Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
I can't be bothered to look it up, but those 8 classes aren't mirrored classes from eachother with the same skills only in different wording. There have been some analysis reports from people that went into the skills, roles and differences, but as said, would take me too long to hunt down the info, so maybe another time
They are more than likely pretty much mirrors of each other. Aren't a bunch of Mythic guys do a bunch of stuff for TOR? You could say that WAR had 24 classes, but most of them were basically just copies of another class. Maybe some skills and other things are slightly different but they are more than likely going to be extremely similar too each other.
But maybe Whilan can shed some more light and source links on it, he usually has the info more readily at hand.
My bet is that the classes are certainly not just mirrors from eachother, and that the IA has different roles and skill sets than the smuggler which will have its own focus areas in skill sets and specialities.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I am thinking just the opposite.. the combat looks fun and the graphics is really nice at the moment. The game might have balancing issues at the start but so does every other mmo. And i can't wait for the story! I'm soooo sick of running up to mute questgivers and reading quests.
I'm a huge fan of MMOs, and I love to cheer them on. Nothing beats playing a new MMO that you love. With that said, this game just looks to be a disappointment despite the BioWare/LucasArts tags. The visuals have no style whatsoever. The combat looks dull, and will likely have huge issues with balance. The cover system looks like a horrible implementation.
WIth that said, I do hope it turns out good, but I see in SWTOR that makes me think it'll have a chance.
Game will do fine trust me, combat is far from dull imo , and the graphics are just fine wiithout needing a beast of a computer to run and still look great ,cover system is something that can be changed if most players hate .
I try not to judge mmo's before they are out , i have other games to play before that happens .
so to answer your question no i dont think it will be anywhere near a disaster.
I am thinking just the opposite.. the combat looks fun and the graphics is really nice at the moment. The game might have balancing issues at the start but so does every other mmo. And i can't wait for the story! I'm soooo sick of running up to mute questgivers and reading quests.
I know, reading sucks AND it's hard!
"There really are no choices in dialogue. Every response leads to the same outcome and same quest. You'll get some wise cracks and that's about it. Options that gave light or dark side points were few and far between. Dosent matter what you say if no points are on the line."
Classes might be mirrored in role but that's about it. I didn't see a jet pack using, flame-spraying, armored republic class yet. Roles are similar, gameplay and spiffy details will vary a lot. And that is perfectly fine with me. It's better than WOW at least, where all classes are shared between factions. And look how WOW has been doing
Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
I can't be bothered to look it up, but those 8 classes aren't mirrored classes from eachother with the same skills only in different wording. There have been some analysis reports from people that went into the skills, roles and differences, but as said, would take me too long to hunt down the info, so maybe another time
They are more than likely pretty much mirrors of each other. Aren't a bunch of Mythic guys do a bunch of stuff for TOR? You could say that WAR had 24 classes, but most of them were basically just copies of another class. Maybe some skills and other things are slightly different but they are more than likely going to be extremely similar too each other.
Some guys from Mythic were brought over to help with the PvP from what I read, nothing more. As for the similarity of classes, who knows until we see more on the two. Any guesses at this point is nothing more than potential trolling.
"If half of what you tell me is a lie, how can I believe any of it?"
But maybe Whilan can shed some more light and source links on it, he usually has the info more readily at hand.
My bet is that the classes are certainly not just mirrors from eachother, and that the IA has different roles and skill sets than the smuggler which will have its own focus areas in skill sets and specialities.
Why thank you maverick
Here is the link to the class' as we know them so far.
It's the link to the information gathered so far thread. I'd look at this first before you look at the mirrored version of the one on this site. I'm slacking on that one till this weekend because of work, i promise i'l update it as soon as i can (barring work and family, it should be just after i get home).
Anyway, thats pretty much what we know on class' up to this point. Most of the class' can be changed up to be what you want them to be, but each one while can be split up into various sections, some of them do tend to have a different styles. Some are more disabling while others are about position.
But for one example where mirroring doesn't happen. The trooper is considered the tank. Where as the sith side doesn't have a tank type class. If there needs to be further clarification, explination or discussion i'll pick it up tomorrow after work.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
I can't be bothered to look it up, but those 8 classes aren't mirrored classes from eachother with the same skills only in different wording. There have been some analysis reports from people that went into the skills, roles and differences, but as said, would take me too long to hunt down the info, so maybe another time
They are more than likely pretty much mirrors of each other. Aren't a bunch of Mythic guys do a bunch of stuff for TOR? You could say that WAR had 24 classes, but most of them were basically just copies of another class. Maybe some skills and other things are slightly different but they are more than likely going to be extremely similar too each other.
Some guys from Mythic were brought over to help with the PvP from what I read, nothing more. As for the similarity of classes, who knows until we see more on the two. Any guesses at this point is nothing more than potential trolling.
Ah yes, playing the "troll card" when you don't like what you see. Like politics but with a different card.......
Anyway, thats pretty much what we know on class' up to this point. Most of the class' can be changed up to be what you want them to be, but each one while can be split up into various sections, some of them do tend to have a different styles. Some are more disabling while others are about position.
But for one example where mirroring doesn't happen. The trooper is considered the tank. Where as the sith side doesn't have a tank type class. If there needs to be further clarification, explination or discussion i'll pick it up tomorrow after work.
Cool, fast response. And yes, I recall reading different roles and skillsets for each of the classes as well.
If you find more info tomorrow feel free to post it here, then I'll bookmark it for easy reference in future times.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
But maybe Whilan can shed some more light and source links on it, he usually has the info more readily at hand.
My bet is that the classes are certainly not just mirrors from eachother, and that the IA has different roles and skill sets than the smuggler which will have its own focus areas in skill sets and specialities.
Why thank you maverick
Here is the link to the class' as we know them so far.
It's the link to the information gathered so far thread. I'd look at this first before you look at the mirrored version of the one on this site. I'm slacking on that one till this weekend because of work, i promise i'l update it as soon as i can (barring work and family, it should be just after i get home).
Anyway, thats pretty much what we know on class' up to this point. Most of the class' can be changed up to be what you want them to be, but each one while can be split up into various sections, some of them do tend to have a different styles. Some are more disabling while others are about position.
But for one example where mirroring doesn't happen. The trooper is considered the tank. Where as the sith side doesn't have a tank type class. If there needs to be further clarification, explination or discussion i'll pick it up tomorrow after work.
Thanks for the link. Basically confirmed what I said about mirroring classes.
Also about your comment that the sith and empire have no tank type class:
Jedi Knight - Melee DPS or Tank
Jedi Consular - Burst Melee DPS, Ranged DPS or Healer
Smuggler - Ranged DPS, Burst Ranged DPS or Healer
Trooper - Ranged DPS or Ranged Tank
Sith Warrior - Melee DPS or Tank
Sith Inquisitor - Burst Melee DPS, Ranged DPS or Healer
Imperial Agent - Ranged DPS, Burst Ranged DPS or Healer
Bounty Hunter - Ranged DPS, Ranged Tank or Healer
And before you tell me to read more than that, I did.
most importantly it wont be another fantasy MMO like Rift or GW, it looks at least as good as they do, but offer as far as we know a lot more
and about "dreams"...
i didnt have one about this game yet...
but i personally know 2 people who did, and both says that its the only thing they are waiting for, DCUO was fun for them 2 weeks, Rift is irrytating them already, and they simply dont wanna have nothing to do with Arena Net...
sorry but i rather belive in "dreams" of people i know than a Rift agitator
oh and about :
"With that said, this game just looks to be a disappointment"
please lets talk about it in a year
where willbe more players, in SW or in Rift, im really interested, and no, i wont go answer with a "rant topic" in "your" games forum
edit
one more thing
the classes are mirroring roles... they arent mirrors of eachother, U can say that JK and SW are both melee tanks, but 3 things they have in common are using swords, armour type, and force... most of the skills are different, simmilar uses, yes, but different skills, its like saying that warrior and paladin in WoW are mirror clases...
oh, and about roles...
tank, healer, melee DPS, ranged DPS, CC... U didnt read deep enough to find CC roles, but hey nobody's perfect
what i wanted to ask... is there a good, AA rated game that have other roles???
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
Thanks for the link. Basically confirmed what I said about mirroring classes.
My guess is that people see what they want to see. You say they're fully mirrored classes.
I'm saying that they're distinct enough to make them their own classes, in the sense that for example both paladin and warrior may be tanks and mage and warlock may be casters and long-range dps, but that doesn't make those classes the same.
Or to point towards (some) differences:
Trooper vs Bounty Hunter - differences
Bounty Hunter: A recent addition to the Bounty Hunter is the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks
BH has an ability where he can jet pack from distance to close range and attack an enemy
BH can Carbonite freeze targets
A harpoon and drag ability seen, pulls enemy from distance to close range
The Powertech Bounty Hunter specializes in flamethrowers and close range attacks.
Most of the trooper's combat abilities operate based on ammo
Trooper classes are all ranged attack specialized, not close range/melee
Imperial Agent vs Smuggler - differences
The agent is, like the smuggler, a cover class, though this profession seems like less of a scout and more of an assassin- Gamespot
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I hope it will be great but I do fear that it might be a disaster.
Firstly in the MMO market there is no such thing as a sure things, with perhaps the exception being anything developed by Blizzard but even then I'd argue that for as many good things people say there are others saying bad things. But with ToR I can't shake a feeling that something isn't right. They announce in 2008 then have a policy of not talking about something till its ready and in the game. Which seems to be an odd choice to announce so far in advance with such a policy. Makes me wonder what problems have been hit by the team and how many compromises have been settled on.
Take the one we know about originally we would be seeing ranged tanks. Something very different possible because of the ranged gamepaly. Only we see know the two ranged tank classes have instead been turned into ranged DPS or healer classes. They may still have some tanking ability but the focus has been changed. This revolutionary idea has been thrown aside cause it didn't work in PvP. People were ignoring the ranged tanks cause they weren't a threat and rather foolish to target them so from what has been said we will likely see a WAR guard option employed for them.
Now none of this is really a problem as anyone that plays MMO knows things change in testing. But when two of the bigger names leave to take up very indie projects (c ommunity rep Sean and Exec Gordon Walton) you have to wonder do they know something we don't? Have EA become too much like SOE taking too much of a direct hand forcing changes that aren't good for the game. And rather than release a game like this which the two staff mentioned think is going to flop they have left before that happens?
Thanks for the link. Basically confirmed what I said about mirroring classes.
My guess is that people see what they want to see. You say they're fully mirrored classes.
I'm saying that they're distinct enough to make them their own classes, in the sense that for example both paladin and warrior may be tanks and mage and warlock may be casters and long-range dps, but that doesn't make those classes the same.
Or to point towards (some) differences:
Trooper vs Bounty Hunter - differences
Bounty Hunter: A recent addition to the Bounty Hunter is the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks
BH has an ability where he can jet pack from distance to close range and attack an enemy
BH can Carbonite freeze targets
A harpoon and drag ability seen, pulls enemy from distance to close range
The Powertech Bounty Hunter specializes in flamethrowers and close range attacks.
Most of the trooper's combat abilities operate based on ammo
Trooper classes are all ranged attack specialized, not close range/melee
Imperial Agent vs Smuggler - differences
The agent is, like the smuggler, a cover class, though this profession seems like less of a scout and more of an assassin- Gamespot
Sith Warrior vs Jedi Knight - differences
Jedi Knight: Leadership - Party Buffs
Sith Warrior - Fear/CC
Thanks for putting words in my mouth. I never said they were fully mirrored classes. Obviously there are some differences and I will admit a couple aren't as similar to each other as the rest are but most of the classes such as the 2 jedi and 2 sith classes are extremely similar to each other.
Thanks for putting words in my mouth. I never said they were fully mirrored classes. Obviously there are some differences and I will admit a couple aren't as similar to each other as the rest are but most of the classes such as the 2 jedi and 2 sith classes are extremely similar to each other.
I read the thread back, and you're right, I mixed up your posts with that of another poster who did say they were the same classes, so apologies for the mixup
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Thanks for putting words in my mouth. I never said they were fully mirrored classes. Obviously there are some differences and I will admit a couple aren't as similar to each other as the rest are but most of the classes such as the 2 jedi and 2 sith classes are extremely similar to each other.
I read the thread back, and you're right, I mixed up your posts with that of another poster who did say they were the same classes, so apologies for the mixup
Honestly just the fact that it has a story crafted by Bioware means i'll enjoy it.. I think it'll make them a lot of money and EA won't rush it out the door as they know it is make or break with this game.. If SWTOR succeed's it might be the stepping stone EA needs to release some more MMO's in the future.
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
Pre dragon age 2 I'd of said don't worry BioWare is smart, they won't screw their games up. Post DA2 I am very worried, I hope the smarter BioWare people were asigned to this job, and I hope it turns out to be a good game. I really want a new mmo, but I don't want to settle for a bad one, which seems to be all that comes out these days.
Pre dragon age 2 I'd of said don't worry BioWare is smart, they won't screw their games up. Post DA2 I am very worried, I hope the smarter BioWare people were asigned to this job, and I hope it turns out to be a good game. I really want a new mmo, but I don't want to settle for a bad one, which seems to be all that comes out these days.
Funny, I was going to say almost the same thing, except that after Dragon Age 2 I am absolutely certain that SWTOR will do well. The only thing about Dragon Age 2 I don't like is the fact that you can't change your companions armor, but since the Devs have said that you will be able to fully customize your companions in SWTOR, I have no worries. Everything else about DA2 seems great to me.
Could it possibly be that maybe you and many others have expectations so high that NO GAME could come close to fulfilling them? Just a thought.
"If half of what you tell me is a lie, how can I believe any of it?"
But I have to admit, how will cover be used in open areas, like say, the desert in Tatooine? No possible cover there.
Originally posted by Leoghan
Like having to be on the Sith Empire side to be a Bounty Hunter. And don't even get me started on the "guise" of freedom contained in dialogue choices.... but with that out of my system, no I don't think it will be a disaster for Bioware.
Personally, I like it that the classes aren't generic and accessible for both factions.
I got into MMORPG's with EQ and in EQ, DAoC and EQ2 all the classes weren't accessible for all factions, I always found it a typical WoW thing that all the classes suddenly had to be available to both factions.
The dialogue choices: hmm, it offers more freedom than standard MMO quests as seen in other MMORPG's. At least you got some freedom to make different choices, instead of the 'accept quest' option that is the only choice you have in other MMORPG's quests.
Smugglers and IA have a shield generator they get behind for cover if there is none available.
Comments
They are more than likely pretty much mirrors of each other. Aren't a bunch of Mythic guys do a bunch of stuff for TOR? You could say that WAR had 24 classes, but most of them were basically just copies of another class. Maybe some skills and other things are slightly different but they are more than likely going to be extremely similar too each other.
Hmm, well 'more than likely' I don't think so
But maybe Whilan can shed some more light and source links on it, he usually has the info more readily at hand.
My bet is that the classes are certainly not just mirrors from eachother, and that the IA has different roles and skill sets than the smuggler which will have its own focus areas in skill sets and specialities.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Game will do fine trust me, combat is far from dull imo , and the graphics are just fine wiithout needing a beast of a computer to run and still look great ,cover system is something that can be changed if most players hate .
I try not to judge mmo's before they are out , i have other games to play before that happens .
so to answer your question no i dont think it will be anywhere near a disaster.
the end
I know, reading sucks AND it's hard!
"There really are no choices in dialogue. Every response leads to the same outcome and same quest. You'll get some wise cracks and that's about it. Options that gave light or dark side points were few and far between. Dosent matter what you say if no points are on the line."
At least you don't have to read the choices.
Classes might be mirrored in role but that's about it. I didn't see a jet pack using, flame-spraying, armored republic class yet. Roles are similar, gameplay and spiffy details will vary a lot. And that is perfectly fine with me. It's better than WOW at least, where all classes are shared between factions. And look how WOW has been doing
It doesn't mean much.
My brand new bloggity blog.
Some guys from Mythic were brought over to help with the PvP from what I read, nothing more. As for the similarity of classes, who knows until we see more on the two. Any guesses at this point is nothing more than potential trolling.
"If half of what you tell me is a lie, how can I believe any of it?"
Why thank you maverick
Here is the link to the class' as we know them so far.
http://www.swtor.com/community/showthread.php?t=188836
It's the link to the information gathered so far thread. I'd look at this first before you look at the mirrored version of the one on this site. I'm slacking on that one till this weekend because of work, i promise i'l update it as soon as i can (barring work and family, it should be just after i get home).
Anyway, thats pretty much what we know on class' up to this point. Most of the class' can be changed up to be what you want them to be, but each one while can be split up into various sections, some of them do tend to have a different styles. Some are more disabling while others are about position.
But for one example where mirroring doesn't happen. The trooper is considered the tank. Where as the sith side doesn't have a tank type class. If there needs to be further clarification, explination or discussion i'll pick it up tomorrow after work.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Ah yes, playing the "troll card" when you don't like what you see. Like politics but with a different card.......
Cool, fast response. And yes, I recall reading different roles and skillsets for each of the classes as well.
If you find more info tomorrow feel free to post it here, then I'll bookmark it for easy reference in future times.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Thanks for the link. Basically confirmed what I said about mirroring classes.
Also about your comment that the sith and empire have no tank type class:
Jedi Knight - Melee DPS or Tank
Jedi Consular - Burst Melee DPS, Ranged DPS or Healer
Smuggler - Ranged DPS, Burst Ranged DPS or Healer
Trooper - Ranged DPS or Ranged Tank
Sith Warrior - Melee DPS or Tank
Sith Inquisitor - Burst Melee DPS, Ranged DPS or Healer
Imperial Agent - Ranged DPS, Burst Ranged DPS or Healer
Bounty Hunter - Ranged DPS, Ranged Tank or Healer
And before you tell me to read more than that, I did.
A train wreck into lots and lots of candies. Or steak. Or money. Or something equally awesome.
most importantly it wont be another fantasy MMO like Rift or GW, it looks at least as good as they do, but offer as far as we know a lot more
and about "dreams"...
i didnt have one about this game yet...
but i personally know 2 people who did, and both says that its the only thing they are waiting for, DCUO was fun for them 2 weeks, Rift is irrytating them already, and they simply dont wanna have nothing to do with Arena Net...
sorry but i rather belive in "dreams" of people i know than a Rift agitator
oh and about :
"With that said, this game just looks to be a disappointment"
please lets talk about it in a year
where willbe more players, in SW or in Rift, im really interested, and no, i wont go answer with a "rant topic" in "your" games forum
edit
one more thing
the classes are mirroring roles... they arent mirrors of eachother, U can say that JK and SW are both melee tanks, but 3 things they have in common are using swords, armour type, and force... most of the skills are different, simmilar uses, yes, but different skills, its like saying that warrior and paladin in WoW are mirror clases...
oh, and about roles...
tank, healer, melee DPS, ranged DPS, CC... U didnt read deep enough to find CC roles, but hey nobody's perfect
what i wanted to ask... is there a good, AA rated game that have other roles???
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
@OP:
Hmm... EA, SW hype, EA, Bioware Hype, EA, Crap space combat minigame, and EA... yeah I think it might just end up as a disaster.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
My guess is that people see what they want to see. You say they're fully mirrored classes.
I'm saying that they're distinct enough to make them their own classes, in the sense that for example both paladin and warrior may be tanks and mage and warlock may be casters and long-range dps, but that doesn't make those classes the same.
Or to point towards (some) differences:
Trooper vs Bounty Hunter - differences
Bounty Hunter: A recent addition to the Bounty Hunter is the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks
BH has an ability where he can jet pack from distance to close range and attack an enemy
BH can Carbonite freeze targets
A harpoon and drag ability seen, pulls enemy from distance to close range
The Powertech Bounty Hunter specializes in flamethrowers and close range attacks.
Most of the trooper's combat abilities operate based on ammo
Trooper classes are all ranged attack specialized, not close range/melee
Imperial Agent vs Smuggler - differences
The agent is, like the smuggler, a cover class, though this profession seems like less of a scout and more of an assassin- Gamespot
Sith Warrior vs Jedi Knight - differences
Jedi Knight: Leadership - Party Buffs
Sith Warrior - Fear/CC
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I hope it will be great but I do fear that it might be a disaster.
Firstly in the MMO market there is no such thing as a sure things, with perhaps the exception being anything developed by Blizzard but even then I'd argue that for as many good things people say there are others saying bad things. But with ToR I can't shake a feeling that something isn't right. They announce in 2008 then have a policy of not talking about something till its ready and in the game. Which seems to be an odd choice to announce so far in advance with such a policy. Makes me wonder what problems have been hit by the team and how many compromises have been settled on.
Take the one we know about originally we would be seeing ranged tanks. Something very different possible because of the ranged gamepaly. Only we see know the two ranged tank classes have instead been turned into ranged DPS or healer classes. They may still have some tanking ability but the focus has been changed. This revolutionary idea has been thrown aside cause it didn't work in PvP. People were ignoring the ranged tanks cause they weren't a threat and rather foolish to target them so from what has been said we will likely see a WAR guard option employed for them.
Now none of this is really a problem as anyone that plays MMO knows things change in testing. But when two of the bigger names leave to take up very indie projects (c ommunity rep Sean and Exec Gordon Walton) you have to wonder do they know something we don't? Have EA become too much like SOE taking too much of a direct hand forcing changes that aren't good for the game. And rather than release a game like this which the two staff mentioned think is going to flop they have left before that happens?
Thanks for putting words in my mouth. I never said they were fully mirrored classes. Obviously there are some differences and I will admit a couple aren't as similar to each other as the rest are but most of the classes such as the 2 jedi and 2 sith classes are extremely similar to each other.
I read the thread back, and you're right, I mixed up your posts with that of another poster who did say they were the same classes, so apologies for the mixup
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Apology accepted
dont think anything yet, you have my opinion after game is being tested.
Honestly just the fact that it has a story crafted by Bioware means i'll enjoy it.. I think it'll make them a lot of money and EA won't rush it out the door as they know it is make or break with this game.. If SWTOR succeed's it might be the stepping stone EA needs to release some more MMO's in the future.
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
Disaster, no. Dissapointment, yes.
My gaming blog
Pre dragon age 2 I'd of said don't worry BioWare is smart, they won't screw their games up. Post DA2 I am very worried, I hope the smarter BioWare people were asigned to this job, and I hope it turns out to be a good game. I really want a new mmo, but I don't want to settle for a bad one, which seems to be all that comes out these days.
Funny, I was going to say almost the same thing, except that after Dragon Age 2 I am absolutely certain that SWTOR will do well. The only thing about Dragon Age 2 I don't like is the fact that you can't change your companions armor, but since the Devs have said that you will be able to fully customize your companions in SWTOR, I have no worries. Everything else about DA2 seems great to me.
Could it possibly be that maybe you and many others have expectations so high that NO GAME could come close to fulfilling them? Just a thought.
"If half of what you tell me is a lie, how can I believe any of it?"
Smugglers and IA have a shield generator they get behind for cover if there is none available.
In Bioware we trust!