Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Should new players be able to earn SP... (POLL ADDED)

TealaTeala Member RarePosts: 7,627

Should new players be able to earn SP via missions?   Let me explain before people go all frothing at the mouth and getting upset over this.

One of the complaints of new players is that due to the nature of EVE's real time learning skill system they will never be able to catch up to players that have been playing for, literally, years.   Would it hurt if CCP was to add "skill points" as rewards for completing missions that players can distribute to their skills - upto a maximum of 10 million SP?  In other words, once a player hits the 10 mill SP mark, the SP rewards for running missions stops and the player must then use the standard skill learning mechanism in the game to advance their training.

This way a new player can get upto speed faster and have a better chance of intergrating with a player base that on average has 30 to 50 mill SP.

«13456710

Comments

  • nickster29nickster29 Member Posts: 486

    I think your idea would be great, as it would allow new players a way to get into the more engaging parts of the game faster. The SP from missions capping out at 10 million would also maintain the advantage the long time players have with their enormous amount of SP they have already gained.

     

    It would definately be a good move this late into the game to allow new players a way to catch up to the veterans.

  • dllddlld Member UncommonPosts: 615

    It doesn't sound so bad but that in turn will effectively force new players to grind missions for x amount of time (depending on how much SP you get for a mission).

    Nah Afaik new players get an increase in SP gain until a certain point, just increase that cap as the gap widens.

  • ooazraelooooazraeloo Member UncommonPosts: 94

    I think this would piss more people off than anything, First its free xp.. about 5-6 months worth (@10mil) if you avg 2500 sp/hr on a skill.

     Anyone with a newish account about 6 months or less would be rather pissed they just got screwed out, and I think any vet would be pissed aswell about this free xp that they had to earn themselves over time.

     

     I know even myself, I would look at my total SP of 40ish mil, and see some noob gets 1/4 of what I have for grinding some high sec missions in his first week of play, I say frell that!

     

  • TealaTeala Member RarePosts: 7,627

    Originally posted by ooazraeloo

    I think this would piss more people off than anything, First its free xp.. about 5-6 months worth (@10mil) if you avg 2500 sp/hr on a skill.

     Anyone with a newish account about 6 months or less would be rather pissed they just got screwed out, and I think any vet would be pissed aswell about this free xp that they had to earn themselves over time.

     

     I know even myself, I would look at my total SP of 40ish mil, and see some noob gets 1/4 of what I have for grinding some high sec missions in his first week of play, I say frell that!

     

    Let me put it to you this way.   If a player, any players does not have 10 mil SP, they qualifiy to "earn", by "running missions", extra SP - upto a mx of 10 mil SP.  Once a player hits 10 mil SP, then they earn skill advancement just like anyone else.   They would still have to run missions.  The SP would not just be handed to them.   So you're still looking at a good deal of time for a player to achieve that level of SP.

    Also, I would think you as a veteran player would appresciate the chance to get more people playing EVE.   I would like to think that veteran players would not be so selfish.   You have your 40 + mil SP, we're talking 10 mil here.  That is just a good round number to get a player upto speed and should in no way really threaten you.   The new player would still need a couple or a few months under their belt to participate at the "player skill" level a 40 mil SP veteran might have.

  • jokuvaanjokuvaan Member Posts: 43

    Bad idea... theres so much more to do than running missions in eve, it would just force everyone to grind most boring part of the game.

  • CactusJackCactusJack Member UncommonPosts: 393

    um no. This teaches new players that if they do mind numbing activities, they should be rewarded. The idea behind time based skill advancement is you DO NOT have to grind. I have been away this week...I haven't logged in since last week sometime...but I know my guys are still training away.

    EvE's player base waxes and wanes. It happens every year. When school is released..and the warm weather gets here, it will have a drop off. When the harsh winter comes...the damn Russians will be in full force.

    So no..horrible idea. Here's a counter proposal..how about you gain sp from PvP'ing? At least in PvP I must have the testicular fortitiude to actually attack someone. Maybe we should get sp from research agents, like datacores? I farm them too..and that requires literally no effort at all.

    Playing: BF4/BF:Hardline, Subnautica 7 days to die
    Hiatus: EvE
    Waiting on: World of Darkness(sigh)
    Interested in: better games in general

  • PhryPhry Member LegendaryPosts: 11,004

    its too impractical, and besides.. the current system works extremely well, and if something isnt broken.. why fix it? as for the 'catching up with the veterans' bit.. it really isnt needed, Eve isnt a game that has that kind of demarcation between players, even in PVP, its more about teamwork and tactics than how many sp's you have,

    http://www.youtube.com/watch?v=U2JzXqsMruo

     

    all the ships used, couple of industrials and T1 frigates, rifters in fact.. all the ships were equipped with T1 modules.. and yet.. they still took down battlecruisers and T2 cruisers etc..   still.. getting pwned by a couple of bestowers and a few rifters.. thats gotta hurt image

  • TealaTeala Member RarePosts: 7,627

    Let's see what the average non-EVE player thinks about this ideal.  I added a poll.    Personally, I as a veteran, would like to see this added to the game.  Maybe then I could get more people to try it!  I only recently talked my roomie into trying it.   She is liking it, but hates that she is so far behind the average veteran player.   She wishes she had some other way, other than the current means of learning skills so she can atleast get into the game and be more viable sooner...as it is now, like she said, "It'll take months before I can even get enough skills and SP to be of much use to anyone."

    So we discussed how a player might be able to "catch up" in a fashion that is not overbearing, yet adds a reasonable means for a new player to get up to speed.   This was the ideal we came up with and I personally like the ideal.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Teala

    Let's see what the average non-EVE player thinks about this ideal.  I added a poll.    Personally, I as a veteran, would like to see this added to the game.  Maybe then I could get more people to try it!  I only recently talked my roomie into trying it.   She is liking it, but hates that she is so far behind the average veteran player.   She wishes she had some other way, other than the current means of learning skills so she can atleast get into the game and be more viable sooner...as it is now, like she said, "It'll take months before I can even get enough skills and SP to be of much use to anyone."

    So we discussed how a player might be able to "catch up" in a fashion that is not overbearing, yet adds a reasonable means for a new player to get up to speed.   This was the ideal we came up with and I personally like the ideal.

    the poll itself is hideously biased however..  both are nothing less than asking leading questions. a better option.. would be

    1. could remain relatively unchanged.. but 2. should be more along the lines of. no, the present system works fine..

    not that it will make any difference as CCP will not be changing their current time based system, though its worth bearing in mind that new players learning is at an accelerated rate. at least for the first million sp or so. and its impractical to suggest that new players should be running around in capitol ships.. not many veterans do that even..

    ....  image

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    I've posted on this topic many times before.  My idea is consistent with the CCP philosophy in general.  CCP currently allows ISK purchase of both playing time as well as veteran characters.  CCP already endorses and profits off of both of those features.

    Therefore, the natural way to do this is allow the purchase of SP with ISK.  The way I would propose pricing it would be based on how far away you are from the player with the most skill points.  For instance, they would be relatively cheap as a noob and would get more and more expensive as you got more SP.  Up to infinity as you reach the level of the longest vet in the game.

    I absolutely 100% refuse to play a game that doesn't allow you to EVER catch up to veterans.  Note that I am an ex-veteran myself but stopped playing years ago.  I would possibly return again as I am now MMOless, except for that artificial game mechanic that gives veterans a permanent advantage no matter how much you are willing to grind to catch up...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • ooazraelooooazraeloo Member UncommonPosts: 94

    Originally posted by Teala

    Originally posted by ooazraeloo

    I think this would piss more people off than anything, First its free xp.. about 5-6 months worth (@10mil) if you avg 2500 sp/hr on a skill.

     Anyone with a newish account about 6 months or less would be rather pissed they just got screwed out, and I think any vet would be pissed aswell about this free xp that they had to earn themselves over time.

     

     I know even myself, I would look at my total SP of 40ish mil, and see some noob gets 1/4 of what I have for grinding some high sec missions in his first week of play, I say frell that!

     

    Let me put it to you this way.   If a player, any players does not have 10 mil SP, they qualifiy to "earn", by "running missions", extra SP - upto a mx of 10 mil SP.  Once a player hits 10 mil SP, then they earn skill advancement just like anyone else.   They would still have to run missions.  The SP would not just be handed to them.   So you're still looking at a good deal of time for a player to achieve that level of SP.

    Also, I would think you as a veteran player would appresciate the chance to get more people playing EVE.   I would like to think that veteran players would not be so selfish.   You have your 40 + mil SP, we're talking 10 mil here.  That is just a good round number to get a player upto speed and should in no way really threaten you.   The new player would still need a couple or a few months under their belt to participate at the "player skill" level a 40 mil SP veteran might have.

     

     I am always for more players in eve!

    I think this would benefit people starting off, but without some guidance you will end up with a bunch of new players all in BS's with skills all over the board as being new to a game they will probably want to try a bit of everything. which really doesnt help them, and even if they could get the ship they will probably lose it fast and not be much better off.

     But it will benefit vets greatly, for alts, create new account, power level them through the missions for a fast 10mil which is more than enough to get into a carrier with jumpdrive skills and drone skills, and still have about 3 mill left over to fill in needed skills. all the while thanking CCP for the easy way to get a cap capable pilot over the weekend, for almost nothing. Or whatever else they want the alt to be.

     

     I am sure some new characters would benefit greatly from this, but most of them would be the ones who managed to early on get into a good corp that will help guide them.

     I think It may cause more issues than help. unless you start adding in more restrictions like you can only gain x-amount SP/per day of your 10 mil for missions. or just like any other game that gives out xp you will quickly see people power leveling their alts, or new characters as they join their corp.

  • KarahandrasKarahandras Member UncommonPosts: 1,703

    I'm not an eve player but am curious as to wether or not some sort of sp reward would be useful to vets aswell as noobs, considering the time it takes to learn skills in eve?

  • ichimarunicoichimarunico Member Posts: 210

    I don't know about all that (numbers and method suggested) but I certainly will not pay for a game where for the first month I just log in twice a week and click a couple buttons and log out.

    Isn't that essentially how you start out in Eve?

  • cowheadcowhead Member UncommonPosts: 94

    Why would you want this? I have just started playing EvE and I love the game so far. I don't have much yet but so what? Why should it matter. I am a miner. Easy I know but I enjoy it. So you cannot compete against vets. You should not be able to. Someone with years of experience and skills aquired over time should be better than you. You don't have to be the best. FInd your place. Mine, hunt rats, explore. If you want to be as good as people who have put the time and effort in then put the time and effort in yourself. Join a corp (working on that myself) and get to know people. Find the place where you can fit in. You may not be at the front of the pack right away but you can find a place. 

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by gainesvilleg

    I've posted on this topic many times before.  My idea is consistent with the CCP philosophy in general.  CCP currently allows ISK purchase of both playing time as well as veteran characters.  CCP already endorses and profits off of both of those features.

    Therefore, the natural way to do this is allow the purchase of SP with ISK.  The way I would propose pricing it would be based on how far away you are from the player with the most skill points.  For instance, they would be relatively cheap as a noob and would get more and more expensive as you got more SP.  Up to infinity as you reach the level of the longest vet in the game.

    I absolutely 100% refuse to play a game that doesn't allow you to EVER catch up to veterans.  Note that I am an ex-veteran myself but stopped playing years ago.  I would possibly return again as I am now MMOless, except for that artificial game mechanic that gives veterans a permanent advantage no matter how much you are willing to grind to catch up...

     

    utterly ridiculous.. a new player wouldnt have access to that much ISK that they could afford to spend it on SP's unless it was ridiculously cheap, in which case everyone would have maxed out all their skills, particularly the veterans your complaining about having such an advantage with in the first place..  lame. image

  • UnshraUnshra Member UncommonPosts: 381


    I like how choosing "no" makes the assumption that person picking the option is doing so because they feel it is unfair to veteran players. *sighs*


     


    My reason is simple, I don't like the idea proposed.


     


    I would instead like to see the cap for the double skill points for new players raised but not to ten million as I think that’s too high, instead I would say half that to five million. Also I believe that once the player hits the double skill point cap they should have the option to clear all skills learned and spend the five million where they see fit.  My reason being that one of the common complaints from new players is that they feel they have made mistakes on their first character, and the option to recover those points should easy the new player’s pain a bit.


    image
    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • ooazraelooooazraeloo Member UncommonPosts: 94

    Originally posted by ichimarunico

    Isn't that essentially how you start out in Eve?

     

    It is if your plan is not to do anything with anyone until you are higher sp.

     Really it doesnt take long to get into a position where you can help. Being a tackler takes very little skills to start, and is usually where you would start in small fleets anyways, till you have the skills and ability to handle other positions in the fleet.

  • YalexyYalexy Member UncommonPosts: 1,058

    Worst idea ever being suggested tbh.

    It's not only the ne players who will maybe profit from this, but veterans will abuse it to rapidly train up covert alts etc.

    Additionally, the new players not being able to catch up with veterans is still the biggest misconception made by some people. Veterans cannot be better beyond a certain amount of SP then new players, they only can train for other ships in addition.

    A player with some 15-20 Million SP (trainable within a single year!) is just as good as a veteran, when we're looking at piloting a battleship in PvP. The 2-5% advantage of a veteran with all LvL 5 skills is very neglectable and can be made up for with player-skills.

    So NO. New players should not be given anymore then what they've been given during the last two years allready, by removing learning-skills, double trainingspeed within the first weeks etc.

    When I started, I started with 60k SP some 6 years ago and I had to go from there without maxed attributes, implants, or double trainingspeed. New players are allready been given enough of easy-mode.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by cowhead

    Why would you want this? I have just started playing EvE and I love the game so far. I don't have much yet but so what? Why should it matter. I am a miner. Easy I know but I enjoy it. So you cannot compete against vets. You should not be able to. Someone with years of experience and skills aquired over time should be better than you. You don't have to be the best. FInd your place. Mine, hunt rats, explore. If you want to be as good as people who have put the time and effort in then put the time and effort in yourself. Join a corp (working on that myself) and get to know people. Find the place where you can fit in. You may not be at the front of the pack right away but you can find a place. 

    rather than the difference of SP being the major factor, what gives 'Vets' the advantage, isnt the skills you spend sp on, but game knowledge, Eve does have a steep learning curve, its a challenging game, which is why its so important to get into a corp as a new player so that you can get advice etc.. too many people get fixated on 'SP' when the game isnt really about SP... its the same kind of mentality that affects players of WoW type games, who must get to max level etc etc.. Eve is about playing the game, going on about SP all the time is just utter fail.. my main char has over 70m sp.. but.. that doesnt mean im invincible.. im just as likely to be flying the same kind of ship as a player who's only been there a fortnight.. maybe even using the same mods (T2 mods are expensive.. and in pvp.. you lose ships.. which is why often use T1 mods.... cheap'n'cheerful!) the biggest advantage.. will always be the tactical advantage.. that and good teamwork..  .. the trouble is.. that that kind of thing is so different from other MMO's that not many people get it..... unless they actually play Eve...image

  • Endo13Endo13 Member Posts: 187

    The purpose behind the suggestion is good, but I think the method is bad.

    Currently when you buy the Commissioned Officer retail boxed edition you get a special consumable that gives +3 to all stats for 30 days. I would suggest going with this concept instead.

    It could work something like this: when a new player registers a trial account he gets a consumable item in his main hanger. For the first 30 days (counting from account creation... yes, the later you put off paying for your account the less you get from this boost) all new accounts get say... I dunno, maybe +9 to all attributes? For the second 30 days it drops to +6, and for the next 30 to +3. After 90 days it's done. These numbers may need to be tweaked. Keep in mind that as this is a consumable it stacks with implants. You could also have this standard newbie consumable stack with the one you get from the CO boxed edition.

  • KarahandrasKarahandras Member UncommonPosts: 1,703

    Originally posted by Endo13

    The purpose behind the suggestion is good, but I think the method is bad.

    Currently when you buy the Commissioned Officer retail boxed edition you get a special consumable that gives +3 to all stats for 30 days. I would suggest going with this concept instead.

    It could work something like this: when a new player registers a trial account he gets a consumable item in his main hanger. For the first 30 days (counting from account creation... yes, the later you put off paying for your account the less you get from this boost) all new accounts get say... I dunno, maybe +9 to all attributes? For the second 30 days it drops to +6, and for the next 30 to +3. After 90 days it's done. These numbers may need to be tweaked. Keep in mind that as this is a consumable it stacks with implants. You could also have this standard newbie consumable stack with the one you get from the CO boxed edition.

    How about a player made booster/drug?

  • qazymanqazyman Member Posts: 1,785

    So should new WOW players be able to buy levels????????? Just Curious.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Karahandras

    Originally posted by Endo13

    The purpose behind the suggestion is good, but I think the method is bad.

    Currently when you buy the Commissioned Officer retail boxed edition you get a special consumable that gives +3 to all stats for 30 days. I would suggest going with this concept instead.

    It could work something like this: when a new player registers a trial account he gets a consumable item in his main hanger. For the first 30 days (counting from account creation... yes, the later you put off paying for your account the less you get from this boost) all new accounts get say... I dunno, maybe +9 to all attributes? For the second 30 days it drops to +6, and for the next 30 to +3. After 90 days it's done. These numbers may need to be tweaked. Keep in mind that as this is a consumable it stacks with implants. You could also have this standard newbie consumable stack with the one you get from the CO boxed edition.

    How about a player made booster/drug?

    already covered by implants.. and .. boosters..

  • TechnoMonkeyTechnoMonkey Member UncommonPosts: 93

    I find this idea ridiculous, spend the time to train/level in am MMO is the whole point of why you play a persistent MMO and invest time in it. Besides I don't see what the big deal is about starting from zero, in EVE experience and team work count for 80% of PVP. I have started new alts several times and within a couple of months they are able to do something interesting in the game. Giving out sp would not really benefit new players in my opinion.

  • KyleranKyleran Member LegendaryPosts: 43,975

    Well, my first thought was no, if I had to trudge up the hill (in the snow, both ways) why shouldn't newer players have to?

    But then thinking more on it, getting more new players into the EVE universe seems like a good idea, but I wonder if you'd quickly run into the problems of said new players demanding more and  more over time. (10M today, 20 M next year etc)

    Can't say I agree with the mission running reward plan, one thing I'd say is reward them for time playing the game. (no, not logged in, figure a way track that they are actually doing something).  Too often you hear complaints all new players do is log in  train, perhaps they need to be encouraged to actually participate in the game world.

    I really don't mind helping newer players get a leg up and a little more competitive a bit sooner, seems like it would be good for the game.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






Sign In or Register to comment.