I'm progression-oriented. I expect raiders raiding with me to use the most optimal spec, to have properly gemmed and enchanted gear.
Cataclysm still wasn't for me. I knew it wasn't going to be way back when they said they wanted heroics to be much longer affairs but I still gave it a shot and the crushing thing for me wasn't that I couldn't play the game--I could and can and won't. The crushing thing for me was that my friends couldn't play and I kind of saw it coming. I've been carrying my friends for years in different games and I play classes and spec's that allow me to do this.
In FFXI I rarely gave a shit about dps, instead debuffing and /nin off-tanking because I could do it and take minimal damage. In WoW I played healers and tanks because I knew they were going to make mistakes, correct spec/gear or not, and I knew that 9/10 times I could cover for them.
I never played Holy Pally because being I didn't feel like I had the tools to watch over multiple people. When Cata came, I found that even though my name wasn't pink, I was playing holy pally no matter which healer I got on.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
I'm ok with all of this. Blizzard is working on SC2 , Diablo III, and Titan right now. Something has to give and they can no longer expand their DisneyWorld like they have done in the past. WOW is still and will continue to be a great game but don't expect Blizzard to drop everything anytime soon to give WOW the same attention they have in the past. Cataclysm had great box sales and so did SC2.
I quit too because the healing was horrible. let me count the ways:
1) I did not like the fact healers had to use the longer to cast spells while everyone hovered at 50%. To me this wasn't fun, it was aggravating.
2) As holy a priest, Chakra doesn't work if the tank has to kite the boss. It also does not work if the dps are spread all over hell and back or run from it.
3) No one clicks on the light well.
4) The healer’s spells cost more in mana not at all balancing out with the tank or dps huge hp pool.
5) There is no recovery for mistakes as the instances are too finely tuned.
6) Priests have been nerfed so hard it's to the point where I feel my class is useless.
7) The healing may be challenging but that doesn't mean it's fun.
I would expect these things in a raid and not especially in heroics. When people voiced their opinions, blizzard astro turfers almost always cited the same arguments.
"if your having problems with pugs in heroics then go with your guild"
What if you can't get people to run the heroic with you? How does that work out? or what if they don't have the gear or have no raid awareness, what do you do then?
-"Healing is fine, it's you that can't adapt"
-"your spoiled with WOTLK. You expect free epics"
-"If you don't like it, GTFO! bye! we don't care!"
it is almost like someone from blizzard is running a script because all of the answers are just about the same. But my reasons for quitting healing and the game are mostly stated above.
"Learn your class"
"L2Play"
Every few months they tweek the classes, some more than others. For me, that was a whole new level in aggravation. Not to mention the cata expansion brought out more jerks than I have ever seen before at any other time in my years of playing wow. I got sick of the elitist BS.
"if your having problems raiding you need to find a better guild"
Even if you could get into a guild that does raids, that doesn’t mean they have a raid spot open for you. A lot of people sit on the side line just in case someone can't make it. Then too, with the new guild rewards made it so people from small guilds are jumping ship to the larger ones. IMO ghost crawler ruined the game. It is the same old hamster wheel of a grind for rep, gear and achievements. I don't know how many people quit wow but I was one of those that left. Let the leet peeps have it all to themselves. It will probably come down to just them supporting the game and if that's the way blizzard wants it, well that's just fine by me.
If you want to do damage while you heal...try the Mage Chloromancer in RIFT !!
He heals in an unique way... and it is very fun It rocks !!
More fun and unique than Blood mage in Vanguard?
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
It does seem to me that the OP has a point though it's not really about healing in WoW nowadays. It's that the game eliminated the flexibility that one had for most of WoW's lifetime in playing one's characters. At the same moment, Blizzard changed so many other game mechanics, like mana spent per heal, how hard mobs hit, how many hp's mobs have, etc., in addition to putting in what I would consider some throw-away talents that no one in their right mind would put points in, that force you to spec in an entirely cookie-cutter way. One frost mage nowadays is going to be pretty much the same as any other frost mage, whereas at least pre-Cata you had the choice of tweeking the spec.
You can't play a shadowpriest mixed with some holy to get better heals but do less dps, or an elemental shaman that hits less hard with spells but hits harder with his weapons because you also specced quite a bit in enhancement. You're forced to put most of your points in one talent tree, and you have to hit a pretty high level to start putting a few measily points in the others that really don't change very much in how your character plays.
Healers got it the worst this time round. The mechanisms of the game change post level 60 so that you absolutely have to choose to either heal or not heal at all. Since the vast majority of players are playing something dps, if you're a class that has some form of healing, you pretty much are forced to heal if you don't want to wait 30+ minutes to get into a PuG.
I'm ok with all of this. Blizzard is working on SC2 , Diablo III, and Titan right now. Something has to give and they can no longer expand their DisneyWorld like they have done in the past. WOW is still and will continue to be a great game but don't expect Blizzard to drop everything anytime soon to give WOW the same attention they have in the past. Cataclysm had great box sales and so did SC2.
HAHA, I find this absolutely hilarious. Is this what you give Blizzard $15 a month for, all 6 million of you in Europe and America? You know if you really like just giving away your money you can send it to me, I will give you my address and you can just send me the check for $15 every month. LOL
It does seem to me that the OP has a point though it's not really about healing in WoW nowadays. It's that the game eliminated the flexibility that one had for most of WoW's lifetime in playing one's characters. At the same moment, Blizzard changed so many other game mechanics, like mana spent per heal, how hard mobs hit, how many hp's mobs have, etc., in addition to putting in what I would consider some throw-away talents that no one in their right mind would put points in, that force you to spec in an entirely cookie-cutter way. One frost mage nowadays is going to be pretty much the same as any other frost mage, whereas at least pre-Cata you had the choice of tweeking the spec.
You can't play a shadowpriest mixed with some holy to get better heals but do less dps, or an elemental shaman that hits less hard with spells but hits harder with his weapons because you also specced quite a bit in enhancement. You're forced to put most of your points in one talent tree, and you have to hit a pretty high level to start putting a few measily points in the others that really don't change very much in how your character plays.
Healers got it the worst this time round. The mechanisms of the game change post level 60 so that you absolutely have to choose to either heal or not heal at all. Since the vast majority of players are playing something dps, if you're a class that has some form of healing, you pretty much are forced to heal if you don't want to wait 30+ minutes to get into a PuG.
All of this forcing is not very fun.
Healing is for people who enjoy healing. It's not dpsing. It's healing. You can heal in your shadow spec pre-max level fairly easy. But you can't expect to be able to heal in a dps spec or a mixed build at max level.
If blizzard allowed dpsing and healing at the same time that would be like eliminating the healing role altogether. Why would anyone take a fully specced healer if a dps can get the healing job done and dps at the same time?
So yeah, you have to choose if you want to dps or heal. That's not unreasonable. From what I can tell you don't like healing and neither does the OP. You want to be able dps and get priority in dungeons since you can "heal". Well that's not going to happen.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I'm ok with all of this. Blizzard is working on SC2 , Diablo III, and Titan right now. Something has to give and they can no longer expand their DisneyWorld like they have done in the past. WOW is still and will continue to be a great game but don't expect Blizzard to drop everything anytime soon to give WOW the same attention they have in the past. Cataclysm had great box sales and so did SC2.
HAHA, I find this absolutely hilarious. Is this what you give Blizzard $15 a month for, all 6 million of you in Europe and America? You know if you really like just giving away your money you can send it to me, I will give you my address and you can just send me the check for $15 every month. LOL
I never said I was still subbed. I respect WOW for all the years of entertainment that it has provided me. I downed 7/12 normal within a short period of time but didn't find the healing changes or the new fights fun. I just found myself no longer interested in dedicating to a schedule to see the content.
Healing is definately a lot more challenging, my activity rate being a shammy heals is usually 10% above the rest of my raid group....so at the very least it aint boring.
It does seem to me that the OP has a point though it's not really about healing in WoW nowadays. It's that the game eliminated the flexibility that one had for most of WoW's lifetime in playing one's characters. At the same moment, Blizzard changed so many other game mechanics, like mana spent per heal, how hard mobs hit, how many hp's mobs have, etc., in addition to putting in what I would consider some throw-away talents that no one in their right mind would put points in, that force you to spec in an entirely cookie-cutter way. One frost mage nowadays is going to be pretty much the same as any other frost mage, whereas at least pre-Cata you had the choice of tweeking the spec.
You can't play a shadowpriest mixed with some holy to get better heals but do less dps, or an elemental shaman that hits less hard with spells but hits harder with his weapons because you also specced quite a bit in enhancement. You're forced to put most of your points in one talent tree, and you have to hit a pretty high level to start putting a few measily points in the others that really don't change very much in how your character plays.
Healers got it the worst this time round. The mechanisms of the game change post level 60 so that you absolutely have to choose to either heal or not heal at all. Since the vast majority of players are playing something dps, if you're a class that has some form of healing, you pretty much are forced to heal if you don't want to wait 30+ minutes to get into a PuG.
All of this forcing is not very fun.
Healing is for people who enjoy healing. It's not dpsing. It's healing. You can heal in your shadow spec pre-max level fairly easy. But you can't expect to be able to heal in a dps spec or a mixed build at max level.
If blizzard allowed dpsing and healing at the same time that would be like eliminating the healing role altogether. Why would anyone take a fully specced healer if a dps can get the healing job done and dps at the same time?
So yeah, you have to choose if you want to dps or heal. That's not unreasonable. From what I can tell you don't like healing and neither does the OP. You want to be able dps and get priority in dungeons since you can "heal". Well that's not going to happen.
You completely missed the point of my post which is about flexibility of character builds, not healing in general. The only part of my post that is specifically about healers is the second-to-last paragraph where I say that in Cata, healers got it the worst as far as the elimination of choices of playstyles.
One could argue the same thing for tanks: why should a tank be able to dps and tank at the same time? Around the time I left the game, tanks were doing just fine in the dps department, and I do mean tank-specs, not a dps-specced Warrior or some such. Why make a pure dps character if you can make a tank that dps's just as well?
Why target healers over tanks? Why lower flexibility of playstyle for dps classes? Shouldn't a Warlock be able to choose between two or three talent trees to make an interesting build?
As for your last paragraph, you obviously can't tell anything about me, because you are so far off the mark. Jump to conclusions often about people you don't know?
Healing is the same as it was back in Wotlk and prior. Once you learn and get the idea of it, its the same old button mashing routine :P, more gear you get, the easier it becomes ...
:P Disc Priest healing? LULLZZZZZZZZZ its so easy ;D
I thought it was pretty funny how on the wow forums it is filled with people who love healing in cata. You know, from those who who really know what it's like to play a healer such as mages, dk's, warriors, prot pallies....
Astro turffing at it's finest! I wonder if they get paid overtime for thier efforts.
in wotlk I could really make a diff, saving ppl by being fast or predicting dmg spikes etc using life-saver CDs wisely etc...
now all I can do when ppl mess up is slowly watch as I oom as the fight goes on coz now life-savers cost huge mana. just use the most efficient heals and hope ppl are standing where they should. not really intense, not really fun...in any way.
The problem with WoW as usual is the lack of content.
The game did have a hump to get over in Cata but once you get over it, the game is entirely too easy again.
It doesn't help that it takes them half of years to release actual, real content.
There is PUGS (pick up groups) for all of the end bosses already, and still they take their time.
I am not even "hardcore" raiding anymore and I am out of things to do already.
Heroic 10 man raiding content isnt even tuned properly.
The company that can come up with a formula to release content fast enough to keep up with the public will beat WoW, until then we have to deal with Blizzard sitting on their laurels.
god the OP of this post is pathetic you must be a WOTLK kid were you were used to having epics handed to you well cata is more challenging wich is good cause it keeps bads out of the game
in wotlk I could really make a diff, saving ppl by being fast or predicting dmg spikes etc using life-saver CDs wisely etc...
now all I can do when ppl mess up is slowly watch as I oom as the fight goes on coz now life-savers cost huge mana. just use the most efficient heals and hope ppl are standing where they should. not really intense, not really fun...in any way.
Yeah, I preferred the intense healing in Wrath. I definitely felt more powerful on my pally.
what really ruined the fun of Cataclysm and caused me to quit was how easy healing became after the massive HC nerfs. when you can pug HCs in 330 gear as a healer and mostly ignore fight mechanics on bosses and still beat them, something's really, really, really, really, really wrong.
it was fun early on because you had to make important choices, like not healing the idiot DPS who stood in the fire, so you had enough mana to heal the rest of the team. it's terrible how most bosses are so easy you can beat them with just 1 tank and healer alive.
the game was just a lot more fun when things had at least some form of challenge. i don't mind people wanting an easier game if they're below average, but i just think it's a shame Blizzard ruined what was promising to be a great expansion, and those people already had the same content in an easy version (normal dungeons) where there's no challenge.
Comments
Blizzard boss: why are people leaving the game?
Blizzard employee: But our box sales were great!
Blizzard boss: but people are still leaving the game!
lol
I am an elitist.
I'm progression-oriented. I expect raiders raiding with me to use the most optimal spec, to have properly gemmed and enchanted gear.
Cataclysm still wasn't for me. I knew it wasn't going to be way back when they said they wanted heroics to be much longer affairs but I still gave it a shot and the crushing thing for me wasn't that I couldn't play the game--I could and can and won't. The crushing thing for me was that my friends couldn't play and I kind of saw it coming. I've been carrying my friends for years in different games and I play classes and spec's that allow me to do this.
In FFXI I rarely gave a shit about dps, instead debuffing and /nin off-tanking because I could do it and take minimal damage. In WoW I played healers and tanks because I knew they were going to make mistakes, correct spec/gear or not, and I knew that 9/10 times I could cover for them.
I never played Holy Pally because being I didn't feel like I had the tools to watch over multiple people. When Cata came, I found that even though my name wasn't pink, I was playing holy pally no matter which healer I got on.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
http://www.netmba.com/strategy/matrix/bcg/
As my favourite saying goes, business as usual Cash cows (WoW) should be milked and the gain is transferred to stars/question marks.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
i double this.
More fun and unique than Blood mage in Vanguard?
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
yea roll bard and play cadence you do dmg and heal everyone simplez!
It does seem to me that the OP has a point though it's not really about healing in WoW nowadays. It's that the game eliminated the flexibility that one had for most of WoW's lifetime in playing one's characters. At the same moment, Blizzard changed so many other game mechanics, like mana spent per heal, how hard mobs hit, how many hp's mobs have, etc., in addition to putting in what I would consider some throw-away talents that no one in their right mind would put points in, that force you to spec in an entirely cookie-cutter way. One frost mage nowadays is going to be pretty much the same as any other frost mage, whereas at least pre-Cata you had the choice of tweeking the spec.
You can't play a shadowpriest mixed with some holy to get better heals but do less dps, or an elemental shaman that hits less hard with spells but hits harder with his weapons because you also specced quite a bit in enhancement. You're forced to put most of your points in one talent tree, and you have to hit a pretty high level to start putting a few measily points in the others that really don't change very much in how your character plays.
Healers got it the worst this time round. The mechanisms of the game change post level 60 so that you absolutely have to choose to either heal or not heal at all. Since the vast majority of players are playing something dps, if you're a class that has some form of healing, you pretty much are forced to heal if you don't want to wait 30+ minutes to get into a PuG.
All of this forcing is not very fun.
Playing MUDs and MMOs since 1994.
HAHA, I find this absolutely hilarious. Is this what you give Blizzard $15 a month for, all 6 million of you in Europe and America? You know if you really like just giving away your money you can send it to me, I will give you my address and you can just send me the check for $15 every month. LOL
LOTRO healing is a little bit better, but didnt play for a while now.
EQ2 healing is better, lot's of stuff for different situations, but it's an older game and maybe hard to start now.
VG healing is best, but well, the game is almost gone.
Healing is for people who enjoy healing. It's not dpsing. It's healing. You can heal in your shadow spec pre-max level fairly easy. But you can't expect to be able to heal in a dps spec or a mixed build at max level.
If blizzard allowed dpsing and healing at the same time that would be like eliminating the healing role altogether. Why would anyone take a fully specced healer if a dps can get the healing job done and dps at the same time?
So yeah, you have to choose if you want to dps or heal. That's not unreasonable. From what I can tell you don't like healing and neither does the OP. You want to be able dps and get priority in dungeons since you can "heal". Well that's not going to happen.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I never said I was still subbed. I respect WOW for all the years of entertainment that it has provided me. I downed 7/12 normal within a short period of time but didn't find the healing changes or the new fights fun. I just found myself no longer interested in dedicating to a schedule to see the content.
Healing is definately a lot more challenging, my activity rate being a shammy heals is usually 10% above the rest of my raid group....so at the very least it aint boring.
Searchable Wow Gem Database at http://www.wowjeweller.com
You completely missed the point of my post which is about flexibility of character builds, not healing in general. The only part of my post that is specifically about healers is the second-to-last paragraph where I say that in Cata, healers got it the worst as far as the elimination of choices of playstyles.
One could argue the same thing for tanks: why should a tank be able to dps and tank at the same time? Around the time I left the game, tanks were doing just fine in the dps department, and I do mean tank-specs, not a dps-specced Warrior or some such. Why make a pure dps character if you can make a tank that dps's just as well?
Why target healers over tanks? Why lower flexibility of playstyle for dps classes? Shouldn't a Warlock be able to choose between two or three talent trees to make an interesting build?
As for your last paragraph, you obviously can't tell anything about me, because you are so far off the mark. Jump to conclusions often about people you don't know?
Playing MUDs and MMOs since 1994.
I could not agree more with this threads title
Healing is the same as it was back in Wotlk and prior. Once you learn and get the idea of it, its the same old button mashing routine :P, more gear you get, the easier it becomes ...
:P Disc Priest healing? LULLZZZZZZZZZ its so easy ;D
PS - All mammals have nipples.
Get over it already.
I thought it was pretty funny how on the wow forums it is filled with people who love healing in cata. You know, from those who who really know what it's like to play a healer such as mages, dk's, warriors, prot pallies....
Astro turffing at it's finest! I wonder if they get paid overtime for thier efforts.
its extremely boring.
in wotlk I could really make a diff, saving ppl by being fast or predicting dmg spikes etc using life-saver CDs wisely etc...
now all I can do when ppl mess up is slowly watch as I oom as the fight goes on coz now life-savers cost huge mana. just use the most efficient heals and hope ppl are standing where they should. not really intense, not really fun...in any way.
The problem with WoW as usual is the lack of content.
The game did have a hump to get over in Cata but once you get over it, the game is entirely too easy again.
It doesn't help that it takes them half of years to release actual, real content.
There is PUGS (pick up groups) for all of the end bosses already, and still they take their time.
I am not even "hardcore" raiding anymore and I am out of things to do already.
Heroic 10 man raiding content isnt even tuned properly.
The company that can come up with a formula to release content fast enough to keep up with the public will beat WoW, until then we have to deal with Blizzard sitting on their laurels.
god the OP of this post is pathetic you must be a WOTLK kid were you were used to having epics handed to you well cata is more challenging wich is good cause it keeps bads out of the game
why must you QQ so much ...
Yeah, I preferred the intense healing in Wrath. I definitely felt more powerful on my pally.
what really ruined the fun of Cataclysm and caused me to quit was how easy healing became after the massive HC nerfs. when you can pug HCs in 330 gear as a healer and mostly ignore fight mechanics on bosses and still beat them, something's really, really, really, really, really wrong.
it was fun early on because you had to make important choices, like not healing the idiot DPS who stood in the fire, so you had enough mana to heal the rest of the team. it's terrible how most bosses are so easy you can beat them with just 1 tank and healer alive.
the game was just a lot more fun when things had at least some form of challenge. i don't mind people wanting an easier game if they're below average, but i just think it's a shame Blizzard ruined what was promising to be a great expansion, and those people already had the same content in an easy version (normal dungeons) where there's no challenge.