How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
The math is easy enough. GW2 is quite simply a much smaller game content wise. I'm not sure if you've played a BioWare game before but they are very large games in the realm of content. It's been stated repeatedly that at launch TOR will hvae more content then all of their previous titles combined. This is a massive bohemeth. By simple deduction there will be far more choices in SW:TOR. We're talking about the diference between a blue whale and a sardine.
Yea.... just because one game has more content doesn't mean the other game doesn't have extensive decision making in it. I am not addressing the fact that he said "SWTOR will have more choices than GW2", I'm addressing the fact that he said "GW2 will have few choices".
You are correct. When looking into the broader scope of MMOs GW2 will have a large number of choices. A fact that can be dimished when it is compared only to such a massive game. This is why it appears to most, no matter which side they favor, that the comparison is folley.
While i am alot more interested in SW. I think that both games will have both their strong points and weak points. as alwasy any game is personal preferance. Mine happens to be SW
GW2 sounds like it has tons of amazing features but I'm just missing the connection between them all. It sounds like they took a whole load of amazing features and ducktaped them together.
Yeah, this is kind of what my impression is so far but good job puting it to words.
Originally posted by MumboJumbo
Originally posted by Thoth-Amon
best thing in the thread is darkponies sig! GOGOGO darkpony!
I was thinking the very same thing!
Oh thx for teh complerments u gusy! Or are you just saying that because of the standard in this thread being so very low?
Anyway. It is a flamebait thread if I ever saw one.
DA:O was not large game and very limited and i think from what ive heared DA2 is even smaller and worse.
And your just sound like a big FAN not realy open and objective hey:)
You are too quick to dismiss and ignore the substance of my statement. If your first reaction is just to call someone a name and dismiss then your argument is weak and you obviously are insecure in its defense.
Even I don't dare doing what you did on the GW2 forums. But ok, here we go.
SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy
SWTOR: offers a pvp server ruleset, GW2: doesn't
(The above two are essentially the same and have a list of big implications which I won't elaborate on here)
I personally don't see the big deal about Open World PvP. I just came from the Rift free weekend having rolled a Guardian on a PvP server and didn't get ganked. Quite disappointed in that. Heck, one time I closed a Rift and I saw some high level Defiant just watching me and some other Guardian who helped and just walked off. I even took some shots at him/her but the person just shrugged it off, probably reading those "Dodged","Missed" messages. Well I'll probably get myself a 30-day timecard for Rift just to fully experience this Open World PvP. However I don't see what the big deal about Open World PvP, when it just involves getting occasionally ganked or occasionally doing some ganking, just to spice up the monotony of the quest in these MMOs. Guild Wars 2 doesn't need this cheap PvP experience in their game, since the PvE experience is good enough on it's own and they want their own PvP to matter. Like getting Server rewards in WvWvW or getting prizes for winning PvP tournaments.
SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.
SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).
You know it's not to difficult to implement the typical dueling system found in MMOs and if ANet wanted, they could just follow suit and add dueling, which wouldn't take long. So ask yourself, why are they so adament about not having this feature? It's pretty obvious actually, because just like any other feature in Guild Wars 2, if they want to add it in the game they want to do it right. Kinda like the crafting system... it's similar to the typical crafting system found in themepark MMOs (gather nodes, open up window, slot components, craft item and hope for crit.), yet there are key differences that make it superior (in theory) to the crafting system found in themepark MMOs.
SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).
SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."
SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting
SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.
SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).
Weird.... I was under the impression GW2 hadn't released yet.....
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
Even I don't dare doing what you did on the GW2 forums. But ok, here we go.
SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy
SWTOR: offers a pvp server ruleset, GW2: doesn't
(The above two are essentially the same and have a list of big implications which I won't elaborate on here)
I personally don't see the big deal about Open World PvP. I just came from the Rift free weekend having rolled a Guardian on a PvP server and didn't get ganked. Quite disappointed in that. Heck, one time I closed a Rift and I saw some high level Defiant just watching me and some other Guardian who helped and just walked off. I even took some shots at him/her but the person just shrugged it off, probably reading those "Dodged","Missed" messages. Well I'll probably get myself a 30-day timecard for Rift just to fully experience this Open World PvP. However I don't see what the big deal about Open World PvP, when it just involves getting occasionally ganked or occasionally doing some ganking, just to spice up the monotony of the quest in these MMOs. Guild Wars 2 doesn't need this cheap PvP experience in their game, since the PvE experience is good enough on it's own and they want their own PvP to matter. Like getting Server rewards in WvWvW or getting prizes for winning PvP tournaments.
SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.
SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).
You know it's not to difficult to implement the typical dueling system found in MMOs and if ANet wanted, they could just follow suit and add dueling, which wouldn't take long. So ask yourself, why are they so adament about not having this feature? It's pretty obvious actually, because just like any other feature in Guild Wars 2, if they want to add it in the game they want to do it right. Kinda like the crafting system... it's similar to the typical crafting system found in themepark MMOs (gather nodes, open up window, slot components, craft item and hope for crit.), yet there are key differences that make it superior (in theory) to the crafting system found in themepark MMOs.
SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).
SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."
SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting
SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.
SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).
Weird.... I was under the impression GW2 hadn't released yet.....
We have some people from the future posting but they are posting conflicting information! Maybe they are from different time lines?
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
"The King and the Pawn return to the same box at the end of the game"
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
I see Guild Wars 2 being far more open ended than the original, but what I don't see is Arenanet offering the same sort of content that you'll find in a P2P MMORPG
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
I had to laugh at this fanboism hahaha
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
I posted this in SWTOR forums. Thought I'd post here too.
I feel everything SWTOR is doing, GW2 is doing it better.
SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.
SWTORs dialogue and voiceovers will be much bigger than anything GW2 could produce - ever. 60 films worth of voiceover? 50 Novels? Those are terrible ways to try to categorize it. Simply put, BioWare will always put more dedication and effort into their voiceover and story work. GW2 won't stand a chance.
SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.
GW2 is story focused with FEW choices. SWTOR will have choices in every facet of the game. In GW2 you have ten questions at the beginning and just a "few" choices that will effect the outcome of your story. Not just that, all group quests have story choices that will change what happens in your multiplayer quests, including different bosses you face, different objectives, and different rewards. GW2 doesn't have that at all.
SWTOR - Triniy. GW2 - No Trinity
SWTOR: Trinity with companions system and multiclass hybridization. GW2, No Trinity. Doesn't mean that the system will be better without the "trinity".
While GW2s "open world" will be filled with "dynamic events" which will drive the gameplay, thats not to say SWTOR won't still feel like a live, action packed world.
SWTOR - PVP. GW2 - WvWvW (sounds better).
SWTOR has open world PvP, instanced PvP, PvP SERVERS and DUELING. GW2 has PvP in the MISTS ONLY, with their arena PvP.
SWTOR has a number of different kinds of quests, all of which have dynamic choice options which will effect the outcome. While they aren't going to be "dynamic" in the same sense, as in SWTOR the dynamic portion of it depends on the choices you make.
SWTOR - Mini games? GW2 - Many mini games.
Space flight is currently a type of mini game. I would stand to bet we'll see Pazaak and pod racing before the game launches.
SWTOR - P2P (Most likely). GW2 - B2P.
Can't argue there, but SWTOR will have months and months and MONTHS worth of content on launch. GW2?
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
SWTOR: Player Housing and travel with your ship, customization to your ship both the interior and exterior.
SWTOR: Crafting using a very comprehensive companion system, being able to create special items that no one else on the server can create and having the capability for your crafting to crit resulting in better items. You can send you companions out to gather, or gather yourself as you progress throughout the world.
GW2: Standard crafting system and phasing used for gathering.
SWTOR: Mounts, taxi system, and ferry system with the ability to set bindstones.
GW2: Instant fast travel after you've been to the location.
More?
How do you know there are fewer story choices to be made in GW2 masked weasel because they seem to be touting their story choices more than quite a bit for me to think there would be few.
Quoted from the GW2 Personal Story Overview:
"With all these choices in the game, how many story combinations are there?
Thousands. Right now (the specific numbers might be tweaked in development), there are about ten biography questions, with three to five different answers for each. There are unique stories for your race, with minor alterations based on your class choice or other factors. Each of the stories in the game has at least one major moment of choice which can alter the chain of events, making every story a different experience. "
At least one... meaning, not limited to one major moment.... in BioWares game, every choice has an impact on your story. It doesn't end with just killing your master, it could continue on to leaving the jedi order, changing your alignment completely and the benefits and consequences to doing that and so on.
While GW2 might have thousands of options on how a story might turn out based on the 10 questions and their story line that may differ in a major way AT LEAST one time, but maybe more, think of how many different possibilities SWTOR will have when you have choices to make at each interval?
When you're taking the quest to kill or save a comrade that shows affinity for the darkside, then later opening up a completely different tree of quests based on what he may do, and whether or not you are now forced to stop him, or join him, or for those that killed him, have an entirely new set of options that others don't even know about.
Add on that companions will change what happens to you as well, love interests, or life debts. Maybe a partner used as a tool that has very strange reactions later on (I can see that in the Sith Warrior or Imperial Agent camp). And don't even get me started about what the possibilities would be for killing a companion.
I see Guild Wars 2 being far more open ended than the original, but what I don't see is Arenanet offering the same sort of content that you'll find in a P2P MMORPG
I dunno man. GW2 team has some really talented writers and Devs. Something only time will tell.
I see Guild Wars 2 being far more open ended than the original, but what I don't see is Arenanet offering the same sort of content that you'll find in a P2P MMORPG
I dunno if your long follower of mmo's?
But plenty of P2P mmo's offer not much more or even less then also many F2P mmo's so P2P is not a guarenteed more content.
And GW2 is different F2P game then almost all out there its also AAA tile and with conent comming with it.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
I had to laugh at this fanboism hahaha
Not fanboism, I like Sci-Fi setting. Laser are uber and go pew pew pew, while swords wit' boards and magic users are just meh! Just saying.
"The King and the Pawn return to the same box at the end of the game"
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
I had to laugh at this fanboism hahaha
Not fanboism, I like Sci-Fi setting. Laser are uber and go pew pew pew, while swords wit' boards and magic users are just meh! Just saying.
Everything you're on about is from your POV as a Sci-Fi FAN then?
Great, another thread to start a pissing contest between TOR and GW2 fans. Who gives a two rats butthole which game will out do this or that. The choices will always be, you will play and love both. You will only play one or the other or you will not play either of them. People need to stop trying to get others approval to justify playing a mmorpg or not.
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
And by that same logic, then the awesomeness that is the "current" Star Wars Galaxies MMO, is by far the grest MMO of all time.
I don't need inter-dimensional space travel when I have viable information to work with.
I'd call viable information complete information. And seeing as GW2 hasn't completed development let alone somebody who's played the complete game I think we have a decent lack of viable information.
Sure, the preview events have been largely positive but that's at most 2 hours of gameplay. 2 hours is great, but it doesn't make a complete game.
And we all know how theorycrafting reliably leads to the absolute undeniable truth.
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
I had to laugh at this fanboism hahaha
Not fanboism, I like Sci-Fi setting. Laser are uber and go pew pew pew, while swords wit' boards and magic users are just meh! Just saying.
Everything you're on about is from your POV as a Sci-Fi FAN then?
I "like" sci-fi, does that mean im a fanboi? Also I have been playing medival settings since pen & paper D&D to PC Games to console games...time for a decent lengthy sci-fi mmo imo. Stargate Worlds, Fallen Earth, Xsyon, and the list goes on, just haven't filled the Sci-fi gap in the gaming genre. Mass Effect, Fallout III and a couple others have helped to fill in that void over the years, it is time a decent company has produced something with longevity, that is what I am saying...
"The King and the Pawn return to the same box at the end of the game"
Great, another thread to start a pissing contest between TOR and GW2 fans. Who gives a two rats butthole which game will out do this or that. The choices will always be, you will play and love both. You will only play one or the other or you will not play either of them. People need to stop trying to get others approval to justify playing a mmorpg or not.
I would like to see a real list of features to look at side by side. Even though the OP has made it clear which he prefers I think it's a nifty idea.
Even I don't dare doing what you did on the GW2 forums. But ok, here we go.
SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy
SWTOR: offers a pvp server ruleset, GW2: doesn't
(The above two are essentially the same and have a list of big implications which I won't elaborate on here)
I personally don't see the big deal about Open World PvP. I just came from the Rift free weekend having rolled a Guardian on a PvP server and didn't get ganked. Quite disappointed in that. Heck, one time I closed a Rift and I saw some high level Defiant just watching me and some other Guardian who helped and just walked off. I even took some shots at him/her but the person just shrugged it off, probably reading those "Dodged","Missed" messages. Well I'll probably get myself a 30-day timecard for Rift just to fully experience this Open World PvP.
Sad to hear about your bad experiences in Rift, This is about Swtor though. I come from a much more positive background in regards to world pvp: I had a blast with it in WOW for years (even without any rewards whatsoever), I had a blast with it in EVE and I had the most fun in any other game I played offering pvp servers, doing just that: random world pvp.
However I don't see what the big deal about Open World PvP, when it just involves getting occasionally ganked or occasionally doing some ganking, just to spice up the monotony of the quest in these MMOs. Guild Wars 2 doesn't need this cheap PvP experience in their game, since the PvE experience is good enough on it's own and they want their own PvP to matter. Like getting Server rewards in WvWvW or getting prizes for winning PvP tournaments.
Why world pvp and multiple factions is awesome to me 101:
- World pvp means a more exciting world: you have to watch your back when going about your business.
- World pvp adds unpredictability and choices: is that guy going to gank me? Is he going to let me pass? Should I fight or run, call friends, come back later?
- World pvp means a more diverse world and longevity: even if you have completed all pve content an area offers, it might still be the stage for great, random battles for the rest of the time you play the game.
- World pvp allows for an endless amount of player organized content: from 1 vs. 1 tournaments or raiding your enemy's lands to skirmishes and pitched battles. With or without RP sauce.
- In worlds without world pvp the only thing you need to worry about is the agro range of mobs: that has bored me eventually in Lotro and it will probably bore me in GW2
- In servers with multiple factions and world pvp your enemy will have a face: you will get to cherrish wraths and befriend those enemies which earned your respect, you get to build a reputation for yourself and you get to know the reputations of some of your enemies. This makes for a much more lively community.
SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.
SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).
You know it's not to difficult to implement the typical dueling system found in MMOs and if ANet wanted, they could just follow suit and add dueling, which wouldn't take long. So ask yourself, why are they so adament about not having this feature? It's pretty obvious actually, because just like any other feature in Guild Wars 2, if they want to add it in the game they want to do it right.
No, I don't think so. I think it has to do with class balance and Anet being scared to have too much people crying about not being able to easily beat paper with rock, in a proper rock-paper-scissors class balancing system. Their dedication to avoid player tension and player conflict is the true reason that they haven't been so keen on implementing dueling, as far as I can asses it. It is a very easily implemented feature. (Needless to say it would add an endless, casual gameplay alternative to the game).
Kinda like the crafting system... it's similar to the typical crafting system found in themepark MMOs (gather nodes, open up window, slot components, craft item and hope for crit.), yet there are key differences that make it superior (in theory) to the crafting system found in themepark MMOs.
Not very impressed with crafting in GW2 so far. SWTOR's system looks much more promissing to me.
SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).
SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."
SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting
SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.
SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
I had to laugh at this fanboism hahaha
Not fanboism, I like Sci-Fi setting. Laser are uber and go pew pew pew, while swords wit' boards and magic users are just meh! Just saying.
Everything you're on about is from your POV as a Sci-Fi FAN then?
I "like" sci-fi, does that mean im a fanboi? Also I have been playing medival settings since pen & paper D&D to PC Games to console games...time for a decent lengthy sci-fi mmo imo. Stargate Worlds, Fallen Earth, Xsyon, and the list goes on, just haven't filled the Sci-fi gap in the gaming genre. Mass Effect, Fallout III and a couple others have helped to fill in that void over the years, it is time a decent company has produced something with longevity, that is what I am saying...
I can see that and agree. However I wouldn't agree that GW2 is a simple rehash or clone of every fantasy mmo that came before it.
Comments
You are correct. When looking into the broader scope of MMOs GW2 will have a large number of choices. A fact that can be dimished when it is compared only to such a massive game. This is why it appears to most, no matter which side they favor, that the comparison is folley.
While i am alot more interested in SW. I think that both games will have both their strong points and weak points. as alwasy any game is personal preferance. Mine happens to be SW
Well in that case go do GW2, i myself will enjoy SWTOR way more!
Oh thx for teh complerments u gusy! Or are you just saying that because of the standard in this thread being so very low?
Anyway. It is a flamebait thread if I ever saw one.
Fun thing is that there is fuel in abundance.
Happy grillin' all.
My brand new bloggity blog.
You are too quick to dismiss and ignore the substance of my statement. If your first reaction is just to call someone a name and dismiss then your argument is weak and you obviously are insecure in its defense.
Weird.... I was under the impression GW2 hadn't released yet.....
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
We have some people from the future posting but they are posting conflicting information! Maybe they are from different time lines?
My theme song.
Dude, you missed the whole point here. It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor. It is the SW universe mang that alone is 1 jabillion times better than any medival setting. GW2 does not have the awesome story and lore that the SW IP does. Just saying. I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.
From parallel universes with different GW2
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
I see Guild Wars 2 being far more open ended than the original, but what I don't see is Arenanet offering the same sort of content that you'll find in a P2P MMORPG
I had to laugh at this fanboism hahaha
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
And different SWTOR as well.
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Quoted from the GW2 Personal Story Overview:
"With all these choices in the game, how many story combinations are there?
Thousands. Right now (the specific numbers might be tweaked in development), there are about ten biography questions, with three to five different answers for each. There are unique stories for your race, with minor alterations based on your class choice or other factors. Each of the stories in the game has at least one major moment of choice which can alter the chain of events, making every story a different experience. "
At least one... meaning, not limited to one major moment.... in BioWares game, every choice has an impact on your story. It doesn't end with just killing your master, it could continue on to leaving the jedi order, changing your alignment completely and the benefits and consequences to doing that and so on.
While GW2 might have thousands of options on how a story might turn out based on the 10 questions and their story line that may differ in a major way AT LEAST one time, but maybe more, think of how many different possibilities SWTOR will have when you have choices to make at each interval?
When you're taking the quest to kill or save a comrade that shows affinity for the darkside, then later opening up a completely different tree of quests based on what he may do, and whether or not you are now forced to stop him, or join him, or for those that killed him, have an entirely new set of options that others don't even know about.
Add on that companions will change what happens to you as well, love interests, or life debts. Maybe a partner used as a tool that has very strange reactions later on (I can see that in the Sith Warrior or Imperial Agent camp). And don't even get me started about what the possibilities would be for killing a companion.
I dunno man. GW2 team has some really talented writers and Devs. Something only time will tell.
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I dunno if your long follower of mmo's?
But plenty of P2P mmo's offer not much more or even less then also many F2P mmo's so P2P is not a guarenteed more content.
And GW2 is different F2P game then almost all out there its also AAA tile and with conent comming with it.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Not fanboism, I like Sci-Fi setting. Laser are uber and go pew pew pew, while swords wit' boards and magic users are just meh! Just saying.
Everything you're on about is from your POV as a Sci-Fi FAN then?
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I don't need inter-dimensional space travel when I have viable information to work with.
Great, another thread to start a pissing contest between TOR and GW2 fans. Who gives a two rats butthole which game will out do this or that. The choices will always be, you will play and love both. You will only play one or the other or you will not play either of them. People need to stop trying to get others approval to justify playing a mmorpg or not.
And by that same logic, then the awesomeness that is the "current" Star Wars Galaxies MMO, is by far the grest MMO of all time.
I'd call viable information complete information. And seeing as GW2 hasn't completed development let alone somebody who's played the complete game I think we have a decent lack of viable information.
Sure, the preview events have been largely positive but that's at most 2 hours of gameplay. 2 hours is great, but it doesn't make a complete game.
And we all know how theorycrafting reliably leads to the absolute undeniable truth.
We are the bunny.
Resistance is futile.
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I "like" sci-fi, does that mean im a fanboi? Also I have been playing medival settings since pen & paper D&D to PC Games to console games...time for a decent lengthy sci-fi mmo imo. Stargate Worlds, Fallen Earth, Xsyon, and the list goes on, just haven't filled the Sci-fi gap in the gaming genre. Mass Effect, Fallout III and a couple others have helped to fill in that void over the years, it is time a decent company has produced something with longevity, that is what I am saying...
I would like to see a real list of features to look at side by side. Even though the OP has made it clear which he prefers I think it's a nifty idea.
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Orange bits added by yours tr00lee.
My brand new bloggity blog.
I can see that and agree. However I wouldn't agree that GW2 is a simple rehash or clone of every fantasy mmo that came before it.
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