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Firstly I am not trying to troll..
I am a huge Battlestar Galactica fan, of both the 1978 and Re-imaged series. I personaly fail to see how BSG can be made into an MMO. I just have a feeling the game will be a complete mess.
Is there any info on how the game mechanics will work?
Comments
Who knows though, so I'm going to give it a shot.
Your title claims "Destined to fail..."
Yet you admit to have nothing to substantiate it, nor are you familiar with it.
So are you a doomsayer or truth seeker?
Think. . "game" first and "maybe it will be fun" and you might be alright. An MMO is it not. . online browser game. There are a lot of details.
I think it could be fun to play and I am a big fan myself. Don't expect them to stick to anything you know though. Expect them to take liberties and create a game that people might want to play whether or not they know BSG.
Have you ever gone to a movie thinking it would suck (girlfriend or someone wanted to see it) and you were pleasantly surprised. This was because you had low expectations. Try that and enjoy
There is a lot of info out there about what the game is like. I don't think it will fail in what it is trying to do. I think it will fail to be what you think it should be.
Wa min God! Se æx on min heafod is!
The only thing that worries about this at least on the surface is who is running it, big point isn't known at least around here for being all that great of a provider. That doesn't mean the game will be bad, just makes me "doubtful" (sorry i had to do it) of what this game will be like.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
From my understanding, Battlestar is just now becoming fairly mainstream? Before the new show, it was pretty much one of those shows only hard core geeks talked about. The new show has brought it up in popularity and gathered new fans, but I think this game is targetted at a very small market.
I mean, games targetted at large markets, such as City of Heroes/Villains and Champions Online targetting comic book readers or Star Trek Online targetting Trekkies, have only met with a small amount of success, how sucessful can a game targetting a small audience be? If the game is amazing, they might attract a few non-fans, but truthfully, if you found out the Hello Kitty MMO was amazing, would you play it?
Playing: Heroes of Three Kingdoms
Played: WoW, DDO, Second Life, Diablo II,
Tried free trial: LoTR, Fallen Earth, EvE, Champions Online,
SF MMOs are pretty hard to make. And the same goes for MMOs based on a TV show (Ok, STO is probably the only one besided "Hello kitty online" so it is a bad example.
But I would not hold my breath for this game even though naming something certain failure already seems a bit pre-mature.
STO did not target trekkies, that is the reason it failed so miserably. It targets casual players instead. Sadly for Cryptic do casual players usually prefer Wow instead.
The IP do have certain fame so if the game is really fun it can get a lot larger than STO. And if the game actually target the hardcore fans it have the potential of getting a large percentage of them. A large percentage of 5 million geeks is by far enough for a MMO while STOs a very small percentage of the trekkies and some casual players isn't enough.
Of course the game have to be really good for that, if it is mediocre it will fall flat on it's back fast.
Actually Champions is based on the IP of the PnP RPG. The Hero System has been around for a long time, with Champions being just the superhero genre. That said, they murdered a dream of mine when they made that crappy game out of it.
This game made the same mistake as SWG: basing it on the time period of the series and lore. They ought to have based the game on the first cylon war
This game is kinda okay, not amazing like it claims. Played the BETA for a good while and didn't feel excited other than the initial, "Wow, this is done through a browser!" which is cool I admit, but slowly you forget that.
Game Breaker? - Cash Shop as usual... bye bye
Hey folks we've a prophet here, having never played the game and chances are only seen the game today he/she/tran can guess the fate of the game.
Can I please have the lotto numbers for this week sir?
What date will I die?
What date will you?
Stop using the word fail, it's the douchebag word of 2011.
I did not know they had lifted the nda, all I can say was the item store that you use in order to play was the killer.
Would I play it? HELL YEAHH!!!!..I"M PLAYING IT RIGHT NOW!!!!!
....on BSG browser mmo....I checked it out ...seems o.k. but I doubt I'll play it long-term.
I dont know whether they've lifted the NDA or not, I could care less if they have. The cash shop items killed it for me so they can do what they like. Things that give you xp boosts, things that reduce your training times etc. Unless you pay up, you wont be able to compete, but thats how F2P games work.
You took the words right out of my mouth.
Unfortunately, with the up-coming Battlestar Galactica: Blood & Chrome, I doubt any developer could secure the rights to produce anything that fell within that era. Maybe we'll see a proper MMO based on BSG one day, but don't count on one any time soon.
True mages don't die. They strategically miscalculate.
ive played dark orbit and unless your gonna pump money in to this game then for get doing any thing. this is a real shame for the BSG IP to end up a web base game even as mmo i dont think there much can do with this game cant even have end game as the cylon just left theres no big boss to kill . its just one big money maker and there useing a good ip to do it
a true bsg mmo would fail because the show was never about groups it was about individual charaters which is something hard to convey in a multiplayer environment
so say we all
You don't have to pay to buy cubits, you can grind to get them. Though for me the grind is the thing that bored me about the game. I don't mind the cash shop, considering it would probably be cheaper than $15 for a monthly sub. The problem is the lack of depth. The game is comparable to a persistent version of counter-strike: A large group of cylons get together and take out a few colonial OPs and players maybe they have a big dogfight (I.e. fun), the cylons establish their own outposts, maybe go grind and then log off. A few hours later you might get a lot of colonial players online and the cycle repeats, then repeats the next day etc etc. So the game just goes back and forth. There is no incentive to 'finish off' the enemy because you can't jump into the home systems.