I think it will be another attempt by SoE to milk money from their customers from a substandard game with cash shops and what-not. They will do like they always, implement some good features half-way and have no general clue what they are doing, thus reinventing the game every expansion as long as the gullable customers keep paying. Worked for EQ1 and 2 so why not do it again?
I think the devs have lost their way, and will flounder around looking for something that is popular and can draw in WoW like crowds.
Which will water it down, and make it generic and unappealing, and still not beat WoW.
Why do you think they are trying to be the next WoW? By the time EQ Next arrives Blizzard will be slowly burying it under the soil of their Titan project. I think EQ Next could be the next great fantasy mmo, SE do learn from their mistakes....they have to in order to stay in business.
What is really known about EQ Next at this point? Is it supposed to be a "reboot" of the franchise, set in a prettier, shinier Norrath? Well, if it lauches with player housing, I'm sold, lol.
I really liked how rooms could be customized in EQ II, just wish they could have been physical buildings in the world instead of instances. It sounds like EQ Next is a long ways off still, and do you think SOE would potentially have 3 EverQuest MMOs up and running simultaneously? Or do ya think the original EQ and/or EQ II will be closed down when EQ Next arrives on the scene? Maybe that just depends on if SOE is still making profit on those games or not.
I'm cautiously optimistic. EQ Next can turn out great, it could turn out so-so, or it could turn out to be pretty bad. But seeing that they'll have a lot of the developers & producers from original EQ1 days working on this project, it makes me feel better. This will also be the first time the Everquest franchise do away with zoning, since Free Realm engine is built to be seamless kind of like how WoW does it. So on the technological front, EQ Next will be a big giant leap forward. I mean I love EQ, I'm having a blast right now on progression servers, but I do wish EQ1's engine supported seamless world & flying mounts.
Of course we know eye candy can only mean so much, it's going to come down to content & gameplay. I'm actually of the rare breed that kind of like both EQ and WoW. I think they're great games in different ways. Best of all, it's good to know when I'm tired of the samo samo, I can hop to another and experience something different, something of a different pace. So if the game turns out to be a blend of EQ1 & WoW, with a big leap forward in terms of engine & technology, I think it'll turn out pretty well.
I don't get myself stuck with this old school mindset, I happen to think a lot of the old tedium are best left out of future games. Things like dropping all your gear on corpses when you die, or the need to camp something for 12 hours, or a game mechanic in which whoever does the most damage gets the kill on something, etc.. All those things came from old school days, and they really don't fit the playstyle of today's gamers. Even vets like me don't care for them anymore. So unfortunately, one way or another, EQ Next will disappoint some people. I suppose that's why they came out and said right away that they could create a special "hardcore" ruleset server for those that enjoy a harsher existence. Smart on their part, they sure know their audience well.
I have no idea what they have planned, but here is what I would like.
More photo-realistic graphics than we've seen lately from most MMO's. Stylized art can be nice, but I'm a bit tired of playing in a game world that feels filled with more pastels than real colours.
Character customizations on the level of SWG or any Cryptic game. If you are going to ask me to invest time and money on a game, then you better give me what I want from my character's looks.
Large persistent world like EQ1 and Vanguard, dotted with instanced dungeons for the "boss" type fights. I personally love a world where I can roam wide open spaces, but I don't need to have the spawn camping for bosses like we saw in EQ1.
Either a skill based system similiar to Oblivion or a cross-class system like that of DnD. While sometimes I love to play a pure class, I'd also love the ability to mix it up. I don't like the EQ2 class system and if I had to pick between EQ1 classes and EQ2 classes I'd go with EQ1.
Player progression should be balanced in the sense that playing the game should feel rewarding rather than a race to level cap. EQ1 captured this, and so does Vanguard. SWG after the updates failed at this miserably.
What I would love is an end game that truly felt epic and was not simply based on Raid for X (items, experience, etc...). I'd love to see an End game in any MMO that was different, that was literally a paradigm shift of some sort. My own personal joy would be a shift from the fp hero role to that of a leader of an army or a castle with territory control gameplay elements. Of course I'd also want the option to swtich back to fp hero whenever I wanted. I doubt any company will ever do this, but it is my wish list after all ;-)
Whatever passion and talent that is left at soe is outweighed by the revenue driven decision making of the leadership.
I expect EQNext to be a product first and a game a very distant second. It might have an impressive feature list, but sadly it will not make a cohesive game that comes anywhere close to bringing the everquest property to life.
It will have a couple of really nice standout features. Maybe housing or decent class system, but underneath it will be little more than popular features from other games bolted together however they might fit with the everquest lore painted on top of it.
Why do you think they are trying to be the next WoW? By the time EQ Next arrives Blizzard will be slowly burying it under the soil of their Titan project. I think EQ Next could be the next great fantasy mmo, SE do learn from their mistakes....they have to in order to stay in business.
Maybe, but they still have as bad programmers as they always had. The real reason EQ2 lost to Wow was because EQ2s engine is crap while Wows is competently coded.
At the time EQ released you could choose between it, UO and M59. None of them were a masterpiece when it comes to coding.
And I seen no signs that say SOE have learned this, they might but unless they do EQ NExt will at beast do as well as EQ2 and become a niche alternative to more popular games like GW2, TOR and Titan.
And this is from someone who played EQ2 for 4 years and actually like it. SOE don't need to add loads of cool features, they need to hire in a great programmer. Wyatt (Starcraft) is workin on translating TERA to english right now, give him an offer he can't refuse and have him as lead programmer for the next game. Or someone else like that. Then SOE actually could make a huge game.
Now even when they have really good ideas it wont sell that great, the average gamers have little patience with buggy games.
Maybe, but they still have as bad programmers as they always had. The real reason EQ2 lost to Wow was because EQ2s engine is crap while Wows is competently coded.
They won't be using the engine EQ1 or EQ2 uses right now for EQ Next. So it's a bit too early to tell. I thought they pushed EQ2 out too early, they could've waited a bit and came out with their own seamless engine. But EQ2 launched with zoning design just like EQ1, and that was not a step forward at all. And it took them this long, 'til the latest EQ2 expansion, to have flying mounts.
So yes, if they were to utilize EQ2's engine for EQ Next, then I'd agree with you that the engine is crap. But they'll be using Free Realm's engine instead, which will be seamless.
I have to honestly ask though, do people think an EQ game can be more than a niche game at this point? Honestly I don't see many games (potentially SWTOR, but I even have my doubts there) that have the momentum to hold more than 250-500K subs after year 1.
I have my doubts that anyone will ever repeat the WoW phenomenon, and I doubt, even on their best day SOE can come close to that. I have no problem with a niche game, as I've come to realize that they tend to have better communities, but if seems like everyone is expecting this game or that game to repeat the WoW success and I doubt the industry can do it.
I have to honestly ask though, do people think an EQ game can be more than a niche game at this point? Honestly I don't see many games (potentially SWTOR, but I even have my doubts there) that have the momentum to hold more than 250-500K subs after year 1.
I have my doubts that anyone will ever repeat the WoW phenomenon, and I doubt, even on their best day SOE can come close to that. I have no problem with a niche game, as I've come to realize that they tend to have better communities, but if seems like everyone is expecting this game or that game to repeat the WoW success and I doubt the industry can do it.
All games, other than WoW, are considered a "niche" game now. So the word has little meaning these days, because no company out there can compete with Blizzard/WoW at the moment. And yes, I do believe EQ Next will be a niche game. Then again, all games other than WoW are considered a niche game at the moment. Even Eve, a game that's completely different than most of the MMORPG's on the market, while sporting a top 3 spot for subscriptions, even Eve Online is called a "niche" game.
I have to honestly ask though, do people think an EQ game can be more than a niche game at this point? Honestly I don't see many games (potentially SWTOR, but I even have my doubts there) that have the momentum to hold more than 250-500K subs after year 1.
I have my doubts that anyone will ever repeat the WoW phenomenon, and I doubt, even on their best day SOE can come close to that. I have no problem with a niche game, as I've come to realize that they tend to have better communities, but if seems like everyone is expecting this game or that game to repeat the WoW success and I doubt the industry can do it.
All games, other than WoW, are considered a "niche" game now. So the word has little meaning these days, because no company out there can compete with Blizzard/WoW at the moment. And yes, I do believe EQ Next will be a niche game. Then again, all games other than WoW are considered a niche game at the moment. Even Eve, a game that's completely different than most of the MMORPG's on the market, while sporting a top 3 spot for subscriptions, even Eve Online is called a "niche" game.
That is bascially my point. I mean people have tried to set the bar so high, and use terms like "big" and "huge", but really they are only big or huge in terms of what MMO's used to be prior to the WoW phenomenon. I wish more developers would just accept this and make a game that will be a reasonable success, it might be "niche" when looking at the WoW scale, but I'd be willing to bet it'd wouldn't be a failure like so many games have been chasing that elusive WoW alchemy. I think some developers really do think Blizzard found a way to turn lead into gold.
The only thing that has me worried is they are pushing for both platforms, PC and PS3. So just a guess the controls will be like DCUO. I guess which isn't bad, I was just hoping for a little more involvement from the keyboard to the UI. I'll wait and see. Wish they would just release an ingame screenshot already.
The only thing that has me worried is they are pushing for both platforms, PC and PS3. So just a guess the controls will be like DCUO. I guess which isn't bad, I was just hoping for a little more involvement from the keyboard to the UI. I'll wait and see. Wish they would just release an ingame screenshot already.
This is supposed to be a screenshot (or so say PC gamer):
Although I am kind of upset with SOE because of their little star wars clone wars eating up all of my station credits despite the fact that I didnt log on in like 5 months. They didnt say anything about it until there were no station credits left -- then when questioned they essentially said oh that recurs and no we arent reinstating anything too bad you didnt log on -- sucker.
I do not plan on using their SC service period for anything.
At any rate though -- everquest was the first mmo love for me (beyond muds) so it has a special place.
The only thing that has me worried is they are pushing for both platforms, PC and PS3. So just a guess the controls will be like DCUO. I guess which isn't bad, I was just hoping for a little more involvement from the keyboard to the UI. I'll wait and see. Wish they would just release an ingame screenshot already.
This is supposed to be a screenshot (or so say PC gamer):
Think EQ2 extended, but browser based. Or maybe it will be a Facebook app.
Just kidding, but seriously... I would not be surprised.
We all want it to be a polished Vanguard with a devoted dev team and resources. Or as hardcore as the original EQ, but that has about as much chance as a SWG NGE rollback.
So what do you think about EQ Next? Should be much like the original Everquest but with better graphics and other features
My hopes for Everquest3 is that it will bring some functions from vanguard within it. Like you dont stop regain mana and helth within fight and you can build your own house and game beeing fun to play.Well those 3 things plus I do not want a game bending over for the pvp'ers and nerfing all classes since those did not fit their idea of how pvp should be, so no pvp please.
The only thing that has me worried is they are pushing for both platforms, PC and PS3. So just a guess the controls will be like DCUO. I guess which isn't bad, I was just hoping for a little more involvement from the keyboard to the UI. I'll wait and see. Wish they would just release an ingame screenshot already.
This is supposed to be a screenshot (or so say PC gamer):
Think EQ2 extended, but browser based. Or maybe it will be a Facebook app.
Just kidding, but seriously... I would not be surprised.
We all want it to be a polished Vanguard with a devoted dev team and resources. Or as hardcore as the original EQ, but that has about as much chance as a SWG NGE rollback.
I sense that you were sort of being less than serious about the Facebook comment, BUT.....with all the talk SoE has done lately about "social gaming," I would not be AT ALL surprised if EQ Next ended up being a browser based game AND one that is accessed through your Facebook account and takes advantage of being able to "invite others to play" via your Facebook friends. Seriously.
At this point it's still down to rumours,if we exclude what little has been shown in some conference table, where general discussion of intents and desires (ie yet to be implemented for our eyes' benefit,not theirs) dominate.. But i have been reading various posts in EQ2flames, a number of which from people whose opinion i at least hold to mind,if not more..So before even stating what i would like,or what could be expected,implemented,or should,i find myself stopped short by what little is out there.
It will be a game run by consoles as well as PCs (the negatives in that are obvious,unless you come from a background of gaming commencing in the late nineties). Less classes, a lot less classes, uniform(er) approach to skills and casts. More of 'a little bit of everything' per class,so as to mitigate the need for grouping even more (and as such laying hopes down for a community even more). And most of all..most of all..same publisher. And no,this last fact is not in a general way, as in i am flaming away,i mean same publisher as same company that made game clients seem an exercise in grasping the paranormal (cause they sure as hell didn't function all that well according to the math ruling IT), the same company that focuses 120% on some tiny bit of future expansion while leaving all its faults out there,in perpetuum. Can i hope? I do..i would also love something akin to Vanguard gameplay-wse, but with an original EQ IP, and setting. With (most of all) the kind of community prevalent within afore said games at the time. Do the facts and (mostly granted) suppositions i have in hand allow me to do so? no. Time will tell, and i am the first to say i hope very much i am proven dead wrong. Sadly SoE's history makes me doubt that.
Well, SOE sold their soul to the devil so long ago... long before Vanguard, long before EQ2, even before the NGE, right about the time Luclin came out in EQ1... now days there is just no excuse for anyone expecting anything good to come from them.
Everything their insanely loyal customers pleed for they completely ignore and everything their players love they turn to crap as soon as it hits that critical mass of player enjoyment.
It's hard to get high excited or have any expectations other than it being a steaming pile of poo designed to trick teenagers into using credit cards on your favorite social network.
Comments
too early to tell imo
dont believe in hyping something that isnt there yet
sorry
I think it will be another attempt by SoE to milk money from their customers from a substandard game with cash shops and what-not. They will do like they always, implement some good features half-way and have no general clue what they are doing, thus reinventing the game every expansion as long as the gullable customers keep paying. Worked for EQ1 and 2 so why not do it again?
I think the devs have lost their way, and will flounder around looking for something that is popular and can draw in WoW like crowds.
Which will water it down, and make it generic and unappealing, and still not beat WoW.
Why do you think they are trying to be the next WoW? By the time EQ Next arrives Blizzard will be slowly burying it under the soil of their Titan project. I think EQ Next could be the next great fantasy mmo, SE do learn from their mistakes....they have to in order to stay in business.
What is really known about EQ Next at this point? Is it supposed to be a "reboot" of the franchise, set in a prettier, shinier Norrath? Well, if it lauches with player housing, I'm sold, lol.
I really liked how rooms could be customized in EQ II, just wish they could have been physical buildings in the world instead of instances. It sounds like EQ Next is a long ways off still, and do you think SOE would potentially have 3 EverQuest MMOs up and running simultaneously? Or do ya think the original EQ and/or EQ II will be closed down when EQ Next arrives on the scene? Maybe that just depends on if SOE is still making profit on those games or not.
pie.
I'm cautiously optimistic. EQ Next can turn out great, it could turn out so-so, or it could turn out to be pretty bad. But seeing that they'll have a lot of the developers & producers from original EQ1 days working on this project, it makes me feel better. This will also be the first time the Everquest franchise do away with zoning, since Free Realm engine is built to be seamless kind of like how WoW does it. So on the technological front, EQ Next will be a big giant leap forward. I mean I love EQ, I'm having a blast right now on progression servers, but I do wish EQ1's engine supported seamless world & flying mounts.
Of course we know eye candy can only mean so much, it's going to come down to content & gameplay. I'm actually of the rare breed that kind of like both EQ and WoW. I think they're great games in different ways. Best of all, it's good to know when I'm tired of the samo samo, I can hop to another and experience something different, something of a different pace. So if the game turns out to be a blend of EQ1 & WoW, with a big leap forward in terms of engine & technology, I think it'll turn out pretty well.
I don't get myself stuck with this old school mindset, I happen to think a lot of the old tedium are best left out of future games. Things like dropping all your gear on corpses when you die, or the need to camp something for 12 hours, or a game mechanic in which whoever does the most damage gets the kill on something, etc.. All those things came from old school days, and they really don't fit the playstyle of today's gamers. Even vets like me don't care for them anymore. So unfortunately, one way or another, EQ Next will disappoint some people. I suppose that's why they came out and said right away that they could create a special "hardcore" ruleset server for those that enjoy a harsher existence. Smart on their part, they sure know their audience well.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
I just hope Next wont be the actual name, man thats stupid in my opinion.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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I have no idea what they have planned, but here is what I would like.
More photo-realistic graphics than we've seen lately from most MMO's. Stylized art can be nice, but I'm a bit tired of playing in a game world that feels filled with more pastels than real colours.
Character customizations on the level of SWG or any Cryptic game. If you are going to ask me to invest time and money on a game, then you better give me what I want from my character's looks.
Large persistent world like EQ1 and Vanguard, dotted with instanced dungeons for the "boss" type fights. I personally love a world where I can roam wide open spaces, but I don't need to have the spawn camping for bosses like we saw in EQ1.
Either a skill based system similiar to Oblivion or a cross-class system like that of DnD. While sometimes I love to play a pure class, I'd also love the ability to mix it up. I don't like the EQ2 class system and if I had to pick between EQ1 classes and EQ2 classes I'd go with EQ1.
Player progression should be balanced in the sense that playing the game should feel rewarding rather than a race to level cap. EQ1 captured this, and so does Vanguard. SWG after the updates failed at this miserably.
What I would love is an end game that truly felt epic and was not simply based on Raid for X (items, experience, etc...). I'd love to see an End game in any MMO that was different, that was literally a paradigm shift of some sort. My own personal joy would be a shift from the fp hero role to that of a leader of an army or a castle with territory control gameplay elements. Of course I'd also want the option to swtich back to fp hero whenever I wanted. I doubt any company will ever do this, but it is my wish list after all ;-)
Whatever passion and talent that is left at soe is outweighed by the revenue driven decision making of the leadership.
I expect EQNext to be a product first and a game a very distant second. It might have an impressive feature list, but sadly it will not make a cohesive game that comes anywhere close to bringing the everquest property to life.
It will have a couple of really nice standout features. Maybe housing or decent class system, but underneath it will be little more than popular features from other games bolted together however they might fit with the everquest lore painted on top of it.
Maybe, but they still have as bad programmers as they always had. The real reason EQ2 lost to Wow was because EQ2s engine is crap while Wows is competently coded.
At the time EQ released you could choose between it, UO and M59. None of them were a masterpiece when it comes to coding.
And I seen no signs that say SOE have learned this, they might but unless they do EQ NExt will at beast do as well as EQ2 and become a niche alternative to more popular games like GW2, TOR and Titan.
And this is from someone who played EQ2 for 4 years and actually like it. SOE don't need to add loads of cool features, they need to hire in a great programmer. Wyatt (Starcraft) is workin on translating TERA to english right now, give him an offer he can't refuse and have him as lead programmer for the next game. Or someone else like that. Then SOE actually could make a huge game.
Now even when they have really good ideas it wont sell that great, the average gamers have little patience with buggy games.
It has to be more like EQ, we don't need another EQ2 or another Rift, let alone another WoW clone.
SoE needs to be bold and look what made EQ great and make it relevant for the year 2011 (or 2013 when it will be released)
People are desperately looking for something different from WoW, nobdy seems to be bold enough to make a AAA MMORPG with an old school flavour
Everquest Next done well, would be the only game that will make me give my money back to SoE
They won't be using the engine EQ1 or EQ2 uses right now for EQ Next. So it's a bit too early to tell. I thought they pushed EQ2 out too early, they could've waited a bit and came out with their own seamless engine. But EQ2 launched with zoning design just like EQ1, and that was not a step forward at all. And it took them this long, 'til the latest EQ2 expansion, to have flying mounts.
So yes, if they were to utilize EQ2's engine for EQ Next, then I'd agree with you that the engine is crap. But they'll be using Free Realm's engine instead, which will be seamless.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
I have to honestly ask though, do people think an EQ game can be more than a niche game at this point? Honestly I don't see many games (potentially SWTOR, but I even have my doubts there) that have the momentum to hold more than 250-500K subs after year 1.
I have my doubts that anyone will ever repeat the WoW phenomenon, and I doubt, even on their best day SOE can come close to that. I have no problem with a niche game, as I've come to realize that they tend to have better communities, but if seems like everyone is expecting this game or that game to repeat the WoW success and I doubt the industry can do it.
All games, other than WoW, are considered a "niche" game now. So the word has little meaning these days, because no company out there can compete with Blizzard/WoW at the moment. And yes, I do believe EQ Next will be a niche game. Then again, all games other than WoW are considered a niche game at the moment. Even Eve, a game that's completely different than most of the MMORPG's on the market, while sporting a top 3 spot for subscriptions, even Eve Online is called a "niche" game.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
That is bascially my point. I mean people have tried to set the bar so high, and use terms like "big" and "huge", but really they are only big or huge in terms of what MMO's used to be prior to the WoW phenomenon. I wish more developers would just accept this and make a game that will be a reasonable success, it might be "niche" when looking at the WoW scale, but I'd be willing to bet it'd wouldn't be a failure like so many games have been chasing that elusive WoW alchemy. I think some developers really do think Blizzard found a way to turn lead into gold.
The only thing that has me worried is they are pushing for both platforms, PC and PS3. So just a guess the controls will be like DCUO. I guess which isn't bad, I was just hoping for a little more involvement from the keyboard to the UI. I'll wait and see. Wish they would just release an ingame screenshot already.
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
This is supposed to be a screenshot (or so say PC gamer):
http://www.computerandvideogames.com/259266/news/everquest-next-first-screenshot/
I second the cautiously optomistic remark.
Although I am kind of upset with SOE because of their little star wars clone wars eating up all of my station credits despite the fact that I didnt log on in like 5 months. They didnt say anything about it until there were no station credits left -- then when questioned they essentially said oh that recurs and no we arent reinstating anything too bad you didnt log on -- sucker.
I do not plan on using their SC service period for anything.
At any rate though -- everquest was the first mmo love for me (beyond muds) so it has a special place.
Not bad. Thanks for posting it. What are your thoughts on the screenshot?
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
Think EQ2 extended, but browser based. Or maybe it will be a Facebook app.
Just kidding, but seriously... I would not be surprised.
We all want it to be a polished Vanguard with a devoted dev team and resources. Or as hardcore as the original EQ, but that has about as much chance as a SWG NGE rollback.
My hopes for Everquest3 is that it will bring some functions from vanguard within it. Like you dont stop regain mana and helth within fight and you can build your own house and game beeing fun to play.Well those 3 things plus I do not want a game bending over for the pvp'ers and nerfing all classes since those did not fit their idea of how pvp should be, so no pvp please.
While you didn't ask me, there is part of me that cringes, for some reason it reminds me of Free Realms.
I sense that you were sort of being less than serious about the Facebook comment, BUT.....with all the talk SoE has done lately about "social gaming," I would not be AT ALL surprised if EQ Next ended up being a browser based game AND one that is accessed through your Facebook account and takes advantage of being able to "invite others to play" via your Facebook friends. Seriously.
President of The Marvelously Meowhead Fan Club
At this point it's still down to rumours,if we exclude what little has been shown in some conference table, where general discussion of intents and desires (ie yet to be implemented for our eyes' benefit,not theirs) dominate.. But i have been reading various posts in EQ2flames, a number of which from people whose opinion i at least hold to mind,if not more..So before even stating what i would like,or what could be expected,implemented,or should,i find myself stopped short by what little is out there.
It will be a game run by consoles as well as PCs (the negatives in that are obvious,unless you come from a background of gaming commencing in the late nineties). Less classes, a lot less classes, uniform(er) approach to skills and casts. More of 'a little bit of everything' per class,so as to mitigate the need for grouping even more (and as such laying hopes down for a community even more). And most of all..most of all..same publisher. And no,this last fact is not in a general way, as in i am flaming away,i mean same publisher as same company that made game clients seem an exercise in grasping the paranormal (cause they sure as hell didn't function all that well according to the math ruling IT), the same company that focuses 120% on some tiny bit of future expansion while leaving all its faults out there,in perpetuum. Can i hope? I do..i would also love something akin to Vanguard gameplay-wse, but with an original EQ IP, and setting. With (most of all) the kind of community prevalent within afore said games at the time. Do the facts and (mostly granted) suppositions i have in hand allow me to do so? no. Time will tell, and i am the first to say i hope very much i am proven dead wrong. Sadly SoE's history makes me doubt that.
Well, SOE sold their soul to the devil so long ago... long before Vanguard, long before EQ2, even before the NGE, right about the time Luclin came out in EQ1... now days there is just no excuse for anyone expecting anything good to come from them.
Everything their insanely loyal customers pleed for they completely ignore and everything their players love they turn to crap as soon as it hits that critical mass of player enjoyment.
It's hard to get high excited or have any expectations other than it being a steaming pile of poo designed to trick teenagers into using credit cards on your favorite social network.