there isnt a single game that made it as far as WoW did in terms of pvp and overall design. unfortunately, it is the current golden standard, so im using it as an example. i could also use EVE, the second most successful MMO, but it's worse in most ways from a design perspective.
DAOC was a great game, but it's so outdated that it cant really be used as an example for anything.
Again using your little terms does not eliminate the fact that there are those of us who perfer and enjoy healing or tanking. I have read plenty about the game. And I never claimed to be a part of the majority, but only the part of a group who will certainly not play because of the wipe of our class role.
you can go and play SWTOR. however, i know that not only will you buy GW2, but you will play it and maybe even like it. remember what i said in a year's time. junkies always be lookin for new drugs.
No junkie. And as much as I love Star Wars I see what they are trying to do with a big name franchhise. I'm putting forth a valid concern with a sequal I once really enjoyed.
"God, please help us sinful children of Ivalice.."
Have fun playing Rift. I mean that seriously. Not any one game can appeal to everyone. Guild Wars 2 exists for people like me. I don't need to convince you to change your mind in order to be happy.
Because I have something called a valid point? It's not about convincing me to be happy with the game. It's a valid point on how they completely left a whole group of MMO players dry when they eliminated our class. If it's made for people like you, GREAT FOR YOU!! But for people like me who enjoyed the first game very much, but have been destroyed of hope by the class we play.... I am allowed questions and protestations.
Like you said, you aren't going to enjoy it because you can't be a healer. Nothing you do or say is going to change that, there is no point in continuously complaining about it.
Have fun playing Rift. I mean that seriously. Not any one game can appeal to everyone. Guild Wars 2 exists for people like me. I don't need to convince you to change your mind in order to be happy.
Because I have something called a valid point? It's not about convincing me to be happy with the game. It's a valid point on how they completely left a whole group of MMO players dry when they eliminated our class. If it's made for people like you, GREAT FOR YOU!! But for people like me who enjoyed the first game very much, but have been destroyed of hope by the class we play.... I am allowed questions and protestations.
bro, you will pick up GW2 and you will like it, end of discussion. dont be so afraid of trying something different. it's people who live their lives in neat boxes that are unhappy in the end.
there isnt a single game that made it as far as WoW did in terms of pvp and overall design. unfortunately, it is the current golden standard, so im using it as an example. i could also use EVE, the second most successful MMO, but it's worse in most ways from a design perspective.
DAOC was a great game, but it's so outdated that it cant really be used as an example for anything.
That is the most ridiculous statement I have ever read. DAOC as old as it may be, is the standard for fun and mainstrain PvP. Wow is not the standard for anything except casual MMOs and easy leveling. DAOC had the best RvR, PvP, group vs group, that was ever available.
"God, please help us sinful children of Ivalice.."
Have fun playing Rift. I mean that seriously. Not any one game can appeal to everyone. Guild Wars 2 exists for people like me. I don't need to convince you to change your mind in order to be happy.
Because I have something called a valid point? It's not about convincing me to be happy with the game. It's a valid point on how they completely left a whole group of MMO players dry when they eliminated our class. If it's made for people like you, GREAT FOR YOU!! But for people like me who enjoyed the first game very much, but have been destroyed of hope by the class we play.... I am allowed questions and protestations.
bro, you will pick up GW2 and you will like it, end of discussion. dont be so afraid of trying something different. it's people who live their lives in neat boxes that are unhappy in the end.
Something different is never what I've been what I'm afraid of. The dissolution of my class is what pushes me away from trying a new game. Which I will never buy with it's current class list.
"God, please help us sinful children of Ivalice.."
there isnt a single game that made it as far as WoW did in terms of pvp and overall design. unfortunately, it is the current golden standard, so im using it as an example. i could also use EVE, the second most successful MMO, but it's worse in most ways from a design perspective.
DAOC was a great game, but it's so outdated that it cant really be used as an example for anything.
That is the most ridiculous statement I have ever read. DAOC as old as it may be, is the standard for fun and mainstrain PvP. Wow is not the standard for anything except casual MMOs and easy leveling. DAOC had the best RvR, PvP, group vs group, that was ever available.
right, cuz so many people play and have played DAOC amirite?
there isnt a single game that made it as far as WoW did in terms of pvp and overall design. unfortunately, it is the current golden standard, so im using it as an example. i could also use EVE, the second most successful MMO, but it's worse in most ways from a design perspective.
DAOC was a great game, but it's so outdated that it cant really be used as an example for anything.
That is the most ridiculous statement I have ever read. DAOC as old as it may be, is the standard for fun and mainstrain PvP. Wow is not the standard for anything except casual MMOs and easy leveling. DAOC had the best RvR, PvP, group vs group, that was ever available.
right, cuz so many people play and have played DAOC amirite?
I don't know what amirite means? But there are so many DAOC fans out there and so many old fans who enjoy it, that they could tell you exactly how PvP should look like to the mainstream MMO player. It was an amazing game as far as PvP was concerned and WoW doesn't come close to being in the same league.
"God, please help us sinful children of Ivalice.."
Have fun playing Rift. I mean that seriously. Not any one game can appeal to everyone. Guild Wars 2 exists for people like me. I don't need to convince you to change your mind in order to be happy.
Because I have something called a valid point? It's not about convincing me to be happy with the game. It's a valid point on how they completely left a whole group of MMO players dry when they eliminated our class. If it's made for people like you, GREAT FOR YOU!! But for people like me who enjoyed the first game very much, but have been destroyed of hope by the class we play.... I am allowed questions and protestations.
bro, you will pick up GW2 and you will like it, end of discussion. dont be so afraid of trying something different. it's people who live their lives in neat boxes that are unhappy in the end.
Something different is never been what I'm afraid of. The dissolution of my class is what pushes me away from trying a new game. Which I will never buy with it's current class list.
bro you will buy it. trust me. stop being a drama queen.
Well actually, I'm not a BRO. And no, I won't. If you think this entire post is about me and my self desire to create more drama then please refrain from posting. The entire point was that I will never look twice at a game that disregards my entire purpose of playing a MMORPG.
"God, please help us sinful children of Ivalice.."
Have fun playing Rift. I mean that seriously. Not any one game can appeal to everyone. Guild Wars 2 exists for people like me. I don't need to convince you to change your mind in order to be happy.
Because I have something called a valid point? It's not about convincing me to be happy with the game. It's a valid point on how they completely left a whole group of MMO players dry when they eliminated our class. If it's made for people like you, GREAT FOR YOU!! But for people like me who enjoyed the first game very much, but have been destroyed of hope by the class we play.... I am allowed questions and protestations.
TBH your just making an ass of yourself. Try evolving your gameplay for a change. There are games that appreciate your tastes and some that don't. What GW2 is trying to do is attract the burn - out crowd who are tired of the overall themepark BS that is plagueing this genre. Maybe you need to stop being stubborn and try different varieties of gameplay?
If they give me some resemblance of a prot monk in GW then I will be satisfied, but up until this point they have not.
Well, that might be a little to specific to expect from their new class system in general - but there are many different ways that a guardian can absorb damage for allies and otherwise support them. The build creator that someone linked earlier might give you some idea, though its far from complete as far as skill options atm. Of course, it's hard to say what it'll feel like unless you actually play it.
You are entitled to your opinion, but please do not come on here and start verbally bashing people after they answer you. If you see hostility towards you, after having read the last 4 pages, then you deserve it.
As to your question, there's not much to say other than you can have a support role, as a Guardian is able to wield a staff and cast protective spells. Maybe look into that. Other than that, I don't care because your attitude has been terrible this whole time. You expect people to jump down your throat about this and why you should like Guild Wars 2 when most have been trying to answer your question with a solution. When you refuse to contemplate said solution and then just state your problem over and over, then people get irritated and you get comments such as: go play another game, or there is no solution to your problem so go away. Something you may or may not take offense to.
I will not be watching this thread and waiting to reply because I really don't want to have to read through one of your posts again.
Have fun playing Rift. I mean that seriously. Not any one game can appeal to everyone. Guild Wars 2 exists for people like me. I don't need to convince you to change your mind in order to be happy.
Because I have something called a valid point? It's not about convincing me to be happy with the game. It's a valid point on how they completely left a whole group of MMO players dry when they eliminated our class. If it's made for people like you, GREAT FOR YOU!! But for people like me who enjoyed the first game very much, but have been destroyed of hope by the class we play.... I am allowed questions and protestations.
TBH your just making an ass of yourself. Try evolving your gameplay for a change. There are games that appreciate your tastes and some that don't. What GW2 is trying to do is attract the burn - out crowd who are tired of the overall themepark BS that is plagueing this genre. Maybe you need to stop being stubborn and try different varieties of gameplay?
Making my point is not the same as making an ass of myself. And I really shouldn't be expected to give up my favored style of play in an MMO when those of you who hold the majority (DPS) are never to be expected to do the same. And by the way you + are = you're.
"God, please help us sinful children of Ivalice.."
there isnt a single game that made it as far as WoW did in terms of pvp and overall design. unfortunately, it is the current golden standard, so im using it as an example. i could also use EVE, the second most successful MMO, but it's worse in most ways from a design perspective.
DAOC was a great game, but it's so outdated that it cant really be used as an example for anything.
That is the most ridiculous statement I have ever read. DAOC as old as it may be, is the standard for fun and mainstrain PvP. Wow is not the standard for anything except casual MMOs and easy leveling. DAOC had the best RvR, PvP, group vs group, that was ever available.
You are entitled to your opinion, but please do not come on here and start verbally bashing people after they answer you. If you see hostility towards you, after having read the last 4 pages, then you deserve it.
As to your question, there's not much to say other than you can have a support role, as a Guardian is able to wield a staff and cast protective spells. Maybe look into that. Other than that, I don't care because your attitude has been terrible this whole time. You expect people to jump down your throat about this and why you should like Guild Wars 2 when most have been trying to answer your question with a solution. When you refuse to contemplate said solution and then just state your problem over and over, then people get irritated and you get comments such as: go play another game, or there is no solution to your problem so go away. Something you may or may not take offense to.
I will not be watching this thread and waiting to reply because I really don't want to have to read through one of your posts again.
Sincerely,
Zeppelin5083
There are about 3 people who have tried to address my concern. But assuming because a majority of people hold hostile against me means that I am in the wrong? Well I hope you woulnd't be so historically sensitive to assume that could ever be true. But still nope. There has been no place for people like me who enjoy pure healing, which is fine. I wanted to enjoy GW2 just as much as I enjoyed GW1. But this post was really only issued to combat one person.
"God, please help us sinful children of Ivalice.."
Have fun playing Rift. I mean that seriously. Not any one game can appeal to everyone. Guild Wars 2 exists for people like me. I don't need to convince you to change your mind in order to be happy.
Because I have something called a valid point? It's not about convincing me to be happy with the game. It's a valid point on how they completely left a whole group of MMO players dry when they eliminated our class. If it's made for people like you, GREAT FOR YOU!! But for people like me who enjoyed the first game very much, but have been destroyed of hope by the class we play.... I am allowed questions and protestations.
TBH your just making an ass of yourself. Try evolving your gameplay for a change. There are games that appreciate your tastes and some that don't. What GW2 is trying to do is attract the burn - out crowd who are tired of the overall themepark BS that is plagueing this genre. Maybe you need to stop being stubborn and try different varieties of gameplay?
Making my point is not the same as making an ass of myself. And I really shouldn't be expected to give up my favored style of play in an MMO when those of you who hold the majority (DPS) are never to be expected to do the same. And by the way you + are = you're.
Ok. First of all stop trying to correct small typos. It's lame. I could even point out the "arguement" word that you typed in a lot earlier. But no one cares as long as one is understood.
You made your point. And yes, it is quite valid. But the manner in which you tried to defend this point, kinda failed... epically.
It sounds more like nerd rage, than anything else. You could've just specified scenarios which would've helped substantiate your OP and also on as to why you enjoyed healing so much. Perhaps then we could've empathized with you.
Cry me a river...honestly GW2 is not going to be the only new MMO on the market. I don't like football so I don't play it and don't watch it. Move along.
You are entitled to your opinion, but please do not come on here and start verbally bashing people after they answer you. If you see hostility towards you, after having read the last 4 pages, then you deserve it.
As to your question, there's not much to say other than you can have a support role, as a Guardian is able to wield a staff and cast protective spells. Maybe look into that. Other than that, I don't care because your attitude has been terrible this whole time. You expect people to jump down your throat about this and why you should like Guild Wars 2 when most have been trying to answer your question with a solution. When you refuse to contemplate said solution and then just state your problem over and over, then people get irritated and you get comments such as: go play another game, or there is no solution to your problem so go away. Something you may or may not take offense to.
I will not be watching this thread and waiting to reply because I really don't want to have to read through one of your posts again.
Sincerely,
Zeppelin5083
There are about 3 people who have tried to address my concern. But assuming because a majority of people hold hostile against me means that I am in the wrong? Well I hope you woulnd't be so historically sensitive to assume that could ever be true. But still nope. There has been no place for people like me who enjoy pure healing, which is fine. I wanted to enjoy GW2 just as much as I enjoyed GW1. But this post was really only issued to combat one person.
LOL chill. No one in the end really cares. You need to enjoy what you do. But it bothers me that you're just not open minded about different gamestyles. Try a change.
So, you won't play because you can't be a dedicated healer?
Does that mean you only play games where you CAN be a dedicated healer? I respect your choice and play style, but I seriously think, if that is the case, you're going to miss out on a lot of fun gaming experieneces.
I played GW on launch day and loved it! I always loved the PvP and the PvE, only slightly repugnant was the huge percentage of instancing. I still really enjoyed the game. Out of all the Holy Grail reasons I have heard to "love" GW2 there is only one I need to be completely adverse to it. The lack of a healing class. Now I'm quite practical and understand why a game might want to eliminate healing classes. They are usually popular because they are needed and not really a class that people play because they enjoy it.... However, I am one of those people who completely enjoy it, and I know I am very far from being alone. There are many of us who realize how difficult it really is to be a truly great healer, and who get enjoyment out of it. The fact that they decided to completely isolate this group of players is EXACTLY why I will not be playing, no matter how much everyone may worship it.
Buy the game and play a guardian.... or an ele... or a necro.... but I'd suggest the Guardian specifically, you might change your mind.
there isnt a single game that made it as far as WoW did in terms of pvp and overall design. unfortunately, it is the current golden standard, so im using it as an example. i could also use EVE, the second most successful MMO, but it's worse in most ways from a design perspective.
DAOC was a great game, but it's so outdated that it cant really be used as an example for anything.
How is Eve worse when its a totally different game compared to WoW?
I played GW on launch day and loved it! I always loved the PvP and the PvE, only slightly repugnant was the huge percentage of instancing. I still really enjoyed the game. Out of all the Holy Grail reasons I have heard to "love" GW2 there is only one I need to be completely adverse to it. The lack of a healing class. Now I'm quite practical and understand why a game might want to eliminate healing classes. They are usually popular because they are needed and not really a class that people play because they enjoy it.... However, I am one of those people who completely enjoy it, and I know I am very far from being alone. There are many of us who realize how difficult it really is to be a truly great healer, and who get enjoyment out of it. The fact that they decided to completely isolate this group of players is EXACTLY why I will not be playing, no matter how much everyone may worship it.
While your arguement can very much be valid, there are people who love the healer role, but what you don't understand is that, you can still heal people lol, just that your healer role won't be the most important factor thus eliminating "LF HEALER". Playing healer doesn't just mean recovering teamates health, it also includes the role of buffing your teammates, preventing damage, which is still very apparent in GW2.
GW2 isn't killing or eliminating the role of healers, it is just letting everyone class to have a portion of its role, thus creating a effect of "everyone can do that" it is the player behind it that makes it good.
And one last thing, if you are so obsessed with playing a healer role only in every game, you will miss so much aspects of a game, any game. Its not hard to jump outside the box for a while, the game doesn't even ask you to pay a sub. Ultimately, your point for this thread is to agitate people, wanting people to agree with you, because I think you realise your one reason to not play a game is irrelevant to many people.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I played GW on launch day and loved it! I always loved the PvP and the PvE, only slightly repugnant was the huge percentage of instancing. I still really enjoyed the game. Out of all the Holy Grail reasons I have heard to "love" GW2 there is only one I need to be completely adverse to it. The lack of a healing class. Now I'm quite practical and understand why a game might want to eliminate healing classes. They are usually popular because they are needed and not really a class that people play because they enjoy it.... However, I am one of those people who completely enjoy it, and I know I am very far from being alone. There are many of us who realize how difficult it really is to be a truly great healer, and who get enjoyment out of it. The fact that they decided to completely isolate this group of players is EXACTLY why I will not be playing, no matter how much everyone may worship it.
Alright, I'll bite.
First let be start by screening that I expect you to jump down my throat. Additionally, I do not expect you to see my point - because healing in the traditional sense is watching Health Bars go up and down. If you really want to get in to the meat of healing, then stick around - because I believe GW2 has it in spades - but if you are only interested in the fluctuation of the health pool via whack-a-mole style sustenance and the occasional bust cool-down... you are completely out of luck and I wish you all the best in future titles.
So Guardian, based on your overall hostile attitude I will assume you have indeed read up on Guardian the way any casual tracker of games would. I will also assume based on the experiences you have outlined that you are above average in number of MMORPG games played. That all been said, I think you should give the class a second look.
While the skill videos and that which is immediately obvious is complete void of exactly what you hold issue with... that doesn't mean that the game is as so. If your entire focus in games is to sustain your party, support at every chance and be an overall blessing to those around you, I don't see where Guardian fails.
Health Pool: In past games, we have healing - but that has been done away with self-healing. Very simple with no real need to go farther in to the concept of this.
Damage Mitigation: Guardian has various abilities that help the party avoid dying as quickly, especially if all they bring are support style skills and wield a weapon combination that leans towards blocking unfriendly attacks.
Control: Guardian wields bar none the greatest in territory control that I have ever seen in a game. In one demo, I actually saw a Guardian lay a low cool-down seal at a bridge face - making it impassable and allowing the Guardians ranged companions to fire past it. I also saw the guardian reflexively (aka, use skill) lay a wall down onto incoming fire - reflecting the bulk of it back at the enemies.
Cornerstone of your Party: While GW2 doesn't support the god complex of HAVING to have a Healer in your party, putting the entire fun of an encounter in their hands. It does support you being the absolute most beast of all support classes in the history of MMORPG games. You can snipe away enemy projectiles with your barriers, keep away/knock away enemies from your damaged allies, even make a field of invulnerability for a short while. Guardians can perform the roles that second generation MMORPG players call "Healer" better than healers can. That is all there is to that, absolutely no Priest, Cleric, Druid, Shaman, Medic, etc etc that can lay claim to providing that much group sustenance. The difference? No watching health bars, but there definitely are plenty of opportunities for the Guardian to grant your party chances to use their own Healing abilities.
Now, your complaint: They actually did EVERYTHING BUT isolate a group of players from the pack. They changed your role by taking away a bulk of HEALING skills, they did not however change the role the player can take to save the lives of your party and make certain that you are the most tactical of support pieces on the field. Even with the Guardian removed from the pack, there are still interesting support scenarios for other classes like Elementalist that has a Regeneration rain that he/she can place as a tactical advantage for the party. The Ranger has a trap that they can lay into the way of an incoming monster/player giving a large degree of mental/physical CC. The Warrior can control the hell out of targets. The Necromancer can control, as well as provide tactial wells that your party can use to their advantage. The Thief can focus on keeping the enemy team/monsters crippled the entire time, allowing for an easier time staying alive and activating said self-heals. Even the Guardian on an off-day can turn off their need to support and go annihilate people with the best of them.
So I ask you, is that what you are looking for? Or do you NEED to watch Health Bars and play whack-a-mole? Because I certainly don't =p While you are off doing the same-ol-same-ol, I will be using the terrain to my advantage and making sure my party is sufficiently taken care of in the way an old school healer never could
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
I played GW on launch day and loved it! I always loved the PvP and the PvE, only slightly repugnant was the huge percentage of instancing. I still really enjoyed the game. Out of all the Holy Grail reasons I have heard to "love" GW2 there is only one I need to be completely adverse to it. The lack of a healing class. Now I'm quite practical and understand why a game might want to eliminate healing classes. They are usually popular because they are needed and not really a class that people play because they enjoy it.... However, I am one of those people who completely enjoy it, and I know I am very far from being alone. There are many of us who realize how difficult it really is to be a truly great healer, and who get enjoyment out of it. The fact that they decided to completely isolate this group of players is EXACTLY why I will not be playing, no matter how much everyone may worship it.
Alright, I'll bite.
First let be start by screening that I expect you to jump down my throat. Additionally, I do not expect you to see my point - because healing in the traditional sense is watching Health Bars go up and down. If you really want to get in to the meat of healing, then stick around - because I believe GW2 has it in spades - but if you are only interested in the fluctuation of the health pool via whack-a-mole style sustenance and the occasional bust cool-down... you are completely out of luck and I wish you all the best in future titles.
So Guardian, based on your overall hostile attitude I will assume you have indeed read up on Guardian the way any casual tracker of games would. I will also assume based on the experiences you have outlined that you are above average in number of MMORPG games played. That all been said, I think you should give the class a second look.
While the skill videos and that which is immediately obvious is complete void of exactly what you hold issue with... that doesn't mean that the game is as so. If your entire focus in games is to sustain your party, support at every chance and be an overall blessing to those around you, I don't see where Guardian fails.
Health Pool: In past games, we have healing - but that has been done away with self-healing. Very simple with no real need to go farther in to the concept of this.
Damage Mitigation: Guardian has various abilities that help the party avoid dying as quickly, especially if all they bring are support style skills and wield a weapon combination that leans towards blocking unfriendly attacks.
Control: Guardian wields bar none the greatest in territory control that I have ever seen in a game. In one demo, I actually saw a Guardian lay a low cool-down seal at a bridge face - making it impassable and allowing the Guardians ranged companions to fire past it. I also saw the guardian reflexively (aka, use skill) lay a wall down onto incoming fire - reflecting the bulk of it back at the enemies.
Cornerstone of your Party: While GW2 doesn't support the god complex of HAVING to have a Healer in your party, putting the entire fun of an encounter in their hands. It does support you being the absolute most beast of all support classes in the history of MMORPG games. You can snipe away enemy projectiles with your barriers, keep away/knock away enemies from your damaged allies, even make a field of invulnerability for a short while. Guardians can perform the roles that second generation MMORPG players call "Healer" better than healers can. That is all there is to that, absolutely no Priest, Cleric, Druid, Shaman, Medic, etc etc that can lay claim to providing that much group sustenance. The difference? No watching health bars, but there definitely are plenty of opportunities for the Guardian to grant your party chances to use their own Healing abilities.
Now, your complaint: They actually did EVERYTHING BUT isolate a group of players from the pack. They changed your role by taking away a bulk of HEALING skills, they did not however change the role the player can take to save the lives of your party and make certain that you are the most tactical of support pieces on the field. Even with the Guardian removed from the pack, there are still interesting support scenarios for other classes like Elementalist that has a Regeneration rain that he/she can place as a tactical advantage for the party. The Ranger has a trap that they can lay into the way of an incoming monster/player giving a large degree of mental/physical CC. The Warrior can control the hell out of targets. The Necromancer can control, as well as provide tactial wells that your party can use to their advantage. The Thief can focus on keeping the enemy team/monsters crippled the entire time, allowing for an easier time staying alive and activating said self-heals. Even the Guardian on an off-day can turn off their need to support and go annihilate people with the best of them.
So I ask you, is that what you are looking for? Or do you NEED to watch Health Bars and play whack-a-mole? Because I certainly don't =p While you are off doing the same-ol-same-ol, I will be using the terrain to my advantage and making sure my party is sufficiently taken care of in the way an old school healer never could
Couldn't have said it better myself!
ArenaNet never said they were removing Tanks, Healers or DPS's!
They said, everyone can do it, everone can heal/resurrect,
everyone can DPS and everone can "tank".
Although, tanking will not be like what a tank does in for example,
Comments
there isnt a single game that made it as far as WoW did in terms of pvp and overall design. unfortunately, it is the current golden standard, so im using it as an example. i could also use EVE, the second most successful MMO, but it's worse in most ways from a design perspective.
DAOC was a great game, but it's so outdated that it cant really be used as an example for anything.
No junkie. And as much as I love Star Wars I see what they are trying to do with a big name franchhise. I'm putting forth a valid concern with a sequal I once really enjoyed.
"God, please help us sinful children of Ivalice.."
Like you said, you aren't going to enjoy it because you can't be a healer. Nothing you do or say is going to change that, there is no point in continuously complaining about it.
bro, you will pick up GW2 and you will like it, end of discussion. dont be so afraid of trying something different. it's people who live their lives in neat boxes that are unhappy in the end.
That is the most ridiculous statement I have ever read. DAOC as old as it may be, is the standard for fun and mainstrain PvP. Wow is not the standard for anything except casual MMOs and easy leveling. DAOC had the best RvR, PvP, group vs group, that was ever available.
"God, please help us sinful children of Ivalice.."
Something different is never what I've been what I'm afraid of. The dissolution of my class is what pushes me away from trying a new game. Which I will never buy with it's current class list.
"God, please help us sinful children of Ivalice.."
right, cuz so many people play and have played DAOC amirite?
I don't know what amirite means? But there are so many DAOC fans out there and so many old fans who enjoy it, that they could tell you exactly how PvP should look like to the mainstream MMO player. It was an amazing game as far as PvP was concerned and WoW doesn't come close to being in the same league.
"God, please help us sinful children of Ivalice.."
Well actually, I'm not a BRO. And no, I won't. If you think this entire post is about me and my self desire to create more drama then please refrain from posting. The entire point was that I will never look twice at a game that disregards my entire purpose of playing a MMORPG.
"God, please help us sinful children of Ivalice.."
TBH your just making an ass of yourself. Try evolving your gameplay for a change. There are games that appreciate your tastes and some that don't. What GW2 is trying to do is attract the burn - out crowd who are tired of the overall themepark BS that is plagueing this genre. Maybe you need to stop being stubborn and try different varieties of gameplay?
Well, that might be a little to specific to expect from their new class system in general - but there are many different ways that a guardian can absorb damage for allies and otherwise support them. The build creator that someone linked earlier might give you some idea, though its far from complete as far as skill options atm. Of course, it's hard to say what it'll feel like unless you actually play it.
Dreamer05,
You are entitled to your opinion, but please do not come on here and start verbally bashing people after they answer you. If you see hostility towards you, after having read the last 4 pages, then you deserve it.
As to your question, there's not much to say other than you can have a support role, as a Guardian is able to wield a staff and cast protective spells. Maybe look into that. Other than that, I don't care because your attitude has been terrible this whole time. You expect people to jump down your throat about this and why you should like Guild Wars 2 when most have been trying to answer your question with a solution. When you refuse to contemplate said solution and then just state your problem over and over, then people get irritated and you get comments such as: go play another game, or there is no solution to your problem so go away. Something you may or may not take offense to.
I will not be watching this thread and waiting to reply because I really don't want to have to read through one of your posts again.
Sincerely,
Zeppelin5083
http://www.hbo.com/game-of-thrones/index.html
Making my point is not the same as making an ass of myself. And I really shouldn't be expected to give up my favored style of play in an MMO when those of you who hold the majority (DPS) are never to be expected to do the same. And by the way you + are = you're.
"God, please help us sinful children of Ivalice.."
Agreed
There are about 3 people who have tried to address my concern. But assuming because a majority of people hold hostile against me means that I am in the wrong? Well I hope you woulnd't be so historically sensitive to assume that could ever be true. But still nope. There has been no place for people like me who enjoy pure healing, which is fine. I wanted to enjoy GW2 just as much as I enjoyed GW1. But this post was really only issued to combat one person.
"God, please help us sinful children of Ivalice.."
Ok. First of all stop trying to correct small typos. It's lame. I could even point out the "arguement" word that you typed in a lot earlier. But no one cares as long as one is understood.
You made your point. And yes, it is quite valid. But the manner in which you tried to defend this point, kinda failed... epically.
It sounds more like nerd rage, than anything else. You could've just specified scenarios which would've helped substantiate your OP and also on as to why you enjoyed healing so much. Perhaps then we could've empathized with you.
Cry me a river...honestly GW2 is not going to be the only new MMO on the market. I don't like football so I don't play it and don't watch it. Move along.
LOL chill. No one in the end really cares. You need to enjoy what you do. But it bothers me that you're just not open minded about different gamestyles. Try a change.
So, you won't play because you can't be a dedicated healer?
Does that mean you only play games where you CAN be a dedicated healer? I respect your choice and play style, but I seriously think, if that is the case, you're going to miss out on a lot of fun gaming experieneces.
0118 999 881 999 119 725... 3
Buy the game and play a guardian.... or an ele... or a necro.... but I'd suggest the Guardian specifically, you might change your mind.
This is not a game.
How is Eve worse when its a totally different game compared to WoW?
...bah a debate for another date.
This is not a game.
Let's judge a game before it even comes out..bravo..
While your arguement can very much be valid, there are people who love the healer role, but what you don't understand is that, you can still heal people lol, just that your healer role won't be the most important factor thus eliminating "LF HEALER". Playing healer doesn't just mean recovering teamates health, it also includes the role of buffing your teammates, preventing damage, which is still very apparent in GW2.
GW2 isn't killing or eliminating the role of healers, it is just letting everyone class to have a portion of its role, thus creating a effect of "everyone can do that" it is the player behind it that makes it good.
And one last thing, if you are so obsessed with playing a healer role only in every game, you will miss so much aspects of a game, any game. Its not hard to jump outside the box for a while, the game doesn't even ask you to pay a sub. Ultimately, your point for this thread is to agitate people, wanting people to agree with you, because I think you realise your one reason to not play a game is irrelevant to many people.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Alright, I'll bite.
First let be start by screening that I expect you to jump down my throat. Additionally, I do not expect you to see my point - because healing in the traditional sense is watching Health Bars go up and down. If you really want to get in to the meat of healing, then stick around - because I believe GW2 has it in spades - but if you are only interested in the fluctuation of the health pool via whack-a-mole style sustenance and the occasional bust cool-down... you are completely out of luck and I wish you all the best in future titles.
So Guardian, based on your overall hostile attitude I will assume you have indeed read up on Guardian the way any casual tracker of games would. I will also assume based on the experiences you have outlined that you are above average in number of MMORPG games played. That all been said, I think you should give the class a second look.
While the skill videos and that which is immediately obvious is complete void of exactly what you hold issue with... that doesn't mean that the game is as so. If your entire focus in games is to sustain your party, support at every chance and be an overall blessing to those around you, I don't see where Guardian fails.
Health Pool: In past games, we have healing - but that has been done away with self-healing. Very simple with no real need to go farther in to the concept of this.
Damage Mitigation: Guardian has various abilities that help the party avoid dying as quickly, especially if all they bring are support style skills and wield a weapon combination that leans towards blocking unfriendly attacks.
Control: Guardian wields bar none the greatest in territory control that I have ever seen in a game. In one demo, I actually saw a Guardian lay a low cool-down seal at a bridge face - making it impassable and allowing the Guardians ranged companions to fire past it. I also saw the guardian reflexively (aka, use skill) lay a wall down onto incoming fire - reflecting the bulk of it back at the enemies.
Cornerstone of your Party: While GW2 doesn't support the god complex of HAVING to have a Healer in your party, putting the entire fun of an encounter in their hands. It does support you being the absolute most beast of all support classes in the history of MMORPG games. You can snipe away enemy projectiles with your barriers, keep away/knock away enemies from your damaged allies, even make a field of invulnerability for a short while. Guardians can perform the roles that second generation MMORPG players call "Healer" better than healers can. That is all there is to that, absolutely no Priest, Cleric, Druid, Shaman, Medic, etc etc that can lay claim to providing that much group sustenance. The difference? No watching health bars, but there definitely are plenty of opportunities for the Guardian to grant your party chances to use their own Healing abilities.
Now, your complaint: They actually did EVERYTHING BUT isolate a group of players from the pack. They changed your role by taking away a bulk of HEALING skills, they did not however change the role the player can take to save the lives of your party and make certain that you are the most tactical of support pieces on the field. Even with the Guardian removed from the pack, there are still interesting support scenarios for other classes like Elementalist that has a Regeneration rain that he/she can place as a tactical advantage for the party. The Ranger has a trap that they can lay into the way of an incoming monster/player giving a large degree of mental/physical CC. The Warrior can control the hell out of targets. The Necromancer can control, as well as provide tactial wells that your party can use to their advantage. The Thief can focus on keeping the enemy team/monsters crippled the entire time, allowing for an easier time staying alive and activating said self-heals. Even the Guardian on an off-day can turn off their need to support and go annihilate people with the best of them.
So I ask you, is that what you are looking for? Or do you NEED to watch Health Bars and play whack-a-mole? Because I certainly don't =p While you are off doing the same-ol-same-ol, I will be using the terrain to my advantage and making sure my party is sufficiently taken care of in the way an old school healer never could
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Couldn't have said it better myself!
ArenaNet never said they were removing Tanks, Healers or DPS's!
They said, everyone can do it, everone can heal/resurrect,
everyone can DPS and everone can "tank".
Although, tanking will not be like what a tank does in for example,
WoW, since the enemy AI works different.