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If You're a Solo Player, Life Will be Difficult, Especially at First

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Comments

  • yooriyoori Member Posts: 95

    This is a great mechanism to prevent Homsteads from griefing Tribes(there was a serious threat).There is a limited amount of spots for big tribes. There's already lack of those spots. 

    Threat  of tribe closing in a homstead is minimal. And if you set your homestead in right place almost none.

     

    Max size of tribe is 220m, you have to have about  60 members to reach it. Tribe totem can be placed 110m from homestead(if I understand it right).

    If you take a place big enough for 60 men tribe it's your fault if you get closed in. They don't have other choice(lack of places).

     

    Any tribe big enough to close you in won't do it if you set your tribe in a place they can't use, it would be supid. And ther's plenty of good spots for homesteads.

     

    I' m thankful Jooky made this choice. It doesn't affect homesteads that much, but helps tribes greatly.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    direct to op:

    I don't see a problem with playing solo if you have the right frame of mind... I wander around as a toolcrafter, trade with folks and don't take it hard when ganked. That's wanderer lifestyle for ya.

    It all depends. If you choose to play "solo" in this game then be prepared to take a role of a bum in the real world. It's a pretty realistic simulation of what a post-apocalyptic earth would look like you know.

    "There are no heroes" hehe. I like that. I'll play GW2 to feel like a "hero". Xsyon is a different kind of a game.

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by yoori

    This is a great mechanism to prevent Homsteads from griefing Tribes(there was a serious threat).There is a limited amount of spots for big tribes. There's already lack of those spots. 

    Threat  of tribe closing in a homstead is minimal. And if you set your homestead in right place almost none.

     

    Max size of tribe is 220m, you have to have about  60 members to reach it. Tribe totem can be placed 110m from homestead(if I understand it right).

    If you take a place big enough for 60 men tribe it's your fault if you get closed in. They don't have other choice(lack of places).

     

    Any tribe big enough to close you in won't do it if you set your tribe in a place they can't use, it would be supid. And ther's plenty of good spots for homesteads.

     

    I' m thankful Jooky made this choice. It doesn't affect homesteads that much, but helps tribes greatly.

     

    My only immediate concern was the possibility of being fenced in or out of my homestead by a griefing tribe.  Which I've been assured isn't going to be an issue.  

     

    My future concern is with siege mechanics, and that's far enough in the future that I'm not too worried it won't be addressed effectively.  I'm fine with every other aspect of the changes.  I never wanted your crummy old lakefront property, anyway!

     

    Now I do admit there is one particular zone with spots I covet, but I'm not going to try to settle there, despite the incredibly juicy combination of water, junk piles, and flat, raised land that begs to have a fortress put on it.  I'll leave that area for the lucky tribes who are already swarming all over it, practicing their building skills. 

     

    But my god, it's a sweet location for someone who wants to create a keep with a moat and earthenworks.  I know some of you know which area I'm talking about, too.

     

    *Wipes a droplet of drool off her chin and goes to find a little junk pile by a lonely streamside somewhere.*

     

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • SinellaSinella Member UncommonPosts: 343

    Madimorga, why are you worried about future siege mechanics ? It will be optional, if you don't want to war and siege and be sieged no one will be able to force you into it.

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Sinella

    Madimorga, why are you worried about future siege mechanics ? It will be optional, if you don't want to war and siege and be sieged no one will be able to force you into it.

     

    It's only because I've never had so much fun in a game as I did for the two or three days I spent digging in the dirt and constructing absolutely useless walls, trenches, and would-be moats. 

     

    I didn't want it all to be useless forever, in every location in the game, although I suppose even if it does turn out to be useless to a homesteader, I can still hire out to tribes as a dirt digger and wall builder (if 'laborers' are ever able to be granted access to 'work' on another tribe's land, that is).

     

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by Ezehiel

    Something I don't understand is.. Why play MMOs when you're a solo player? There's games for that. Single-player games.

    I'm not saying there's anything wrong with being a solo player, it's absolutely fine, and just great, but if they start to whine over stuff like updates that make them unable to do solo play - An MMO is not their place to be. I respect solo players, I can be one myself, but.. Don't whine, when MMOs ain't made for solo play. It's just stupid. MMOs are for large groups of players, hence why it's called Massively Multiplayer Online.

     I strongly disagree with this sentiment.  So where in "MMO" does it imply you need to group up or join guilds?  "Massively Multiplayer Online" does not necessarily imply grouping:  it just doesn't.  There are tons of reasons why a lone wolf style is much better in an MMO than in a single player game.  Its fine that some prefer a group focus but please stop with this "Go get a single player game" retort to those that like lone wolf style.  My response to those that only like to group would be go play matchmaking lobby games with your friends or go get a single player game that allows coop play if you want to partition the world into smaller groups rather than fully massively multiplayer.  I especially think instances are inherently NOT true to the MMO spirit.  So grouping to play instances is more against the spirit of MMOs than lone wolf in the open MMO world.

    I think a good MMO will accomodate both styles for many many reasons, most of which have been debated for years already so I won't completely restart this debate.

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • lalartulalartu Member UncommonPosts: 437

    The reason why I loved lone-wolfing in games like Wurm and Haven and Hearth is because it gave me a great satisfaction of achievement when I built something all by myself without any outside help.

    Joining a tribe or a village usually provided pre-built things, something I had no input in and usually lost or cared little about because it wasn't made by me.

     

    I remember when I built my own farmstead in gold 2 in Wurm, i was the happiest camper around.

     

    I later joined a buddy of mine for a duo and we ended up building an entire village by a huge mountain filled with all sorts of resources with him being the miner/logger and me hunter gatherer. It worked great because we had a small stead.

     

    Not that I think about it, it was a kind of a brokeback moment...two guys living under a mountain.

    either way though, it was a lot more fun than joining a well developed village (tried that too) and having worst skills of all village members. that just made it feel like I was totally useless.

     

    I can predict a similar situation in Xsyon, especially as the months go by with player becoming more powerful and noobs more useless

    I review lots of indie games and MMORPGs

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    I changed my OP and the title to reflect the information I later received.  Solo play and small group style play is going to be rough, no doubt about it.  But nothing exists to make it impossible or to force someone to drop their shovel and start killing other players with a sharp stick in order to not join a mega tribe.

     

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • SwampRobSwampRob Member UncommonPosts: 1,003

    Originally posted by Madimorga

    solo players and small groups are going to struggle

    Thank you for the warning.   For my tastes, this is all I need to know to stay away.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by SwampRob

    Originally posted by Madimorga

    solo players and small groups are going to struggle

    Thank you for the warning.   For my tastes, this is all I need to know to stay away.

    I think its being overblown a little bit.  It depends on what you mean by "solo" player.  Yes you will have an enormously tough time NOT interacting with ANYONE... but small groups,  hell even solo players won't have that much of an issue if they are somewhat social players.   As with my review of the game, I was in a very small group,  yet we were able to accomplish pretty much everything we set out to do in a relatively short time with the help of our neighbors.  

     

    The game is about community,  and you can still be a solo player with the aid of the community.    



  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by maskedweasel

    Originally posted by SwampRob

    Originally posted by Madimorga

    solo players and small groups are going to struggle

    Thank you for the warning.   For my tastes, this is all I need to know to stay away.

    I think its being overblown a little bit.  It depends on what you mean by "solo" player.  Yes you will have an enormously tough time NOT interacting with ANYONE... but small groups,  hell even solo players won't have that much of an issue if they are somewhat social players.   As with my review of the game, I was in a very small group,  yet we were able to accomplish pretty much everything we set out to do in a relatively short time with the help of our neighbors.  

     

    The game is about community,  and you can still be a solo player with the aid of the community.    

     Your right, this issue is being blown way out of proportion. Fact is this, its a dangerous world, that's all you need to know. Protect yourself, your possessions, and keep your eyes open. If you're solo that just means you dont have others around to keep thier eyes on your back, thats all. Nothing more.

    While the tribal folks are getting handouts form thier mates, you will be becoming self sufficiant. While they are eating the fish from the community basket, you will be learning to fish. And while they are runing around the campfire dueling with each other or out fighting turf wars, you will be building your house. Thats all it is, just a different lifestyle is all.

    Trust me when I say this tough, if you're a self starter who wants to play the game, all parts of it, and be who you are, you dont need a tribe for that at all. I swear half the people in my huge tribe never picked up a tool in the past 2 weeks. All they did was go through the tribal baskets one by one and picked out the items they thought looked cool or they MIGHT use someday. And then went back to chasing each other naked around the fire again.....

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

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