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Leveling was fun, End-game is the same crap as other games (WoW, Lotro, etc)

BurrBurr Member Posts: 16

Great polished game, and leveling to 50 was super fun for me. Then I got to 50 and my options were WFs, and dungeons.

Same model as other games. Why not put out more solo content at 50? AAs? Something else to do besides get the latest gear. I can gear grind in any game I want. That is not an 'end-game' I am seeking.

WFs are fun and all, but if that's al the game offers at 50 then it's not worth it.

I would stay far away from this game unless you are wanting a game similar to WoW.

We need origianality at level 50, or we need something to strive for outside of gear at 50.

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Comments

  • MeltdownMeltdown Member UncommonPosts: 1,183

    100% exactly how I felt. I leveled my way to 50 cause it was fun. And then my options were just to level an alt or go do the same stuff I left WoW for. One of the few games where leveling was actually fun!!! For me it was because every 4-5 levels you could completely change your spec without emptying your bank account and change your entire playstyle on a dime (literally and figuratively).

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • A_hiA_hi Member Posts: 87

    It's a copy of WoW in every aspect, including the endgame structure/options. Did you really not know that before you pucrchased the game?

  • fiontarfiontar Member UncommonPosts: 3,682

    Yet another MMORPG that launched with way too little content.

    The fact is that in spite of what some players and developers lately seem to think, leveling up IS the game. End game is just the filler to keep people around until the next expansion. I don't see how anyone can believe that a game where even casuals hit the cap in a few weeks can possibly sustain subscriptions based on running a few instances over and over again, with some battle grounds (warfronts) thrown in.

    There needs to be either enough content to extend leveling to keep hard core players busy for at least a couple months and more casual players a lot longer. If there can't be enough content to achieve that, then the game needs to require some grinding.

    Trying to do the rep grinds in Rift is pointless, because you often outlevel the rewards before you even earn a single piece of armor or weapon. Just more evidence that the devs really screwed up in the amount of XP the game awards for kills, rifts, quests and other actions.

    There is a lot about Rift I love. If the same game had launched with 3X the land mass and 3X-5X the content, it might have been a title with staying power. As is, it's a fun month (I got my money's worth in hours player vs. the box price), but the game just doesn't offer much for players beyond a month or two of play.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • Sicc1Sicc1 Member UncommonPosts: 243

    I will have to agree with you guys. But iam stil playing and planning on it. The ONLY thing keeping me in game is the soul system. Ive been mixxing and making builds and changing play styles like crazy and just doing world pvp and WF's with that. Its keeping me hooked. Ive found some pretty crazy builds and that is the only reason im still playing.

    image

    Darkfall - Sick
    Earthrise - Sick

  • Dionysus187Dionysus187 Member Posts: 302

    Why the hell are people looking for so much Solo content in massively multiplayer games?

    I mean i'm all for soloing being viable, but people want soloing to have some huge amount of content like a single player game and the multiplayer stuff be an afterthought. Pretty much every single player game with online features already does this.

    Games in general work this way, you get to the end, and you either just stop or start playing for hours to get the smallest improvements and finding every little easter egg.

    image

  • stckmojostckmojo Member Posts: 61

    This is pretty much exactly why I unsubbed from rift.

    It all started while I was in a port match and asked the following....

    "Why can't I hurt a clothy with my giant two handed sword, but they can mow through me in two seconds?"

    I was answered with this response... "Omg noob.. you are in blues... Get gear and l2p lol...."

     

    That did it for me... This game is just as, or more so gear based than wow.  The endgame pvp balance is just completely off and you will go nowhere without raiding or constantly running instances.

    Trion has little or no skill with balance issues and they have openly said that this is a pve game, so pvp is at the bottom of the totem pole for fixes.

    I doubt I'll ever be returning to rift, as it just feels like wow with much better graphics and a slightly different skill tree setup.

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    you are paying the sub, don't you expect more content soon? Or not lol

  • BlackndBlacknd Member Posts: 600

    Originally posted by thedarkess

    you are paying the sub, don't you expect more content soon? Or not lol

    I don't think anyone expects a drastically different type of endgame content :P

    .. But in a good way.

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Originally posted by thedarkess

    you are paying the sub, don't you expect more content soon? Or not lol

    I don' think anyone could expect more content than what is in endgame now.

    Rift released with:

    10 endgame Expert group dungeons

    One Raid Dungeon

    Expert Rifts

    Raid Rifts

    3 sets of Faction Grind dalies

    Collection gathering

     

    River of Souls opens tommorow and Hammerknell will be coming very soon.

    There is an amazing amount of content for a new game.  Most new games spend the first year adding leveling content and endgame is leftout for quite sometime.  Rift offers quite a lot to do.  Maybe they made mistakes in underestimating players and making expert dungeons and Greenscale to easy at the start. But there will be a small jump with RoS and a bigger jump in difficulty with HK.  Anyone that ahs played a MMO launch before would be hard pressed to expect more.  We finally have a game with content and people still cry.  I am amazed.

     

     

  • El_LionEl_Lion Member UncommonPosts: 154

    - Dungeons, T1 and T2, and some pretty tough fights
    - Raids
    - Rifts, minor, normal, raids of different types and levels
    - Invasions
    - Achievements
    - Warfronts
    - Level 50 quests, rep farm
    - Collections
    - Publiek groups doing Mathos, rifts, etc
    - Crafting/moneymaking

    This game does have a lot to offer, you just have to try it. You won't have fun with rifts if you don't roam around in different regions closing some, running into a public group, and closing more challenging rifts.

    You won't have fun doing dungeons if you don't try challenging combinations with the ascendant soul system.

    There are a lot of achievents you can do, instead of sitting somewhere in sanctum. Or collectioning, or both.

    The only big problem I see atm is PvP unbalance, but it's being adressed as we speak (see rift forums)

    Eaglix

  • NeoPlasmaXNeoPlasmaX Member Posts: 79

    Originally posted by Zippy

    Originally posted by thedarkess

    you are paying the sub, don't you expect more content soon? Or not lol

    I don' think anyone could expect more content than what is in endgame now.

    Rift released with:

    10 endgame Expert group dungeons

    One Raid Dungeon

    Expert Rifts

    Raid Rifts

    3 sets of Faction Grind dalies

    Collection gathering

     

    River of Souls opens tommorow and Hammerknell will be coming very soon.

    There is an amazing amount of content for a new game.  Most new games spend the first year adding leveling content and endgame is leftout for quite sometime.  Rift offers quite a lot to do.  Maybe they made mistakes in underestimating players and making expert dungeons and Greenscale to easy at the start. But there will be a small jump with RoS and a bigger jump in difficulty with HK.  Anyone that ahs played a MMO launch before would be hard pressed to expect more.  We finally have a game with content and people still cry.  I am amazed.

     

     

    Let me know if so.  I might try resubbing my account if this is the case.  I felt it was way easier than it should have been.  Still doesn't change the combat situation.  I think it's a bit sluggish.  I'd like to hear more on that as well.

  • gordiflugordiflu Member UncommonPosts: 757

    Originally posted by fiontar

    Yet another MMORPG that launched with way too little content.

    The fact is that in spite of what some players and developers lately seem to think, leveling up IS the game. End game is just the filler to keep people around until the next expansion. I don't see how anyone can believe that a game where even casuals hit the cap in a few weeks can possibly sustain subscriptions based on running a few instances over and over again, with some battle grounds (warfronts) thrown in.

     

    The fact is that in most games most people spend more time at level cap than getting there. Wether you like it or not, for most players endgame IS the game, and most players spend way more time doing that endgame than getting there. Actually, in most games, after a while, there are more players at level cap than players at all the other levels added up together.

    Yes, the world is pretty small and there's not much to do in it anyway other than rifts and invasions (which are not that dynamic btw). However,  there's way more endgame content in this recently released game than there is in many games that have been out for years already, like Lotro or CO just to give you a couple of quick examples. 

    Still, yes, end-game is the same gated gear grind that you find in any game. But then again you weren't expecting anything new, were you. We all knew the game was simply a very polished wow-clone.

    We should be happy that finally a game gets released with so much content and polish. Finally, after the fiascos of the last 2 years looks like devs are getting it. Maybe we can hope that eventually we ll get games that deliver something new and fresh, new ideas and concepts instead of "generic WOW clone number X", but at least Trion could show a few veteran companies how to finally release a finished product instead of a P2P beta.

  • NeoPlasmaXNeoPlasmaX Member Posts: 79

    Originally posted by gordiflu

    Originally posted by fiontar

    Yet another MMORPG that launched with way too little content.

    The fact is that in spite of what some players and developers lately seem to think, leveling up IS the game. End game is just the filler to keep people around until the next expansion. I don't see how anyone can believe that a game where even casuals hit the cap in a few weeks can possibly sustain subscriptions based on running a few instances over and over again, with some battle grounds (warfronts) thrown in.

     

    The fact is that in most games most people spend more time at level cap than getting there. Wether you like it or not, for most players endgame IS the game, and most players spend way more time doing that endgame than getting there. Actually, in most games, after a while, there are more players at level cap than players at all the other levels added up together.

    Yes, the world is pretty small and there's not much to do in it anyway other than rifts and invasions (which are not that dynamic btw). However,  there's way more endgame content in this recently released game than there is in many games that have been out for years already, like Lotro or CO just to give you a couple of quick examples. 

    Still, yes, end-game is the same gated gear grind that you find in any game. But then again you weren't expecting anything new, were you. We all knew the game was simply a very polished wow-clone.

    We should be happy that finally a game gets released with so much content and polish. Finally, after the fiascos of the last 2 years looks like devs are getting it. Maybe we can hope that eventually we ll get games that deliver something new and fresh, new ideas and concepts instead of "generic WOW clone number X", but at least Trion could show a few veteran companies how to finally release a finished product instead of a P2P beta.

    Very true.  But if games didn't make it feel like a zerg to reach cap, then it wouldn't be such a big deal.   A way to remedy this is to make each level less different from each other or just make games with less levels (however you want to do the math.)  A game to me where each level takes times and has something interesting to do in it and keep doing will much less likely have me wanting to rush past it.   The reason I rush in games like Rift is to get to the fun stuff like raids and expert instances and have advantage in pvp.   Make a game with 10 levels and make a level 3 player able to beat a level 10 player if their more skillful.  Gear should be only a very small modifier to a players stats.  Gear should definitley give an advantage but shouldn't be the be all end all.   Least this is my idea.  There's a lot more to it but in a game like Rift where 50 levels flies by so fast, it loses the value of the gear, the instances are just zerged by higher level players in group, it just messes it all up.  Specially if there is nothing to do other than quest and have 1 instance at level 20, why do I wanna stick around level 20 to do same stuff each day?  I wanna push past that quicker to see something different. 

     

    Anyway...

  • BurrBurr Member Posts: 16

    Originally posted by gordiflu

    Originally posted by fiontar

    Yet another MMORPG that launched with way too little content.

    The fact is that in spite of what some players and developers lately seem to think, leveling up IS the game. End game is just the filler to keep people around until the next expansion. I don't see how anyone can believe that a game where even casuals hit the cap in a few weeks can possibly sustain subscriptions based on running a few instances over and over again, with some battle grounds (warfronts) thrown in.

     

    The fact is that in most games most people spend more time at level cap than getting there. Wether you like it or not, for most players endgame IS the game, and most players spend way more time doing that endgame than getting there. Actually, in most games, after a while, there are more players at level cap than players at all the other levels added up together.

    Yes, the world is pretty small and there's not much to do in it anyway other than rifts and invasions (which are not that dynamic btw). However,  there's way more endgame content in this recently released game than there is in many games that have been out for years already, like Lotro or CO just to give you a couple of quick examples. 

    Still, yes, end-game is the same gated gear grind that you find in any game. But then again you weren't expecting anything new, were you. We all knew the game was simply a very polished wow-clone.

    We should be happy that finally a game gets released with so much content and polish. Finally, after the fiascos of the last 2 years looks like devs are getting it. Maybe we can hope that eventually we ll get games that deliver something new and fresh, new ideas and concepts instead of "generic WOW clone number X", but at least Trion could show a few veteran companies how to finally release a finished product instead of a P2P beta.

     

    As of matter of fact 7 years after WoW has been released. I expect more then just a gear grind.

    Sorry, maybe gear grind is fun for you, but it's the same boring thing every game. No orginality at max level. Gear grind is all these games have at level 50. The fun of leveling up is great, but then you get to level 50 and the only way to improve your character is via gear.

    This is 2011, MMOs have been out for years. We aren't progressing the industry with the same boring gear grind.

  • Ender4Ender4 Member UncommonPosts: 2,247


    The fact is that in most games most people spend more time at level cap than getting there

    This isn't a fact in most MMOs. If you take the average WoW account and looked at time played on the main character and compare it to all of the alts you will find it doesn't come close to being half of the time played.

    There are a whole bunch of ways to keep people interested in the game after they reach max level on their first character.

    Gear grinding - Rift has this.
    Owning your own part of the world(house, guild keep, corporation etc) - Nope
    Leveling alts - Not really, just not enough content
    Skill based PvP (arena etc) - Nope
    Objective based large group PvP (DAOC etc) - Nope
    Alternate Advancement methods (EQ) - Nope

    Basically in Rift you level to max and you either go through the PvE gear grind or you quit because they didn't supply anything else to do really. Most games have 3 or 4 of the above, not just 1. Plenty of players will be fine with this but it is going to turn a lot of players off of the game as well.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Ender4

     




    The fact is that in most games most people spend more time at level cap than getting there


     

    This isn't a fact in most MMOs.

    Precisely.  Over the last several years most mainstream mmo's sold close to a million copies, only to experience their base plummet 6-months out, being left with maybe 20%-30% of the consumers as subscribers. 

     

    I enjoyed the journey in Rift more-so than most other mmo's in the last several years, but I refuse to pay $15/month for redundant game-play consisting of a heavily instanced lobby, running the same dungeons over and over and the same Battlegrounds over and over for pursuit of just a purple item. 

     

    But clearly there are many, not most, but many that consider that entertaining.

  • ChimpsChimps Member Posts: 192

    Originally posted by A_hi

    It's a copy of WoW in every aspect, including the endgame structure/options. Did you really not know that before you pucrchased the game?

    Coming from someone who hasn't even played the game yet. Move along hater.

  • HeretiqueHeretique Member RarePosts: 1,536

    Woot, finally more people waking up.

  • NeoPlasmaXNeoPlasmaX Member Posts: 79

    Originally posted by Cik_Asalin

    Originally posted by Ender4

     




    The fact is that in most games most people spend more time at level cap than getting there


     

    This isn't a fact in most MMOs.

    Precisely.  Over the last several years most mainstream mmo's sold close to a million copies, only to experience their base plummet 6-months out, being left with maybe 20%-30% of the consumers as subscribers. 

     

    I enjoyed the journey in Rift more-so than most other mmo's in the last several years, but I refuse to pay $15/month for redundant game-play consisting of a heavily instanced lobby, running the same dungeons over and over and the same Battlegrounds over and over for pursuit of just a purple item. 

     

    But clearly there are many, not most, but many that consider that entertaining.

    If you look at my account and wonder why there is more played time in lower levels than at cap, it was because I WAS FREAKING BORED AT LEVEL CAP.   This holds true for World of Warcraft which really has very little to do end-game, Rift and many other MMOs.  The only time I didn't spend a lot of time leveling chars was Vanilla WoW because there was a lot to do with AQ40, ZG, AQ20, Naxx, BWL, MC...  I raided 7 days a week.  I could care less about an alt.  But now it's far from that kind of end-game.

  • korrikenkorriken Member Posts: 40

    I love the usual QQs.

    "there's nothing to do at level 50!"

    did you get all of the collection items?

    "no, why?"

    did you get all of the achievements?"

    "no..."

    did you even try to organize some pvp?

    "well, no."

    then you have plenty to do. problem is, people rush to the max level and expect there to be this grand pile of content... 1.5 months from launch? Gimme a break. I haven't hit max yet, and I'm not worried about it either. Once I do hit max, yes I will work towards maxing out my gear, then I'm going to work towards organizing large scale pvp battles in the world, maybe even set up some pvp games to play, so long as those playing respect the rules (heh, right... you never know though, worked in SWG) then it could be a killer good time.

    It also doesn't help that many people play 6+ hours a day, get burned out, quit, and write bad reviews.

  • midmagicmidmagic Member Posts: 614

    Originally posted by Burr

    Great polished game, and leveling to 50 was super fun for me. Then I got to 50 and my options were WFs, and dungeons.

    Same model as other games. Why not put out more solo content at 50? AAs? Something else to do besides get the latest gear. I can gear grind in any game I want. That is not an 'end-game' I am seeking.

    WFs are fun and all, but if that's al the game offers at 50 then it's not worth it.

    I would stay far away from this game unless you are wanting a game similar to WoW.

    We need origianality at level 50, or we need something to strive for outside of gear at 50.

    So... did you buy it because the of the marketing for Rift that targetted WoW or the developer statements that said they were making a "safe" game that didn't try to change much or the post by players on this forum that said the game wasn't all that different than games that came before?

    There was plenty of warning that the game was not going to be overly different.

    Forever looking for employment. Life is rather dull without it.

  • KyleranKyleran Member LegendaryPosts: 43,975

    Originally posted by korriken

    I love the usual QQs.

    "there's nothing to do at level 50!"

    did you get all of the collection items?

    "no, why?" - What would be the point?

    did you get all of the achievements?"

    "no..." - Again, what would be the point?

    did you even try to organize some pvp?

    "well, no." - Because its pointless .

    then you have plenty to do. problem is, people rush to the max level and expect there to be this grand pile of content... 1.5 months from launch? Gimme a break. I haven't hit max yet, and I'm not worried about it either. Once I do hit max, yes I will work towards maxing out my gear, then I'm going to work towards organizing large scale pvp battles in the world, maybe even set up some pvp games to play, so long as those playing respect the rules (heh, right... you never know though, worked in SWG) then it could be a killer good time.

    It also doesn't help that many people play 6+ hours a day, get burned out, quit, and write bad reviews.

    In all fairness, many people enjoy those activities so they're having a good time.  But if a person is looking for something that doesn't involve collecting acheivements or gear grinding, Rift isn't their game.

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  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    Originally posted by korriken

    I love the usual QQs.

    "there's nothing to do at level 50!"

    did you get all of the collection items?

    "no, why?"

    did you get all of the achievements?"

    "no..."

    did you even try to organize some pvp?

    "well, no."

    then you have plenty to do. problem is, people rush to the max level and expect there to be this grand pile of content... 1.5 months from launch? Gimme a break. I haven't hit max yet, and I'm not worried about it either. Once I do hit max, yes I will work towards maxing out my gear, then I'm going to work towards organizing large scale pvp battles in the world, maybe even set up some pvp games to play, so long as those playing respect the rules (heh, right... you never know though, worked in SWG) then it could be a killer good time.

    It also doesn't help that many people play 6+ hours a day, get burned out, quit, and write bad reviews.

     Your so right .  Why all this rush to max level . In first year of WoW it took me 4-5 months of pretty constant play to get to max level . There were no quest helpers apert from the wikis . I had fun leveling and actually expected given it was my first mmo that the game would be pretty much over once I reached it . Even games like Lotro and Rift have an in built quest helper now as does WoW . Its the instant gratification generation they are designed to appeal to most mmos arn't hardcore anymore just varying degrees of medium to softcore.

    Theres no way I can see other than player generated content that could possibly keep up with the amount of gameplay some people expect . Possibly when our technology evolves then mmos or something like them will actually have what you looking for . But you could be waiting maybe half your life untill that happens .

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Originally posted by OkhamsRazor

    Originally posted by korriken

    I love the usual QQs.

    "there's nothing to do at level 50!"

    did you get all of the collection items?

    "no, why?"

    did you get all of the achievements?"

    "no..."

    did you even try to organize some pvp?

    "well, no."

    then you have plenty to do. problem is, people rush to the max level and expect there to be this grand pile of content... 1.5 months from launch? Gimme a break. I haven't hit max yet, and I'm not worried about it either. Once I do hit max, yes I will work towards maxing out my gear, then I'm going to work towards organizing large scale pvp battles in the world, maybe even set up some pvp games to play, so long as those playing respect the rules (heh, right... you never know though, worked in SWG) then it could be a killer good time.

    It also doesn't help that many people play 6+ hours a day, get burned out, quit, and write bad reviews.

     Your so right .  Why all this rush to max level . In first year of WoW it took me 4-5 months of pretty constant play to get to max level . There were no quest helpers apert from the wikis . I had fun leveling and actually expected given it was my first mmo that the game would be pretty much over once I reached it . Even games like Lotro and Rift have an in built quest helper now as does WoW . Its the instant gratification generation they are designed to appeal to most mmos arn't hardcore anymore just varying degrees of medium to softcore.

    Theres no way I can see other than player generated content that could possibly keep up with the amount of gameplay some people expect . Possibly when our technology evolves then mmos or something like them will actually have what you looking for . But you could be waiting maybe half your life untill that happens .

    I take offense at the word rush to max level.  Its a term used by casuals to somehow imply that players reaching max level are below them.  In a game like Rift where it takes 2 days played for fast levelers and 3-5 days played for slow levelers to reach max it is virtually impossible not to reach max level quickly.  ALmost everyone I know reached max level 2-7 days into headstart.  Even a casual player who only plays 40-50 hours a week can hit max level in 7-10 days real time.

    That being said there is plenty pf content for hardcore players at max level.  I have been max level since day 3 of headstart and I still enjoy running both tiers of experts dungeons, I still to a lesser extent enjoy running raid and expert rifts, I enjoy collection artifacts, I did enjoy doing dalies before I maxed them, I love Greenscale and I like what I have seen of RoS so far.  I think the endgame content while a bit on the easy side isextremely well done and plentiful.  I always have things to do.  The people who get bored here are the same people hat get bored everygame.  Its the solo players, the people without a guild and the PvP players who get bored.  But those players get bored and leave every game.  They are just box sale people not long term players.  Thye are here simply to help fund the core gamers endgame content.  So while i disagree with their crying I appreciate thier monetary support of endgame content.

  • NeoPlasmaXNeoPlasmaX Member Posts: 79

    Actually I both agree and disagree. 

     

    The game was announced to be a little familiar as Finche said in one vid.  The game had many devs from older games like Warhammer and EQ even some from NCSoft. I expected the "Familiar" to be more along those types of games.  Not WoW.  I don't think they had a single WoW ex-developer in their studio. 

     

    As far as achievements go,  I like them to a degree.  But like WoW, there was achievements that rewarded the players that zerged to the end.   There was 1st 80s and such like that.  Now to me those achievements were stupid.    Most these are just put in the game to create replay value anyway. 

     

    I always did achievements on my own even before the game had achievements put in.   Doing Stratholme as a 3 man instead of 5 back in the day.    2 manning LBRS,  MC with 25 people instead of 40.   Kill timers for how fast we can down a boss.  Trying to do a full MC run in under 2 hours.  There was plenty of user created achievements that you didn't really need in game ones. 

    But if you noticed, the amount of content Blizz pumps out is much less and easier.  So what they do is offer heroic versions with achievements to make it replayable for many people bored with it.  Instead of making a truly gradual progressively skilled game with more content.  I think it's how they keep costs down and yet offer enough to keep the subs coming.

     

    This game no different.

     

    If they had brought a game that resembled Vanguard/EQ/SWG, etc.  I would have been a die hard fan of the game.  I think because they chose to be like WoW, will end up being their demise.  I guaranty there is a lot of gamers out there looking for that next EQ like game.  In fact, if you spent any time on Rift forums before the game launched, most of those people were looking for just that.  Myself included.

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