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A GW2 fansite, Variance has gotten the scoop in a Q&A interview with GW2 designers.
Now we know: there'll be four maps in WvW PvP, 1 for each world and 1 center map.
As the article states:
Are you planning to have several WvW maps from day one, or will there be only a single map at launch?
John Corpening: There will be four maps at launch. We will be pitting three different worlds together in WvW. Each world will have a home map that connects to a center map. Teams can invade their opponents’ home maps by first going through the center map. So we expect the center map to be a crossroads of combat as each team does battle for the glory of their world.
How are WvW maps going to be structured? Will it be a single map or several smaller maps?
Egan Hirvela: Players will start off in their own home maps. Here, they will be able to take control of vital locations and get a feel for how our capture system works. Once they travel to the center map, each team begins at their own portal keep. From here they can move out and fight for control of various landmarks while battling players from other teams. We anticipate the battles to cross back and forth between the center map and the outlying home maps as teams gain and lose footholds.
What kind of strategically important landmarks/locations will reside on a WvW map and what impact will those have on a battle?
Matt Witter: Each type of World vs World objective has strategic value. While I can’t delve too deeply into the specifics of how each objective type works. I can say that there is no wrong way to take part in WvW. If you are a solo player, small group player or large group player there is always something for you to accomplish. If the enemy is held up in a fully upgraded fortress and you are not the type of player that enjoys large scale combat, you can simply cut off their supply routes, and deprive the defenders of resources they need in order to maintain their defense. If you are planning on just working together as a small guild, you can easily take towers that cut reinforcements, and supplies off.
Killtenrats also reflects upon it here.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Comments
http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/314714/page/1
Already a thread for it.
its maybe a new thing for you but we do know that long ago :P
Ah damn, I didn't see that thread, already found it strange that it wasn't posted here.
Ok, this thread can be skipped
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Proof, that there really is a god?
If they pull this one off in a good way, things might change for the better!
pretty cool
cool