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I recently posted a rant regarding the pricing model for this game on the forums and wondered what you all thought about it.
Title of the thread: "Why I Will Not Get Involved."
Because I'm a tight ass? Yes, I can be in some situations.
The problem I have with this game isn't the game itself but the investment required to play the game in the long term. Perhaps if the second and third chapters were provided for free I may have been pulled in a bit more but one chapter was only enough to make me think "are you kidding me? They want my money already?".
I played the card game and have spent my fair share on boosters, I've played PoxNora and spent some cash on boosters and campaigns, LoN sets and boosters (because of my love of the EQ universe), and I've even gone so far as to purchase some WoW TCG packs, so it isn't that I'm not willing to spend the money.
The problem is they want 5bucks for a campaign that will most likely only last about an hour to two hours to complete if it is anything like the first one, then 5 bucks per campaign following it. On top of the campaign costs they are charging 4 bucks for a booster pack of digital cards. That's what I pay for a package of cards from the local hobby shop that I can take home and admire the artwork and has more costs involved with the production and circulation.
I suppose I am just upset that I do enjoy the game and could get into a bit but the costs are just too much for what is offered.
/rant regarding SOE's pricing plan on a great WoTC game.
/rant regarding the same cost of digital boosters vs printed and packaged booster packs as well.
Am I alone here? If a couple more campaigns were provided for free would you have been even more hooked to spend money on the game? If the boosters cost less (to reflect the money saved by printing supplies/services, marketing supplies/services, and packaging) would you purchase more of them more often?
Comments
Yes, Wizards of the Coast are the greediest SOBs I have ever done business with. I think Magic: The Gathering, in it's original vanilla form, without the endlessly voracious expansions and rule changes, was the best game ever made, bar none. But the greed of WotC knows no bounds, and in their rush to sell new cards thru new rules and mechanics, they totally ruined my favorite game.
And yes, I am still bitter after all these years.
Culdcept is probably my favorite video game card game I've ever played.
It doesn't hurt that ALL the cards were free and included with the game, and that you earned cards (Albeit a minimal amount) even in a loss.
Sure, to get the BEST cards, you had to do well, but even a loss could give you a card that could come in handy to build a deck that can finally turn you around into a winner.
Culdcept Saga is one of the games on demand you can get for XBox Live, and I think it's worth every penny, even though the online community is nearly nonexistant now. I still play with my friends sometimes though, and it's fun to play even offline.
Interestingly enough, it works multiplayer even offline, because the game is balanced around the idea that your opponent can actually SEE YOUR HAND at all times. It's balanced differently from Magic the Gathering, but you always know exactly what cards your opponent has in his hand. An interesting design choice that allowed offline multiplayer.
I think this game is 3 years old. If i remember correctly this game is not similar to the card game but its like an action RPG.
I would have tried this game if there are a lot more content that are available for free, since I was a MTG player before. But since I've heard that it demands a LOT of money, then no thanks. I have minimal expenditures when I was playing the real card game, how much less am I willing to play for a virtual card?
Played: Runescape, Adventure Quest
Currently playing: Aika Global, Atlantica Online
Waiting for: Cardmon Hero, Dynasty Warriors Online
I found Magic the Gathering brilliant when it came out, an ingenious concept: collectables, interesting mechanics, the deckbuilding which was a game in itself. Truly inspired.
Also the first few expansions were awesome with all sorts of interesting play mechanics was phenomenal.
All in all I liked what they made, it had the widest variety in gameplay mechanics that I encountered in a game, and all this in a handy cardset that you could take away with you everywhere. I also liked the world they crafted, with its intoxicating mix of science, planes, steampunk, fantasy, horror and sciencefiction elements.
I can believe that over the years they went overboard, I only played it the first few years, but in that first period I think they did an awesome job in creating it and building further upon it with expansions.
On a sidenote: iirc the GW devs said they looked at Magic the Gathering mechanics and gameplay for inspiration in their own developing of GW.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Yep, Hasbro/WOTC is greedy.
Still, every now and then, I play MTGO. You know, the actual online adaption of the game. Including tournaments throughout the day, 6 player multiplayer, formats such as EDH or formats that don't even exist in "paper magic", and so on.
The bad about MTGO:
not as social as paper magic (though playing in a tournament on MTGO, while sitting at the computer with a buddy, munching snacks and discussing what to play or pick, is quite some fun)
if you give your password to strangers or something, they might take your stuff
some people are unfriendly
horrible interface
bugs
you might be tempted to spend more
The good:
you can play casual or tournaments whenever you want
huge rewards possible (original paintins of cards, or prices worth thousands)
you can qualify for paper magic tournaments
your cards can't deteriorate (no spilling of juice on them, accidently dropping them on the floor and someone stepping on them, no protection sheets needed, no aging of the cards etc)
noone stealing your cards
more dynamic trading, since you can trade instantly with people or bots
cheaper (the dynamic trading makes many cards be much cheaper than the paper versions, and also after tournaments, you can sell what you win to pay for more tournaments. The best players can thus basically play tournaments for free constantly as much as they want)
decks adjust faster to new sets and strategies
easier to build and test decks against a multitude of opponents
you can sell cards also on ebay, or if you have a complete set, have it deleted from your online collection, and wizards of the coast will send you the set in paper version
you can play formats that can't exist in paper, or build decks 1000 cards huge
you can't forget stuff since the game keeps track of everything
no cheating
you become a better player, since you play against stronger and more diverse opponents online
random is actually random
you can build and analyze decks faster and more conveniently
you never need more than 4 copies of a card, since you can put the same card in any number of degs (ie if you have three decks with four wrath of gods each in paper, you need 12 wog's. Online, you need only 4)
higher average age of the users
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I had a lot more fun with Battleforge then this game.