with the theme, story, atmosphere, and mechanics already in place, then they shouldn't add it just because people want it.
To me, high restrictions and penalties don't fit this game. When you can terraform and have the freedom to make a lasting impact on the world, suddenly imposing restrictions on other actions breaks the game.
I still want to see what it's like though and where they're going with it!
I get it, trust me. This is, what I think, the concern of the thread was about. Without any kindof guidelines they use to develop the game, scenerios like this will always play out. You start doing action B until they replace it with option C which creates anger in the community so they add options D and E which become counterporductive to one another, so they change them to option F which you go along with until they decide they want the game to focus now, on option G. The past 6 months you spent focusing on and learning options B, C, D, E, and F and now wasted.
They might call it a sandbox still, but they need to make sure the sand they add passes some QA and balancing testing. Imagine playing in a sandbox with an occasional shard of glass mixed in... If an idea people mention fails this testing, then I don;t mind seeing it scrapped. If it doesn't fit with the theme, story, atmosphere, and mechanics already in place, then they shouldn't add it just because people want it.
To me, high restrictions and penalties don't fit this game. When you can terraform and have the freedom to make a lasting impact on the world, suddenly imposing restrictions on other actions breaks the game.
I still want to see what it's like though and where they're going with it!
the game barely has a combat engine and yet one of the best crafting engines around.
people please get perspective!
Please do not respond to me, even if I ask you a question, its rhetorical.
the game barely has a combat engine and yet one of the best crafting engines around.
people please get perspective!
And then you read this quote from Jordi - "The goal is to have open PvP in general but not cater to griefer types."
So now you can see the lack of direction. A horrible combat engine with a great crafting engine but having a goal of open world PvP. I don't get it. Exactly what are they trying to do with this game??
the game barely has a combat engine and yet one of the best crafting engines around.
people please get perspective!
And then you read this quote from Jordi - "The goal is to have open PvP in general but not cater to griefer types."
So now you can see the lack of direction. A horrible combat engine with a great crafting engine but having a goal of open world PvP. I don't get it. Exactly what are they trying to do with this game??
They are tring to make a sandbox game that evolves as time goes on depending on what the playerbase wants. They have plenty of direction. Jordi has already stated that he does not like the combat system and they are bringing in a specialist this month to revamp it. I trust these guys from what I have seen in beta. They listen to suggestions and they do their best to make changes that we all want. Only issue is they have a small team so sometimes it may not happen as fast as we all like, but it will happen.
the game barely has a combat engine and yet one of the best crafting engines around.
people please get perspective!
And then you read this quote from Jordi - "The goal is to have open PvP in general but not cater to griefer types."
So now you can see the lack of direction. A horrible combat engine with a great crafting engine but having a goal of open world PvP. I don't get it. Exactly what are they trying to do with this game??
They are tring to make a sandbox game that evolves as time goes on depending on what the playerbase wants. They have plenty of direction. Jordi has already stated that he does not like the combat system and they are bringing in a specialist this month to revamp it. I trust these guys from what I have seen in beta. They listen to suggestions and they do their best to make changes that we all want. Only issue is they have a small team so sometimes it may not happen as fast as we all like, but it will happen.
the game barely has a combat engine and yet one of the best crafting engines around.
people please get perspective!
And then you read this quote from Jordi - "The goal is to have open PvP in general but not cater to griefer types."
So now you can see the lack of direction. A horrible combat engine with a great crafting engine but having a goal of open world PvP. I don't get it. Exactly what are they trying to do with this game??
They are tring to make a sandbox game that evolves as time goes on depending on what the playerbase wants. They have plenty of direction. Jordi has already stated that he does not like the combat system and they are bringing in a specialist this month to revamp it. I trust these guys from what I have seen in beta. They listen to suggestions and they do their best to make changes that we all want. Only issue is they have a small team so sometimes it may not happen as fast as we all like, but it will happen.
Aren't these contridictory statements?
Not at all. You can certainly have a direction / goals with a project and still make changes along the way to improve it further based on feedback. Thats how anything succesful works actually. Putting too many restrictions and sticking rigidly to one path while ignoring the feedback of your customers only results in failure, you have to have a good idea of what you want the game to be but allow room for it to evolve and change.
I've read through this thread, and I feel like three maybe four people understood my concern.
WIth all the responses, it has become even more clear to me that personal desires, well wishing, and time invested in the xyson community may have led to rose colored spectacles for many people. Call it denial, buyers remorse, or wishful thinking, I can't get past it.
The more I try to invest myself in the game, the more clear it becomes that I may be setting myself up for a complete failure. I've done it before with with other games, the problem is that this time its my own fault. It's one thing if the dev's "bait and switch" me, it's an entirely different thing if they flat out tell me that they will change everything on me, and I go along with it anyway.
It doesn't matter that the community is bickering over how pvp will be implemented, thats just a easily polarized topic thats got everyone rattling their swords. What matters it that one side or the other will be left with something they dont want eventually. And it may flip more then once, for that matter. I would prefer getting the shaft now, rather then after spending time bickering with the other side over the next year.
I think many will buy the game on the chance that they get what they want. What they fail to see is that if any side looses, they both loose. I want to play becuase the game has so much potential. However, i would rather stay away as the let down would have a more adverse effect on me then passing up on the game now.
I find it hard to believe that I'm the only one who feels like this. It could be that those who agree with me didn't even bother to waste the time to mention it. I was so torn that I had to bring it up.
So what is it you want? You posted! So this must mean you want something! You want us to talk you into it? All i get from this post is a Complant telling others not to buy it and play it.
So what is it you want. If you felt you had to post then you want something you want all to hear you so what is it? Come out and say it Game is excelent run out buy it! or Game Sucks don't buy it. In short fourm that is what your saying by this post in more words than i simplified it up too.
Never beat around the bush when you make a post. Cause I want with my post and answers I give.
See now y'all are just thinking about this whole deal WAY too deep if you ask me, all y'all.
Here is the only thing you should be worried about. Is the $40 for the pre-order and 2 free months of play after the 2 week headstart a good entertainment price tag or not?
After that, the only other important thing, and I mean the ONLY other important thing you need to worry about is.... how do you get a starting character with a lasher, weaver, and a saw.......
Thats it, nothing else should matter to anyone. If you're stressin out over anything more than that right there, then you're just stressin for the sake of stressin.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
I've read through this thread, and I feel like three maybe four people understood my concern.
WIth all the responses, it has become even more clear to me that personal desires, well wishing, and time invested in the xyson community may have led to rose colored spectacles for many people. Call it denial, buyers remorse, or wishful thinking, I can't get past it.
The more I try to invest myself in the game, the more clear it becomes that I may be setting myself up for a complete failure. I've done it before with with other games, the problem is that this time its my own fault. It's one thing if the dev's "bait and switch" me, it's an entirely different thing if they flat out tell me that they will change everything on me, and I go along with it anyway.
It doesn't matter that the community is bickering over how pvp will be implemented, thats just a easily polarized topic thats got everyone rattling their swords. What matters it that one side or the other will be left with something they dont want eventually. And it may flip more then once, for that matter. I would prefer getting the shaft now, rather then after spending time bickering with the other side over the next year.
I think many will buy the game on the chance that they get what they want. What they fail to see is that if any side looses, they both loose. I want to play becuase the game has so much potential. However, i would rather stay away as the let down would have a more adverse effect on me then passing up on the game now.
I find it hard to believe that I'm the only one who feels like this. It could be that those who agree with me didn't even bother to waste the time to mention it. I was so torn that I had to bring it up.
Actually I agree with you. This is the only thing that frustrates me in this game. The vague announcements that can be read different ways and no one knows what they exactly mean.
Safe zones will stay for minimum 6-9 months (can be more seeing the developement speed) and tribe wars won't be implemented till then either. There might be players who only play the game for territory control and FFA PvP ( though I have no idea why they want to suffer through 6-9 months if they don't like the current gameplay) and how these features will be implemented that no one knows. These players will be extremely upset if sieges and tribe wars will be based on mutual agreement which may very well happen.
On the other side, crafters-builders will play the game till 6-9 months in safety, when no one can touch their stuffs. If the devs take out safe zones after Prelude and not implement defensive structures that gives like 99% safety there will be a HUGE uproar.
I'm afraid that either way half of the playerbase will quit. The only solution the devs mentioned till now was separated servers with diff PvP rules.
This is why there are so many PvP-anti PvP threads on the official forums. Both sides are worried, and they have a reason for that. PvPers are the ones who are way more worried, since the current gameplay definitely cater to the peaceful players. Thats why PvPers QQ and demand removing safe zones now, because they know that if it doesn't happen now then it will most likely never happen.
A very clear announcement about the future setting would be the only solution. If they want to start a separated server, start it now, before tribes settles down and build up their villages. But I'm afraid the devs themself don't know what they want.
Take EVE as an example, the players moulded that game into what it is today. Deadly serous, read/watch the interviews with CCP and they'll mention this alot. Xsyon won't be any different, we've already moulded the game so far with our suggestions and 6 months down the line Xsyon will be more of what the players want.
Its certain type of game now, attracting majority of players of certain type that like what they see. It will stay like that for at least 6-9 monts. Realistically, how much chance is there that game will make a U-turn and suddenly totally change its type to satify minority of players?
The obvious sign is that he wont change the type of gameplay (FFA PvP with safe spots(soft or hard safe spots, doesnt matter)on current game but offer server with different PvP rules.
What PvP crowd has to realize is that if you want to fight for your tribe to give it economical advantage and access to resources you will get it and probably have fun with it.
If you want to play the game to loot people for what you need it'll be hard for you.
Mastering crafts will take a lot of time and will give you huge advantage in combat.
Jookky stated that he will secretly implement features into the game for us to discover them with scavenging skill.
There are a lot of things hidden in game already. New recepies, technology books and things like will require high scavenge skill to find and high skill/int to learn.
Don't be supprised if someone kills you with a bow and you didn't even know that bows were in game.
I don't really see a reason to be so concerned about in which state the game will be in like a year or so, mainly because this is a trivial problem compared to how the game has been developed lately. I agree with everyone here who says that the game isn't ready for release, and thats crystal clear. My main problem though is the lack of tools players have to create content.
Just like every sandbox game, the game has to offer tools to its players for content creation (housing, community making, player cities, etc). The problem is that the engine was apparently well made (terraforming and such), but noone is going to keep entertained for months with the lack of crafting freedom. You can indeed create a lot of things (tents, tools, etc) but I'm still unsure if its enough for a complely craft-based game. The game has been envolving painfully slow as well, in my opinion, which just makes me believe that it won't keep up with the players.
At least you'll be able to voice your opinion pretty well because of the small community size, but I wouldn't jump into Xsyon personally at the moment. It just isn't ready yet.
Ultima Online 98~04 Dark Age of Camelot 03~07 Final Fantasy XI 04~06 Guild Wars 05~08 World of Warcraft 04~05 Unsuccessful Tries: DFO/EQ2/DRaja/Rag/Req/RYL/9D/Cabal/KO/PSU/RF/GE/TO/TR/DDO/EVE/LoTRO/L2/RZ/SWG/VG
I've read through this thread, and I feel like three maybe four people understood my concern.
WIth all the responses, it has become even more clear to me that personal desires, well wishing, and time invested in the xyson community may have led to rose colored spectacles for many people. Call it denial, buyers remorse, or wishful thinking, I can't get past it.
The more I try to invest myself in the game, the more clear it becomes that I may be setting myself up for a complete failure. I've done it before with with other games, the problem is that this time its my own fault. It's one thing if the dev's "bait and switch" me, it's an entirely different thing if they flat out tell me that they will change everything on me, and I go along with it anyway.
It doesn't matter that the community is bickering over how pvp will be implemented, thats just a easily polarized topic thats got everyone rattling their swords. What matters it that one side or the other will be left with something they dont want eventually. And it may flip more then once, for that matter. I would prefer getting the shaft now, rather then after spending time bickering with the other side over the next year.
I think many will buy the game on the chance that they get what they want. What they fail to see is that if any side looses, they both loose. I want to play becuase the game has so much potential. However, i would rather stay away as the let down would have a more adverse effect on me then passing up on the game now.
I find it hard to believe that I'm the only one who feels like this. It could be that those who agree with me didn't even bother to waste the time to mention it. I was so torn that I had to bring it up.
as a player of the game please read what I am about to say very carefully its only one sentence.
The game barely has a combat engine at all but has a very rich deep crafting system.
To buy this game to do something other than crafting or exploring is amazingly silly and there isnt enough pontificating by the developer that is going to change the reality of the game as it is now.
As far as I am concerned anyone who plays this game at this time for the pvp is basically just really bad at pvp and cant do it well in other games so they decided to try this one out. OR they are mentally defective. Either way, its not a win in my book to come to Xsyon to proove your pvp amazingness (and yes I know its not a word)
Please do not respond to me, even if I ask you a question, its rhetorical.
Actually I agree with you. This is the only thing that frustrates me in this game. The vague announcements that can be read different ways and no one knows what they exactly mean.
Safe zones will stay for minimum 6-9 months (can be more seeing the developement speed) and tribe wars won't be implemented till then either. There might be players who only play the game for territory control and FFA PvP ( though I have no idea why they want to suffer through 6-9 months if they don't like the current gameplay) and how these features will be implemented that no one knows. These players will be extremely upset if sieges and tribe wars will be based on mutual agreement which may very well happen.
On the other side, crafters-builders will play the game till 6-9 months in safety, when no one can touch their stuffs. If the devs take out safe zones after Prelude and not implement defensive structures that gives like 99% safety there will be a HUGE uproar.
I'm afraid that either way half of the playerbase will quit. The only solution the devs mentioned till now was separated servers with diff PvP rules.
This is why there are so many PvP-anti PvP threads on the official forums. Both sides are worried, and they have a reason for that. PvPers are the ones who are way more worried, since the current gameplay definitely cater to the peaceful players. Thats why PvPers QQ and demand removing safe zones now, because they know that if it doesn't happen now then it will most likely never happen.
A very clear announcement about the future setting would be the only solution. If they want to start a separated server, start it now, before tribes settles down and build up their villages. But I'm afraid the devs themself don't know what they want.
I agree. I mean, if they wait too long and then offer a new server, the dynamics of the game will be ruined. Crafters might want full PvE but after 6-9 months their customer/suppliers may very well migrate to a new server. Who, exactly are they going to barter their items to or build items for?
What if someone wanted to try their hand at PvP but had 90% of the players already PvP specced. How would they measure up against the sever full of 6-9 month veterans? What if they didn't actually migrate but make people start fresh? How many guilds/clans would move to a new server after setting up base for several months on the first one?
Go ahead and say we're jumping the gun, but MMO's aren't something I pick up on Abandonware sites or GoG.com that I expect only a few days of play out of. An ideal MMO keeps me busy for months, if not years. I want some guarantee that months down the road, the game I thought I would be playing I will still be playing.
Change doesn't have to happen fast, it happens gradually. In fact, that's the most dangerous form. That's when people don't actually realize things have changed until it just "feels different" and you end up spending weeks, or months, playing the game out of habit even though you no longer have the desire to play it.
the game barely has a combat engine and yet one of the best crafting engines around.
people please get perspective!
And then you read this quote from Jordi - "The goal is to have open PvP in general but not cater to griefer types."
So now you can see the lack of direction. A horrible combat engine with a great crafting engine but having a goal of open world PvP. I don't get it. Exactly what are they trying to do with this game??
Why do you care?
play it if you like it, dont play it if you dont like it.
Please do not respond to me, even if I ask you a question, its rhetorical.
I pre-ordered this yesterday and played for about an hour..
From what i seen the gaem as a very very deep crafting system that will probalyl lead to a good econamy in game.
There are so many different ways to play this game. The game has to be one of the few true sandbox games i have seen for a very very long time.
I am not concerned at all with very little money they have whats shaping up to be a truly amazing game. Hopefully they will work on the combat system a bit more as it does need work.. but im very excited about this game and i cant wait to get stuck in proper
I've read through this thread, and I feel like three maybe four people understood my concern.
WIth all the responses, it has become even more clear to me that personal desires, well wishing, and time invested in the xyson community may have led to rose colored spectacles for many people. Call it denial, buyers remorse, or wishful thinking, I can't get past it.
The more I try to invest myself in the game, the more clear it becomes that I may be setting myself up for a complete failure. I've done it before with with other games, the problem is that this time its my own fault. It's one thing if the dev's "bait and switch" me, it's an entirely different thing if they flat out tell me that they will change everything on me, and I go along with it anyway.
It doesn't matter that the community is bickering over how pvp will be implemented, thats just a easily polarized topic thats got everyone rattling their swords. What matters it that one side or the other will be left with something they dont want eventually. And it may flip more then once, for that matter. I would prefer getting the shaft now, rather then after spending time bickering with the other side over the next year.
I think many will buy the game on the chance that they get what they want. What they fail to see is that if any side looses, they both loose. I want to play becuase the game has so much potential. However, i would rather stay away as the let down would have a more adverse effect on me then passing up on the game now.
I find it hard to believe that I'm the only one who feels like this. It could be that those who agree with me didn't even bother to waste the time to mention it. I was so torn that I had to bring it up.
Hey, Nickelsig229
Cool response. It seems that you really got what I wrote to your original thread. Like I stated before, you seem to have a cool head about it all, although I can see through your posts the fustration and dissapointment you are facing. Trust me, I have been there. I am not sure if you read my Xsyon Review a few weeks ago and saw what I posted about Darkfall, but I followed that game for over 4 years wondering and imagining only to be dissapointed.
What I learned was never to invest that kind of time or emotion and thought and wonder into a game ever again. It's a cynatical way of looking at things (perhaps life?), but I guess at the same time you won't be so greatly dissapointed that you miss out on some of the good things. I mean is $40 worth it for 2 and a half months of an interesting game world with a rich crafting and world building simulation. I would say, yes. Others would perhaps not, but I would say, since you already paid the money give it a try. It's actually quite fun. For how long? Can't tell you that, but I think it's worth it for the time already paid for.
Also, as stated earlier, idealism is really a killer. It's really for the Disney movies, reality is a lot more on the lines of comprimise. And even though I disagree with you on some to many points, I also fear and wonder where the combat system and tribal warfare will end up. Like you, I was drawn to the FFA model; however, unlike you I understand for the need for a "city building" mode initially (i.e. Prelude). I can wait the 6 months until tribal warfare comes in. If I don't like the model and they put in complete safe zones and there is no tribal warfare besides consensual, I will probably look elsewhere to spend my time. In the mean time, I will put faith in the devs to make the right decision, and enjoy the time till then.
As far as I'm concerned, even if 6 months down the line they end up screwing up the game, chances are that I'll have gotten double the amount of enjoyment out of it than I did from yet another themepark release.
And, truth be told, whilst SOE may have screwed up the likes of SWG with the NGE, I think we can all agree that the devs are very interested in listening to their playerbase, so were they to majorly screw up, unlike SOE they'd probably swallow their pride and undo what they did wrong.
I think we can all agree that the devs are very interested in listening to their playerbase, so were they to majorly screw up, unlike SOE they'd probably swallow their pride and undo what they did wrong.
That's really the greater issue that these PvP whiners don't understand. You can't undo tribal warfare. Once, a system is in place and it goes live there is going to be tribal warfare. Now if something (exploit...unexpected "feature") occurs which people do that wasn't "planned" and tribes after tribes get conquered and months and hours of manhours of terraforming and construction are ruined....you can not "undo" this process besides a complete rollback.
Creating, impimenting, and testing a sound, secure, and robust tribal warfare system takes time, and planning. Most of the people (and I would say the majority of the Xsyon community) understand this. Most of the playerbase are probably in their late 20s to 30s and been around the days of UO, etc. They understand this, and have seen so many other games fail from rushed development in which the devs cave into forum demands not knowning what is involved. It's just "I want it now!" mentality.
For the PvPers that can't wait, I say just forget about this game for 6 months and then come back to it instead of QQing on the forums with really no idea what you are asking for (development and testing time that is involved). They really have no f-ing idea at all, and are truly quite ignorant and naive.
@Snailtrail etc: Why are you even trying to play this game? This is not the game for you.
You already have the games for you: Darkfall Online and Mortal Online. You can say, "But FAAAAARTSEER they don't have enough SAAAAND IN THEM". Tough luck. You want your constant retarded "DERP DERP I HIT YOU WITH MY +1 SWORD DERP", then you get empty sandboxes to fight in.
The trouble is that your kind of players don't know what they want. They want to be able to exploit rules and not have rules. They want crafters whilst wanting systems that make all players that make the fun quit. They argue and argue and ruin games.
Get over your unhealthy obsession with PvP and accept that this game is not for you if you want constant ganking.
I can afford 40 dollars, I can afford 15 a month, what I can't afford is 9 months of playing a game waiting to see if what I thought, what i was led to believe, or what was "a possibility in the future" will become reality.
All I can think is that for 6 months a majority of the players will be content, after that they may have found they wasted 6 months on a game that morphed into something they do not want to be a part of. Personally, I'm still on the hunt for that one game that I can settle into for years rather then a rat race to endgame before finding the next one to play.
MMO's are not investments. You play them to have fun now, not for how fun them might be in the future.
Focus on whether or not you enjoy the game today, and let tomorrow take care of itself. If in 6 months the game sucks in your opinion, quit, and go play another game. It's no big deal.
No matter how good the game, someday it will come to an end, doesn't much matter whether its 6 months or 6 years, as long as you have fun keep playing.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I can afford 40 dollars, I can afford 15 a month, what I can't afford is 9 months of playing a game waiting to see if what I thought, what i was led to believe, or what was "a possibility in the future" will become reality.
All I can think is that for 6 months a majority of the players will be content, after that they may have found they wasted 6 months on a game that morphed into something they do not want to be a part of. Personally, I'm still on the hunt for that one game that I can settle into for years rather then a rat race to endgame before finding the next one to play.
MMO's are not investments. You play them to have fun now, not for how fun them might be in the future.
Focus on whether or not you enjoy the game today, and let tomorrow take care of itself. If in 6 months the game sucks in your opinion, quit, and go play another game. It's no big deal.
No matter how good the game, someday it will come to an end, doesn't much matter whether its 6 months or 6 years, as long as you have fun keep playing.
I agree with Kyleran on this. I played Darkfall for two years and had a blast. Then, all of a sudden, the fun wasn't there for me. So I'm taking a break and will be (hopefully) enjoying Xsyon soon.
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wait wait, help me understand so that I get this completely right.
you joined Xsyon mostly for the pvp but not mostly for the crafting?
am i understanding this correctly?
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I get it, trust me. This is, what I think, the concern of the thread was about. Without any kindof guidelines they use to develop the game, scenerios like this will always play out. You start doing action B until they replace it with option C which creates anger in the community so they add options D and E which become counterporductive to one another, so they change them to option F which you go along with until they decide they want the game to focus now, on option G. The past 6 months you spent focusing on and learning options B, C, D, E, and F and now wasted.
They might call it a sandbox still, but they need to make sure the sand they add passes some QA and balancing testing. Imagine playing in a sandbox with an occasional shard of glass mixed in... If an idea people mention fails this testing, then I don;t mind seeing it scrapped. If it doesn't fit with the theme, story, atmosphere, and mechanics already in place, then they shouldn't add it just because people want it.
To me, high restrictions and penalties don't fit this game. When you can terraform and have the freedom to make a lasting impact on the world, suddenly imposing restrictions on other actions breaks the game.
I still want to see what it's like though and where they're going with it!
the game barely has a combat engine and yet one of the best crafting engines around.
people please get perspective!
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And then you read this quote from Jordi - "The goal is to have open PvP in general but not cater to griefer types."
So now you can see the lack of direction. A horrible combat engine with a great crafting engine but having a goal of open world PvP. I don't get it. Exactly what are they trying to do with this game??
They are tring to make a sandbox game that evolves as time goes on depending on what the playerbase wants. They have plenty of direction. Jordi has already stated that he does not like the combat system and they are bringing in a specialist this month to revamp it. I trust these guys from what I have seen in beta. They listen to suggestions and they do their best to make changes that we all want. Only issue is they have a small team so sometimes it may not happen as fast as we all like, but it will happen.
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Aren't these contridictory statements?
He who keeps his cool best wins.
Not at all. You can certainly have a direction / goals with a project and still make changes along the way to improve it further based on feedback. Thats how anything succesful works actually. Putting too many restrictions and sticking rigidly to one path while ignoring the feedback of your customers only results in failure, you have to have a good idea of what you want the game to be but allow room for it to evolve and change.
I've read through this thread, and I feel like three maybe four people understood my concern.
WIth all the responses, it has become even more clear to me that personal desires, well wishing, and time invested in the xyson community may have led to rose colored spectacles for many people. Call it denial, buyers remorse, or wishful thinking, I can't get past it.
The more I try to invest myself in the game, the more clear it becomes that I may be setting myself up for a complete failure. I've done it before with with other games, the problem is that this time its my own fault. It's one thing if the dev's "bait and switch" me, it's an entirely different thing if they flat out tell me that they will change everything on me, and I go along with it anyway.
It doesn't matter that the community is bickering over how pvp will be implemented, thats just a easily polarized topic thats got everyone rattling their swords. What matters it that one side or the other will be left with something they dont want eventually. And it may flip more then once, for that matter. I would prefer getting the shaft now, rather then after spending time bickering with the other side over the next year.
I think many will buy the game on the chance that they get what they want. What they fail to see is that if any side looses, they both loose. I want to play becuase the game has so much potential. However, i would rather stay away as the let down would have a more adverse effect on me then passing up on the game now.
I find it hard to believe that I'm the only one who feels like this. It could be that those who agree with me didn't even bother to waste the time to mention it. I was so torn that I had to bring it up.
So what is it you want? You posted! So this must mean you want something! You want us to talk you into it? All i get from this post is a Complant telling others not to buy it and play it.
So what is it you want. If you felt you had to post then you want something you want all to hear you so what is it? Come out and say it Game is excelent run out buy it! or Game Sucks don't buy it. In short fourm that is what your saying by this post in more words than i simplified it up too.
Never beat around the bush when you make a post. Cause I want with my post and answers I give.
See now y'all are just thinking about this whole deal WAY too deep if you ask me, all y'all.
Here is the only thing you should be worried about. Is the $40 for the pre-order and 2 free months of play after the 2 week headstart a good entertainment price tag or not?
After that, the only other important thing, and I mean the ONLY other important thing you need to worry about is.... how do you get a starting character with a lasher, weaver, and a saw.......
Thats it, nothing else should matter to anyone. If you're stressin out over anything more than that right there, then you're just stressin for the sake of stressin.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Actually I agree with you. This is the only thing that frustrates me in this game. The vague announcements that can be read different ways and no one knows what they exactly mean.
Safe zones will stay for minimum 6-9 months (can be more seeing the developement speed) and tribe wars won't be implemented till then either. There might be players who only play the game for territory control and FFA PvP ( though I have no idea why they want to suffer through 6-9 months if they don't like the current gameplay) and how these features will be implemented that no one knows. These players will be extremely upset if sieges and tribe wars will be based on mutual agreement which may very well happen.
On the other side, crafters-builders will play the game till 6-9 months in safety, when no one can touch their stuffs. If the devs take out safe zones after Prelude and not implement defensive structures that gives like 99% safety there will be a HUGE uproar.
I'm afraid that either way half of the playerbase will quit. The only solution the devs mentioned till now was separated servers with diff PvP rules.
This is why there are so many PvP-anti PvP threads on the official forums. Both sides are worried, and they have a reason for that. PvPers are the ones who are way more worried, since the current gameplay definitely cater to the peaceful players. Thats why PvPers QQ and demand removing safe zones now, because they know that if it doesn't happen now then it will most likely never happen.
A very clear announcement about the future setting would be the only solution. If they want to start a separated server, start it now, before tribes settles down and build up their villages. But I'm afraid the devs themself don't know what they want.
Take EVE as an example, the players moulded that game into what it is today. Deadly serous, read/watch the interviews with CCP and they'll mention this alot. Xsyon won't be any different, we've already moulded the game so far with our suggestions and 6 months down the line Xsyon will be more of what the players want.
Well, to put it this way:
Its certain type of game now, attracting majority of players of certain type that like what they see. It will stay like that for at least 6-9 monts. Realistically, how much chance is there that game will make a U-turn and suddenly totally change its type to satify minority of players?
The obvious sign is that he wont change the type of gameplay (FFA PvP with safe spots(soft or hard safe spots, doesnt matter)on current game but offer server with different PvP rules.
What PvP crowd has to realize is that if you want to fight for your tribe to give it economical advantage and access to resources you will get it and probably have fun with it.
If you want to play the game to loot people for what you need it'll be hard for you.
Mastering crafts will take a lot of time and will give you huge advantage in combat.
Jookky stated that he will secretly implement features into the game for us to discover them with scavenging skill.
There are a lot of things hidden in game already. New recepies, technology books and things like will require high scavenge skill to find and high skill/int to learn.
Don't be supprised if someone kills you with a bow and you didn't even know that bows were in game.
I don't really see a reason to be so concerned about in which state the game will be in like a year or so, mainly because this is a trivial problem compared to how the game has been developed lately. I agree with everyone here who says that the game isn't ready for release, and thats crystal clear. My main problem though is the lack of tools players have to create content.
Just like every sandbox game, the game has to offer tools to its players for content creation (housing, community making, player cities, etc). The problem is that the engine was apparently well made (terraforming and such), but noone is going to keep entertained for months with the lack of crafting freedom. You can indeed create a lot of things (tents, tools, etc) but I'm still unsure if its enough for a complely craft-based game. The game has been envolving painfully slow as well, in my opinion, which just makes me believe that it won't keep up with the players.
At least you'll be able to voice your opinion pretty well because of the small community size, but I wouldn't jump into Xsyon personally at the moment. It just isn't ready yet.
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as a player of the game please read what I am about to say very carefully its only one sentence.
The game barely has a combat engine at all but has a very rich deep crafting system.
To buy this game to do something other than crafting or exploring is amazingly silly and there isnt enough pontificating by the developer that is going to change the reality of the game as it is now.
As far as I am concerned anyone who plays this game at this time for the pvp is basically just really bad at pvp and cant do it well in other games so they decided to try this one out. OR they are mentally defective. Either way, its not a win in my book to come to Xsyon to proove your pvp amazingness (and yes I know its not a word)
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I agree. I mean, if they wait too long and then offer a new server, the dynamics of the game will be ruined. Crafters might want full PvE but after 6-9 months their customer/suppliers may very well migrate to a new server. Who, exactly are they going to barter their items to or build items for?
What if someone wanted to try their hand at PvP but had 90% of the players already PvP specced. How would they measure up against the sever full of 6-9 month veterans? What if they didn't actually migrate but make people start fresh? How many guilds/clans would move to a new server after setting up base for several months on the first one?
Go ahead and say we're jumping the gun, but MMO's aren't something I pick up on Abandonware sites or GoG.com that I expect only a few days of play out of. An ideal MMO keeps me busy for months, if not years. I want some guarantee that months down the road, the game I thought I would be playing I will still be playing.
Change doesn't have to happen fast, it happens gradually. In fact, that's the most dangerous form. That's when people don't actually realize things have changed until it just "feels different" and you end up spending weeks, or months, playing the game out of habit even though you no longer have the desire to play it.
Why do you care?
play it if you like it, dont play it if you dont like it.
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I pre-ordered this yesterday and played for about an hour..
From what i seen the gaem as a very very deep crafting system that will probalyl lead to a good econamy in game.
There are so many different ways to play this game. The game has to be one of the few true sandbox games i have seen for a very very long time.
I am not concerned at all with very little money they have whats shaping up to be a truly amazing game. Hopefully they will work on the combat system a bit more as it does need work.. but im very excited about this game and i cant wait to get stuck in proper
Hey, Nickelsig229
Cool response. It seems that you really got what I wrote to your original thread. Like I stated before, you seem to have a cool head about it all, although I can see through your posts the fustration and dissapointment you are facing. Trust me, I have been there. I am not sure if you read my Xsyon Review a few weeks ago and saw what I posted about Darkfall, but I followed that game for over 4 years wondering and imagining only to be dissapointed.
What I learned was never to invest that kind of time or emotion and thought and wonder into a game ever again. It's a cynatical way of looking at things (perhaps life?), but I guess at the same time you won't be so greatly dissapointed that you miss out on some of the good things. I mean is $40 worth it for 2 and a half months of an interesting game world with a rich crafting and world building simulation. I would say, yes. Others would perhaps not, but I would say, since you already paid the money give it a try. It's actually quite fun. For how long? Can't tell you that, but I think it's worth it for the time already paid for.
Also, as stated earlier, idealism is really a killer. It's really for the Disney movies, reality is a lot more on the lines of comprimise. And even though I disagree with you on some to many points, I also fear and wonder where the combat system and tribal warfare will end up. Like you, I was drawn to the FFA model; however, unlike you I understand for the need for a "city building" mode initially (i.e. Prelude). I can wait the 6 months until tribal warfare comes in. If I don't like the model and they put in complete safe zones and there is no tribal warfare besides consensual, I will probably look elsewhere to spend my time. In the mean time, I will put faith in the devs to make the right decision, and enjoy the time till then.
As far as I'm concerned, even if 6 months down the line they end up screwing up the game, chances are that I'll have gotten double the amount of enjoyment out of it than I did from yet another themepark release.
And, truth be told, whilst SOE may have screwed up the likes of SWG with the NGE, I think we can all agree that the devs are very interested in listening to their playerbase, so were they to majorly screw up, unlike SOE they'd probably swallow their pride and undo what they did wrong.
That's really the greater issue that these PvP whiners don't understand. You can't undo tribal warfare. Once, a system is in place and it goes live there is going to be tribal warfare. Now if something (exploit...unexpected "feature") occurs which people do that wasn't "planned" and tribes after tribes get conquered and months and hours of manhours of terraforming and construction are ruined....you can not "undo" this process besides a complete rollback.
Creating, impimenting, and testing a sound, secure, and robust tribal warfare system takes time, and planning. Most of the people (and I would say the majority of the Xsyon community) understand this. Most of the playerbase are probably in their late 20s to 30s and been around the days of UO, etc. They understand this, and have seen so many other games fail from rushed development in which the devs cave into forum demands not knowning what is involved. It's just "I want it now!" mentality.
For the PvPers that can't wait, I say just forget about this game for 6 months and then come back to it instead of QQing on the forums with really no idea what you are asking for (development and testing time that is involved). They really have no f-ing idea at all, and are truly quite ignorant and naive.
@Snailtrail etc: Why are you even trying to play this game? This is not the game for you.
You already have the games for you: Darkfall Online and Mortal Online. You can say, "But FAAAAARTSEER they don't have enough SAAAAND IN THEM". Tough luck. You want your constant retarded "DERP DERP I HIT YOU WITH MY +1 SWORD DERP", then you get empty sandboxes to fight in.
The trouble is that your kind of players don't know what they want. They want to be able to exploit rules and not have rules. They want crafters whilst wanting systems that make all players that make the fun quit. They argue and argue and ruin games.
Get over your unhealthy obsession with PvP and accept that this game is not for you if you want constant ganking.
That's all.
MMO's are not investments. You play them to have fun now, not for how fun them might be in the future.
Focus on whether or not you enjoy the game today, and let tomorrow take care of itself. If in 6 months the game sucks in your opinion, quit, and go play another game. It's no big deal.
No matter how good the game, someday it will come to an end, doesn't much matter whether its 6 months or 6 years, as long as you have fun keep playing.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree with Kyleran on this. I played Darkfall for two years and had a blast. Then, all of a sudden, the fun wasn't there for me. So I'm taking a break and will be (hopefully) enjoying Xsyon soon.