if you are a good player you can be competitive in a few weeks, beyond made a video and guide showing this recently. you can make a vet char now in a few months which before would take a whole year. no one really has any right to complain about the time to get pvp ready thesedays. df may still have flaws but honestly the grind is mostly gone.
Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.
being a new player and leveling up is fun, its just not fun when you are stuck there for months, which is no longer the case.
I would imagine being at everyone elses mercy while trying to attain the aforementioned fun is something most people dont care for.
So you say we can't make sweeping generalizations about how this is the best game on the market for PvP yet you're allowed to say most people don't care for this type of leveling system? Hm. Two way streets are fun, aren't they!
Darkfalls absymal sub numbers speak to the truth of my statement, no matter how much it galls you.
if you are a good player you can be competitive in a few weeks, beyond made a video and guide showing this recently. you can make a vet char now in a few months which before would take a whole year. no one really has any right to complain about the time to get pvp ready thesedays. df may still have flaws but honestly the grind is mostly gone.
Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.
being a new player and leveling up is fun, its just not fun when you are stuck there for months, which is no longer the case.
I would imagine being at everyone elses mercy while trying to attain the aforementioned fun is something most people dont care for.
So you say we can't make sweeping generalizations about how this is the best game on the market for PvP yet you're allowed to say most people don't care for this type of leveling system? Hm. Two way streets are fun, aren't they!
Darkfalls absymal sub numbers speak to the truth of my statement, no matter how much it galls you.
In that case, it is worst then i thought. We basically have to grind every spell school to 100. Meditation sux since you cannot raise your sub school skills. The only school i dont got any trouble when it comes to mana cost is fire school. I can spam these spells all day without the need to regen all the time. When i have to use other spell schools, its worst. After a couple of cast, i have to start transfering. I got over 75 INT.
My point still stand, you have to macro these school endlessly in order to compete. Running out of mana sux.
Im watching a PVP video as we speak. These players can cast all the time and they still got 50% mana left.
no you dont have to get every mana effiency school to a 100, with the way darkfall works, everything seems to be good at 75 + so you probly have the 20% mana reducition bye then. also it depends on witch schools, you might only use 1 cold spell in a fight...
getting 75 + intensifiy defintly helps on your damgede on spells but theys no reason to exegarate i do agree that the spell schools sub skills should be added to meditation...
for fire school, sure you can spam it all day it depends on what spells your gonna use, some off the lowest mana useing ones are rank 50s, the more exepensive are rays
and for the pvp videos, even Q1 mana effiency enchants helps a lot.
and finnaly yes i think the benefits/need for macroing is still a big problem in this game
Theorically, it is. Not many games out there who've reached over 10-12 million subs I hate the game though.
But the fact remains that, while players are willing to work hard and are aware that they will have to if they wish to achieve certain goals, there is a time-frame in which players will be able to spend to such "hard work" and find acceptable. The problem with MMOs nowadays, and especially DarkFall, is that MMOs are not fun from the start to the end. There are always "zones" where it gets REALLY dull, and this can turn many players away from continuing to play the game. In DarkFall's case, between the first 2 weeks and the moment the player finally reaches the competitive level that he wishes or is required to attain, that is the "zone" that is extremely dull. Filled with constant repetition, easily rivaling chinese factory work.
If you don't make this zone interesting by adding content, or at least reducing the time players will have to spend in that "zone", players just aren't going to keep playing. Don't forget that the G at the end of MMORPG stands for Game, and games are meant to be fun. If the players don't feel a degree of entertainement, they'll just uninstall and move on.
Theorically, it is. Not many games out there who've reached over 10-12 million subs I hate the game though.
If you don't make this zone interesting by adding content, or at least reducing the time players will have to spend in that "zone", players just aren't going to keep playing. Don't forget that the G at the end of MMORPG stands for Game, and games are meant to be fun. If the players don't feel a degree of entertainement, they'll just uninstall and move on.
my first month was actly the best in darkfall i diden know much about the game either, and i was just grouping up with people to do tough mobs, wasent thinking about lvling my character either.
but if you keep playing like that you just get rolled bye everyone you meet, hope the new armor system will help, with darkfals bad game mechaincs of getting everything to 75+...
Theorically, it is. Not many games out there who've reached over 10-12 million subs I hate the game though.
If you don't make this zone interesting by adding content, or at least reducing the time players will have to spend in that "zone", players just aren't going to keep playing. Don't forget that the G at the end of MMORPG stands for Game, and games are meant to be fun. If the players don't feel a degree of entertainement, they'll just uninstall and move on.
my first month was actly the best in darkfall i diden know much about the game either, and i was just grouping up with people to do tough mobs, wasent thinking about lvling my character either.
but if you keep playing like that you just get rolled bye everyone you meet, hope the new armor system will help, with darkfals bad game mechaincs of getting everything to 75+...
Usually when players review the first 2-4 weeks in DarkFall, they get told to "Come back in 2 months and re-review the game". The reason is that the first month in Darkfall is "magical". Everything is new, everything is different, the way you play, the way players interact, the world around you, etc. That's really what keeps players going past their first month, and most new players do play the whole first month. But once they've reached the second and 3rd month, the magic has long wore off, the flaws become obvious, the repetitive nature of the game starts to get to the players, and they end up leaving even though they would've definitively enjoyed the game once they've hit the competitive threshold.
It's a terrible vicious circle that has caused the population to drop constantly since Launch, which in turn has affected other players who've found the lands to be empty, thus less enjoyable and also left. But the cycle has an end, but the end isn't very pretty. If AV can finally pull their heads out of their asses and start looking at the glaring issues and fixing them (like the "zone" I mentionned in my previous post), then there is a chance to break the cycle, and I hope AV will break it because it *is* a good game, or at least has the potential to be a good game.
if you are a good player you can be competitive in a few weeks, beyond made a video and guide showing this recently. you can make a vet char now in a few months which before would take a whole year. no one really has any right to complain about the time to get pvp ready thesedays. df may still have flaws but honestly the grind is mostly gone.
Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.
being a new player and leveling up is fun, its just not fun when you are stuck there for months, which is no longer the case.
I would imagine being at everyone elses mercy while trying to attain the aforementioned fun is something most people dont care for.
So you say we can't make sweeping generalizations about how this is the best game on the market for PvP yet you're allowed to say most people don't care for this type of leveling system? Hm. Two way streets are fun, aren't they!
Darkfalls absymal sub numbers speak to the truth of my statement, no matter how much it galls you.
{mod edit}
Im not a fan of WoW myself, however its a completely correct statement when I say for more people enjoy WoW than enjoy Darkfall, theres no arguing that.
if you are a good player you can be competitive in a few weeks, beyond made a video and guide showing this recently. you can make a vet char now in a few months which before would take a whole year. no one really has any right to complain about the time to get pvp ready thesedays. df may still have flaws but honestly the grind is mostly gone.
Making people pvp viable from their first day would alleviate one of the biggest problems with Darkfalls player retention rate.
being a new player and leveling up is fun, its just not fun when you are stuck there for months, which is no longer the case.
I would imagine being at everyone elses mercy while trying to attain the aforementioned fun is something most people dont care for.
So you say we can't make sweeping generalizations about how this is the best game on the market for PvP yet you're allowed to say most people don't care for this type of leveling system? Hm. Two way streets are fun, aren't they!
Darkfalls absymal sub numbers speak to the truth of my statement, no matter how much it galls you.
With logic like yours I can see why the masses enjoy WoW.
Im not a fan of WoW myself, however its a completely correct statement when I say for more people enjoy WoW than enjoy Darkfall, theres no arguing that.
WoW does have more numbers but you make a spurious correlation.
No you don't, not at all. Skill gains are quite fast now and there's offline skill meditation too. Besides, you never did HAVE to grind, it was just a choice. I've never grinded. Also, Darkfall is one of the only MMOs that has a steadily growing subscription number for a reason.
Im not a fan of WoW myself, however its a completely correct statement when I say for more people enjoy WoW than enjoy Darkfall, theres no arguing that.
WoW does have more numbers but you make a spurious correlation.
Sub numbers do not = quality product or game.
Now you are just arguing with yourself. I did not say sub numbers = quality, you did, I said "More people enjoy WoW than enjoy Darkfall.
You cannot argue my point because it is the truth.
My first month in DFO was absolutely fantastic. Then the "grind wall" hit me. I felt like being in a swamp, up to the neck in "gank trouble". It was under no sircumstance a situation I wanted to be within for another 5 months to hit the "competetive level" so I left. I would go back instantly if I knew that with only a few more weeks of hardcore gaming would end me up being competetive. Unfortunately that is far away from the situation. Even with the new impleted meditation system, it takes forever.
And now we arent even talking about the insane grind it takes on tradeskills.... Jeez man, I get exhausted just by thinking of all that DFO demands from me as a player to be able to compete. And no, I do not belive the community is "steadily growing". I do belive that DFO subs are stable, but most of all I ever met, had 2 or even more accounts just to cope especially with the tradeskills. Me, ended quickly up after I started it with 3 full accounts, and had plan for a 4th, just to speed up some tradeskill processes. Insane. I agree. Worthless insanity.
Thank you, but no thank you. DFO is (unfortunately) definately a "Massively Multiplayer Online Role Playing Work".
My first month in DFO was absolutely fantastic. Then the "grind wall" hit me. I felt like being in a swamp, up to the neck in "gank trouble". It was under no sircumstance a situation I wanted to be within for another 5 months to hit the "competetive level" so I left. I would go back instantly if I knew that with only a few more weeks of hardcore gaming would end me up being competetive. Unfortunately that is far away from the situation. Even with the new impleted meditation system, it takes forever.
And now we arent even talking about the insane grind it takes on tradeskills.... Jeez man, I get exhausted just by thinking of all that DFO demands from me as a player to be able to compete. And no, I do not belive the community is "steadily growing". I do belive that DFO subs are stable, but most of all I ever met, had 2 or even more accounts just to cope especially with the tradeskills. Me, ended quickly up after I started it with 3 full accounts, and had plan for a 4th, just to speed up some tradeskill processes. Insane. I agree. Worthless insanity.
Thank you, but no thank you. DFO is (unfortunately) definately a "Massively Multiplayer Online Role Playing Work".
I think youve pointed out the biggest problem im darkfall. The guys at the top of the pyramid want to keep their advantage in fights so they can plaster "noobs" with impunity,
If they really wanted a challenge theyd be lookin for a more even playing field.
If you don't have a small epeen you can play the game and have fun and raise your skills while doing so.
There are plenty of people, which don't have all skills /stats maxed, which you can fight.
There always will be people, which will kill you in seconds, because they are skilled players and veterans and not because of the their stats.
I played this game for 1 1/2 years and NEVER EVER felt the need to grind a skill. I even maxed tailoring with only crafting armor my friends, clanmates and myself needed.
For sure i'm loosing many fights, but most of the time these players are simply better or they surprised me.
I explored the world, i killed the mobs i wanted to kill, i raided and sieged with my clanmates and had fun all of the time without even grinding for a second.
My archery-skill is still 1.54 after 1 1/2 years of playing, because i didn't feel the need to raise it, because i had lots of fun without it.
Don't blame the grind for not playing this game. You can only blame yourself for not being man enough to play without maxed skills.
Dont listen to the people who do not play. They obviously do not know anything.
The grind is now less than WoW and most MMORPGs that I can think of.
Only an impatient player who shouldn't be playing MMORPG games thinks that you need to macro to level up.
There is no other truth however I would highly recommend that you use some macros to assist with your controls.
You can build a character with all 100 stats in just a few months.
Its easy. They are lazy and have no skill if they think that they need 100 skill in anything to become viable. The game is team vs team and you will have to play over a year to compete 1vs1 with the best guys because its one of the hardest games out there and definitely the hardest MMORPG however you will probably not come across the best players more than once a month unless thats how you roll.
[Mod Edit]
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My first month in DFO was absolutely fantastic. Then the "grind wall" hit me. I felt like being in a swamp, up to the neck in "gank trouble". It was under no sircumstance a situation I wanted to be within for another 5 months to hit the "competetive level" so I left. I would go back instantly if I knew that with only a few more weeks of hardcore gaming would end me up being competetive. Unfortunately that is far away from the situation. Even with the new impleted meditation system, it takes forever.
And now we arent even talking about the insane grind it takes on tradeskills.... Jeez man, I get exhausted just by thinking of all that DFO demands from me as a player to be able to compete. And no, I do not belive the community is "steadily growing". I do belive that DFO subs are stable, but most of all I ever met, had 2 or even more accounts just to cope especially with the tradeskills. Me, ended quickly up after I started it with 3 full accounts, and had plan for a 4th, just to speed up some tradeskill processes. Insane. I agree. Worthless insanity.
Thank you, but no thank you. DFO is (unfortunately) definately a "Massively Multiplayer Online Role Playing Work".
I think youve pointed out the biggest problem im darkfall. The guys at the top of the pyramid want to keep their advantage in fights so they can plaster "noobs" with impunity,
If they really wanted a challenge theyd be lookin for a more even playing field.
I wouldn't listen to this guy at all.
He hasn't even played long enough to know. He thinks that Planetside is a bigger rush than Darkfall.
Originally posted by MadnessRealm
Grind has been reduced quite a bit since Launch, and was reduced again recently. Meditation has reduced it even further. That said, you still have to get every skill in the game to be on a good competitive field, and you will have to macro a lot of your spells up (mostly Buffs, Debuffs and other spells that are not meant for damage like WoF, Begone, etc). But if that doesn't bother you, and you enjoyed DarkFall, go ahead and resub. Perhaps you'll find the current "grind" to be acceptable and keep playing.
And this guy has been complaining about the game for as long as I remember while I have been having fun playing it.
unfortunately.. unless DFO wishes to remain the least subscribed to PVP MMO ever.. it needs to learn a few lessons from games like Planetside.. granted SOE really messed the game up with its dodgy expansions.. but if theres one thing it did well.. it was the PVP.. the current players might be able to put up with the afk grind the game needs.. but the majority of the online PVP community isnt.. which is why their not playing DFO.. as a game mechanic.. it isnt working.. time to fix it.
unfortunately.. unless DFO wishes to remain the least subscribed to PVP MMO ever.. it needs to learn a few lessons from games like Planetside.. granted SOE really messed the game up with its dodgy expansions.. but if theres one thing it did well.. it was the PVP.. the current players might be able to put up with the afk grind the game needs.. but the majority of the online PVP community isnt.. which is why their not playing DFO.. as a game mechanic.. it isnt working.. time to fix it.
Planetside will not stir your emotions like Darkfall will. Planetside is not a risk vs reward game and is not capible of stirring emotions any more than the best FPS out there can. Darkfall's PVP is a lot funner because there are probably 20 times more options at least and it is faster-paced with bunny hopping where the winner takes all. You are missing out in the funnest MMORPG and FPS game in existence. Even the PVE is a dozen times funner than other MMORPGs as long as you have your controls down.
I understand that it is difficult to configure your controls and get used to it at first but it is worth it. Contact anyone who actually plays the game and I am sure that they will show you some pointers with using macros not to AFK grind (its not needed anymore at all) but to help setup your controls. Its not needed but definitely helps make it my favorite game.
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
I understand that it is difficult to configure your controls and get used to it at first but it is worth it. Contact anyone who actually plays the game and I am sure that they will show you some pointers with using macros not to AFK grind (its not needed anymore at all) but to help setup your controls. Its not needed but definitely helps make it my favorite game.
i find it funny how you support scripts, but not macroing or am i reading something wrong?
and what i highlighed is just as correct saying it before meditation was added, you dont need to macro but it helps and you avoid many boring hours depending on how far you wanna go...
now that meditations here they still self buffs, debuff's, begone, stormblast, telekeniss, launch, confusion, come hither and depending on how far you wanna go theys many more
and non damgedeing spells only lvls 2x faster on mobs then players while damgeding spells
Im not a fan of WoW myself, however its a completely correct statement when I say for more people enjoy WoW than enjoy Darkfall, theres no arguing that.
WoW does have more numbers but you make a spurious correlation.
Sub numbers do not = quality product or game.
Now you are just arguing with yourself. I did not say sub numbers = quality, you did, I said "More people enjoy WoW than enjoy Darkfall.
You cannot argue my point because it is the truth.
You are losing the context of what you said. You compared sub numbers as 'speaking the truth' to the quality of a game. You were measuring a games quality by sub numbers. You inferred this in a prior post. Thus, I said you're making a spurious correlation by implying that sub numbers equate to quality product. Remember what you write dude.
Grind has been reduced quite a bit since Launch, and was reduced again recently. Meditation has reduced it even further. That said, you still have to get every skill in the game to be on a good competitive field, and you will have to macro a lot of your spells up (mostly Buffs, Debuffs and other spells that are not meant for damage like WoF, Begone, etc). But if that doesn't bother you, and you enjoyed DarkFall, go ahead and resub. Perhaps you'll find the current "grind" to be acceptable and keep playing.
And this guy has been complaining about the game for as long as I remember while I have been having fun playing it.
Yep, you're right. I've been complaining about the game since Launch and played for almost 2 years. Not sure if you were there at Launch or slightly before, because Aventurine had promised us a Sandbox MMORPG with FFA PvP Full Loot, meaningful choices, consequences, player-skill above all else, no grind, a PvP focused experience, etc.
Like many other players and ex-players, I'm still waiting for the Sandbox part. I'm still waiting for the meaningful choices and consequences, because the current state has none. I'm still waiting for the skill-system to be changed so that Player-Skills are the determining factor of an outcome, and not the amount of time spent macro'ing your skills up. I myself have a maxed character and I prefer Challenging encounters where my skills are truly put to test, than to win 1v10 encounters because I'm maxed. I'm still waiting for the PvP focused experience also, because DarkFall is a PvE-based with PvP, the amount of time spent grinding and farming monsters is outrageous for a so-called PvP MMORPG. I'm still waiting for AV to address all those issues so I can finally get back and enjoy the game as much as I did back around Launch, where players were all on equal-ground and encounters were actually challenging.
WoW does have more numbers but you make a spurious correlation.
Sub numbers do not = quality product or game.
Now you are just arguing with yourself. I did not say sub numbers = quality, you did, I said "More people enjoy WoW than enjoy Darkfall.
You cannot argue my point because it is the truth.
You are losing the context of what you said. You compared sub numbers as 'speaking the truth' to the quality of a game. You were measuring a games quality by sub numbers. You inferred this in a prior post. Thus, I said you're making a spurious correlation by implying that sub numbers equate to quality product. Remember what you write dude.
Well, sub numbers *do* equate to the quality of a product. If the product was bad, people wouldn't play it, and the opposite is also true, if the product is good people will play it. WoW is a great game, it has 10-12 millions subs. Sure you might agree or disagree with how WoW is and plays, but people play it, a lot.
Same goes for EVE. 350k+ Subs for a Niche MMORPG. Game is good, people play it.
DarkFall.....approximatively 7k subs, same niche as EVE but with Twitch-based combat. Population was rather high at Launch, population has greatly decreased since then. Game is not good, people don't play it.
But I'm not saying that because one game is not good, doesn't mean that some players can't enjoy it. But if you've lost over half of your playerbase, which in DarkFall's case was caused by the myriad of issues, and you haven't been able to regain those players who, for many, are still looking at DarkFall websites or blog looking for the update that will make them resub, well can't really say that Darkfall is a good game, yet.
I find it interesting that after all this time we are having the exact same argument with many of the same people. I recently came back to Darkfall after a long break because I wanted to see if the grind reduction really made a big difference. Indeed, it does seem much faster to advance my character and the meditation system is a very welcome addition.
Did AV 'fix' the grind though? Absolutely not. Even after all their recent reductions, it STILL takes an insanely long time to advance a character to a level competitive with veterans. It still requires months and months of incredibly monotonous and repetitive tasks get all of the required skills and stats to where they need to be. I'm trying very very hard not to get bored and burnt out again because I want SO BADLY to experience the end-game PvP, but I fear I am still not going to make it. I have a long way to go before my clan suggests that I move to one of our holdings without being mercilessly ganked constantly. They say that I should stay near the NPC towns until I am more advanced, but it is quite simply just too boring during this point and there are too few people around me playing at a similar skill/stat level. It feels like a ghost town here and solo-hunting the same mob spawns for several more months while also attended macro-grinding spells just does not sound entertaining AT ALL.
Regardless of how much you love it, I think it is hard to disagree that the game should not be like this. It should be fun the entire way through. Newer players should NOT be required to endure such incredibly tedious and boring "game" play for so long just to reach the part of the game that we are all playing Darkfall to experience in the first place. It is just mind-boggling that AV apparently doesn't understand this...
WoW does have more numbers but you make a spurious correlation.
Sub numbers do not = quality product or game.
Now you are just arguing with yourself. I did not say sub numbers = quality, you did, I said "More people enjoy WoW than enjoy Darkfall.
You cannot argue my point because it is the truth.
You are losing the context of what you said. You compared sub numbers as 'speaking the truth' to the quality of a game. You were measuring a games quality by sub numbers. You inferred this in a prior post. Thus, I said you're making a spurious correlation by implying that sub numbers equate to quality product. Remember what you write dude.
Well, sub numbers *do* equate to the quality of a product. If the product was bad, people wouldn't play it, and the opposite is also true, if the product is good people will play it. WoW is a great game, it has 10-12 millions subs. Sure you might agree or disagree with how WoW is and plays, but people play it, a lot.
Same goes for EVE. 350k+ Subs for a Niche MMORPG. Game is good, people play it.
DarkFall.....approximatively 7k subs, same niche as EVE but with Twitch-based combat. Population was rather high at Launch, population has greatly decreased since then. Game is not good, people don't play it.
But I'm not saying that because one game is not good, doesn't mean that some players can't enjoy it. But if you've lost over half of your playerbase, which in DarkFall's case was caused by the myriad of issues, and you haven't been able to regain those players who, for many, are still looking at DarkFall websites or blog looking for the update that will make them resub, well can't really say that Darkfall is a good game, yet.
It's a different argument saying that subs were high but decreased.
People buy bad products because they think they are good a lot. Again, you can't make the comparison that people buy a product because IT IS good. They buy it because they THINK it's good and going to get their money's worth.
Comments
Darkfalls absymal sub numbers speak to the truth of my statement, no matter how much it galls you.
Then wow must be the best game ever
C:\Users\FF\Desktop\spin move.gif
no you dont have to get every mana effiency school to a 100, with the way darkfall works, everything seems to be good at 75 + so you probly have the 20% mana reducition bye then. also it depends on witch schools, you might only use 1 cold spell in a fight...
getting 75 + intensifiy defintly helps on your damgede on spells but theys no reason to exegarate i do agree that the spell schools sub skills should be added to meditation...
for fire school, sure you can spam it all day it depends on what spells your gonna use, some off the lowest mana useing ones are rank 50s, the more exepensive are rays
and for the pvp videos, even Q1 mana effiency enchants helps a lot.
and finnaly yes i think the benefits/need for macroing is still a big problem in this game
Theorically, it is. Not many games out there who've reached over 10-12 million subs I hate the game though.
But the fact remains that, while players are willing to work hard and are aware that they will have to if they wish to achieve certain goals, there is a time-frame in which players will be able to spend to such "hard work" and find acceptable. The problem with MMOs nowadays, and especially DarkFall, is that MMOs are not fun from the start to the end. There are always "zones" where it gets REALLY dull, and this can turn many players away from continuing to play the game. In DarkFall's case, between the first 2 weeks and the moment the player finally reaches the competitive level that he wishes or is required to attain, that is the "zone" that is extremely dull. Filled with constant repetition, easily rivaling chinese factory work.
If you don't make this zone interesting by adding content, or at least reducing the time players will have to spend in that "zone", players just aren't going to keep playing. Don't forget that the G at the end of MMORPG stands for Game, and games are meant to be fun. If the players don't feel a degree of entertainement, they'll just uninstall and move on.
my first month was actly the best in darkfall i diden know much about the game either, and i was just grouping up with people to do tough mobs, wasent thinking about lvling my character either.
but if you keep playing like that you just get rolled bye everyone you meet, hope the new armor system will help, with darkfals bad game mechaincs of getting everything to 75+...
Usually when players review the first 2-4 weeks in DarkFall, they get told to "Come back in 2 months and re-review the game". The reason is that the first month in Darkfall is "magical". Everything is new, everything is different, the way you play, the way players interact, the world around you, etc. That's really what keeps players going past their first month, and most new players do play the whole first month. But once they've reached the second and 3rd month, the magic has long wore off, the flaws become obvious, the repetitive nature of the game starts to get to the players, and they end up leaving even though they would've definitively enjoyed the game once they've hit the competitive threshold.
It's a terrible vicious circle that has caused the population to drop constantly since Launch, which in turn has affected other players who've found the lands to be empty, thus less enjoyable and also left. But the cycle has an end, but the end isn't very pretty. If AV can finally pull their heads out of their asses and start looking at the glaring issues and fixing them (like the "zone" I mentionned in my previous post), then there is a chance to break the cycle, and I hope AV will break it because it *is* a good game, or at least has the potential to be a good game.
Im not a fan of WoW myself, however its a completely correct statement when I say for more people enjoy WoW than enjoy Darkfall, theres no arguing that.
WoW does have more numbers but you make a spurious correlation.
Sub numbers do not = quality product or game.
No you don't, not at all. Skill gains are quite fast now and there's offline skill meditation too. Besides, you never did HAVE to grind, it was just a choice. I've never grinded. Also, Darkfall is one of the only MMOs that has a steadily growing subscription number for a reason.
Now you are just arguing with yourself. I did not say sub numbers = quality, you did, I said "More people enjoy WoW than enjoy Darkfall.
You cannot argue my point because it is the truth.
My first month in DFO was absolutely fantastic. Then the "grind wall" hit me. I felt like being in a swamp, up to the neck in "gank trouble". It was under no sircumstance a situation I wanted to be within for another 5 months to hit the "competetive level" so I left. I would go back instantly if I knew that with only a few more weeks of hardcore gaming would end me up being competetive. Unfortunately that is far away from the situation. Even with the new impleted meditation system, it takes forever.
And now we arent even talking about the insane grind it takes on tradeskills.... Jeez man, I get exhausted just by thinking of all that DFO demands from me as a player to be able to compete. And no, I do not belive the community is "steadily growing". I do belive that DFO subs are stable, but most of all I ever met, had 2 or even more accounts just to cope especially with the tradeskills. Me, ended quickly up after I started it with 3 full accounts, and had plan for a 4th, just to speed up some tradeskill processes. Insane. I agree. Worthless insanity.
Thank you, but no thank you. DFO is (unfortunately) definately a "Massively Multiplayer Online Role Playing Work".
Make us care MORE about our faction & world pvp!
I think youve pointed out the biggest problem im darkfall. The guys at the top of the pyramid want to keep their advantage in fights so they can plaster "noobs" with impunity,
If they really wanted a challenge theyd be lookin for a more even playing field.
It's only work, if you want it to be work.
If you don't have a small epeen you can play the game and have fun and raise your skills while doing so.
There are plenty of people, which don't have all skills /stats maxed, which you can fight.
There always will be people, which will kill you in seconds, because they are skilled players and veterans and not because of the their stats.
I played this game for 1 1/2 years and NEVER EVER felt the need to grind a skill. I even maxed tailoring with only crafting armor my friends, clanmates and myself needed.
For sure i'm loosing many fights, but most of the time these players are simply better or they surprised me.
I explored the world, i killed the mobs i wanted to kill, i raided and sieged with my clanmates and had fun all of the time without even grinding for a second.
My archery-skill is still 1.54 after 1 1/2 years of playing, because i didn't feel the need to raise it, because i had lots of fun without it.
Don't blame the grind for not playing this game. You can only blame yourself for not being man enough to play without maxed skills.
What the hell??
Dont listen to the people who do not play. They obviously do not know anything.
The grind is now less than WoW and most MMORPGs that I can think of.
Only an impatient player who shouldn't be playing MMORPG games thinks that you need to macro to level up.
There is no other truth however I would highly recommend that you use some macros to assist with your controls.
You can build a character with all 100 stats in just a few months.
Its easy. They are lazy and have no skill if they think that they need 100 skill in anything to become viable. The game is team vs team and you will have to play over a year to compete 1vs1 with the best guys because its one of the hardest games out there and definitely the hardest MMORPG however you will probably not come across the best players more than once a month unless thats how you roll.
[Mod Edit]
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unfortunately.. unless DFO wishes to remain the least subscribed to PVP MMO ever.. it needs to learn a few lessons from games like Planetside.. granted SOE really messed the game up with its dodgy expansions.. but if theres one thing it did well.. it was the PVP.. the current players might be able to put up with the afk grind the game needs.. but the majority of the online PVP community isnt.. which is why their not playing DFO.. as a game mechanic.. it isnt working.. time to fix it.
Planetside will not stir your emotions like Darkfall will. Planetside is not a risk vs reward game and is not capible of stirring emotions any more than the best FPS out there can. Darkfall's PVP is a lot funner because there are probably 20 times more options at least and it is faster-paced with bunny hopping where the winner takes all. You are missing out in the funnest MMORPG and FPS game in existence. Even the PVE is a dozen times funner than other MMORPGs as long as you have your controls down.
I understand that it is difficult to configure your controls and get used to it at first but it is worth it. Contact anyone who actually plays the game and I am sure that they will show you some pointers with using macros not to AFK grind (its not needed anymore at all) but to help setup your controls. Its not needed but definitely helps make it my favorite game.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
You obviously never played Planetside when it was new.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
Or ever admitted someone else might be right on some level.
i find it funny how you support scripts, but not macroing or am i reading something wrong?
and what i highlighed is just as correct saying it before meditation was added, you dont need to macro but it helps and you avoid many boring hours depending on how far you wanna go...
now that meditations here they still self buffs, debuff's, begone, stormblast, telekeniss, launch, confusion, come hither and depending on how far you wanna go theys many more
and non damgedeing spells only lvls 2x faster on mobs then players while damgeding spells
Was this aimed at myself or Sid?
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
You are losing the context of what you said. You compared sub numbers as 'speaking the truth' to the quality of a game. You were measuring a games quality by sub numbers. You inferred this in a prior post. Thus, I said you're making a spurious correlation by implying that sub numbers equate to quality product. Remember what you write dude.
Yep, you're right. I've been complaining about the game since Launch and played for almost 2 years. Not sure if you were there at Launch or slightly before, because Aventurine had promised us a Sandbox MMORPG with FFA PvP Full Loot, meaningful choices, consequences, player-skill above all else, no grind, a PvP focused experience, etc.
Like many other players and ex-players, I'm still waiting for the Sandbox part. I'm still waiting for the meaningful choices and consequences, because the current state has none. I'm still waiting for the skill-system to be changed so that Player-Skills are the determining factor of an outcome, and not the amount of time spent macro'ing your skills up. I myself have a maxed character and I prefer Challenging encounters where my skills are truly put to test, than to win 1v10 encounters because I'm maxed. I'm still waiting for the PvP focused experience also, because DarkFall is a PvE-based with PvP, the amount of time spent grinding and farming monsters is outrageous for a so-called PvP MMORPG. I'm still waiting for AV to address all those issues so I can finally get back and enjoy the game as much as I did back around Launch, where players were all on equal-ground and encounters were actually challenging.
Well, sub numbers *do* equate to the quality of a product. If the product was bad, people wouldn't play it, and the opposite is also true, if the product is good people will play it. WoW is a great game, it has 10-12 millions subs. Sure you might agree or disagree with how WoW is and plays, but people play it, a lot.
Same goes for EVE. 350k+ Subs for a Niche MMORPG. Game is good, people play it.
DarkFall.....approximatively 7k subs, same niche as EVE but with Twitch-based combat. Population was rather high at Launch, population has greatly decreased since then. Game is not good, people don't play it.
But I'm not saying that because one game is not good, doesn't mean that some players can't enjoy it. But if you've lost over half of your playerbase, which in DarkFall's case was caused by the myriad of issues, and you haven't been able to regain those players who, for many, are still looking at DarkFall websites or blog looking for the update that will make them resub, well can't really say that Darkfall is a good game, yet.
I find it interesting that after all this time we are having the exact same argument with many of the same people. I recently came back to Darkfall after a long break because I wanted to see if the grind reduction really made a big difference. Indeed, it does seem much faster to advance my character and the meditation system is a very welcome addition.
Did AV 'fix' the grind though? Absolutely not. Even after all their recent reductions, it STILL takes an insanely long time to advance a character to a level competitive with veterans. It still requires months and months of incredibly monotonous and repetitive tasks get all of the required skills and stats to where they need to be. I'm trying very very hard not to get bored and burnt out again because I want SO BADLY to experience the end-game PvP, but I fear I am still not going to make it. I have a long way to go before my clan suggests that I move to one of our holdings without being mercilessly ganked constantly. They say that I should stay near the NPC towns until I am more advanced, but it is quite simply just too boring during this point and there are too few people around me playing at a similar skill/stat level. It feels like a ghost town here and solo-hunting the same mob spawns for several more months while also attended macro-grinding spells just does not sound entertaining AT ALL.
Regardless of how much you love it, I think it is hard to disagree that the game should not be like this. It should be fun the entire way through. Newer players should NOT be required to endure such incredibly tedious and boring "game" play for so long just to reach the part of the game that we are all playing Darkfall to experience in the first place. It is just mind-boggling that AV apparently doesn't understand this...
It's a different argument saying that subs were high but decreased.
People buy bad products because they think they are good a lot. Again, you can't make the comparison that people buy a product because IT IS good. They buy it because they THINK it's good and going to get their money's worth.