This thread is a bit of a non-starter: Next in the ring: WoW! I am disquieted about SWTOR but not because it needs to be compared to any other game, but because the core combat has so far looked very luke-warm whereas everything else looks awesome.
In the beginning I would have agreed with you. The combat has improved over time. In the interview where they talk about no swimming, they state that their time would be better spend on further improving the combat. So I have hopes that it does continue to improve.
Absolutely, and anyone looking it subjectively or otherwise, unless they had a personal stake in this, would see that GW2 clearly loses the comparison.
Haha, someone put out the fire quickly, he's torching the place hahaha!!
From my perspective I think GW2 sounds better yet for some reason SWToR feels much better.
And no, I don't mean that in a creepy companion romance way.
GW2 sounds like it has tons of amazing features but I'm just missing the connection between them all. It sounds like they took a whole load of amazing features and ducktaped them together. When I watch GW2 videos and their other previews I generally like what I'm seeing. But I'm just not getting any feeling at all of the whole thing. How does the whole mist thing link into the rest of the game? What's the connection between all those dynamic events? How does your personal story link into the rest of the world? Where's the world feeling?
In SWToR with every video and every other preview I'm getting a sense of this whole amazing world they're building. It all feels well thought out and connected. Even the the stuff we're seeing at lvl 1 seems to be a part of some overarching storyline, a small part but still a part. Everything in the game feels like it's meaningfull and connected to the greater war effort that's going on.
I greatly value immersion when playing MMOs. And SWToR just seems so much better from what I've seen at deliviring a coherent and connected universe. GW2, to me, just feels much more like a series of random events.
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
50 Novels would have more dialogue than 60 movies. Well I mean very probably...
50 novels will have WAY more dialogue than 60 movies. So much that they don't even compare.
I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.
Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)
You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.
You should also note that SWTOR clearly wins in the comparison, yet he fails to mention that. Wow, it's almost like it's a completely biased posting with no purpose except bashing SWTOR...
Subjective really. While he makes it clear that he dislikes SWTOR he doesn't really bash it. It looks like he's trying to compile a list of both games features for comparison.
Absolutely, and anyone looking it subjectively or otherwise, unless they had a personal stake in this, would see that GW2 clearly loses the comparison.
There are some "features" in SWTOR that I actually do not like. So those "features" work against it from my perspective. Again Which one "wins" is purely subjective.
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Personally don't feel any apprehension whatsoever concerning either of hte games. Both can be enjoyed on their own merits, I believe.
However 50 novels > 60 movies. 50 novels would be, at least in hollywood speak, 100+ movies. Most movies are little more than short stories, when you get to full length adaptations of a novel you are looking at made for tv/cable mini-series... example: Shogun and Roots. Look at the last Harry Potter they broke that into two films and according to the author would have been better as 3. Peter Jackson's Lord of the Rings butchered the hell out of hte source material and those movies in their extended formats are almost 3 hours long lol.
Trinity stuff, depends on how the game plays. Don't see a problem with the trinity myself because it does provide for a good deal of variation of personality types.
As to the world, the first GW sure as hell wasnt a living breathing world, if they make their little instance fest an actual MMO then I could see it happening. Otherwise, not likely much more than a living breathing world in the vein of Oblivion lol.
Mini Games? WTF? lol. Don't care and actually that, for me, is a HUGE turn off. I don't wanna play puzzle pirates, don't wanna play farmville, wanna play a cool RPG myself. Usually when devs spend time on fluff and flutter they fugg off on the bread and butter.
From my perspective I think GW2 sounds better yet for some reason SWToR feels much better.
And no, I don't mean that in a creepy companion romance way.
GW2 sounds like it has tons of amazing features but I'm just missing the connection between them all. It sounds like they took a whole load of amazing features and ducktaped them together. When I watch GW2 videos and their other previews I generally like what I'm seeing. But I'm just not getting any feeling at all of the whole thing. How does the whole mist thing link into the rest of the game? What's the connection between all those dynamic events? How does your personal story link into the rest of the world? Where's the world feeling?
In SWToR with every video and every other preview I'm getting a sense of this whole amazing world they're building. It all feels well thought out and connected. Even the the stuff we're seeing at lvl 1 seems to be a part of some overarching storyline, a small part but still a part. Everything in the game feels like it's meaningfull and connected to the greater war effort that's going on.
I greatly value immersion when playing MMOs. And SWToR just seems so much better from what I've seen at deliviring a coherent and connected universe. GW2, to me, just feels much more like a series of random events.
I posted this in SWTOR forums. Thought I'd post here too.
I feel everything SWTOR is doing, GW2 is doing it better.
SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.
SWTORs dialogue and voiceovers will be much bigger than anything GW2 could produce - ever. 60 films worth of voiceover? 50 Novels? Those are terrible ways to try to categorize it. Simply put, BioWare will always put more dedication and effort into their voiceover and story work. GW2 won't stand a chance.
SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.
GW2 is story focused with FEW choices. SWTOR will have choices in every facet of the game. In GW2 you have ten questions at the beginning and just a "few" choices that will effect the outcome of your story. Not just that, all group quests have story choices that will change what happens in your multiplayer quests, including different bosses you face, different objectives, and different rewards. GW2 doesn't have that at all.
SWTOR - Triniy. GW2 - No Trinity
SWTOR: Trinity with companions system and multiclass hybridization. GW2, No Trinity. Doesn't mean that the system will be better without the "trinity".
While GW2s "open world" will be filled with "dynamic events" which will drive the gameplay, thats not to say SWTOR won't still feel like a live, action packed world.
SWTOR - PVP. GW2 - WvWvW (sounds better).
SWTOR has open world PvP, instanced PvP, PvP SERVERS and DUELING. GW2 has PvP in the MISTS ONLY, with their arena PvP.
SWTOR has a number of different kinds of quests, all of which have dynamic choice options which will effect the outcome. While they aren't going to be "dynamic" in the same sense, as in SWTOR the dynamic portion of it depends on the choices you make.
SWTOR - Mini games? GW2 - Many mini games.
Space flight is currently a type of mini game. I would stand to bet we'll see Pazaak and pod racing before the game launches.
SWTOR - P2P (Most likely). GW2 - B2P.
Can't argue there, but SWTOR will have months and months and MONTHS worth of content on launch. GW2?
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
SWTOR: Player Housing and travel with your ship, customization to your ship both the interior and exterior.
SWTOR: Crafting using a very comprehensive companion system, being able to create special items that no one else on the server can create and having the capability for your crafting to crit resulting in better items. You can send you companions out to gather, or gather yourself as you progress throughout the world.
GW2: Standard crafting system and phasing used for gathering.
SWTOR: Mounts, taxi system, and ferry system with the ability to set bindstones.
GW2: Instant fast travel after you've been to the location.
More?
How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
50 Novels would have more dialogue than 60 movies. Well I mean very probably...
50 novels will have WAY more dialogue than 60 movies. So much that they don't even compare.
I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.
Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)
You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.
You should also note that SWTOR clearly wins in the comparison, yet he fails to mention that. Wow, it's almost like it's a completely biased posting with no purpose except bashing SWTOR...
Subjective really. While he makes it clear that he dislikes SWTOR he doesn't really bash it. It looks like he's trying to compile a list of both games features for comparison.
Absolutely, and anyone looking it subjectively or otherwise, unless they had a personal stake in this, would see that GW2 clearly loses the comparison.
There are some "features" in SWTOR that I actually do not like. So those "features" work against it from my perspective. Again Which one "wins" is purely subjective.
There are plenty of features where GW2 is superior, but "amount of dialogue" just isn't one of them.
Another area where I think SWTOR will shine is in Role Playing. Yah, most people probably won't care, but I think SWTOR will really have a lot more Role Playing going on. This isn't necessarily because of game mechanics, more because of subject matter and the fans it will attract. I'm hoping there will be RP servers, but if not there are already plenty of people putting together RP guilds.
Yes, I'm very aware that RP'ing, for many people, will be a complete turn-off, so not everyone is going to see this as a plus.
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Personally don't feel any apprehension whatsoever concerning either of hte games. Both can be enjoyed on their own merits, I believe.
However 50 novels > 60 movies. 50 novels would be, at least in hollywood speak, 100+ movies. Most movies are little more than short stories, when you get to full length adaptations of a novel you are looking at made for tv/cable mini-series... example: Shogun and Roots. Look at the last Harry Potter they broke that into two films and according to the author would have been better as 3. Peter Jackson's Lord of the Rings butchered the hell out of hte source material and those movies in their extended formats are almost 3 hours long lol.
Trinity stuff, depends on how the game plays. Don't see a problem with the trinity myself because it does provide for a good deal of variation of personality types.
As to the world, the first GW sure as hell wasnt a living breathing world, if they make their little instance fest an actual MMO then I could see it happening. Otherwise, not likely much more than a living breathing world in the vein of Oblivion lol.
The World is not instanced in GW2.
Mini Games? WTF? lol. Don't care and actually that, for me, is a HUGE turn off. I don't wanna play puzzle pirates, don't wanna play farmville, wanna play a cool RPG myself. Usually when devs spend time on fluff and flutter they fugg off on the bread and butter.
Space content in SWTOR is a mini-game. It's a lot like StarFox.
Everytime I see these sorts of posts I have to ask....what do GW2 fans fear about SWTOR? And...what do SWTOR fans fear about GW2? Personally, I could care less about GW2. That does not mean that I am against anyone playing it. On the other hand, whenever I see these sort of "comparison" post I have to wonder why people don't want me and others to play SWTOR? The issue to YOU isn't what I am going to play but what YOU are going to play. So.....get off my lawn.
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Personally don't feel any apprehension whatsoever concerning either of hte games. Both can be enjoyed on their own merits, I believe.
However 50 novels > 60 movies. 50 novels would be, at least in hollywood speak, 100+ movies. Most movies are little more than short stories, when you get to full length adaptations of a novel you are looking at made for tv/cable mini-series... example: Shogun and Roots. Look at the last Harry Potter they broke that into two films and according to the author would have been better as 3. Peter Jackson's Lord of the Rings butchered the hell out of hte source material and those movies in their extended formats are almost 3 hours long lol.
Trinity stuff, depends on how the game plays. Don't see a problem with the trinity myself because it does provide for a good deal of variation of personality types.
As to the world, the first GW sure as hell wasnt a living breathing world, if they make their little instance fest an actual MMO then I could see it happening. Otherwise, not likely much more than a living breathing world in the vein of Oblivion lol.
The World is not instanced in GW2.
Mini Games? WTF? lol. Don't care and actually that, for me, is a HUGE turn off. I don't wanna play puzzle pirates, don't wanna play farmville, wanna play a cool RPG myself. Usually when devs spend time on fluff and flutter they fugg off on the bread and butter.
Space content in SWTOR is a mini-game. It's a lot like StarFox.
Fortuntately StarFox is freaking Awesome AND it's a minigame you can skip.
50 Novels would have more dialogue than 60 movies. Well I mean very probably...
50 novels will have WAY more dialogue than 60 movies. So much that they don't even compare.
I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.
Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)
You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.
You should also note that SWTOR clearly wins in the comparison, yet he fails to mention that. Wow, it's almost like it's a completely biased posting with no purpose except bashing SWTOR...
Subjective really. While he makes it clear that he dislikes SWTOR he doesn't really bash it. It looks like he's trying to compile a list of both games features for comparison.
Absolutely, and anyone looking it subjectively or otherwise, unless they had a personal stake in this, would see that GW2 clearly loses the comparison.
There are some "features" in SWTOR that I actually do not like. So those "features" work against it from my perspective. Again Which one "wins" is purely subjective.
There are plenty of features where GW2 is superior, but "amount of dialogue" just isn't one of them.
Another area where I think SWTOR will shine is in Role Playing. Yah, most people probably won't care, but I think SWTOR will really have a lot more Role Playing going on. This isn't necessarily because of game mechanics, more because of subject matter and the fans it will attract. I'm hoping there will be RP servers, but if not there are already plenty of people putting together RP guilds.
Yes, I'm very aware that RP'ing, for many people, will be a complete turn-off, so not everyone is going to see this as a plus.
I don't disagree that 50 novels worth of dialog > 60 feature length movies worth of dialog. From what we can tell in the OP he does't put the (I think this is better) next to it so he didn't express which one he believes to be "superior" in that regard.
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Personally don't feel any apprehension whatsoever concerning either of hte games. Both can be enjoyed on their own merits, I believe.
However 50 novels > 60 movies. 50 novels would be, at least in hollywood speak, 100+ movies. Most movies are little more than short stories, when you get to full length adaptations of a novel you are looking at made for tv/cable mini-series... example: Shogun and Roots. Look at the last Harry Potter they broke that into two films and according to the author would have been better as 3. Peter Jackson's Lord of the Rings butchered the hell out of hte source material and those movies in their extended formats are almost 3 hours long lol.
Trinity stuff, depends on how the game plays. Don't see a problem with the trinity myself because it does provide for a good deal of variation of personality types.
As to the world, the first GW sure as hell wasnt a living breathing world, if they make their little instance fest an actual MMO then I could see it happening. Otherwise, not likely much more than a living breathing world in the vein of Oblivion lol.
The World is not instanced in GW2.
Mini Games? WTF? lol. Don't care and actually that, for me, is a HUGE turn off. I don't wanna play puzzle pirates, don't wanna play farmville, wanna play a cool RPG myself. Usually when devs spend time on fluff and flutter they fugg off on the bread and butter.
Space content in SWTOR is a mini-game. It's a lot like StarFox.
Fortuntately StarFox is freaking Awesome AND it's a minigame you can skip.
I'm with you. But the person I'm responding to seems to think SWTOR wont have mini-games and thinks they are not fun?
Coming from a former Warhammer fanboy/Age of Conan fanboy/Aion fanboy/fanboy fanboy, everything we say here is all speculation. Personally, I think we should all be negative nancies, save ourselves the heartache, and just assume every game is going to suck and be suprised when it doesn't rather than vice versa.
Plus, we all know GW2 will be better than TOR, TOR will be better than TSW, and TSW will be better than GW2, and we will all be sucked into the black hole of lost dreams that ensues. :P
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Both still themepark and both still hold hands and both have kill 6x this or deliver that to other side of town.
Saw combat in GW2 man that sucks big time.
Plus GW2 and TOR have both terible graphics.
But GW2 is buying and play free thats there main selling point.
I realy dont see why i should Pay to play for TOR while its just a SCI FI CLONE of WoW.
TOR=EA and $$$
GW2=Free to play
But both themeparks so for those who love themepark discision seems very simple to me:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
I posted this in SWTOR forums. Thought I'd post here too.
I feel everything SWTOR is doing, GW2 is doing it better.
SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.
SWTORs dialogue and voiceovers will be much bigger than anything GW2 could produce - ever. 60 films worth of voiceover? 50 Novels? Those are terrible ways to try to categorize it. Simply put, BioWare will always put more dedication and effort into their voiceover and story work. GW2 won't stand a chance.
SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.
GW2 is story focused with FEW choices. SWTOR will have choices in every facet of the game. In GW2 you have ten questions at the beginning and just a "few" choices that will effect the outcome of your story. Not just that, all group quests have story choices that will change what happens in your multiplayer quests, including different bosses you face, different objectives, and different rewards. GW2 doesn't have that at all.
SWTOR - Triniy. GW2 - No Trinity
SWTOR: Trinity with companions system and multiclass hybridization. GW2, No Trinity. Doesn't mean that the system will be better without the "trinity".
While GW2s "open world" will be filled with "dynamic events" which will drive the gameplay, thats not to say SWTOR won't still feel like a live, action packed world.
SWTOR - PVP. GW2 - WvWvW (sounds better).
SWTOR has open world PvP, instanced PvP, PvP SERVERS and DUELING. GW2 has PvP in the MISTS ONLY, with their arena PvP.
SWTOR has a number of different kinds of quests, all of which have dynamic choice options which will effect the outcome. While they aren't going to be "dynamic" in the same sense, as in SWTOR the dynamic portion of it depends on the choices you make.
SWTOR - Mini games? GW2 - Many mini games.
Space flight is currently a type of mini game. I would stand to bet we'll see Pazaak and pod racing before the game launches.
SWTOR - P2P (Most likely). GW2 - B2P.
Can't argue there, but SWTOR will have months and months and MONTHS worth of content on launch. GW2?
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
SWTOR: Player Housing and travel with your ship, customization to your ship both the interior and exterior.
SWTOR: Crafting using a very comprehensive companion system, being able to create special items that no one else on the server can create and having the capability for your crafting to crit resulting in better items. You can send you companions out to gather, or gather yourself as you progress throughout the world.
GW2: Standard crafting system and phasing used for gathering.
SWTOR: Mounts, taxi system, and ferry system with the ability to set bindstones.
GW2: Instant fast travel after you've been to the location.
More?
How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
The math is easy enough. GW2 is quite simply a much smaller game content wise. I'm not sure if you've played a BioWare game before but they are very large games in the realm of content. It's been stated repeatedly that at launch TOR will hvae more content then all of their previous titles combined. This is a massive bohemeth. By simple deduction there will be far more choices in SW:TOR. We're talking about the diference between a blue whale and a sardine.
I posted this in SWTOR forums. Thought I'd post here too.
I feel everything SWTOR is doing, GW2 is doing it better.
SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.
SWTORs dialogue and voiceovers will be much bigger than anything GW2 could produce - ever. 60 films worth of voiceover? 50 Novels? Those are terrible ways to try to categorize it. Simply put, BioWare will always put more dedication and effort into their voiceover and story work. GW2 won't stand a chance.
SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.
GW2 is story focused with FEW choices. SWTOR will have choices in every facet of the game. In GW2 you have ten questions at the beginning and just a "few" choices that will effect the outcome of your story. Not just that, all group quests have story choices that will change what happens in your multiplayer quests, including different bosses you face, different objectives, and different rewards. GW2 doesn't have that at all.
SWTOR - Triniy. GW2 - No Trinity
SWTOR: Trinity with companions system and multiclass hybridization. GW2, No Trinity. Doesn't mean that the system will be better without the "trinity".
While GW2s "open world" will be filled with "dynamic events" which will drive the gameplay, thats not to say SWTOR won't still feel like a live, action packed world.
SWTOR - PVP. GW2 - WvWvW (sounds better).
SWTOR has open world PvP, instanced PvP, PvP SERVERS and DUELING. GW2 has PvP in the MISTS ONLY, with their arena PvP.
SWTOR has a number of different kinds of quests, all of which have dynamic choice options which will effect the outcome. While they aren't going to be "dynamic" in the same sense, as in SWTOR the dynamic portion of it depends on the choices you make.
SWTOR - Mini games? GW2 - Many mini games.
Space flight is currently a type of mini game. I would stand to bet we'll see Pazaak and pod racing before the game launches.
SWTOR - P2P (Most likely). GW2 - B2P.
Can't argue there, but SWTOR will have months and months and MONTHS worth of content on launch. GW2?
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
SWTOR: Player Housing and travel with your ship, customization to your ship both the interior and exterior.
SWTOR: Crafting using a very comprehensive companion system, being able to create special items that no one else on the server can create and having the capability for your crafting to crit resulting in better items. You can send you companions out to gather, or gather yourself as you progress throughout the world.
GW2: Standard crafting system and phasing used for gathering.
SWTOR: Mounts, taxi system, and ferry system with the ability to set bindstones.
GW2: Instant fast travel after you've been to the location.
More?
How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
The math is easy enough. GW2 is quite simply a much smaller game content wise. I'm not sure if you've played a BioWare game before but they are very large games in the realm of content. It's been stated repeatedly that at launch TOR will hvae more content then all of their previous titles combined. This is a massive bohemeth. By simple deduction there will be far more choices in SW:TOR. We're talking about the diference between a blue whale and a sardine.
Nice prediction. Let's wait and see if it pans out.
How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
The math is easy enough. GW2 is quite simply a much smaller game content wise. I'm not sure if you've played a BioWare game before but they are very large games in the realm of content. It's been stated repeatedly that at launch TOR will hvae more content then all of their previous titles combined. This is a massive bohemeth. By simple deduction there will be far more choices in SW:TOR. We're talking about the diference between a blue whale and a sardine.
Yea.... just because one game has more content doesn't mean the other game doesn't have extensive decision making in it. I am not addressing the fact that he said "SWTOR will have more choices than GW2", I'm addressing the fact that he said "GW2 will have few choices".
Even I don't dare doing what you did on the GW2 forums. But ok, here we go.
SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy
SWTOR: offers a pvp server ruleset, GW2: doesn't
(The above two are essentially the same and have a list of big implications which I won't elaborate on here)
I personally don't see the big deal about Open World PvP. I just came from the Rift free weekend having rolled a Guardian on a PvP server and didn't get ganked. Quite disappointed in that. Heck, one time I closed a Rift and I saw some high level Defiant just watching me and some other Guardian who helped and just walked off. I even took some shots at him/her but the person just shrugged it off, probably reading those "Dodged","Missed" messages. Well I'll probably get myself a 30-day timecard for Rift just to fully experience this Open World PvP. However I don't see what the big deal about Open World PvP, when it just involves getting occasionally ganked or occasionally doing some ganking, just to spice up the monotony of the quest in these MMOs. Guild Wars 2 doesn't need this cheap PvP experience in their game, since the PvE experience is good enough on it's own and they want their own PvP to matter. Like getting Server rewards in WvWvW or getting prizes for winning PvP tournaments.
SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.
SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).
You know it's not to difficult to implement the typical dueling system found in MMOs and if ANet wanted, they could just follow suit and add dueling, which wouldn't take long. So ask yourself, why are they so adament about not having this feature? It's pretty obvious actually, because just like any other feature in Guild Wars 2, if they want to add it in the game they want to do it right. Kinda like the crafting system... it's similar to the typical crafting system found in themepark MMOs (gather nodes, open up window, slot components, craft item and hope for crit.), yet there are key differences that make it superior (in theory) to the crafting system found in themepark MMOs.
SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).
SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."
SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting
SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.
SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).
GW2 confirmed Drunken brawl, Capture the flag with beer kegs, some whack a mole type mini game.
I say GW2 wins that. Unless they add pod racing and pazaak then...Id say itll even out and just depend on what you want the mini games to be like.
Dialogue and story
Hands down SWTOR seriously o.o This shouldnt even be a comparison.
Casual Multiplayer
GW2 has dynamic events which will automatically team people up without actually joining a team. You get brought to the level of whatever youre doing.
Swtor has different quests that can be done in a group that wouldnt last very long along with flashpoints.
Id have to say GW2 is much better for people who like easy to find teaming on a casual basis. Hop in, go to dynamic events and there is your team!
PVP
SWTOR has open world pvp, duelling, battlegrounds umm..and yah.
GW2 has battlegrounds(iirc) and the mists. The mists is an open world where its alll pvp objectives and pvp focused dynamic events instead of just pve ones. Imo this is better than regular open world pvp because everything will be pvp focused on the mists.
Immersion
I think its silly to compare the immersion in both games. Both of them can give high levels of immersion because SWTOR has the stories with choices and GW2 has the dynamic world and theyre trying to make everything fit in said world.
''/\/\'' Posted using Iphone bunni ( o.o) (")(") **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
I posted this in SWTOR forums. Thought I'd post here too.
I feel everything SWTOR is doing, GW2 is doing it better.
SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.
SWTORs dialogue and voiceovers will be much bigger than anything GW2 could produce - ever. 60 films worth of voiceover? 50 Novels? Those are terrible ways to try to categorize it. Simply put, BioWare will always put more dedication and effort into their voiceover and story work. GW2 won't stand a chance.
SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.
GW2 is story focused with FEW choices. SWTOR will have choices in every facet of the game. In GW2 you have ten questions at the beginning and just a "few" choices that will effect the outcome of your story. Not just that, all group quests have story choices that will change what happens in your multiplayer quests, including different bosses you face, different objectives, and different rewards. GW2 doesn't have that at all.
SWTOR - Triniy. GW2 - No Trinity
SWTOR: Trinity with companions system and multiclass hybridization. GW2, No Trinity. Doesn't mean that the system will be better without the "trinity".
While GW2s "open world" will be filled with "dynamic events" which will drive the gameplay, thats not to say SWTOR won't still feel like a live, action packed world.
SWTOR - PVP. GW2 - WvWvW (sounds better).
SWTOR has open world PvP, instanced PvP, PvP SERVERS and DUELING. GW2 has PvP in the MISTS ONLY, with their arena PvP.
SWTOR has a number of different kinds of quests, all of which have dynamic choice options which will effect the outcome. While they aren't going to be "dynamic" in the same sense, as in SWTOR the dynamic portion of it depends on the choices you make.
SWTOR - Mini games? GW2 - Many mini games.
Space flight is currently a type of mini game. I would stand to bet we'll see Pazaak and pod racing before the game launches.
SWTOR - P2P (Most likely). GW2 - B2P.
Can't argue there, but SWTOR will have months and months and MONTHS worth of content on launch. GW2?
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
SWTOR: Player Housing and travel with your ship, customization to your ship both the interior and exterior.
SWTOR: Crafting using a very comprehensive companion system, being able to create special items that no one else on the server can create and having the capability for your crafting to crit resulting in better items. You can send you companions out to gather, or gather yourself as you progress throughout the world.
GW2: Standard crafting system and phasing used for gathering.
SWTOR: Mounts, taxi system, and ferry system with the ability to set bindstones.
GW2: Instant fast travel after you've been to the location.
More?
How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
The math is easy enough. GW2 is quite simply a much smaller game content wise. I'm not sure if you've played a BioWare game before but they are very large games in the realm of content. It's been stated repeatedly that at launch TOR will hvae more content then all of their previous titles combined. This is a massive bohemeth. By simple deduction there will be far more choices in SW:TOR. We're talking about the diference between a blue whale and a sardine.
DA:O was not large game and very limited and i think from what ive heared DA2 is even smaller and worse.
And your just sound like a big FAN not realy open and objective hey:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Comments
In the beginning I would have agreed with you. The combat has improved over time. In the interview where they talk about no swimming, they state that their time would be better spend on further improving the combat. So I have hopes that it does continue to improve.
Haha, someone put out the fire quickly, he's torching the place hahaha!!
This is not a game.
From my perspective I think GW2 sounds better yet for some reason SWToR feels much better.
And no, I don't mean that in a creepy companion romance way.
GW2 sounds like it has tons of amazing features but I'm just missing the connection between them all. It sounds like they took a whole load of amazing features and ducktaped them together. When I watch GW2 videos and their other previews I generally like what I'm seeing. But I'm just not getting any feeling at all of the whole thing. How does the whole mist thing link into the rest of the game? What's the connection between all those dynamic events? How does your personal story link into the rest of the world? Where's the world feeling?
In SWToR with every video and every other preview I'm getting a sense of this whole amazing world they're building. It all feels well thought out and connected. Even the the stuff we're seeing at lvl 1 seems to be a part of some overarching storyline, a small part but still a part. Everything in the game feels like it's meaningfull and connected to the greater war effort that's going on.
I greatly value immersion when playing MMOs. And SWToR just seems so much better from what I've seen at deliviring a coherent and connected universe. GW2, to me, just feels much more like a series of random events.
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There are some "features" in SWTOR that I actually do not like. So those "features" work against it from my perspective. Again Which one "wins" is purely subjective.
My theme song.
I was thinking the very same thing!
@ mmogawd: I really hope so; have not followed tor too closely; but I have good faith in Bioware so we'll see. I hope the gunfights really blast ass!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Personally don't feel any apprehension whatsoever concerning either of hte games. Both can be enjoyed on their own merits, I believe.
However 50 novels > 60 movies. 50 novels would be, at least in hollywood speak, 100+ movies. Most movies are little more than short stories, when you get to full length adaptations of a novel you are looking at made for tv/cable mini-series... example: Shogun and Roots. Look at the last Harry Potter they broke that into two films and according to the author would have been better as 3. Peter Jackson's Lord of the Rings butchered the hell out of hte source material and those movies in their extended formats are almost 3 hours long lol.
Trinity stuff, depends on how the game plays. Don't see a problem with the trinity myself because it does provide for a good deal of variation of personality types.
As to the world, the first GW sure as hell wasnt a living breathing world, if they make their little instance fest an actual MMO then I could see it happening. Otherwise, not likely much more than a living breathing world in the vein of Oblivion lol.
Mini Games? WTF? lol. Don't care and actually that, for me, is a HUGE turn off. I don't wanna play puzzle pirates, don't wanna play farmville, wanna play a cool RPG myself. Usually when devs spend time on fluff and flutter they fugg off on the bread and butter.
http://www.speedtest.net/result/7300033012
Hm, something to ponder... sweet!
This is not a game.
How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
This is not a game.
There are plenty of features where GW2 is superior, but "amount of dialogue" just isn't one of them.
Another area where I think SWTOR will shine is in Role Playing. Yah, most people probably won't care, but I think SWTOR will really have a lot more Role Playing going on. This isn't necessarily because of game mechanics, more because of subject matter and the fans it will attract. I'm hoping there will be RP servers, but if not there are already plenty of people putting together RP guilds.
Yes, I'm very aware that RP'ing, for many people, will be a complete turn-off, so not everyone is going to see this as a plus.
My theme song.
Everytime I see these sorts of posts I have to ask....what do GW2 fans fear about SWTOR? And...what do SWTOR fans fear about GW2? Personally, I could care less about GW2. That does not mean that I am against anyone playing it. On the other hand, whenever I see these sort of "comparison" post I have to wonder why people don't want me and others to play SWTOR? The issue to YOU isn't what I am going to play but what YOU are going to play. So.....get off my lawn.
Let's party like it is 1863!
Fortuntately StarFox is freaking Awesome AND it's a minigame you can skip.
I don't disagree that 50 novels worth of dialog > 60 feature length movies worth of dialog. From what we can tell in the OP he does't put the (I think this is better) next to it so he didn't express which one he believes to be "superior" in that regard.
My theme song.
I'm with you. But the person I'm responding to seems to think SWTOR wont have mini-games and thinks they are not fun?
My theme song.
Coming from a former Warhammer fanboy/Age of Conan fanboy/Aion fanboy/fanboy fanboy, everything we say here is all speculation. Personally, I think we should all be negative nancies, save ourselves the heartache, and just assume every game is going to suck and be suprised when it doesn't rather than vice versa.
Plus, we all know GW2 will be better than TOR, TOR will be better than TSW, and TSW will be better than GW2, and we will all be sucked into the black hole of lost dreams that ensues. :P
It's great that we have two games coming out which can provide a ton of entertainment!
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
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FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
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Both still themepark and both still hold hands and both have kill 6x this or deliver that to other side of town.
Saw combat in GW2 man that sucks big time.
Plus GW2 and TOR have both terible graphics.
But GW2 is buying and play free thats there main selling point.
I realy dont see why i should Pay to play for TOR while its just a SCI FI CLONE of WoW.
TOR=EA and $$$
GW2=Free to play
But both themeparks so for those who love themepark discision seems very simple to me:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
The math is easy enough. GW2 is quite simply a much smaller game content wise. I'm not sure if you've played a BioWare game before but they are very large games in the realm of content. It's been stated repeatedly that at launch TOR will hvae more content then all of their previous titles combined. This is a massive bohemeth. By simple deduction there will be far more choices in SW:TOR. We're talking about the diference between a blue whale and a sardine.
Even before they are released...
This is not a game.
Nice prediction. Let's wait and see if it pans out.
My theme song.
HAHA
I just don't want SWTOR to fail and take the whole Story telling with voice overs in MMO with it.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Yea.... just because one game has more content doesn't mean the other game doesn't have extensive decision making in it. I am not addressing the fact that he said "SWTOR will have more choices than GW2", I'm addressing the fact that he said "GW2 will have few choices".
This is not a game.
Mini games
Swtor has confirmed Space Combat.
GW2 confirmed Drunken brawl, Capture the flag with beer kegs, some whack a mole type mini game.
I say GW2 wins that. Unless they add pod racing and pazaak then...Id say itll even out and just depend on what you want the mini games to be like.
Dialogue and story
Hands down SWTOR seriously o.o This shouldnt even be a comparison.
Casual Multiplayer
GW2 has dynamic events which will automatically team people up without actually joining a team. You get brought to the level of whatever youre doing.
Swtor has different quests that can be done in a group that wouldnt last very long along with flashpoints.
Id have to say GW2 is much better for people who like easy to find teaming on a casual basis. Hop in, go to dynamic events and there is your team!
PVP
SWTOR has open world pvp, duelling, battlegrounds umm..and yah.
GW2 has battlegrounds(iirc) and the mists. The mists is an open world where its alll pvp objectives and pvp focused dynamic events instead of just pve ones. Imo this is better than regular open world pvp because everything will be pvp focused on the mists.
Immersion
I think its silly to compare the immersion in both games. Both of them can give high levels of immersion because SWTOR has the stories with choices and GW2 has the dynamic world and theyre trying to make everything fit in said world.
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
DA:O was not large game and very limited and i think from what ive heared DA2 is even smaller and worse.
And your just sound like a big FAN not realy open and objective hey:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.