be the HUGE MMO Killer?
Honestly:
Everyone knows Dragon Age, everyone loves it, this would be a big success, I am sure. :-)
The big thing would be to make the MMO-Dragon Age as immersive as the single player one, very difficult but i guess it is possible...
Comments
Screw that. "Baldurs gate: Online". That would be a game with a lot of possibilities.
While Dragon age is amusing to play the games have too much cut scenes and too little story. The Forgotten realms settings of Baldurs gate ahve loads of possibilities that Ferelden can't compete with.
In my opinion were Biowares best game "Neverwinter nights" but Cryptic have got their greedy hands on that IP, Bioware should license Forgotten realms (yeah, they have to bribe Atari for that but frankly would that not be that hard, Atari isn't doing that good now) and make a Baldurs gate MMO, I see a lot more possibilities for that than for TOR.
Nah if I had to choose another Bioware IP it'd have to be Mass Effect! It'd be like the STO we never had.
Always read the small print.
Which Dragon Age? But yeah, I'm all for Mass Effect MMO.
I think Bioware was trying to get away from the whole D&D thing.
A Dragon Age IP might be interesting because there is not a lot done with it and there is a lot of "wiggle room" to explore different story possibilities.
It would probably play out like SWToR. However, given the amount of money going into SWToR I doubt that Bioware would put the same amount of time, money, energy into a Dragon Age mmo.
It's not that well known, especially compared to Star Wars.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Not nearly enough class custimization for me.
--John Ruskin
I have to agree with all choices on this one.
Baulder's Gate, Mass Effect, Dragon's Age, or Even Neverwinter Nights.
BIO Ware has great titles that everyone wants to play more of.
I would much rather see a ME MMO with the combat of ME2 (PC)
I think we would be talking about the IP not the game mechanics that are currenlty being used.
The current system works well enough because it's a single player game that only has to last as long as the quests are used up. It's not set up to be an mmo and include the type of customization that mmo players look for.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There are plenty of single player games with custimization.
As much as I like a lot of BioWare games they have been moving the wrong way since they were bought by EA.
Custimization has become no exisistant in their games. I do not think having an interesting world is enough and that is all you get right now from them (well that and story).
Inherently, I do not think any of their games would make a good online game because the depth of game play is not there and does not seem to be somthing that will changing under EA.
just my opinion though.
--John Ruskin
I'd much rather see Baldur's Effect: the Age of Neverwintering...online! :P
Da 2 sucked big time. So no ..not everyone loves it.. Da 1 was bareable but that goes up to ppl's taste.Some liked it alot ,some other that have higher standards on their taste didnt even bothered to play da1 too.
Surely every new mmorpg is welcomed as far it could have good gameplay. Personally if there was a Da online mmorpg id check it.
No it wouldn't be the MMO killer.
The Bioware of today isn't the same company that gave us the Baldur's Gate series.
it would account for why DA:O 1&2 were not up to their previous standards, really don't know where the OP gets this.. everyone loves DA etc from.. as the series was nowhere near as popular as mass effect.. but.. even then.. an MMO based on them.. i'm with one of the other posters, if there were to make a fantasy MMO, then the Forgotten Realms would make a great place to start, but.. more along the lines of neverwinter nights imo.. the game mechanics even of the dragon age games werent really up to it.
Yes I suppose that's true. Drakensang comes to mind.
A game like Dragon Age is more about the story and less about tweaking many parameters. Whether or not they got the story right is a matter to debate.
I wouldn't say it's the "wrong way" but a "different way". I realize there are people who want to tweak each and every parameter, get their digging up, get their extracting up, their weapons up, etc (again, looking at Drakensang with a page of things to tweak) but on the other end of the spectrum there are players who are interested in story or "the adventure" and they aren't interested in adding a point to umpteen different categories.
Just different demographics.
However, I rather liked how DA:O 2 had various types of fighter or mage, etc and you could choose to delve into one tree or another or mix. I'm not sure it had to be anything other than it was.
I think that was my initial problem with the whole D&D thing (the pen and paper game) and why, when I played, I threw out a lot of the dice rolls and charts. After a while it just seemed to be charts after charts after charts of things one could roll on. I flet it stifled story and the flow of the story to stop and roll in so many things when some of that could have just been a DM decision.
Though, of course, Baldur's gate wasn't like that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
somehow doubt spacebar combat is going to kill anything. i could see a turn-based, tactics style doing ok, but not the style they have. hopefully they can hire some decent writers', as well.
I think you have missed my point. There is a sweet spot in the middle. The fact is though that DA1&2 both had verry limitted custimization. ME1&2 had very little.
Games can be good single player expereinces and not translate well to online play. A game needs a lot more depth for online play or there is no way to keep people playing for 1000+ hours.
ME and DA do not have the depth and I do not think it is as easy as people others to add depth without changing the game play, which of course makes it a new game.
I do not think either of these games would translate well to online.
--John Ruskin
Dragon Who? Sorry but not everyone loves this franchise anymore, and with the direction it's taken I most certainly do not think it would be a killer of any sort.
this
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
Drakensang is making an online game...... Not an MMO but Multi player like GW (HuB) game...
http://www.drakensangonline.com/
Cryptic/Atari has Daggerdale coming soon .. And i know Cryptic has taken some well deserved criticism the last couple years with CO and STO but i think there aproach and style will translate well to this type of game ...Multi player Hub ...
http://www.ign.com/videos/2011/03/22/dungeons-dragons-daggerdale-announcement-trailer?objectid=96123
I wouldnt count much on Bioware they will soon be just another victim of EA and soon splintered and devoured like all Devs that EA consumes..
DA:O is like a poorly written book, with very little interesting characters and story twists. Generic story of army of pure-evil threatening the "good" civilization, just like we saw hundreds of times ever since Tolkien's LotR first came out. Add lots of narrow corridors, silly and repetitive combat mechanics (no special resistances, no need for any tactics, every combat being the same), with poorly designed skills where one is very much like the other just with a different parameter (ie, fire X damage / cold X damage / lightning X damage + occassional stun or aoe), and mainly a milion-worth marketing campaign that will make this garbage look like that EVERYONE LOVES IT, and you've got a so called modern story-based RPG *cough.
This might appeal to the young sort of gamers or console players, that feel like playing something more than their usual FPS, but it has no resemblance to what RPG was always about, and what used to make it fun.
Turn this into an online game, and you have a killer. A budget killer. Even the sheeps that enjoyed original DA single player RPG will get tired of reading the same infantile black/white dialogues for the hundredth time, and being locked in the same narrow corridors all the time. WAKE UP for heaven's sake.
REALITY CHECK
I haven't missed your point.
And I would agree with you. I think people are being too literal when they think of a single player game and whether it will work well as a multiplayer. They immediately jump to the systems in the single player game as a benchmark.
There is no reason a Dragon Age mmo can't work provided that they add to the system they have. Or make it so that what the players do has weight and keeps them playing. One of the great things about Lineage 2 was that the leveling arc was incredibly long. However that wasn't the game. What the players did "in" the game was the game. The depth came from the player interaction, not going to a field and grinding for 3 hours.
so sure, the single player games didn't have a lot of class customization when compared to Drakensang. However, that doesn't mean they couldn't make it more robust when translating it to an online game.
I also agree that games can be good single player experinces and not translate well into online games. I'll even go as far as to say that, if one were to stick to the story and world, Lord of the Rings doens't translate well to an online game.
And I think you are mistaking "a lot of customization" for depth.
That's not necessarily depth. The game of "Go" has a LOT of depth. But there are only a few moves. Chess (yes, I'm playing the chess card) has a lot of depth but not a huge amount of moves.
If anything I think any game can suffer from too many ticks and checks and choices on a character page.
Keeping things simple but allowing great choice from that simplicity is a better way to add depth. Adding a huge list of things that a person can place points in over time can very well be needless complexity. Especially If it's not apparent what putting a point into a certain category really means.
In some ways that's why I like the current Dragon Age system. It's straight forward and means something. I add an ability to my two handed sword to knock opponents back and that has meaning. If it was a tree where over time I could add points to knock back opponents then what would that really mean? How would I know what an extra 3% to knock back really comes out to?
When one reads "adds 1.5% to x" (and I've played games that have this) one really can't feel the weight of their decision to add that. When I see things like that my first thought is "yay, I suppose over time that must be good".
My thought is that each choice should always have an apparent outcome. Each choice should be one that a player fully knows what they are adding to their character.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am pretty sure Tolkien stole that story arc too. It is as old as stories themselves.
I guess some younger people are unaware that things happened before the turn of the last century.
--John Ruskin
I actually think that Bioware and EA are / slowly / gearing up for that. Look at the changes they did in DA2. More of an hack & slash ((Which was fine, I didn't mind much)). I'm expecting a DA3 with Multiplayer and then, who knows. MMO seems fairly reasonable but!!!!! I think it all depends on how SW:TOR does first.
ME MMO, hell ya! I'd be totally over that. Customizable ships/crew and teaming up with buddies to take down some Blue Sun mercs! HellZ Yes!
And no, STO does not make me go "HellZ Yes!"
________________________
"If RL was an MMO, I'd probably be getting laid more often..."
And I think you are mistaking "a lot of customization" for depth.
No I am not, the game has neither.
There is no reason a Dragon Age mmo can't work provided that they add to the system they have.
A bad game can be made into a good MMO if it is done right. That makes no sense. Anything can be made great if you change it.
I think people make the fundamental misconception that the experience you get form a single player game is replicate able and transferable to an online game. That is not true. What makes a single player game great is not anything like what makes a multiplayer game great. The psychology behind them is completely different.
To change a game enough to make it great in the other realm is to make it indistinguishable from its original state. In that case the previous version is nothing more than a marketing tool.
Inherently, the emotional experience people received in DA is not going to translate over. That is really what people are talking about when they say make game X into a MMO; translate my experience from game X to a MMO I can play for 1000s of hours.
I guess we can just agree to disagree. Have a good day.
--John Ruskin
Point out to the paragraph where I said that Tolkien completely made up that story. He popularized it to the extent, that subsequently hundreds of immediate copies and imitations appeared, including DA:O.
If it requires for you to re-read to fully get the grasp of what I wrote, please do it. Especially, if you plan to be defensive.
REALITY CHECK